Welcome to the unofficial guide to Viva Pinata. It is made for those, who after a short stay on the lovely island inhabited by animals filled with candies discovered, that taking care of them is not that easy as it seems. In order to lure to your garden new creatures and - which is far more difficult - make them want to romance, you need to know their demands and fill them out precisely.
That's why the main part of this guide is the list of all pinatas with precise information on what requirements should be filled in order to make specific animal come along, visit our garden, inhabit it and, last but not least, want to reproduce.
Not all the species live at large. Some of them might be bought in a shop. There are also few special ones, which could be gained only by executing a sequence of specific actions. Besides on the list you'll find the sour pinatas, which could be tamed and taken up. Furthermore we've tried to complete the information by conditions to achieve a different color variants of pinatas and notes about natural enemies of particular species, which is especially important when planning a dispositions of houses and fences in your garden.
Before we proceed with description of each species, please get to know some advices and hints which could be useful for every gardener. Applying to them will help you to gain and breed the species you like.
We must say at this point, that there's no way to complete or end Viva Pinata. You can play as long as you want achieving various goals, like creating the most valuable garden or pinata or just acquire all available species on the island. So - don't waste time, grab your shovel, watering can and packet of seeds. Get ready!
Before we proceed with breeding pinatas, you must plan your garden thoughtfully. Its space isn't unlimited, so you need to use it with caution. You should also remember that not all animals like each other and they need to be separated with a fence or kept at a distance.
Unfortunately, your garden isn't visited only by friendly creatures, but also by ruffians and sour pinatas (more and more of them as you reach next ranks). You need to be prepared and know how to guard yourself. If not, after each visit you'll have to recover a lot of damage, for example cure sick pinatas and fix the destroyed fences. Remember, that you play the role of gardener, so you need to take care of plants as well: know where and how seed them, which fertilizer use on them and in what product they can be turned into. Of course, development and growth of your garden is impossible without appropriate funds... In order to facilitate these tasks, we prepared some advices and hints for first-time gardeners.
Garden space - Size of your garden increases twice: after reaching eleventh and twenty first rank. Even then it is still limited, so you have room only for finite amount of buildings, plants and pinatas (there can be theoretically 30 animals at the same time, but in fact they are difficult to control at this amount). When you'll use given space at maximum, new plants won't grow and pinatas won't romance. Lack of room can also lead to escalation of fights between your animals, so just try to avoid this situation by selling unnecessary buildings and inhabitants.
Several gardens - In Viva Pinata, you can have more than one garden. What's important, that moving between them doesn't mean that you lose your money, rank or articles available in the shops. You can create several gardens and each of them assign to other species. This way you'll avoid a lot of conflicts and fill the requirements of specific species without much problem.
Paths - It is good to bestow some time and space to build paths. They are especially useful for your helpers who thanks to them can move more quickly and work more efficiently.
There are few types of pathways to choose between.Fences - Fencing some parts of your garden may be a good solution. First, you can protect some pinatas from their natural enemies (like Mousemallows from Syrupents for example) or simply keep them in one place. You need to be careful though and give them enough space to live - if not, they can become unhappy or even sick. Second, you can use fences to enclose the terrain on which you seeded weeds. They are in most cases dangerous for your animals, so it's better to separate them.
Order of build-up - Although the game itself doesn't impose any order in designing your garden, it is good to allocate the buildings first and then fill the remaining space with trees, plants, paths and decorations.
When reaching next ranks, you must deal with new and more nasty dangers like uninvited guests - sour pinatas, ruffians, professor Pester and sinister Dastardos. Although in the first instance you may feel helpless, there's always a way to get rid of the danger.
Hiring the Watchling (Daily and Night) can give you a little calm, but not always works. In fact, having these helpers doesn't mean that you dealt with uninvited guests.
Sour pinatas - There are eight species of malicious, filled with poison candies pinatas. You'll find more information about them in Pinata species part of this guide. Ways to deal with them are described in chapter about raising pinatas (chapter Pinatas - breeder advices).
Ruffians - They appear when you're at higher level and they can do a lot of damage in your garden. At the beginning you are helpless but after gaining some more experience you'll be able to buy Captains Cutlass to scare them away.
