Peril for Two Walkthrough


Peril for Two is a really nice escape the room game, even though the image is a bit too small for what I would’ve liked it to be. But either way, I am here to share with you a text walkthrough for Peril for Two, guiding you through all the steps that you must take in order to complete the game. So if you got stuck anywhere during your play, this guide for Peril for Two will help you get out!

So let’s check out the Peril for Two walkthrough below!


1. Go back from the front of the door and take the glass on the table. Read the notebook under the table. Go back and tap the purple cushion to reveal a new notebook- read it too (make sure to turn the pages, otherwise the code won’t work(.
2. Go back twice and tap the painting on the wall – count the letters ( 5 o’s, 2 g’s and so on), so the code is 5212: enter this code in the box below the picture (you have to tap it multiple times to do so). Go back and tap the painting to take the envelope. Open it and take the plate that looks like a honey comb. Also, read the deeds – they must not leave the place, so put the deeds back by tapping the place where you got them.
3. Before closing the painting, click on the door to the left to see the code: 4, 6, 2, 9 (the numbers of red dots to activate from up to down). Go back to the sliding door and enter the code: 4629. Open the door and take the new piece of plate. Also open the door to the right to see a puzzle. Place the plate pieces on it.
4. Go back and left and tap the bottle on top of a speaker. Use the glass with it to fill it with alcohol.
5. Go back and left and tap on the speaker. Take white piece of paper and use it with glass to reveal code: 5367.
6. Go right where all the wine bottles are and click on the subwoofer (thin in right corner). Tap it’s right side again and you will reveal a code section. Enter the code 5367 and open it for a new piece of the honey comb.
7. Go to the sofa and tap the drawer to the left. Tap its left side again for the code: 2, 5, 8, 11, 13. Go to the right and on the hatch on the floor, tap the buttons in this order (start to count from the up left side).
8. Go back to the place where all the bottles are and open the door to the left. Get the yellow honeycomb piece.
9. Now go back to that sliding door and place the new pieces there, then the ON button. You will see the word MOVIE.
10. Go back twice and right and tap the DVD Player. Enter on the thing above the code MOVIE (make sure to spell it with capital letters). Go back and open the hatch. Take the key.
11. Go back and left and open the brown door. Tap to go inside and tap the middle shelf to reveal a code (1,000, 100, 10, 1). Tap the top shelf to move the DVD and take a coin.
12. Go back to the sofa area and tap the right corner of the sofa. Use the coin to unscrew the screws and take the E shaped key.
13. Go back to the room with the black door and use the key on the safe to the left. Turn on all the switches by tapping them.
14. Go back to the DVD area and press the hatch above the dvd player, then press the Power button. After you start it up, press the down button below the “Screen” area and look for the code in the other side of the room where the screen appeared. The code is 6723;
15. Go back to the room with the black door and use the code to open the drawer below. Take the DVD which has the “secret of the safe”: double tap to see it.
16.Go back to the DVD player, press the eject button and insert the DVD in. Click on top, on the hatch, the play button to reveal code on the screen: 8999.
17. Go back to the room and open the door using this code. Get the pen. Double click it to extend.
18. Go back to the sofa area and use the pen with the projector to take the key.
19. Go back to the speakers on the floor in the wine area and use the coin (not key) to open the screws. Pull out both speakers. Using the small key, unlock the safes inside the speakers and get the half keys. Use the to make one key and use the key to exit.

Congratulations! You have completed Peril for Two. If you want the Bad Ending, you must keep the deeds with you and not place them in the safe. And this is the walkthrough for Peril for Two which took me ages to make, but hopefully helped you a lot!