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Darksiders 2 Walkthrough Part 9 – The Fire of the Mountain, Part 5

Darksiders 2 Walkthrough Part 9 – The Fire of the Mountain, Part 5

The Cauldron
This room is a bit interesting because it is very easy to slip and fall into the lava. First though head forward to the North and down the slight slope in front of you. You will find another of the Boatman's Coins here. Collect it and head to the West. Climb up the wall onto the Wooden Planks and run to the North. Head to the very end of the plank then Lean and Jump from them to reach the other part of the room.

Head over to the East, jumping the gap, and through the door to the North. In this part of the room head over to the left immediately and turn around. You will find a Wooden Plank you can Wall Run to. Dash up the wall and jump from it to the Wooden Pillar hanging from the ceiling. Swing over to the Western side of the pillar and leap from it to the beams coming off the wall. Jump across them to the far side of the room. Grab onto the Wooden Planks and head over to the right. Wall Run to the next set to the North and follow that to reach the next Wall Run point to reach the vines. Climb them until you have a platform below you. Release from the vines and drop to it.

Once on the ground again turn to the South and you will find more Shadow bombs. Grab one and look to the Southeast. You will spot a switch you can throw the bomb at. Do so to unlock the door to the East to let Death move forward. Jump the gap and head for and through the door that you just unlocked.

After a quick cutscene Death is attacked by a new kind of Construct: the Adjunct. These prefer to lob boulders than charge at the Horseman. Close the distance quickly and attack them. There are the initial 2 but the total fight is spread across a good mix of both Construct Adjuncts and Solders, perhaps 7 or 8 total. Defeat all of them and head for the Northern door.

In the next room head straight forward to collect the Dungeon Map. This lets you see the whole of it through your Map Screen. Head over to the West from there. Be careful as you enter the next room. There are a number of Construct Soldiers attacking a Stalker in this room. Lock onto the Stalker and wait for the Soldiers to weaken it significantly. Move in before it dies to take out any surviving Constructs and the Stalker. The Stalker fights with ferocity and speed. Dodge when you see them raise their arm or prepare for their charge when they slam their paws into the ground.

With the Stalker dead turn to the barrels around the room and smash them up. The one along the Northern Wall has a Boatman's Coin inside it so be sure to collect it. Head to the West and smash open the chest there. It will yield to you a Skeleton Key which will unlock a door for you. It was not too long ago you saw a locked door. Now it is possible to open it.

Head to the South and Wall Run along the Eastern Wall to avoid falling into the lava below. Just head South from there and get over to the Marked Door. Use the key to open it.