Ruffians are nothing but trouble. This one here "throws up" land and covers the pond.Dastardos - It is a very dangerous character. He comes as soon as one of your pinatas gets sick. If the village doctor doesn't manage to cure it on time, Dastardos will break it. However, he can be scared away by tamed Crowla or Sherbat. Plus, on higher level you'll be able to buy Dastardos Scarer at Ivor Bargain.
Ivor - Although in the beginning he is uninvited guest, after a little handout he might become very helpful. You meet him as beggar, but when you give him 1000 chocolate coins, he will open his own shop in the village - full of fine objects, like Special Mix Fertilizer for example.
It is good to hire all helpers available in specific moment of the game. Some of them are more useful, the other less, but all ease you with monotonous works (watering plants, gathering fruits, watching the garden etc.). When you'll build them a house and paths, they will be moving and working faster.
Trees and flowers - When it comes to choose between these two types of plants, it is better to concentrate on flowers. They take less place and on some of them (like orchid or bird of paradise) you can gain a pretty penny. Trees are useful especially to lure specific species. Their growth takes more time and taking care of them is more troublesome in general.
Fertilizers - Proper fertilization of plants makes them bigger and more valuable. Every plant needs fertilizer of a specific color. Most of flowers, vegetables and trees require a triple dose, whereat trees need to be fertilized in some time interval. If you want, you can replace all the fertilizers by Special Mix Fertilizer bought at Ivor Bargain, but it's rather expensive. Here is a table of which plants take which fertilizer.
Fertilizer
Plants
Red
Apple Tree, Chilli, Poppy
Yellow
Banana Tree, Buttercup, Corn, Daisy, Sunflower
Orange
Bird of Paradise, Carrot, Pumpkin
Purple
Blackberry Bush, Nightshade Bush, Snapdragon, Tulip, Turnip, Water Lily
Blue
Bluebell, Gem Tree
Brown
Bullrush, Fir Tree, Hazel Tree, Monkeynut Tree
Green
Gooseberry Bush, Oak Tree, Orchid, Watercress
Purple fertilizer help us to grow a beautiful water lily.Time of seeding - If you want to use the help of Sprinkling, you need to take notice when you are seeding new plants. When you'll do it right before the dawn, about 6 a.m., she will be watering plants after she wakes up until the evening. In case you seed them at evening or at night, you must water them by yourself.
Transformation of plants and products - Grown plants and gained products (like milk or honey) can be transformed into new objects with special uses. It is done by Bart. In his shop you need to buy a tinker ticket. They come in different values - bronze, silver and gold. The higher the value purchased (gold being the best), the better chance of a tinker being successful.
Here is the list of all plants and products that can be transformed. Green color marks the original item, orange the final one and black the use of it.
Without chocolate coins, which are the currency on pinata island, there's no way to develop your garden and gain new animals. That's why you need to make your hobby a profitable activity. Sooner or later you'll find a source of income suitable for you. We propose just a few examples for a good start.
Selling pinatas - You can sell unnecessary pinatas to get some money, but turning regular species into another, rare and valuable ones and selling them is much more profitable. For example Reddhotts, which are created by setting Tafflies on fire and dousing it with watering can, are a good source of income. On a higher level, it's easy to gain chocolate coins by breeding and selling valuable species.
Selling plants - Soon after starting the game you will find, that you can cash in more on some plants that on the others. For the beginning, take chili. The rule is simple: buy seeds, sow them, fertilize (check the table above), water and then sell. On a higher level, it's good to grow an oak - you just need some place in the garden and a bit of patience. Orchids and bulrush are also valuable.
Garden with poison ivy - Creating a garden full of poison ivy and nothing else is the third way to gain money. First buy some seeds at the shop and sow them around. Then wait until they drop a green bloom. Poison ivy doesn't need to be watered, so you just must be patient and successively sell the bloom. Meanwhile the plants come out of bloom and leave seeds - you know what to do with them. Every visiting pinata sell right away. This garden isn't too good for them. After gaining a satisfying amount of chocolate coins, move to your main garden. You can always return here later and earn some more.
Garden full of poison ivy isn't very beautiful but it might be useful in case of money trouble.
The basic goal of the game is to gain and breed following species of pinatas. You can do it at your own pace or speed up this process a little. This is why we prepared some advices concerning this aspect of Viva Pinata. Information about specific species can be found in the chapter entitled Pinata species.
