Simogo's latest game is a bit of an oddball. You don't solve puzzles, dodge enemies, or collect coins. All you do is wander about, trying to piece together the fractured scraps of someone's memory.
Making a walkthrough for such a game is a slightly weird proposition. But, it can be hard to navigate through the game so we've made some maps. And there are some secrets hidden in there, so we've put in some pointers.
Obviously, the game is so much more satisfying if you play it by yourself so consider this guide a last resort if you really need help exploring
The Sailor's Dream.
How to playAll you have to do to complete the game is to sail to four locations on the sea - the Secret Lighthouse, Faraway Ruins, Celestial Sanctuary, and Windswept Ship - and find your way to the exit.
That means dragging the screen about to move from room to room until you find the one that will take you back to the surface. This will add a star to the location's name on the ocean map.
Along the way you should look for objects that provide more story. These are optional, but help you understand what happened in the tale.
Secret LighthouseYou can explore these places in any order, but for us the first area to investigate is the secret lighthouse. Click here for a map to see how all the rooms lock together, and then go read the stories associated with these items.
Empty Picture Frame in the Pale Cube Hallway - Raindrops on the Window by the Southward Window
Wooden Box in the Lighthouse Keeper's Quarters - Rusty Key in the Lighthouse Tower
Before you leave through the lighthouse tower, make sure you read the words in the Lighthouse Keeper's Study to get a little more of the story.
Faraway RuinsNext up, we're going to explore these ruins. Click here for a map so you know how the screens are connected and then find the following items and the exit.
Dry Leaves in the Courtyard - Wall Lantern on the Broken Wall
Old Bone on the Ascending Steps
Celestial SanctuaryThere are only two memories to uncover in this observatory. Here's a map to find your way around, and here are the objects you'll want to track down.
Star Chart in the Star Loft - Broken Telescope in the Stargazer's Nave
Windswept ShipWe'll find a lot more about the old man in this broken down boat. Click here for our map of the ship, which might help you find the objects listed below.
Driftwood on the Weather Deck - Someone's Pipe in the Smokey Hold
Glass Jar in the Explorer's Quarters
FinaleAfter you exit all of these areas (you'll see a star above the location's name and coordinates on the main screen when you've finished exploring each environment) you'll unlock a special area.
Sail to this place to finish the game. It's a nice ending, but not super satisfying. Luckily, there's more to it. Read on to find out how to unearth those last secrets and find the final area.
Transmission HorologeThe secret to this area is that the old man will send a transmission out on the hour, every hour, throughout the day. The clock face corresponds to your iPhone or iPad's clock, so you can either wait or set the time in the Settings app.
Just open the app, choose General, tap 'Date & Time', and uncheck 'Set Automatically'. You can now set a time, so choose one minute before an hour, go back into the Transmission Horologe in
The Sailor's Dream and wait.
When you've heard the full message, one of the lights on the perimeter of the clock will stay on. Do this process 12 times - it doesn't matter if you choose the AM or PM version of each hour - and you'll hear everything the old man has to say.
Seven Song CottageWhen you're drifting around on the sea, you'll probably notice a bottle that has that day's date hovering over it. Tap it, and you'll get a nice song (with lyrics that speak to the game's narrative).
You'll also fill one of the gramophones at the Seven Song Cottage. It doesn't take a genius to figure out that you need to listen to one song on each day of the week to complete this area.
You can wait and come back once a day. Or you can fiddle with your clock using the process shown in the section about the Transmission Horologe above. Whatever the case, when you've heard Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, and Sunday's songs, you'll complete this area.
EpilogueIf you've got stars on all four main areas, and you've heard all 12 messages in the Transmission Horologe and added all seven songs to the Seven Song Cottage, one final area will be added to your ocean map.
Sail there to get the final ending to the game.