Nobody likes a good tower defense game more than I do, so when I stumbled across this one on the app store, I was really excited to dive in head first and get playing.
In the tower-defense game, “Star Wars: Galactic Defense,” you are on a mission to defend yourself from the attacks of enemy troopers and droids whilst also fighting alongside iconic characters or “champions” such as Luke Skywalker, Darth Vader, and Darth Maul, each containing a special set of skills. This tower-defense game allows you to experience both sides of the Force, Light or Dark, prompting you to choose which group to pledge your allegiance; however, you can explore either faction by switching allegiances at the home screen. The game spans different worlds ranging from the icy, snow-covered planet Hoth to Chewbacca’s forestlike home of Kashyyyk, an array of environments for battle.
Upon entering the battlefield, you fortress your side, choosing between 4 types of defense towers: ranged, artillery, melee, and status; however, the number of towers is limited by how much energy you have. This strategy-based game forces you to choose wisely between what types of towers to build and where, what champions to choose, and more to effectively defend yourself against the waves of enemy troops. The main purpose of each level is to prevent any enemies from entering the defense area(s) (i.e. blue force-fields) like most tower-defense games.
Before each wave, a notification specifically tells you what types of troops will come as well as their numbers (e.g. 5 storm troopers, 2 74-Z speeder bikes, etc. if you’re playing on the Light side). Based on this, you can judge accordingly on what kind of defense towers you’ll need. As you progress through each level, experience points (EXP) which level up your towers and champions. These towers will have greater ranges, faster lasers, stronger troops, and more. In addition to these towers, the game uses active support cards. With these, you’ll be able to call in extra support instantly wiping out all enemies on the field, resupplying the champions with more energy, or calling in more troops.
Even if you aren’t too familiar with the Star Wars series, this game will surely pass the time and suck you into this galaxy far, far away.
Star Wars Galactic Defense is currently running version 1.1.2 and requires your device to be running at least iOS version 7.0 or later. The game is available to play in a whole range of different languages, so there should be no problem playing the game, regardless of what language you speak. The game is available as a free download from the app store and has the option to purchase further in app content. The game has received an overall four and a half star rating on the app store, with many players praising the fun level whist also mentioning the fact that the game still retains a good level of difficulty without ruining the overall enjoyment they experienced whilst playing the game.
In the game, there are two different types of currency; gems and galactic credits, one of which is available as in app purchases. Gems, which are the premium currency, are available in six different options; a twenty gem pack costs $1.99, a thirty gem pack costs $2.99, a fifty five gem pack costs $4.99 (bonus 10% gems), a two hundred and fifty pack of gems costs $19.99 (bonus 25% gems), a three hundred and ninety gem pack costs $29.99 (bonus 30% gems) and a seven hundred and fifty pack of gems costs $49.99 (bonus 50% gems). Gems can be used to purchase extra Energy; five energy costs five gems, eighteen energy costs fifteen gems (bonus 20% energy), forty two energy costs thirty gems (bonus 40% energy) and eighty energy costs fifty gems (bonus 60% energy). You are also able to use your gems to purchase extra Galactic Credits; five thousand Galactic Credits costs ten gems, thirteen thousand seven hundred and fifty Galactic Credits costs twenty five gems (10% bonus credits), thirty six thousand Galactic Credits costs sixty gems (20% bonus credits), sixty five thousand Galactic Credits costs one hundred gems (30% bonus credits) and one hundred and forty thousand Galactic Credits costs two hundred gems (40% bonus credits). Another way to use your gems is to fast level up your heroes. There are also limited time special offers when you can buy various starter packs to help you out in game.
Like many tower defense games, resources are crucial to advancing in the game and defeating your enemies. Star Wars Galactic Defense is no different. You’ll need plenty of gems, galactic credits and energy to ensure that your towers are properly defended. It can take a long time to save up enough galactic credits and no one wants to spend real money on gems.
That’s why we added the hack tool for Star Wars Galactic Defense to AGC. The hack tool is free to download and works for both Android and iOS devices. This hack has been tested to work and is safe to download. Once you have downloaded the hack tool onto your phone or tablet, you’ll see a menu like the one pictured below.
To begin using the hack, you first need to connect the hack to your device. Select which type of device you are using (Android or iOS) and then tap the “Connect” button to link the hack to your Star Wars Galactic Defense account. The hack will tell you when it has successfully connected to your device.
Now just type in the amount of gems, galactic credits, and energy you want to add to your account. After you do that, just tap the “Start” button to begin the hack. The hack for Star Wars Galactic Defense will usually work in less than 30 seconds and you can view the progress by looking at the bar at the bottom of your screen.
