DOOORS 4 – room escape game – : Walkthrough

Looking for the original DOOORS walkthrough?

This is a work in progress, so please bear with me. Feel free to ask for help in the comments section.

Door 1: Press the left bird feeder (mailbox) down to get the key. Then use it to open the door.

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Door 2: Slide the wooden planks aside and open the door.

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Door 3: Wait until the door lands on the black outline and tap it to open it.

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Door 4: Pick up the wrench. Use it to remove the nut/bolt from the desk. Open the panel and press the white button to unlock the door.

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Door 5: Pick up the basketball. Then throw (tap) it through the hoops three times to unlock the door. You need three green lights.

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Door 6: Just tilt your phone so the ball rolls all the way to one side, turning one light green, then do the same for the other and open the door.

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Door 7: First, pick up the pitchfork. Then use it to pop the red balloon. Now, set the two separate clock hands to the hands on the clock above (only opposite).

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Door 8: Swipe your finger back and forth across the black border in the pattern shown above and the door will appear. Then slide it up to open.

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Door 9: Match the colors to the body part they represent.

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Door 10: Look at the cross pendant around the guy’s neck. It’s actually four arrows pointing at the center. Look behind the chair for four dials with arrows on them and arrange them the same way.

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Door 11: Shake your phone back and forth like the little creatures are wiggling/dancing, until all the red bars turn green. Then open the door.

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Door 12: Focus on the red pegs at the top. They tell you what position the last two anchors will be in. Or, you can just ignore the anchors and push down the blue balls under all the single red pegs.

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Door 13: Change the dice so they say “4500” (45 x 100):

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Door 14: Point the arrows in the same directions you see the different triangles pointing, based on the colors.

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Door 15: Zoom in on the small panel near the doorway. Use the wrench to remove the nut/bolt and take the lighter. Use the lighter on the panel that has a flame above it. The clue will tell you how many dots each circle should have.

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Door 16: Use multitouch to stop several balls at once when they hit the grey area. They’ll start to move again, so be quick to get all four on the grey area at once to turn the red strip to green, and open the door before they move again.

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Door 17: Move the right plant to reveal a light switch. Flick the switch to turn off the lights and see a pattern that shows you the order in which to press the buttons. Follow the numbers below if you still need help.

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Door 18: Use the lighter to burn the rope holding the bottom knob, then slide both knobs to open the gates. Then open the door and go through.

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Door 19: Tilt your phone to roll the ball to either side so the symbols above the door are clearly divided into four. Then match those symbols on each of the for panels to unlock the door.

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Door 20: First, zoom in on the handle on the floor. Attach the two nuts/bolts with the wrench. Then zoom back out. Grab the handle and lift up. There are for circular buttons. To see which color to change each button to, pull each of the strings of balls and look for the ball with a white dot on it.

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Door 21: Swipe your two thumbs along the two plants to make the door slide in that direction, moving the little yellow square along the grid. Keep doing so until it reaches the upper right-hand corner and beyond. When the grid disappears, the door is unlocked.

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Door 22: Move the big stone head aside, then rotate the other two that are fixed in place until they face each other. The door should unlock.

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Door 23: Look under the right desk for a pencil. Look on the left desk for a piece of paper and use the pencil on it to see how to position the four red circles.

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Door 24: There’s a light switch in the lower left-hand corner. Turn the lights off to see some organs on the screen. You need to press the circular buttons to change the order of those drawings to match the locations of the organs of the sleeping guy.

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Door 25: Tilt your phone towards you and then away from you three times, so the metal ball hits the door, lighting up the three green lights. Then turn your phone upside-down to roll the ball off the tracks so you can reach the open door.

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Door 26: Zoom in on the cabinet with the green knob. Use the pitchfork on the pink thing to get a pink key. Then use the pink key to open the pink cabinet and get a yellow key. Use the yellow key to open the yellow cabinet and get a blue key. Use the blue key to open the blue cabinet and get the green key. The green cabinet is empty, though. Go back to the blue cabinet and open the secret compartment to get the door key.

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Door 27: Hold the button down on the left thermometer until the green part hits the striped part on the right one. One of the red lines will turn green. Keep doing this until all four lines are green and the door opens.

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Door 28: Tap the tile that looks different than the rest to see a pink pattern flash on the wall. Count up the colored tiles in each pink symbol, then light up that many green tiles on each panel below them.

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Door 29: There are seven buttons here. One will get a green glow around it at a time. You need to tap five green ones in a row to turn all the red lights to green and unlock the door.

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Door 30: Tilt your phone to the left so an orange cone slides into view. Pick it up, then pick up the cannon ball. Place the cannon ball into the cannon and light the fuse with the lighter. It will blow the dinosaur away so you can exit.

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Door 31: Pick up the fallen stool and stack it on top of the other one. Then press the white button above it to see some Russian writing. Now change the colors on the flag to the left to the Russian colors.

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Door 32: Tilt your phone to the left and then right, all while pressing the pink button. You should see stretched out numbers at the top. Change the dice to those numbers to unlock the door.

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Door 33: The lights will turn off every few seconds on this level, but you can turn them back on by giving your phone a quick shake. While the lights are on, shorten the two handles so a symbol drops from the top. If you look at it closely, it’s made up of four arrows. Set the four arrows on the sides of the door to those positions to unlock the door.

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Door 34: Use two fingers to slide apart the gate doors. Then, look at the image above the door. It’s telling you the ball needs to be in that position to unlock the door. Tilt your phone to the left to let the ball roll, but make sure to open the door when the red light turns green.

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Door 35: Lift up the three cushions on the foot stool (coffee table?) to reveal a clue. Notice that two of the spirals go in the opposite direction of all the others. Remember which two. Then, tap behind the couch and plant to see nine buttons. Tap the spots where you saw the two different spirals to unlock the door.

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Door 36: Pay attention to the colors of the balls that you see thrown around. Quickly tap the same colored button until all the lights above the door turn green.

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Door 37: Turn your phone upside-down so you can see the clock hands. Only four of the clocks have right angles like the dials below. Rotate the dials to match those four clock hands and unlock the door.

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Door 38: Look behind the bookshelf to find the xylophone mallet. Then look at the number of books on each shelf and play the xylophone in ascending order (note how the shelves are the shape of the xylophone). The xylophone will open up. Revealing a little wooden piece. Take it. Then notice the little circle on the left wall. Insert the pencil into the hole. Place the wooden piece on the end of the pencil, then turn it to unlock the door.

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Door 39: If you try to open the door, the guy at the desk presses the red button, which causes a ball and chain to drop in front of the door. Stick the orange cone over his head so he can’t see. Then open the door. Use the lighter to burn the brambles in your way, then go through the door.

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Door 40: Pick up the pink, green and grey balls, but remember where you found them. Then, stick the pitchfork in the three holes to the right and lift up the wall to reveal the blue and yellow balls. You can reach the blue one right away. But to get the yellow one, you need to tilt your phone to the left so the ladder will come around to the right side. Now, pull the pitchfork back down so you can see the clue on the wall. It tells you the order to place the balls, based on where you found them. It should look like the photo below.

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Congratulations! You completed the game so far. Check back as new levels are added.

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Have you played the first DOOORS yet? See our walkthrough here. You might also like these other room escape and adventure games.