HearthStone: Top 10 Druid Cards


The Druid deck is centered around adaptation and the choice of whether to play offensively or defensively! It's a very versatile class able to do a huge amount of damage in one turn thanks to its zone boosts. It can also attack with its hero despite the fact that they have no weapons. A single target burst, taunt, silence, draw a new card, and many more, these are all the assets of the Druide!


The TOP 10 Druid Cards!

 

• 10 - Claw

The Claw is a spell with a low cost that allows you to deal 2 damage points to a minion or enemy hero. This card allows you to get rid of a creature with two life points or even three if combined with your heroic power and also accumulates armour. It can also be the ideal little finisher since it deals 2 instant damage points that your opponent won't expect. 

• 9 - Innervate

This card allows you to very quickly summon a big creature or several creatures. In the early game its power is considerable because it allows you to take the lead and keep it until the end. In the mid game this card is also ideal for summoning a legendary or an ancient faster. Having it in your hand twice will also allow you to bring out some bing unexpected cards. 

• 8 - Savage Roar

This spell has a huge power for its price. In the end game it is formidable because it boosts all your creatures and hero during one turn. Combined with the card 'Force of Nature' it will allow you to kill your opponent in one turn if you have creatures on the board. It's an extremely difficult card for your opponent to anticipate because it adds a huge amount of damage, and for only 3 mana!

 

• 7 - Wrath

This low cost spell is versatile like the Druid class. You can choose to deal 3 damage points to a creature, which is quite a lot for how much it costs. The best though is to use its second power on a little creature to draw after and keep a card advantage. If it's possible then don't hesitate to combine the damage points of your heroic power if the creature has two life points. This card also goes very well with Bloodmage Thanos.

• 6 - Starfall

Starfall is in 6th position here because of its cost. It is your only area damage spell along with Swipe. It also allows you to choose to deal a lot of damage to a big creature or do some zone damage to the enemy minions. This card should be used in the mid/end game because it costs a lot and isn't easy to combine with other cards.

• 5 - Ancient of War

One of the biggest creatures for the Druid. Once again you have the choice between going very offensive or very defensive. However in most cases it will be used defensively since it is better to control the game when you are a Druid. Be careful if you play it offensively, you won't have a lot of chances to make use of its 10 attack points since it has no charge and is likely to die the turn after because of a creature, a spell or even a Big Game Hunter.

• 4 - Ancient of Lore

This is one of my favourite cards with the Keeper of the Grove. I mainly take the choice of drawing 2 cards which is a big deal in the end game. Not only does it allow you to play a 5/5 creature but it also puts 2 cards back into your hand. Know that a 5/5 creature costs a hefty 5 cristals whereas drawing 2 cards will only cost you 2 cristals! The other option is to heal by 5 health points which could be very useful in a critical situation. 

• 3 - Keeper of the Grove

An excellent creature in the mid game that could very easily create some pressure! For 4 cristals you can not only place a 2/4 creature on the board but also have the possibility to destroy an enemy creature with 2 health points. The silence is also very useful to debuff a creature that has been boosted by several cards. 

• 2 - Swipe

Probably the best spell for the Druid. The area damage is considerable against the aggro decks and you can also burst a strong creature. You can target the enemy hero and deal some heavy damage. This card is extremely powerful coupled with a damage spell (like the Bloodmage Thanos). 

• 1 - Druid of the Claw

Another example of the versatility of the Druid. You can decide to finish off your opponent or a creature thanks to the charge mode, or slow things down a lot with the help of the 6 life points and the taunt. This card with its double use is very effective considering its mana cost!