Once the hack notifies you that it is complete, just open your Star Wars Galactic Defense app to view that the gems, galactic credits, and energy have been added to your account. Now you can enjoy playing without any restrictions and build the best defensive towers in the game!
Sadly, this is yet another game that it is incredibly difficult to find working cheats and hacks for. If you’re intent on just playing through the game the old fashioned way – playing, rather than paying, I have plenty of tips and trick which will help you find the best way to play through the game without encountering too much difficulty.
In the first planet, Tattoine, you’ll be given 1 champion and 4 different towers to choose from; however, these towers are pretty weak. The ranged tower slowly fires lasers at the waves of enemies. The melee tower deploys little numbers of not-so-very-strong Melee troops and etc. Additionally, your champion will also be very slow in fighting the opposing faction. To fix this, activate your “War Experience” passive support card for the first few battles. Though this does take some Galactic Credits, it makes it easier to defend against the faster and stronger enemies in later levels.
If you don’t want to spend too much of your Galactic Credits, redo the level. Each planet contains 12 Missions with 5 different difficulty levels like novice, normal, hard etc. Redo missions on difficulties that you didn’t get 3 stars on to gain more EXP.
I like to use the ranged towers at the entrances of the battlefields to pick off the weaker enemies and lessen the numbers. That way, the bigger guys fall right into the bigger guns toward the end of their paths.
As said before, level up the towers toward the back. The stronger enemies will get past those weak defense towers, so you’ll need heavier defenses to prevent them from entering.
Every champion possesses a different set of skills; however, make sure to take notice of the small badges on their champion cards. If you pull up the detailed info on Luke Skywalker while on Planet Tatooine, you’ll notice he has “planet synergy,” basically meaning he has a home advantage. Also, you have pair champions which are even more helpful as they have “champion synergy” which seriously increases the strength of your team.
If you’re a beginner at tower-defense games, you’ll notice the number of enemy troops doesn’t change per mission nor the type of enemy troops. As you increase the difficulty of each mission, the rate at which the enemy troops are deployed grows faster and faster. That being said, in the beginning the troops are fairly slower, so it’s okay to mainly focus on building the ranged towers since some enemy troops (e.g. AT-ST, Viper Probe Droids, robotic looking guys) can’t be defeated using physical strength. On top of this, build status towers next to these ranged towers to increase laser strength and speed.
Pair ranged towers near melee towers to effectively wipe out waves of enemies. The Melee troops slow down enemies while the ranged towers help lower down their HPs. I typically place these pairs where the towers can be close together; however, if that’s not an option, I put the ranged towers before the melee.
You won’t be given much energy to use in the beginning, so you’ll probably be stuck with a small group of weak towers. Position these towers in an effective way and as you kill off more enemies, your amount of energy will increase. You really have to be on your feet as each wave enters, taking notice of how much energy you have and how/where you should spend it. The more enemies you defeat within each wave, the more energy you’ll have to spend, so occasionally, you may want to call in some waves earlier to get that extra amount of energy to either level up or build your towers.
If you don’t want to chance enemies entering your defense areas, you can always sell towers that aren’t as effective as you thought. With that said, the towers will sell at much lower energy prices, so be careful with your initial amount.
Only in times where I absolutely cannot pass the level, I’ll use the active support cards. You’re given a limited supply and it seems the only way to gain more is to use actual money since you’re given little Galactic Credit at the end of each mission. Use the active support cards sparingly. I find the Orbital Bombardment card very useful since it wipes out all enemy troops on the field. I try to not use it so much since I know I’ll run out quickly.
Though you can switch between the different sides of the Force, you’ll find yourself playing on one side more than the other. For me, it’s the Dark side because it’s fun playing the villain and a change of pace from traditional games. On each side, you’ll gain Galactic Credit which can be saved and used on one specific faction. By doing this, you’ll speed through levels faster by using up your Galactic Credit gained from both sides.
I typically don’t like logging into games with my Facebook account but if you do and have friends who also play this game, you can send each other more Galactic Credits, more energy, etc. It almost reminds me of Candy Crush in a sense.
When playing through the game I found that there were a whole lot of things I really liked about the game and things that really bothered me about the game.
I liked seeing the different waves of enemies’ parade down the path and looking at the upcoming “new!” enemies. I thought it was interesting and different. Each enemy had different speeds, different fighting styles, and could only be defeated in certain ways. It made the game more interesting.
I think the main point DeNA Santiago (game developer) emphasized was the ability to play as both sides. Playing alongside different champions and seeing the different designs for the defense towers made the game experience very enjoyable.
