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Crysis 3 Walkthrough Part 16 – Safeties Off (Reach the CELL Nanosuit Skinning Labs)

Crysis 3 Walkthrough  Part 16 – Safeties Off (Reach the CELL Nanosuit Skinning Labs)

Go forward and drop down into the water. You are in one of those rare times where there are not a lot of threats. Head forward and over to the left. Look for the CELL Secure Drop Crate. Hack it open to get a Grendel. Now go into the building to the left of this. Hop the gap inside and go into the third room. Turn to the left here to find another Nanosuit Upgrade Module. Grab it and head back to the Drop Crate.

Now go forward from the crate. There are 2 pieces of CELL Intel nearby. First head into the building and look behind the case with the Grendel in it. You will find the Intel sitting on the table behind the weapon's crate. After that head back out and over to the right to find the second piece of CELL Intel, a black box. You will hear from Claire at this time: Rasch is still missing and CELL is getting wiped out by the Ceph. Press on forward to continue searching the buildings. There is a lot of ammo to be found here ahead to the left. Collect want you need and take a little time to make sure you have a close range weapon available. It is time for an enemy to get introduced as you head forward: The Ceph Scorcher. Open the nearby door to meet it.

The Ceph Scorcher offers a fun weapon but you can only get it if you kill it with electrical damage. The breakdown on the Scorcher is this: it is a close range incendiary enemy with 2 modes. The first is its movement mode. It is extremely durable and decently fast while like this. This also makes taking it down extremely difficult. The second mode is its attack mode. It will rise up out of its shell. While it is like this, it is vulnerable to attacks. Blast away at it during this time. Be sure to have electrical weaponry toward the end if you want to see what the Scorcher can do for you. The electrical shots do one more major thing for you: disable the Ceph Scorcher's Self-Destruct. If the Scorcher is destroyed through combat and not disabled it will unleash a deadly blast with a short range. This blast happens very quickly so you need to be ready for it (in armor mode and mostly full on energy).

The Scorcher itself is a limited use Heavy Weapon. Prophet will move slower with it but he can roast just about anything he comes across with it. With that in hand go through the door the Scorcher came through. Just go over to the left a little to find a Special Ammo Cache if you need to restock on that. Next just go over to the right and through the corridor. You will be contacted by Claire again and she will tell you about an inactive Ceph Pinger. You have the option of going over to it, cloaked, and hacking it to turn some of the nearby Ceph against their allies.

If you want to deal with the Pinger, be sure you have the Sensor Upgrade Module active. This is a hard hack without it and Prophet has to get a lot closer and remain cloaked longer to pull it off. Head on out of the building, restocking on any ammo as needed. Now cloak and head for the secondary objective marker. Highlight the hack icon and attempt to hack the Pinger. After that get moving away from it as it will unleash a massive EMP blast that knocks down your cloak and a number of Incinerators. Just make for the marker after that, fighting what Incinerators that you need to and get to the main objective marker. Just after that you will likely encounter the Spotter. It will interfere with your suit. Take it down quickly to restore functionality to normal. Grab the ammo in front of you and turn around to restock on arrows. Time to work on getting into the Skinning lab by dropping down into the area below.