I always believed that endless was the most populated genre and I think now I have to reconsider my belief because almost every second game that I’m encountering is match-three puzzler, and what’s even more intriguing is that it’s one of those genres that has been used widely by animated movie producers to bring their titles into the gaming world. The reason might be that they don’t even have to spend much time on development because they have a story, match-three puzzle as a base game mechanics and they don’t have to care for advertisement as well. Home: Boov Pop is available for Android and iOS.
Our today’s game, Home: Boov Pop, is based upon DreamWorks’ animation movie and a box-office hit, Home. Home didn’t receive good critics but blew away many other competitors when it comes to money. Let’s see if it’s that the production company realized that they can earn more money by making a game or they were looking forward to make one to complement the original movie.
All those who have seen movie might know about the story and those who doesn’t, Home is about a friendly invasion of earth by an alien race known as Boov. They were looking for a new Home after their planet was destroyed by another alien race called Gorg. Long story in short, Tip’s mom is missing and Gorg, enemies of the Boov, are en route towards earth now it’s on OH and Tip to find her mom, save this planet, and maintain a peaceful environment between Humans and Boov.
Home: Boov Pop uses coins as its premium currency. These are very expensive. You can get only 120 coins for $2.99. You’ll need a lot more to win at Home: Boov Pop. A single character costs even more than that! Download our free Home: Boov Pop hack tool to easily and freely get coins and lives.
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Home: Boov Pop is a freemium game developed and published by Behaviour Interactive. Freemium means it’s free to download and play but few things can only be purchased using your real currency. This game uses a bit unique physics of reversed gravity but the point is what else it provides to make itself stand out in this extremely saturated mobile market of match-three puzzlers where games like Slugterra: Slug it Out, and Triple Town is dominating.
I installed the game without paying any attention to its description and was surprised by the beautifully designed map and extremely detailed artwork. Due to the floating car in the main menu I expected many things but a match-three puzzler was least of expectations. First few levels acts as tutorial and OH will be your mentor to guide you through the basic mechanics of the game. Matching three or more bubbles will pop bubbles and, if your chain is long enough, a power bubble will be formed. You can simply tap on this power bubble or use it in your chain to clear a bulk of bubbles. These power bubbles can also create chain reactions by triggering other power bubbles. Other than regular colored bubbles you’ll also find Rainbow bubbles, the catch about these bubbles is that they have the ability to let you match another color bubbles adjacent to them if you include them in the chain. A small difference between this game and regular match-three is that you don’t have to match in a straight line, you just have to swipe your fingers on the nearby bubbles and it will be included in your chain, even if it wasn’t connected during first try.
The game looks extremely easy and simple but shows its true colors at higher levels. The map is divided into different parts, there are more than one hundred seventy-five known levels and more being added with every update. On the map, levels are arranged in steps made of bubbles and few of them will have a gift box, gold coins, Gorg ship and other things with them, and you’ll get the prizes after clearing that level. The gift boxes will unlock new powerups and boosts. Few of the many powerups are:
Rainbow Bubbles – Using this powerup you can replace a regular bubble for a rainbow bubble. The first trial is free and you can get three of them for forty-five coins.
Cross Blast – This powerup removes all the bubbles vertically and horizontally from a chosen bubble. Again the first trial is free and a pack of three will cost eighty coins.
Magnetic – If you’re looking to clear up a bunch of bubbles this might be the one you’re looking for, as it will also pop bubbles next to selected ones. A pack of three will cost sixty coins.
Boosts can be applied before starting a level, and examples are:
Additional Rainbow Bubbles – This boost will give you three randomly placed rainbow bubbles at the start of the level. It costs twenty coins.
Additional moves – If you aren’t able to clear any specific level due to the shortage of movies then this boost can help you as it give five additional moves to finish of a level for thirty coins.
You can chose to play as one of the four main characters but only OH is unlocked initially, while Tip, Captain Smek, and lucy will be unlocked latter during the gameplay or can be brought using one hundred fifty coins each. All four characters has a unique special ability, for example, OH’s special ability can blast all bubbles of the same color and Tip’s ability can be used to change the color of any bubble. These abilities can be used once every twenty four hours.
Every level has tasks, for example, popping aforementioned numbers of bubbles of a specific color, freeing baby Boov from bubbles, destroying Gorg ships, getting slushies/juice, reaching a targeted score and many others. You can free baby Boov and destroy Gorg ships by popping bubbles right next to them and if you are looking to take a greater part of a Gorg ship’s health bar then try blasting power bubbles near them. To give a different challenging taste developer has included boss Gorg ships which can change their position and wobble up the grid. When the task is to collect stuff like slushies and/or juices you’ll see, somewhere on the screen, a line made up of tiny bubbles which acts as a mark. Now your purpose is to make sure that slush touches that marking line and for that you’ll have to pop all bubbles out of its way.
I think I forgot to mention that there’s a limit on maximum number of movements that you can make to complete your tasks. Once tasks are achieved, depending on remaining moves and bubbles, your total score will be calculated and that score will be used to give you a rating out of three stars. There is a whole list of bonuses that you will unlock from these rising star, for example, once you’ve collected one hundred fifty of these stars you’ll get two cross blasts for free or two lives on two hundred stars.
Unfortunately there is a lives system which is a rebranded energy system but fortunately it’s a bit different and less hectic as compared to what we see in normal games. You’ll lose a life only when you aren’t able to complete the tasks within required moves, and even if you do it will regenerate at the rate of one life per twenty minutes, which isn’t that bad or is it? Game starts off with five max lives and can be extended to eight using three hundred fifty coins, and other than that you can ask your Facebook friends for lives.
