Grepolis: Structure Overview Tip
Stone Quarry:
higher levels = more stone; it is impossible to build a metropolis without stone
Loggers:
higher levels = more wood; it is impossible to build a metropolis without wood
Silver Mine:
higher levels = more silver coins
Farm:
production of food for your people; higher levels = more troops and inhabitants can be supported
Stores:
storage for resources; higher levels = more storage space
Senate:
engineering and expanding buildings
Agora:
battle simulator, overview of troops
Cave:
assignment of spies and silver storage
Oracle:
enemy spy detection
Marketplace:
trade and commerce
Trading Post:
improved relations with farming villages
Harbor:
fleet construction; higher levels = faster ship production
Barracks:
recruitment of troops and mythological entities; higher levels = faster training of troops
City Walls:
protection from enemy forces
Temple:
pray to the gods; higher levels = better favor from the gods
Statue of Gods:
increased favor with gods
Academy:
Research; higher levels = additional technologies
Library:
more research points for the academy
Theater:
increase in cultural value
Baths:
increased health of citizenry
Lighthouse:
increased fleet speed
Tower:
increased defensive capabilities