I first played the original Taiwan version a couple of months back, and just when I thought I am “retired” from active gaming, I managed to stay in the game till I hit level cap. The game I am talking about is of course Aura Kingdom (or Fantasy Frontier).
There have been many eager gamers waiting for an announcement for the English server, and Aeria Games will be launching the game pretty soon. In this interview, we will find out what prompted the publisher to sign the game, what features can players expect and more. Read on!
Hello everyone, and thank you Robert for taking your time to do this interview. My name is Trung and I am the Producer and Product Manager for Aura Kingdom.
We have had a long working relationship with X-Legend for years now, having hosted several games of theirs. They actually approached us while Aura Kingdom was in still in development, and after checking it out, we were happy to bring it to our fans as soon as possible.
Players will be playing as an “Envoy of Gaia”, which is a person granted great power by the mysterious Cube of Gaia. The Cube of Gaia doesn’t determine whether someone uses their power for good or evil; it simply grants them this power. Players given this power are able to communicate with powerful Eidolons, and will join forces with them to fight against evildoers, such as the mysterious Shadow Knight.
While Aura Kingdom is influenced by Anime, there is plenty within the game itself that we feel will be enticing to many types of players, regardless of whether or not they’re Anime fans. All are welcome in Aura Kingdom, from the casual to the hardcore, from the PvE player to the PvP player. Even those who can’t tell their Naruto from their InuYasha should still have plenty to enjoy!
At Closed Beta and launch, there will be eight classes to choose from, each with a different weapon in which they specialize. However, we have much more content planned soon, including new classes.
When hosting a game, we will frequently need to localize it to suit both the language and culture that we are targeting. We felt that many MMO gamers are used to playing specialized, unique classes, and that adding class names would allow players to identify more with their characters than if they were only differentiated by the weapons they wield.
In Aura Kingdom, there are several ways to upgrade your gear. Players can upgrade their gear with scrolls gained in-game. Additionally, if attempting to upgrade your gear fails, it will increase your chances of success until you are guaranteed a successful upgrade. If you find yourself unlucky, it won’t last for long!
Once characters reach level 40, they will gain access to a variety of secondary weapons. Each weapon comes with special skills associated with the class that would normally use that weapon, giving all classes a lot more flexibility on what role they play.
There are currently five slots for costume items: Head, Face, Body, Back, and Weapon. There are a plethora of costume items to choose from that allow players to customize their appearance. Please note that these slots are not to be confused with gear slots, which is where a player will put their actual armor and weapons.
While there are stats on costume items, these are so minuscule compared to the stats from real gear that they could hardly be considered game-breaking. The vast majority of a player’s power will come from their actual armor and weapons, and not their costume.
There are several different methods to obtain costumes, such as from quests, drops from creatures, and the Item Mall or Loyalty Shop. While we can’t give an exact number, there are currently hundreds of costume items already created by our developers, with many more planned in the future.
These titles are definitely viewable by other players! Part of the fun in gaining them is in showing them off. While there aren’t any “secret” titles per se, a lot of them involve doing out-of-the-way tasks that players will have to puzzle out for themselves.
We view Eidolons more as companions than as simple pets. They will constantly keep you company throughout your gameplay, growing with you and sharing in your victories and defeats. They will often comment on your progress, hold conversations with you, and even tease you if you die to an easy creature. You also have a special ability that lets you join your power with the Eidolon to do special attacks together.
Besides just leveling up, Eidolons can be evolved to stronger versions. While they don’t learn new skills, there are special items you can use to make an Eidolon’s core stats much more powerful.
While not all Eidolons can be ridden, some will allow you to briefly ride them as a mount, as well as gain access to powerful skills only useable while riding them. Furthermore, this can also be done while in a dungeon, where mounts normally cannot be used.
Eidolons are designed to be a large part of the Aura Kingdom experience. While it’s your choice as to how much time you spend with them, talking to them more often will result in them giving you gifts that can help level them faster, boost their stats, or otherwise improve them.
At launch, there will be 17 Eidolons, including the one exclusive to the Founder’s Pack. There are many methods by which they can be acquired, such as quests, drops from creatures, and more. We also definitely have plans to add more over time.
The dungeon and open-world gameplay is similar to many classic MMOs, and should be familiar to anyone comfortable with the genre. We chose to focus our efforts on creating standout aspects of gameplay such as the Eidolon system. However, there are some very cool aspects planned for the PvE side of the game, such as a tower full of monsters that gets tougher the further you go.
The drop system is actually designed to help avoid fighting over pieces of gear and other items. First off, all drops from creatures are deposited directly into your bags (or dropped as a player-bound chest if your bags are full). Additionally, when fighting creatures in a group, every person has a chance to gain loot off a creature, rather than requiring several people to fight over one piece of loot.
The PvP system as it stands is ready for Closed Beta; however, we have a lot more PvP content planned coming soon! For now, there are several arenas and one-on-one dueling for players to try out. Players can also earn currency that will allow them to purchase powerful PvP gear.
While we don’t currently have plans for an open world PK system, there are several other types of PvP we have planned for the future.
One of our favorite systems is gliding. Players gain access to the glide ability at an early level, which lets them quickly soar around maps and explore the beautiful world of Aura Kingdom. There are also several other neat features, such as a Bounty system where you can turn in rare and powerful monsters you’ve killed for extra rewards.
There are actually several features we have planned that will be coming out either with Open Beta or soon after. Some examples are the couple system, player housing, and Survival mode, for those who like to live dangerously.
The most obvious part is the game being translated and localized to cater to Western language and culture. We have also implemented other changes, such as increased difficulty to appeal to players who enjoy more of a challenge. We even have some features that may not have been added to the original version of the game yet, such as swimming.
Thank you Robert!