After attaining a certain number of stars, the next planet opens with its own background and plot. I liked seeing the different environments and pathways for each mission on the new planet.
The champions within the game made the gameplay interesting. Discovering which trio of champions would have champion synergy with each other and using champions with planet synergy definitely helped in winning missions. It’s fun using each champions set of skill to your advantage.
This was very useful. The little notification by the enemy entrance also told what types of enemies would be coming so I could position/upgrade/sell my towers accordingly. On top of that, it gave me a time limit until when the next wave would come.
One of the things I really hated about the game was the fact that, if you don’t have a Wi-Fi connection or mobile data, you can’t play this game. Instead, you come across a “CANNOT CONNECT” pop-up with “Please try again later.” I’ve found that there has been an increasing amount games that are enabling an offline mode so that you’re able to play without an internet connection, so why doesn’t this game have this capability. A game that you can’t just play, regardless of your circumstances, internet or no internet, does not bode well with me.
The loading times are varied. Sometimes I can get to a game within 5 seconds, sometimes within a minute, which isn’t all too bad.
The app crashes sometimes and doesn’t load, properly. Sometimes it freezes on me, but when the game gets going, it’s great.
The tutorial helped me learn the basic of basics within the game: how to build towers, how to use champions, how to sell and level up, but it didn’t teach me how to use relics, use passive support cards. It didn’t tell me about planet synergy or champion synergy. All those I had to figure out on my own and if you don’t normally go through tutorials, then this shouldn’t be a problem; however, I, personally, like knowing the ins and outs of a game.
Like the majority of games these days, “Star Wars: Galactic Defense” costs money to play. Yes, it’s free on the App Store and Play Store, but if you want more of those cool champions or want more active support cards, you’ll have to spend real money. Yes, you could save up the meager amounts of Galactic Credit the game gives you, but who knows how long that could take.
Artwork: I give Star War Galactic Defense a 7/10 for its artwork. The graphics were fairly good for an iOS game and the battlefields were clearly designed to fit each respective planet. On the loading screen, small biographies of the characters were shown alongside a cartoon drawing of them. The art wasn’t amazing, yet it wasn’t horrible to look at. On the battlefield, I liked how the artists included destroyed robots/droids on the side with sparks flying from cut wires. I think the details really upped their score here.
Music and SFX: I give the game an 8/10 for its music and SFX. The game used classic themes from Star Wars and gave it that movie-like feel, as if you were really part of the action. The different pieces of music were fitting for each screen in that it emphasized your feelings throughout the gameplay. During the mission, the music was fast-paced and suspenseful, making you stay quick on your feet and take notice of each enemy. If you failed a mission, the opposing faction’s theme would play. For example, if you lost while playing on the Light side, the classic “Imperial March” (i.e. Darth Vader’s theme song) would play and vice versa. I liked the sound effects incorporated in this game. I heard the lasers firing from defense towers and light sabers being swung. Again, the small details really added up in this section.
Story and Originality: I give Star Wars Galactic Defense a 6/10 for its story and originality. There are many tower-defense games on the App store and Play store and this didn’t seem to stand out from the rest. The game was like any other of its type except, now, it included Star Wars elements like champions and the ability to choose between the Light and Dark factions, but that seemed to be it. Other than that, it followed the same type of gameplay where you pick amongst different towers and place them where you deem the most effective. In addition, the storyline wasn’t really emphasized during the gameplay and the plot didn’t differ much from each mission where you mainly had to defend against incoming enemy troops.
General Gameplay: I give the game an 8/10 for its general gameplay. As a big fan of tower defense games similar to this one, such as the Kingdom Rush games and the Bloons TD games, I was really intrigued by this game. Though it didn’t differ much from others of its kind, I liked it. It was fun leveling up each tower and watching my troops go against enemy waves. I liked thinking about the placement of the towers and find the most effective way to defeat the enemy and it was almost rewarding to finally beat a mission I continually failed at. It’s a fun game to pass the time and can be competitive if you play against your friends.
Addictiveness: I give the game a 7/10 for its addictiveness. I wasn’t all that impressed with this game when I first started playing; however, after giving a fair chance, I grew hooked. It took a few missions to actually get into it and see the appeal, but after that the game makes you work harder and try different strategies to defeat the enemy waves. After losing a mission, I always felt the need to replay and replay until I got 3 stars. Afterwards, I’d continue onto the next difficulty and after beating all the difficulties, I’d go to the next mission. The game includes achievements and relics, which motivates you to play more to attain all of them.
Overall, I give Star Wars Galactic Defense a 7/10.