Human Resource Machine is a game about programming. And developer Tomorrow Corporation doesn't even try to hide that fact, like
Spacechem or
Infinifactory does.
You are literally writing code, complete with loops and logic gates, to manipulate data. You've even got a little memory space to play around with, drawn out as a grid on the floor.
As such, the game can be very tricky for non coders. Which is why we've put together this walkthrough, to help you get through a tricky level.
Right now, this guide only covers the main stages on the critical path up the elevator.
If you've got a better solution (that hits an optimisation challenge we missed), please drop it in the comments below!
Year 1 - Mail RoomObjective: Your program should tell your worker to grab each thing from the inbox, and drop it into the outbox.
Room layout:
Our code:
This code will complete the following optimisation challenges: Size and Speed
Year 2 - Busy Mail RoomObjective: Grab each thing from the inbox, and drop each one into the outbox.
Room layout:
Our code:
This code will complete the following optimisation challenges: Size only
Year 3 - Copy FloorObjective: Ignore the inbox for now, and just send the following 3 letters to the outbox: B U G.
Room layout:
Our code:
This code will complete the following optimisation challenges: Size and speed
Year 4 - Scrambler HandlerObjective: Grab the first two things from the inbox and drop them into the outbox in the reverse order. Repeat until the inbox is empty.
Room layout:
Our code:
This code will complete the following optimisation challenges: Size and speed
Year 6 - Rainy SummerObjective: For each two things in the inbox, add them together, and put the result in the outbox.
Room layout:
Our code:
This code will complete the following optimisation challenges: Size and speed
More Solutions
Year 1 - 6 | Year 7 - 25 | Year 29 - 41