If you want to give your best with breeding a specific species, you must throw up having more than 4-5 types of them at this same time. That way you'll manage without much problem to fill their requirements and take control over each individual. If an unwanted animal comes to your garden, you can always use the shovel to get rid of it. Suchwise, you'll avoid problems with fighting pinatas and interspecies conflicts.
First choose the species you're interested in at this moment. Then prepare your garden to meet its requirements. While waiting for that, you can spend time breeding already inhabited animals or seeding and selling plants and fruits.
As soon as new resident gets to your garden, go to the village and ask Gretchen Fetchem to hunt a mate for it. Always pick the express, because the regular service takes too much time. Meanwhile build a house for your new pinatas, seed the plants if they need any and fill other romance requirements. This way, when a couple will be ready, you can breed them right away.
Now you just need to multiply animals until you get a "master romancer" award. By the way, it's good to make all the color variants possible. When you can use some pinata to create new species, don't hesitate.
In the end, make sure that you wouldn't need representatives of this species to lure other animals or to fill their romance requirements. If not, sell all of them and their house as well. If yes, leave a proper amount of individuals. Now you can go on similarly with another species.
When our pinatas are ready to romance, these sweet hearts are shown above their heads.
You can speed up increase of any species by following these advices:
There are eight species of sour pinatas in the game. They start to intrude your garden after reaching a properly high experience level. Every visit of an animal like this is annoying and bad for your habitants.
First of all, eliminate poison sweets which they are throwing, because they make your pinatas sick. Then deal with the uninvited guest itself. Your shovel is an efficient weapon. Breaking sour pinata is nevertheless only a temporary solution.
To get rid of it once and for all, you must have in your Tower of Sour a segment representing it. You can get it in two ways: by taming specific sour pinata or by buying a totem blocks from Costolot's General Store.
We propose to use the second method first. Remember, that you can buy it after breaking up at least one sour pinata of this kind. Then check if the totem is activated. This way you keep away specific sour pinatas from your garden.
When you want to tame the sour pinata, deactivate its totem and wait until it shows up. Meanwhile prepare to fill all its resident requirements. When the animal comes in, make sure it gets whatever it needs. After it forms a cocoon, it is already ours. Now you can activate the totem again.
We can deal with sour pinata using a shovel.A tamed pinata is just like any other else. You need to fill its romance requirements, ask Gretchen Fetchem to hunt a mate for it, meanwhile build house etc. Tamed pinatas repay us in a various ways. Detailed description can be found in the chapter Pinata species.
If you want to increase the value of a pinata, you need to make sure it feels happy: attire it using new accessories (the more expensive the better), feed it with sweets and send to the children parties (by completing factory requests). Remember also, that just by naming your animal you make it happier. What's bad for them is closing on a small area. When they lack living space, they may become not only unhappy, but also sick.
This pinata is beautifully attired and therefore much happier.
Now it's time to present the most important part of this guide. We gathered here information about each and every one species available in the game. Under a pinata name you'll find its original - real animal which was a prototype for paper creature. Then there is information about base value of one representative of given species, its housing cost and, last but not least, its appear, visit, resident and romance requirements.
Most pinatas have color variants achieved by feeding them with specific plants or products. Some of them have also natural enemies which they will be fighting with. Information about all that can be found below as well.
Pinata: Arocknid
Animal: Spider
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: You are a level 6 gardener or better.
Visit requirements: There are 4 Tafflies or 4 Raisants in the garden
Resident requirements: Has eaten 2 Tafflies or 2 Raisants.
Romance requirements: Has eaten 2 Buzzlegums. Have an Arocknid house in the garden.
Variants: Feeding it a bluebell flower changes its color to blue. Feeding it a water lily flower changes its color to pink. Feeding it a Jack 'o Lantern changes its color to orange
Other information: Will keep Buzzlegums from becoming residents in your garden. Arocknids and Reddhotts will fight.
Pinata: Badgesicle
Animal: Badger
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: Garden has 2 nocturnal residents.
Visit requirements: Garden has 4 nocturnal residents.
Resident requirements: Has eaten 1 Newtgat and 2 pumpkins.
Romance requirements: Has eaten 1 Squazzil. Have a Badgesicle house in your garden.
