The Churchill I is the first of 3 Churchill variants(total of 4 in the game) in the U.K heavy line. At tier 5 it has a very good overall armor scheme and relies on both raw armor thickness and angles. For practically purposes not all armor values are included on the “angled view” due to multiple small areas and not enough room to fit all the information in a comprehensible way. They are still color coded to take into account their effective armor values compared to the rest of the vehicle.
The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor (EA) refers to the overall effectiveness of the armor without normalization.
The armor values are presented in three different scenarios for the angled view of the tank.15° frontal(75° side), 25° frontal(65° side), 35° frontal(55° side), and 45° frontal(45° side). A# refers to specific spots on the hull while T# refers to specific turret locations.Here is where things…..get kind of complex. I did not include every small area’s armor values to make it easier to understand but those areas are still color coded to show it’s strength. For turret armor specifics see the frontal/side views.
When a Churchill angles slightly the LFG and weak spots in the front armor are the way to go to damage it. Once the side armor is visible and non-auto bounce the “corner” area of the Churchill is very weak if you avoid shooting the spaced armor wedge located there. Once the upper side hull and lower side hull fall under 65° shoot away since they are not thick and not angled on their own.