Coins is the only currency of this game and are extremely rare. On paper there are many ways to get coins without paying but because of the quantity they can never be enough. You’ll get them once every, let’s say, fifteen levels as reward, watching videos will get you three coins per video, rising stars’ list can also be humble sometimes and last source is wheel of Smek, even all these combined aren’t enough to fulfill the needs. So what we are left with is in-app purchases to fill the gap.
There are a total of six packages, the basic one costs $2.99 and gives one hundred twenty coins in return which aren’t enough to unlock a single character. Second package will get you two hundred twenty coins for $4.99. Third package will set you back by $9.99 for five hundred coins and is the most popular among all. Next pack is of seven hundred fifty coins whose price is $14.99. Second last package will give you twelve hundred coins for $19.99 and last package gives three thousand eight hundred-fifty coins for almost $54.99.
Home Boov Pop is available for Android and iOS users only. This review is based upon 2.1.2 version and minimum requires Android 2.3.3 (gingerbread) and iOS 6.0 compatible device. I found a small bug in this version that is if you use OH’s special ability, finishing off bubbles of same color, the bubble meter shows incorrect number of remaining bubbles. This game isn’t graphically intensive but still will require a mid-range device to give you lag-free experience.
Home: Boov Pop can be synced with Facebook or Google Play Games. Both of these can be used at a time to cloud backup your gameplay progress, making your game data available across several devices and each of these possess a unique benefit too. Facebook can be used to ask your friends for extra lives, even slushes to unlock new map etc. while Google Play Games offer fifty two achievements making more than twenty five thousand XP available for the user.
Although this game can be played without in-app purchases but that requires a lot of patience which most of us don’t possess, and if you are looking to speed up the game progress without spending on in-app purchases then all you need is to get the modified version of this game which is easily available on internet. This so called modified version will set you free from the issues of limited lives and will also give unlimited coins for whatever you want to purchase. Just follow these steps:
Home: Boov Pop doesn’t require an internet connect to work which means all the time dependent events and things like lives generation, Slush event, Wheel of Smek are dependent upon your device’s time and date setting and can be fooled using a simple time trick. Consider Wheel of Smek, it requires twenty four hours to give you another free spin but you can get it earlier by following these steps:
Home: Boov pop uses anti-physics reverse gravity followed by some physics related bouncing of bubbles off themselves which is appealing but that attractiveness doesn’t lasts for long. Game feels slow paced and gets boring quickly. The games has all the required elements, for example, powerups and boosts but there are a couple of issues associated with them. First of all they are introduced at an extremely slow rate. There will be a series of similar levels and after that you’ll get a new element and then the same patterned repetition will start again!!! The second issue is that they are good as useless without in-app purchases, you’ll get a free try for each of them and after that you’ll have to pay. The energy system isn’t an issue for the first twenty to thirty levels but after that you’ll again feel that you’re pushed towards in-app purchases but you can always change your device’s time to counter that.
The gameplay might not feel as attractive as it should have been but there is this one place where this game doesn’t show any kind of weakness and that place is the artwork. Everything literally pops!!! From the very car of main menu and gorgeously put together map till the very ending animations that comes up after clearing a level, everything is beautifully designed and is a perfect example of how beautiful a game can be by just relying on color selection and proper placement of pictures. The UI is intriguing and impressively designed just like the whole artwork and is easy to get hold of. Everything is placed within approachable limits and animations are fluid as they can be. The sound department too does a moderate job. The background music for menu and gameplay is different, and menu’s music resembles too much with Wartune: Hall of Heroes. Whenever you’re inactive your character will try to gain your attention by saying ‘Hey!!’ other than this there isn’t really much to write about it.
Home: Boov pop could have achieved a lot more than what it has now. This game hardly features anything new but still has all the “regular” contents, for example, powerups, new colors and different sizes of bubbles, everything!!! But the mixture isn’t right. The games forces users constantly towards in-app purchases by not giving much free powerups which are required to clear few levels, and constantly popping ads too feels a bit annoying. I still don’t get it, despite all these issues why it still has a user rating of 4.4/5 stars in Google Play Store!!? Maybe the users who rated it don’t know what a real match-three looks like?
Ratings
Artwork: Home: Boov Pop gets a deserving 9/10 here. This is the only department that really pops in Home: Boob pop. The graphics are just the way they are in the animated movie, they are extremely colorful. The dance like movement of characters during gameplay is really cute. The best thing about the artwork is flowing bubbly design of the main menu, and it is, at least for me, the most attractive part of artwork.
Music & SFX: I’ll give Home: Boov Pop a 7.5/10 for its music & SFX. This game is just moderate in this section, whatever is present here is good but there aren’t much elements except the two background tracks which are decent and popping sound that you get when a button is pressed.
Story and Originality: I’ll give Home: Boov Pop another 7/10 here. The story is there but the adaptation lacks originality. First of all this game shouldn’t have been a match-three puzzler!! Why world would need another match-three puzzler? Something like a third person role playing genre would have suited it better. Secondly if they choose match-three than they should have provided us with something which isn’t common.
Gameplay: I’ll give this game a 6.5/10 here. As I’ve previously explained that there isn’t anything new in this game and whatever it has is plagued by constant pushes towards in-app purchases and lives system.
Addictiveness: Home: Boov Pop gets another 6/10 for its addictiveness. Normally I say that energy/stamina system breaks the moment of gameplay but in this game’s case lives system might not be an issue because users, due to slowly progressing gameplay, will quit the game themselves before they face limitation of lives.
Overall I’ll give Home Boov Pop a 7/10.