Variants: Feeding it an apple changes its color to red. Feeding it a bluebell flower changes its color to blue. Feeding it a jar of honey and a water lily flower changes its color to fuchsia.
Other information: The Badgesicle will start fights with a Syrupent, if one is nearby.
Pinata: Barkbark
Animal: Dog
Base Value: 2100 coins
Housing Cost: 1155 coins
Resident requirements: Barkbark is a domestic pinata. It can be bought for 2310 coins from Miss Petula's Paper Pets.
Romance requirements: Has a collar. Has eaten 1 bone. Have a Barkbark house in the garden
Variants: Feeding it a banana split changes its color to green/yellow. Feeding it a bottle of medicine changes its color to pink/purple. Feeding it a poison ivy flowerhead changes its color to green
Other information: Will fight with Kittyfloss and Roario.
Pinata: Bonboon
Animal: Baboon/Mandrill
Base Value: 3600 coins
Housing Cost: 1980 coins
Appear requirements: Have a resident Bonboon in the garden.
Visit requirements: Have 1 monkeynut tree and 1 banana tree planted in the garden.
Resident requirements: Has eaten 7 bananas and 7 monkeynuts. Have 1 monkeynut tree and 1 banana tree grown in the garden.
Romance requirements: Has eaten 3 Jameleons. Have a Bonboon house in the garden.
Variants: Feeding it an orchid changes its color to white. Feeding it a bluebell flower changes its color to blue. Feeding it a watercress seed and a bird of paradise seed changes its color to yellow/green.
Pinata: Bonboon
Animal: Baboon/Mandrill
Base Value: none
Housing Cost: none
Appear requirements: You are a level 34 gardener or better.
Visit requirements: You are a level 35 gardener or better.
Resident requirements: Has lost a fight against a Syrupent, Twingersnap, or Fourheads.
Other information: As a sour, it starts fights amongst the other pinatas. If you tame it, the Bonboon will stop fights.
Pinata: Bunnycomb
Animal: Rabbit/Bunny
Base Value: 600 coins
Housing Cost: 330 coins
Appear requirements: A carrot in the garden.
Visit requirements: A carrot in the garden.
Resident requirements: You have 40 square pinometers of grass (4%). Has eaten 3 carrots.
Romance requirements: Has eaten a daisy or a buttercup. You have 60 square pinometers of grass (6%). Have a Bunnycomb house in the garden
Variants: Feeding it a pumpkin changes its color to yellow. Feeding it a water lily flower changes its color to pink. Feeding it a gooseberry seed changes it color to green.
Other information: Bunnycombs are a favorite prey of wild Pretztails.
Pinata: Buzzenge
Animal: Buzzard
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: Have a Candary in the garden.
Visit requirements: Have 5 Candaries in the garden.
Resident requirements: Have a fir tree in the garden. Has eaten 3 Candaries.
Romance requirements: Has eaten 2 Pudgeons and 2 Sparrowmints. There is a Buzzenge house in your garden.
Variants: Feeding it a buttercup changes its color to yellow. Feeding it a bluebell seed changes its color to blue. Feeding it a bottle of medicine changes its color to pink.
Pinata: Buzzlegum
Animal: Bumble Bee
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: Have 2 buttercups in the garden.
Visit requirements: Have 4 buttercups in the garden.
Resident requirements: Have 6 buttercups in the garden.
Romance requirements: Has eaten any 2 pieces of fruit. There is a Buzzlegum house in your garden.
Variants: Feeding it a venus pinata trap flower changes its color to orange. Feeding it a bottle of medicine changes its color to pink. Feeding it a gem tree seed changes its color to purple/white.
Other information:
1. The Buzzlegum can produce honey. Simply buy a Honey Hive from Willy Builder, then send your Buzzlegum into it. When your honey has been made, you need to feed the Buzzlegum a daisy to prepare it to make honey again. The Beekeeper Hat accessory effect prompts your Buzzlegum to produce honey automatically.
2. Will fight with Raisant.
Pinata: Candary
Animal: Canary
Base Value: 600 coins
Housing Cost: 330 coins
Appear requirements: Feeding a buttercup to a Sparrowmint will turn it into a Candary.
Romance requirements: Has eaten 1 Yellow Flutterscotch. Have a Candary house in the garden.
