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Metro: Last Light Walkthrough Part 26 – Khan

Metro: Last Light Walkthrough Part 26 – Khan

Follow Khan after his little talk on the nature of Man and the upcoming Negioations to decide what to do with the supplies of D6. From the sound of it though, War is coming and quickly for control over D6. Khan will direct one of the Rangers here to open the Inter-tunnel path. They say it is a dead end and dangerous but he seems to think otherwise. Follow him over to the door.

Pass through the door and turn to the right. Follow Khan with the twisting room out to the fan tunnel. When he stops each fan, head through the opening. At the end, Khan will turn to the right and head on through another door. Follow him through it. After that go past the tunnel he hops into and into the room behind it. Turn to the left and go over to the other door. Look for the corpse leaning by it. You will find the Note for this chapter just sitting on the ground to the right of it. Now head back to the tunnel Khan went into and follow him through it.

Head through the hole in the wall and keep following Khan as he drops from one section of Catwalk to the next. You two will eventually reach a landing after crossing a pipe. As you head into the wall you will encounter more Nosalines. Gun them down with Khan's help then continue on through. When you reach the end of the room duck through the opening and drop down into the next passage. Turn to the right and head through the doorway.

In this room pull out your lighter. Khan will point out the cobwebs in the back right corner. Burn them away to reveal a door. Open it up to see what is on the other side. You will find an incendiary sitting there. Now head to the left and burn away the webbing to reveal a pipe. Khan will need some help opening it. The bars just pull away. After that head on through to the pipe and start down it with the Lighter on. Once you make it down to the water, head around the pipes to the left then go into the tunnel ahead. If you have your light on, it will short out.

Head forward and go to the phone. It will seem like it is your Mother on the other end of the line. Artyom will drop the phone into the water. Head on forward and keep up with Khan now. Just follow his lead and go through the scenes and do as Khan tells you, following him or what you remember.

When all the scenes have played through climb out of the water and onto the landing in front of you. Head through the outpost. This leads to a Rail Car. Hop into it and the chapter will come to an end.