Level 1
Just click on the front door and door opens. Go on.
Level 2
Shake the device on which you are playing. Bells will ring and the door opens. Go on.
Level 3
Heat the screen by moving your finger on it. Click on the door to open it when the ice melts. Go on.
Level 4
Turn all four Christmas stocking on the door (toe). There is key from one of the socks. Pick up the key and apply the door. Go on.
Level 5
Quickly press all six missiles at the same time that they were burning. Then the rocket will fly to the sides and the door will open. Go on.
Level 6
Stop the four rotating circle to open the door. All circle should stop as soon as possible. Go on.
Level 7
Below there are four gifts of different colors – red, purple, yellow and blue. You need to count the number of balls of the same color and put them in order. Red balls – 5 pieces, the purple balls – 2 pieces, yellow balls – 2 pieces, blue balls – 3 pieces. As a result, you get the following code: 5223.
Level 8
Shake the device to fell candy from a visor. Pick the candy and hit several times on the icicles hanging from the visor. When they fall down, then go further.
Level 9
Move the stick to the poster WANTED. Pick a hat and set right on a snowman. Left hanging green scarf on the tree. Take this scarf and stick on a snowman. After that, the door will open. Go on.
Level 10
You need to tilt your device to hold the projectile curling in the blue zone. When the shell is in the blue zone, the scale on the left of the door is gradually filled. If the projectile leaves the blue zone, the range will rapidly emptied. You need to hold the projectile in the blue zone as long as the scale is completely filled.
Level 11
Move the gift to the left side on the button. Now lift it to a certain height and fold down the button. You need to make the green ball flew to the right on the scale exactly to the level of the green mark. The door opens, and you can pass on.
Level 12
Click four times on the box of toys to the right of the door. You pull out a four masks of animals – bears, foxes, wolves, dogs. There are traces of animals at the bottom of the snow. Second left – traces of the bear, extreme right – the tracks of line, the first on the left – the wolf tracks, third from left to right – traces of dogs. Spread the mask on the tracks, according to the prompt above. From left to right mask should hang so: wolf, bear, dog, fox.
Level 13
Note the clock left. You need to determine which to them per hour. Watches indicate at the time of 11:47. Try typing 1147 on the dial to the right of the door. If not work, enter the code 2347 (11:47 am).
Level 14
Tilt your device to the floor appeared gifts. At the top of the door is the five colored squares. Click on each of the squares, and will see this or that figure. The red square – 3 blue square – 7 yellow square – 4, green square – 8, purple square – 9 turns the sequence 37489, but that presents on the floor, which rolled side are arranged in a different order; red, yellow, blue, purple, green. Then, the correct sequence is as follows: 3-4-7-9-8. Enter it on the dial to the right of the door and go further.
Level 15
Turn the device so as to lift the wooden rail on the left of the door to the level of the red shelves, where the ball. Next, lower the device right to the ball rolled out on a wooden stand. After that, move the stand on the perimeter of the door, until you find yourself next to the green shelf. Tilt the device to the right, the ball rolled to the green ledge.
If you move the wooden stand directly in the green area of uc0he shelf and drop a little lower, it will automatically appear on a stand balloon. After this will reset the ball on the green shelf.
Level 16
Pull down the rope on the left lamp hanging on the wall. Next, click on the dial to the right of the door, which now falls to the ultraviolet light. You will see fingerprints on the keys with the numbers 2, 4, 6, 0. The code then you need to find yourself. The result will be 0246.
Level 17
Click on the door. It will appear one after the other snowflakes. Remember their images. In total, the sequence will be six snowflakes, representing four different types. Remember the sequence, click the snowflakes at the door is similar. If done correctly, the door will open, and you can pass on.
Level 18
Shake the device as long as the fall translucent hat. Next, move the hat aside and pick up the key. Open the lock and go further.
