I look around myself and I wonder what has happened to fun.
A little melodramatic to be sure but there it is. I know we all don’t define what is fun or entertaining the same way. I know that what one person thinks was a great night might be merely okay to another. I just wonder though, what happened to fun and that childhood joy?I used to play City of Heroes recklessly. It only mattered if I was outnumbered to an insane degree. It only mattered if I was outmatched to a pointless degree. If there was a chance though, a chance of idiotic flailing and a slim hope of victory…. well I had to take it. What does it matter if I die and get XP debt? It might have been awesome. If we pulled it off it would have been.
XP was secondary to the experience, as odd as that sounds. Maybe you get your rush in executing well laid plans. I know I do where there are RTS games concerned. Meatgrinders aren’t fun, least of all for the meat. That’s what we face now. A meatgrinder in one way or another. Themeparks are only as good as the content they contain. Once you’ve taken every ride in Disney World, you’ll go back to your favorites a few more times, but the day is done. Disney is great every so often on a vacation, but you wouldn’t want to live there. Sandboxes on the other hand are so bloody serious. Everything is up to player action? I have my own license to be? Fantastic! Only I have to get over a number of immediate hurdles first to get my ship or my pick or whatever. Everything ends up with a cost, it took me X amount of time to craft Y…can I afford to risk it? Do I dare? Yes a sandbox will always have the headier heights, the more visceral thrills… but they take time to come to pass. If not, EVE would be in the mainstream news every other week as mad pod jockeys routinely wipe out multiple thousands of dollars. Real money, internet spaceships, job done.This isn’t to say anyone is wrong in where they find their fun. It isn’t to say XP is necessarily bad or that levelling games are evil and sandbox games turn us all into accountants filling out timesheets and risk/reward statements.
It’s just … we finally have the worlds of our imaginations. Our childhoods were spent playing games and now we have worlds to play games in. We have these virtual realms that can be anything… only the risk that it might not be fun stifles things. Come the launch of The Elder Scrolls, going back to my seed thought, there will be players discovering treasure maps. How fantastic! A real …well virtual… game of hide and seek. A treasure hunt for buried booty. Only it’ll never be as good as the promise of the fun. Make the loot too valuable? Everyone will line up to buy, beg, borrow or steal the maps and get their “fair share” of the buried magnificence. Make it not quite worth the effort invested, you have cranky customers on your hands. Either way, within 24 hours there will be fan sites and wikis and shouted in game answers that will tell you down to the micrometer where to stand to turn that map into loot. No waiting, no playing, just the reward. Maybe that works for you. Maybe like me, it doesn’t. It worries me though. MMOs are in the end of the day supposed to be a shared dream, a social experience. They are worlds we can all take part in and make a mark in. Only nowadays as more ideas on how to have “fun” come out, I find myself shying away from making friends. Maybe they won’t like doing what I want to do. Maybe they’ll complain as I try to scale this random cliff, wander off the rails to investigate something shiny or lead them to their hilarious deaths against something we probably shouldn’t have tried to take on. It’s gotten strange in that way. MMOs offer such potential, theme park and sandbox. They offer all this potential for play with thousands of other strangers, all that fun to be had. Despite all that potential, I find myself lonely. Standing in the crowd, afraid to make friends. Afraid that my fun might ruin yours or vice versa. I think I just got old with games. I miss those days gone by and the games we played.