Variants: Feeding it a water lily seed changes its color to pink. Feeding it a bluebell changes its color to blue. Feeding it a gooseberry fool changes its color to green.
Pinata: Chewnicorn
Animal: Unicorn
Base Value: 4500 coins
Housing Cost: 2475 coins
Appear requirements: Become a Master Horstachio Breeder (Have 7 Horstachios).
Visit requirements: Have a fully grown gem tree in the garden.
Resident requirements: Has eaten 15 gems. Have a fully grown gem tree in the garden.
Romance requirements: Has eaten 3 rainbow gems. Have a Chewnicorn House in the garden.
Variants: Feeding it a water lily seed changes its color to a pink. Feeding it an ear of corn changes its color to yellow. Feeding it a water lily flower and a bluebell flower changes its color to blue.
Other information:
1. Directing a Chewnicorn to a sick pinata will heal it (and unlock an achievement).
2. Will fight with z Zumbug and Horstachio.
Pinata: Chippopotamus
Animal: Hippopotamus
Base Value: 3600 coins
Housing Cost: 1980 coins
Appear requirements: Have 400 square pinometers of water (40%).
Visit requirements: Have 500 square pinometers of water (50%). Have 14 watercress or 14 water lilies or 14 bullrush in the garden.
Resident requirements: Have 600 square pinometers of water (60%). Have 14 watercress or 14 water lilies or 14 bullrush in the garden. Has eaten 10 water lily flowers, 10 watercress flowers and 10 bullrush heads.
Romance requirements: Have 700 square pinometers of water (70%). Own a Candary master breeder award. Have 1 Candary in the garden. Has eaten 4 bird of paradise flowers.
Variants: Feeding it a watercress flower and a mushroom changes its color to yellow/green. Feeding it a water lily seed and a bird of paradise flower changes its color to purple. Feeding it a bottle of medicine and a jar of jam changes its color to pink.
Pinata: Cinnamonkey
Animal: Monkey
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: There is a monkeyfruit tree in the garden.
Visit requirements: There is a fully grown monkeyfruit tree in the garden.
Resident requirements: Have 3 fully grown trees in the garden. Has eaten 8 monkeynuts.
Romance requirements: Is wearing a fez. Has eaten 4 bananas. There is a Cinnamonkey house in the garden.
Variants: Feeding it a chili changes its color to red. Feeding it a blackberry seed changes its color to purple. Feeding it a water lily flower changes its color to pink.
Other information: Using your watering can on the Cinnamonkey increases its happiness.
Pinata: Cluckles
Animal: Chicken
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: Barkbark is a domestic pinata. It can be bought for 1110 coins from Miss Petula's Paper Pets.
Romance requirements: Has eaten an ear of corn and a pumpkin seed. Have a Cluckles house within the garden.
Variants: Feeding it a bluebell seed changes its color to blue. Feeding it an oak seed changes its color to green. Feeding it a bottle of medicine changes its color to pink.
Other information: Directing a Cluckles to an egg (including a Dragonache egg) will make it hatch much faster than normal earning the player an achievement.
Pinata: Cocoadile
Animal: Crocodile
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: Have a resident Cocoadile in the garden.
Visit requirements: Have 160 square pinometers of water (16%). Have 5 Quackberry residents in the garden.
Resident requirements: Have 190 square pinometers of water (19%). Has eaten 3 Quackberries.
Romance requirements: Have 220 square pinometers of water (22%). Has eaten 2 Juicygoose.
Variants: Feeding it a water lily seed changes its color to pink. Feeding it a bluebell changes its color to light blue. Feeding it a buttercup seed changes its color to yellow.
Other information:
1. Likes to be watered with the watering can.
2. If you direct the cocoadile to certain plants he will fertilize them with his tears (and unlock an achievement).
Pinata: Cocoadile
Animal: Crocodile
Base Value: none
Housing Cost: none
Appear requirements: You are a level 27 Gardener or better.
Visit requirements: You are a level 28 Gardener or better.
Resident requirements: Have 160 pinometers of water (16%). Has eaten 1 Sweetooth and 2 Swananas.
Other information: As a sour, it attacks your Helpers! If you tame it, the Cocoadile will fertilize your plants with its tears.
Pinata: Crowla
Animal: Crow
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: Have a resident Crowla in the garden.