Level 19
Lower the picture on the right side of the door. Remove rocket from niche. Move the gifts on the floor to the right and take the second missile. Shake the device to the sock fell down. Click on the fallen socks and get the third missile. Set all three rockets at the door. Move the boxes with gifts all the way to the left and lift the floor of the match. Use the matches on the three rockets to blow the door. Go on.
Level 20
You need to count the number of sticks each snowflake. Snowflake top left – 4 sticks, snowflake bottom left – 8 sticks, snowflake at the top right – 10 sticks, snowflake bottom right – 6 sticks. There is an arrow on the door, which determines the count. We need to start from the bottom left snowflakes. The right combination: 84106. Enter the numbers on the dial at the door.
Level 21
Pay attention to the layout of deer over the door – there is a question mark on it . Also, there is a question mark on the candles on the left. Count the number of deer and candles. Deer on location are 19 pieces. Candles on location are 17 pieces. Enter the code is 1917 and go on.
Level 22
Click on the “Start” button on the door. This will start a mini-game. There are three crosses on the field. You need to remember on which squares they were. Every time after you see the crosses, they will disappear, and the entire field will rotate 90 degrees clockwise or counterclockwise. You need five times to guess the correct number of characters. Setting tough enough.
Level 23
Pull the rope with a red ball at the ceiling. Turn on the light. The Nutcracker is left in the mouth which is the key. Pick up the nuts from the floor to the right and insert into mouth of nutcracker.
Next, remove the green garlands over the door of the scissors (in the right part of it). Use the scissors (or is it mites) at the mouth of the nutcracker, and then remove the key. Open this door key and go further.
Level 24
You need to rearrange all the green boxes so that they are located in the middle of the shape of a pyramid. The boxes can either be placed on any available position or to another box that is larger in size.
Reset the puzzle and start solving as follows:
The door will open.
Level 25
Remove the rod to the right of the door. Take away from the wall to the left of the door fishing ice screws. To the left of the door hanging the fishing line with a sinker. Apply this on the line found previously rod. You will receive a full bait. Choose fishing ice screws and move it to the snow in front of a penguin. Hold at this position until a hole in the ice. Ice screws should disappear. After that, apply a fishing rod on the hole and get the fish. You need give fish penguin. Go on.
Level 26
There are crystals in the room. Remove the pick from the wall to the right. Hit it a few times on the red crystal in the center. Dumps piece. Next, turn your device upside down to the ceiling, which will be hollow, fallen laser tool. Take it and apply on the loose piece of crystal. The tool, which resembles a sword Jedi, apply at the door. Keep him on the rectangle that will be displayed on the door.
Level 27
Here several Roman numerals. You need to move them so that the sum of diagonal, horizontal and vertical, they gave 12. In the upper row should be such figures: VII, III, II. In the middle row – IV. In the bottom row – VI, V, I. When all the numbers are placed in the correct position, the mini-game is completed, and the door opens.
Level 28
Shake device to overturn box. Out of the box, remove the manual vacuum cleaner and hair dryer. Apply a hair dryer on a snowman on the left to get the carrot. Throw in a carrot hat on the snow. Carrots will be at the top at the other hat where the hare and move with the key. Apply at the bottom of the hat manual vacuum cleaner. Hold it in front of the hat until suck in hare. The key is to fall down. Pick up the key and open the door.
Level 29
You need to count the number of triangles and squares. Click on a black plate on the left of the door. In the left figure, count the number of triangles and on the right – squares (not to be confused with all the rectangles). As a result, the triangles should have 18 pieces and squares – 11 pieces. Enter the code: 1811.
Level 30
Pick up a shovel and packaging of seeds left of the door. Hold your finger on the clock above to rewind time. Hold up until you hear a distinctive sound. The clock must themselves stop. Use a shovel to earth with grass, drop your seeds into the hole and re-use the shovel to fill the pit. On the right is seen in the lower right corner of the green watering can. Take the watering can with water and pour the plant. Again, rewind time by a known method. Again pour tree and rewind time. Again, water the plant and rewind time. At this time, the tree will be key. Remove the key and apply it to the door.
