The Witch Doctor (also called Nazeebo), is a specialist hero from the Diablo franchise. With cabalistic incantations and vestments of feather and bone, the Witch Doctors call upon spirits from the Unformed Land to aid them in battle. Few outlanders have ever encountered a Witch Doctor in the flesh, without losing their own.
All Witch Doctors hail from the Umbaru tribes. Secluded deep in the jungles of Kehjistan, the Umbaru people are unlike any other in the lands of Sanctuary. They have very deeply rooted spiritual beliefs and teach that this life is nothing but a shadow of what really awaits us on the other side.
Real life exists in the Mbwiru Eikura, the Unformed Land, and our spirits go there when we die. Due to this belief the Umbaru have learned to not fear death and ritual sacrifice is a normal part of life in their tribes. One of these practices is the Igani Bawe or Harvest of Souls, which is a ritualistic war between the different tribes. Participating in this mock battle is one of the highest honors for a Witch Doctor and they spend their lives preparing for it. Even though no lives are lost during the 'hunt' anyone captured by an opposing tribe is to be sacrificed after the war has ended. Since this ritual sacrifice is decreed by the spirits of the Unformed Land no one questioned the practice, at least no one until Nazeebo did.
During the last Harvest Nazeebo defied his peoples' laws and stopped an opposing tribe from taking the life of his master because he knew the truth. Nazeebo knew that the elders had lost contact with the spirits and truly knew nothing of the Unformed Land that lies beyond their reach. The elders were using the laws and traditions of the Umbaru to further their own power and were not offering any spiritual guidance to their people.
Nazeebo encountered others and planted the seeds of doubt in the minds of other Witch Doctors to help his people on the proper path to the Unformed Land before he set off on his own personal journey to the lands of the West where a great evil was rising that threaten not only his own tribe but all the people of Sanctuary.
Let's out with it, the Witch Doctor is a pain in the neck. Packed with poison with his abilities and basic attacks, he also takes a malign pleasure in summoning plenty of creatures to the map for some 5v1. Dealing decent damage and able to slow or block you, these creatures will also create chaos in teamfights and make it more difficult to focus. Watch where you put your feet, keep an eye out behind you and get ready to face an army.
- Combat Trait
Ability and attack damage poisons enemies for 20 additional damage over 4 seconds.
If a poisoned enemy dies, the Witch Doctor regenerates % Health and % Mana.
- 60 Mana
- Area of Effect
- Cooldown: 10 seconds
Deals 200 (48 + 8 per level) damage on impact and creates 3 Corpse Spiders that deal 30 (11 + 1 per level) damage. Spiders last for 4 seconds.
- 70 Mana
- Area of Effect
- Cooldown: 14 seconds
After a short delay, creates a ring of Zombies surrounding the target area that deal damage and lasts for 3 seconds.
- 55 Mana
- Cone
- Cooldown: 10 seconds
Creates 5 Toads that each deal 190 (38 + 8 per level) damage upon contact. Toads last for 2.75 seconds.
- 90 Mana
- Heroic Ability
- Cooldown: 90 seconds
- Duration: 20 seconds
Creates a Gargantuan that attacks for 335 (50 + 15 per level) damage. The Gargantuan also stomps nearby enemies for 330 (45 + 15 per level) damage, slowing their Movement Speed by 30%. The Gargantuan can grab enemy minions, increasing his Attack Damage by 20% for the next three attacks.
- 100 Mana
- Heroic Ability
- Cooldown: 80 seconds
Summons a Ravenous Spirit for 8 seconds. Deals 410 (68 + 18 per level) damage per second. The Witch Doctor cannot move while channeling.