Training Herblore in RuneScape can be expensive. There are a number of ways of helping to reduce the cost of training Herblore. You can help reduce this cost using Distractions & Diversions, the Task System and with potions that are cheap to make.
Distractions & Diversions are a game feature that was released on 2nd September 2008. There are fourteen in total, and some of these have a possible use for training Herblore.
Rarely dropped by monsters, Ancient effigies allow experience to be earned in one of two skills. You need a minimum of level 91 in the skill to earn the experience, and at each stage until the effigy becomes a Dragonkin lamp, the skill choice changes as does the required skill level. Not a particularly effective way of earning experience, and totally random as to whether it will be in Herblore, but usually worth banking until you reach the required level.
The Dragonkin lamp can grant experience in any skill, and the amount of experience given is dependant on the level of the skill.
A recent update has limited the number of effigies you can have at the same time to five. Once that threshold is reached, monsters will stop dropping effigies, although if you had more effigies than five before the update, the existing ones do not vanish.
Effigies can be nourished using the Assist System. The experience from doing this is gained by the assisting player, not the player who owns the effigy, although the owner will get the bonus from the Dragonkin lamp when the effigy finally becomes one.
Alternatively, Historian Minas on the first floor of the Varrock Museum will exchange effigies for 5,000 experience in any skill over level 50.
Penguin Hide & Seek can be started after talking to Larry near the penguins in the zoo in East Ardougne. After the Hunt for Red Raktuber, instead of Larry, you talk to Chuck the polar bear in his cage in the zoo. There are ten penguin spies to find, plus a polar bear agent.
The penguins are in a number of diguises that move around RuneScape, such as bushes, crates, mushrooms, rocks, cacti and barrels. These depend on the spawning location of the penguin. During holiday events, the penguins will use pumpkin disguises around Halloween and snowmen at Christmas.
There is no official world for Penguin Hide & Seek, but an unofficial one is World 60, with a number of friend chats, World60pengs, W60pengs and W60pengu. Join one of these to find where penguins are in world 60.
Some penguins may be in areas that require quests to either be completed or started to enter. Some may even be in the Wilderness, so watch out for player killers. Penguin locations reset every week on Wednesday, between 0:00 and 1:00 GMT.
This D&D results in Strange rocks being found when training skills. There are fifteen skills which will produce rocks, inlcuding Herblore, and you can find two rocks per skill. If you speak to Barnabus Hurma in the Varrock Museum, he will give you a Statue collection bag to place the rocks into, saving bank space.
Once the Museum statue has been completed, you can start finding Strange rocks when training skills again. You may only rebuild the statue again after a week has passed.
Available once the Tears of Guthix quest has been completed, this D&D requires to collect blue tears weeping from the wall, whilst avoiding the green tears. You have an amount of time to collect the Tears determined by the number of quest points you have. At the end of the allocated time, you will receive experience in your lowest skill determined by the number of Tears collected and the skill's level.
The Explorer's ring 3, gained as a reward from completing the Draynor and Lumbridge beginner, easy and medium tasks allows unlimited teleports to the cabbage field south of the Falador farming patch. This is useful for quick access to the herb patch at the farming area.
The Ardougne Cloak has a number of benefits. The Ardougne Cloak 1, obtained from completing the easy Ardougne tasks, allows unlimited teleports to the Kandarin Monastery south of Ardougne, close to one of the bush patches, the Tower of Life, and Fairy Ring DJP. Some drops in the Creature Creation activity will also be noted when the Cloak is worn. As the Cloak is upgraded by completing more task sets, more of the Creature Creation drops will be noted.
Morytania legs, gained from completing the Morytania tasks, have a couple of uses that help with getting Herblore secondary ingredients.
Morytania legs 1, the reward for completing the Easy Morytania tasks, will double the number of Mort Myre fungi produced when Bloom is cast on logs in Mort Myre.
Morytania legs 2, the reward for completing the Medium Morytania tasks, will stop the Mushroom Patch west of Canafis from getting diseased. The legs do not need to be worn for this, as it is an automatic benefit.
Morytania legs 4, the reward for the Elite Morytania tasks, will double the harvest of any mushrooms from the Mushroom Patch.
The lowest level potion there is, this potion is made at level 3 Herblore and can be made after completing Druidic Ritual.
After the Diary of Herbi Flax has been read during the Shades of Mort'ton quest, this potion can be made. It's a temporary cure for the afflicted, and using it on them will cause them to give you a reward, including possibly the items required to make it. This is the best method of getting rid of the potion after making it, as it is untradeable and cannot be withdrawn as a note, making disposal any other way very time consuming. It's also more profitable to dispose of it by using it on an afflicted.Creating Serum 207 will not result in Strange rocks from the Shattered Heart Distraction & Diversion.
Magic essence potions can be made during and after A Fairy Tale Part II. The potion is made by adding a Starflower, which can be picked (with level 49 Farming) on the Cosmic Plane (Fairy Ring CKP) to a Vial of water, then adding Gorak claw powder, got by grinding a Gorak claw with a Pestle and mortar. Gorak claws are frequently dropped by Goraks, which are found on the Gorak Plane (Fairy Ring DIR) or in the God Wars Dungeon.
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