Level 31
Click on the name plate on the left. You need to make sure that all the circles are highlighted in green. Click on the circle in the middle. Next, click on the following terms: the third circle from left to right in the top row, third round from the top down in the far right column, the third circle from left to right in the bottom row, third round from top to bottom in the leftmost column. Go on.
Level 32
Since it is the Winter Olympic Games, it will be necessary to choose only winter sports. In the bottom row of the door select the skating and curling (second and fourth square from left to right). At the top of the two squares select just the right – a few skaters. In the left column select hockey and snowboarding (the second and third square from top to bottom). In the right column, select the two skiers (second and fourth square from the top down). Go on.
Level 33
Pick up the gun to the left of the door, standing vertically. Take the patron under the peak of the roof at the left edge of the screen. Another patron is in the black box at the left edge of the door. Shake the device to box fell from the roof. Pick two more bullet. Next, tap your finger where were the patron (the left side of the door) and push it down. You will find another patron. After that will be available the last patron lying in the snow.
Now you need to hit five targets in six shots. Click on targets anywhere. The sight starts to move left and right. You need to click on any part of the screen so that the aim was below or above one of the five targets. After that, the target will start to ride up and down. At this time the need to touch the screen when the sight is one of the targets. If you miss twice, then shoot the arbitrary in any purpose that after six rounds to press the button RELOAD and start again. We must hit all five targets and the door opens.
Level 34
Click on the puck, which lies in the center of the rink. You will see a box with numbers and arrows. In each cell, there are two figures. The first number indicates the number of arrows that point to the cell. The second number indicates how many arrows must point to a cell in the end. Turn the arrow in the following way:
Go through the door.
Level 35
This location consists of two rooms. In the first room you see a pedestal with the medalists. You need to make medals for the winners. In the second room is a smithy. Click on the white pointer in the lower left corner of the screen to get there. In the smithy to take away the mites from fire (left). Use tongs to bronze ingot in the lower left corner of the screen. You will receive a bronze ingot with pliers. Click several times on the left side of the flame to light the fire completely. Next pinned bronze ingot, holding his tongs. Next, place the red-hot bronze on the anvil in the center. After this cool medal in the barrel on the right. Return to the previous room and hand the bronze medal with a snow leopard snowboarding right.
Take a bar of gold in front of a niche. Pinholes in the fire and make the medal on the anvil. Cool gold medal in the barrel on the right and go back to the room with the prize-winners. Gold medal bear in the middle. Do not rush to leave. Ingot of silver you will not find, but you can use tongs to silver cup behind a snow leopard. Go back to the forge, glowing cup in a fire, make a medal on the anvil and cool it in a wooden barrel on the right. Go to the prize-winners and hand the silver medal hare. Go on.
Level 36
Click on the panel to the left of the door. Before you will be a few clubs. Click on any circle and see what letter is hidden underneath. You need to consistently open circles with letters OLYMPICS. Here are the locations of all the letters:
Open the word OLYMPICS and go further.
Level 37
Click on the board with the word KEY in the lower left corner of the screen. You need to hold the red block through the hole on the right. Move the blocks as follows:
Go through the door.
Level 38
There are 8 hats and flags with eight shelves. Hats confused. You need to place a hat on those shelves, to what countries they belong to.
Go through the door.
Level 39
Count the number of silver and bronze cups. Tip over the door: bronze letters FA + silver letters ME. Bronze 8 cups, and silver cups – 7. Enter the code 8715 (8, 7, clear, and 15 – it is their amount). The door will open.
Level 40
Pick the red canister with oil to the right of the cup. Lift the belt from the floor to the left, near the toolbox. Another belt is under the red and green button on the right. Apply both belts on the area between the crane hook and cup. Press the green button on the right to pick up the cup. Under the cup you find hacksaw. Next, place the canister with oil under a raised cup. Cut the straps by hacksaw to the cup fell and crushed the can. Tilt the device left to the cup slid to the side.