Visit requirements: Have 4 resident Lickatoads in the garden.
Resident requirements: Has eaten 2 Lickatoads.
Romance requirements: Has eaten 2 Shellybeans. Have a Crowla house in the garden.
Variants: Feeding it a water lily changes its color to pink. Feeding it a bird of paradise changes its color to orange. Feeding it a bluebell seed changes its color to blue.
Other information: Directing a tamed Crowla to Dastardos will momentarily distract him (and unlock an achievement).
Pinata: Crowla
Animal: Crow
Base Value: none
Housing Cost: none
Appear requirements: You are a level 14 Gardener or better.
Visit requirements: You are a level 15 Gardener or better.
Resident requirements: Have 1 birdbath in the garden. Has drunk 1 bottle of medicine.
Other information: As a sour, it eats sick pinatas. If you tame it, the Crowla will have an ability to momentarily distract Dastardos..
Pinata: Doenut
Animal: Doe (Deer)
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: You have 400 square pinometers of grass (40%) or 80 square pinometers of long grass (8%).
Visit requirements: Have 80 square pinometers of long grass (8%). Have 10 blackberries or 10 gooseberries in the garden.
Resident requirements: Has eaten 6 blackberries or 6 gooseberries. Have 80 square pinometers of long grass (8%).
Romance requirements: Has eaten 1 sunflower and 1 tulip. Have 100 square pinometers of long grass (10%). There is a Doenut house in the garden.
Variants: Feeding it a jack 'o lantern and an ear of corn changes its color to orange. Feeding it an oak seed changes its color to green. Feeding it a thistle flower and a gooseberry fool changes its color to purple.
Pinata: Dragonache
Animal: Dragon
Base Value: 11000 coins
Housing Cost: Dragonache doesn't have a house
Appear requirements: A Dragonache egg is obtained after a random amount of time by digging in a mine using the Diggerling. You then send a Cluckles to the egg to hatch it into a baby Dragonache.
Variants: None.
Other information:
1. Unlike other pinata Dragonache will not cocoon and mature after a set time. In order to mature your Dragonache you must feed it all five of the following; a bottle of Milk, a Snapdragon Flower, a Dragumfly, a Reddhott and a Salamango.
2. The Dragonache can be sent away from the garden by hitting X and dismissing it. If you want it to return, Gretchen Fetchum can retrieve it (for free).
3. The Dragonache cannot become sick, be sold, broken open or traded. It has no house, cannot be romanced, and cannot wear accessories.
4. The Dragonache may start fights with other pinatas when its Happiness Rating is at half or less than half.
5. There are many varieties of Dragonache with different colorings, manes, and ridges. The color of the Dragonache can be determined by the terrain that it is hatched on (dried earth, fresh soil, water, grass).
6. The Dragonache egg cannot be broken.
Pinata: Dragumfly
Animal: Dragonfly
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: You are Level 26 gardener or better.
Visit requirements: Have 150 square pinometers of water (15%).
Resident requirements: Have 200 square pinometers of water (20%). Have 12 bullrushes in the garden. Has won a fight against a Reddhott.
Romance requirements: Have 250 square pinometers of water (25%). Has eaten 1 Raisant, 1 Buzzlegum and 1 Snapdragon flower. Have a Dragumfly house in the garden.
Variants: Feeding it a pumpkin changes its color to orange. Feeding it a bluebell seed changes its color to blue. Feeding it a poison ivy flower changes its color to green.
Other information: Dragumfly will be fighting with Reddhott.
Pinata: Eaglair
Animal: Eagle
Base Value: 4500 coins
Housing Cost: 2475 coins
Appear requirements: You are a level 33 Gardener or better.
Visit requirements: Have 5 different species as residents in the garden.
Resident requirements: Have a fully grown oak tree in the garden. Has eaten 4 Buzzenges. Have 15 different species as residents in the garden.
Romance requirements: Have eaten 3 Sweetooths. Have 2 fully grown Oak Trees in the garden. Have an Eaglair house in the garden.
Variants: Feeding it a buttercup seed changes its color to yellow. Feeding it a bluebell seed changes its color to blue. Feeding it a bottle of milk changes its color to white.
Pinata: Elephanilla
Animal: Elephant
Base Value: 4500 coins
Housing Cost: 2475 coins
Appear requirements: You are a level 36 Gardener or better.
