In
Battleheart Legacy, you never need to restrict yourself to one of type RPG class.
Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet.
But there's no way of knowing what skills you can learn from each master, until you dump a bunch of coins in their coffers and boost the required skills.
Which is where we come in, with a complete skill tree from each class.
Let's talk about the Battlemage. These guys infuse weapons with spell power to deal additional damage with each strike. You'll need strength and intelligence to learn such alchemy.
But before we can learn these skills, we need to find a Battlemage. So go to the capital city, find the Royal Guard barracks, and head inside.
Agree to take on the contract to hunt down the hedge wizard who's hiding in the desert outpost, northwest of the capital.
Exit to the world map and walk to this location. Enter the fugitive hideout.
Fight your way through the baddies until you come to the hedge wizard. Sadly, the bounty will quickly be claimed by another soldier. Start a conversation and ask him if he can train you. He'll say… no.
Now you must wander around the world map until you stumble upon a random encounter called 'Ambush Site'.
Offer to help, and then defeat the band of attackers. As requested, focus your firepower on the ranged archers and mages.
At the end of the battle, ask the Battlemage to teach you. Return to the academy in the capital city to learn skills such as…
Flame WeaponStrengthIntelligenceGold8850While active, weapon attacks deal fire damage, are strengthened by your spell power, and have a 10% increased crit chance. Lasts until cancelled. (10 sec cooldown)
Mana StrikeStrengthIntelligenceGold10975Requires Flame, Arctic or Thundering Weapon active, and behaves differently with each. Changing elements resets Mana Strike's cooldown. (10 sec cooldown)
Arcane PotencyStrengthIntelligenceGold1111100Increases critical damage with spells by 50%. (Passive)
Arctic WeaponStrengthIntelligenceGold1312125While active, weapon attacks deal ice damage, are strengthened by your spell power, and randomly chill your foes. Lasts until cancelled. (10 sec cooldown)
Ghost HandStrengthIntelligenceGold1514150Your target is seized by an arcane force, pulling them into melee range and briefly stunning them in the process. (6 sec cooldown)
Time WarpStrengthIntelligenceGold1716175Grants a 5% chance for your abilities to not consume their cooldown when used. (Passive)
Thundering WeaponStrengthIntelligenceGold1918200While active, weapon attacks deal lightning damage, are strengthened by your spell power, and randomly stun your foes. Lasts until cancelled. (10 sec cooldown)
Spell EaterStrengthIntelligenceGold2121225Grants you a 20% chance that whenever you are struck by a spell, it heals you instead of harming you. (Passive)
BacklashStrengthIntelligenceGold2423250Removes all negative status effects from your body, and unleashes a retaliatory explosion around you. (1 sec cooldown)
Elemental WardingStrengthIntelligenceGold2626275Reduces all fire, frost and lightning damage taken by 25%. (Passive)
Twin DisciplinesStrengthIntelligenceGold2929300Your physical attacks have a 10% chance to grant your next magic attack 100% chance to critically strike. (Passive)
SilenceStrengthIntelligenceGold3232325Disrupt the magical abilities of all nearby enemies, preventing them from casting spells for 8 seconds. (25 sec cooldown)
AegisStrengthIntelligenceGold3536350Grants a mystical shield which absorbs damage equal to 5x your spell power. If the shield breaks, your damage dealt is increased 20% for 5 seconds. (15 sec cooldown)