Level 41
Bear keep the key. Pick empty jar lying on the left side of the door. Apply this bank to the hive to collect honey. Place the jar with honey on the grass on the right, under the hive. Bear will come to the bank, but the key is not released. Pick the slingshot from the tree to the left of the door. Use the slingshot on stone lying on the ground, in the place where he stood before the bear. Shoot a slingshot to the hive, so that he fell to the bear. Pick up the key and open the door.
Level 42
Click on the green button PLAY. Lamps will light up. Count how many green lights lit at each stage. Get this: 356245. At the top front of the dial has a blue arrow pointing to the opposite direction. Enter the code backwards: 542653. Go on.
Level 43
Pick a glass jar about a flashlight at the bottom right. Apply this to the bank moving on the location firefly, until catch. Now apply the firefly in the bank for each lamp in turn. Get the code 158736. Go through the door.
Level 44
You see the letters on the door. Some letters of the English alphabet are missing: C, E, J, W. Count, which account for the letters. C – 3, E – 5, J – 10, W – 23. Enter the confirmation code: 351023.
Level 45
Around the door there are several green arrows. When you click on one of the arrows, she and two arrows on the sides are blue. On the door there is a hint, indicating what should be a blue arrow. Click on the arrows (buttons) in the following order: the left button of the bottom row, the right button of the bottom row, the top button of the left column, the middle button of the top row, middle button, right column, bottom button right column. The door will open.
Level 46
At the bottom right of the door have a clue “3 …”. This means that the code begins with the number 3 on the wallpaper at the top get the number 3 and see what numbers are going after it. The combination is this: 378901624. Enter this code on the dial to the left of the door and go further.
Level 47
Remove the bag of cement on the grid. Take a bucket of green out of the sandbox right. Pour the cement into the mixer to the left of the grid. A bucket filled with sand from the sandbox to the right and pour the sand into the same mixer. Type in a bucket of water from the pond in the center and pour in the concrete mixer. Remove the front grille and leave it over the pond in the middle. Then shake the device. Ready cement-sand mortar will be in the bucket. Pour it on the grate and go forward.
Level 48
Click on the panel to the right of the door. You will need to solve the Japanese crossword. The figure in the row or column indicates the number of zatushёvannyh squares. As a result, you should get an image of the heart. For example, if a line should figure 9, this means that there must be nine consecutive crosses. Please note that the entire field consists of nine squares in width. Therefore, in three rows with nines you can safely put crosses. If a row of two digits, for example 2, and 2, this means that must be the two sequences.
Level 49
Take a hammer and hit him several times on the masonry until it will break. Pick scrap, hanging on the wall. Pull out of the pile to the left one brick. After that, take a brick in your inventory and place it on the grass around a left-hand side of the door. Use the crowbar on the bricks to remove the first half of the door. Take a brick and put it under the right half of the door. Apply it crowbar to remove the hinges. Go forward.
Level 50
You need to solve the equation and create a password.
In the first line you see: AA7 +2 = AAA. It is not difficult to guess that this number – 9. Place a 9 instead of A to get 997 + 2 = 999.
The second line of SS7: + 7 = CBB. The first thing that catches the eye when the two digits 7 fold, then the second digit in the three digit number on the left (which is the letter C) is increased by 1 (7 + 7 = 14). It turns out that B 1 is greater than C. B = 4, since 7 + 7 = 14. Thus, C = 3. Put those numbers and get 337 + 7 = 344.
The bottom line of the following equation: DE9 + 2 = DDE. 9 + 2 = 11, so Edolzhno be 1. Substitute E number “1” in the left and right side of the equation and simplify: D19 + 2 = DD1. It turns out that D = 2.
Above the door a sequence of letters ABCDE. That means that the code should be in the following sequence: 94321. Enter this code on the dial to the right of the door and end the level.