Grepolis: Structure Overview Tip

Stone Quarry:

higher levels = more stone; it is impossible to build a metropolis without stone

Loggers:

higher levels = more wood; it is impossible to build a metropolis without wood

Silver Mine:

higher levels = more silver coins

Farm:

production of food for your people; higher levels = more troops and inhabitants can be supported

Stores:

storage for resources; higher levels = more storage space

Senate:

engineering and  expanding buildings

Agora:

battle simulator, overview of troops

Cave:

assignment of spies and silver storage

Oracle:


enemy spy detection

Marketplace:


trade and commerce

Trading Post:

improved relations with farming villages

Harbor:

fleet construction; higher levels = faster ship production

Barracks:

recruitment of troops and mythological entities; higher levels = faster training of troops

City Walls:

protection from enemy forces

Temple:

pray to the gods; higher levels = better favor from the gods

Statue of Gods:

increased favor with gods

Academy:

Research; higher levels = additional technologies

Library:

more research points for the academy

Theater:

increase in cultural value

Baths:

increased health of citizenry

Lighthouse:

increased fleet speed

Tower:

increased defensive capabilities