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Crysis 3 Walkthrough Part 18 – Red Star Rising (Approach The Ceph Mindcarrier)

Crysis 3 Walkthrough  Part 18 – Red Star Rising (Approach The Ceph Mindcarrier)

head over to the right and go through the nearby doorway. Follow the ruined corridor over to the red pipe that seems to be hanging on. Jump onto it and take it across the gap. From there look to the left to find another pipe. Head across that one as well.

On the far side of the second pipe take some time to look around the area. To the left of the pipe, though not immediately accessible is a Nanosuit Upgrade. In the immediate area you will find grenades, ammo and 1 piece of CELL Intel to the right of the grenades. Grab everything you need from there. After that head over to the left and climb onto the pipe. Jump from there, slightly to the right, to get onto the roof the nearby building. Head over to the left and drop through the opening in the ceiling to find the Nanosuit Upgrade Module.

With all that in hand go over to the nearby zipline found none too far from the grenade's location. Take it over to the next rooftop. Head over toward the objective but be sure to stop at the weapons pod. You can hack it to get a Mk. 60 and 2 R.E.X. Charges without any trouble, if you need them. Now head toward the ledge but do not go over it. Instead head over to the left as you reach the checkpoint. Here you will find a dying CELL Soldier. Head into the doorway that is to the left of him. Drop down the hole and turn around. On the right you will find the Nanosuit Upgrade Module. With that in hand turn around again and start for the street in that direction. There is more to do in terms of getting to the objective.

Head toward the objective from the Upgrade Module. There is a bit yet to do and a few choices. If you want to go pure stealth you just need to sneak over to the MindCarrier at this point which should not be too hard. If you want to go aggressive stealth then, as there are 4 Ceph Grunts it should not be too hard to Stealth Kill them from your location. Alternatively you can cloak and use the predator to pick off the Grunts without too much trouble. Just remember to aim for the fleshy bits. If you want to fight them, this a good position to open fire as there is plenty of cover for you to use. Once again, go for the fleshy bits.

When the Grunts are down or you just wanted to get over to the target, interact with the control panel on the side of the MindCarrier. This will trigger a cutscene with some interesting results. Things go from good to bad though pretty quickly. The Alpha-Ceph will reinstate itself on its minions and turn them against you. From where Prophet starts, grab the Pincher Rifle. You have unlimited health and unlimited ammo this way so just blast away all the grunts. When the last Grunt goes down, take cover as a new Ceph is inbound.