Visit requirements: Have 16 blackberries, ears of corn, gooseberries or monkeynuts in the garden.
Resident requirements: Has eaten 4 blackberries, 4 corns, 4 gooseberries and 4 monkey nuts.
Romance requirements: Has eaten 2 bananas, 2 acorns, 2 chillis and 2 pumpkins. Is wearing ballet shoes and has Elephanilla house built.
Variants: Feeding it a bluebell changes its color to blue. Feeding it a buttercup changes its color to orange. Feeding it a poppy seed changes its color to red.
Other information:
1. The easiest and most cost efficient way to attract an Elephanilla into the garden is by growing 16 corn seeds, opposed to trying to get 16 monkeynuts, blackberries, or gooseberries. Corn seeds are cheaper then gooseberry, blackberry, or monkeynut seeds, are much faster to grow, and will last much longer before becoming rotten.
Pinata: Fizzlybear
Animal: Grizzly Bear
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: You are a level 30 gardener or better.
Visit requirements: Have 12 fir cones or 3 jars of honey in the garden.
Resident requirements: Has eaten 2 jars of honey. Has eaten 8 fir cones.
Romance requirements: Has eaten 2 raisants and 1 bottle of medicine. Have a Fizzlybear house in the garden.
Variants: Feeding it a sunflower seed changes its color to gold. Feeding it a carrot changes its color to orange/pink. Feeding it a watercress seed changes its color to green.
Pinata: Fourheads
Animal: Four-headed snake
Base Value: 3600 coins
Housing Cost: 1800 coins
Appear requirements: To create a Fourheads romance any two Twingersnaps and then watch the resulting egg carefully. It will make a small hop several times and then finally make a big jump. After the egg makes its big jump whack it with your shovel and a Fourheads baby will emerge.
Romance requirements: Has eaten 1 Lackatoad, 2 nightshade berries and 1 toadstool. Have a Fourheads house in the garden.
Variants: Feeding it a bluebell flower changes its color to blue. Feeding it honey changes its color to yellow. Feeding it medicine changes its color to pink.
Pinata: Fudgehog
Animal: Hedgehog
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: 4th night after you take over the garden.
Visit requirements: Have 4 Whirlms or 2 thistles in the garden.
Resident requirements: Has eaten 2 Whirlms and 1 thistle.
Romance requirements: Has drunk a bottle of milk. Have a Fudgehog house in the garden.
Variants: Feeding it a chili changes its color to red. Feeding it a bluebell seed changes its color to blue. Feeding it a poison ivy flower changes its color to green.
Pinata: Galagoogoo
Animal: Galago
Base Value: 4500 coins
Housing Cost: 2475 coins
Appear requirements: Have a Tower of Sour with 8 parts.
Visit requirements: Have a Moon-on-a-Stick light in the garden. Have 8 Mothdrops or 16 tulips in the garden.
Resident requirements: Has eaten 4 tulips and 2 Mothdrops. You have a groundskeeper in the garden.
Romance requirements: Has eaten 4 orchids. Have a Chewnicorn resident in the garden. Have a Galagoogoo house in the garden.
Variants: Feeding it a sunflower changes its color to yellow. Feeding it a piece of bread changes its color to purple. Feeding it a poison ivy flower changes its color to green.
Pinata: Goobaa
Animal: Sheep
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: Goobaa is a domestic pinata. It can be bought for 2310 coins from Miss Petula's Paper Pets.
Romance requirements: Has eaten 1 water lily flower and 2 poison ivy flowers. Have 120 square pintometers of long grass (12%). Have Goobaa house in garden.
Variants: Feeding it a bluebell changes its color to blue. Feeding it a tulip seed changes its color to black. Feeding it a water lily seed changes its color to pink.
Other information: There is a shearing shed which will remove wool from Goobaas. A Goobaa will not regrow its wool until it eats a sunflower. Both of these are a manual process. You must direct the sheep to enter the shed, and to eat the sunflower. If you place a bonnet accessory on a Goobaa it will automatically perform these tasks without your prodding.
Pinata: Horstachio
Animal: Horse
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: Have a Ponocky in the garden.
Visit requirements: Have a Ponocky as a garden resident. Have 500 square pinometers of grass (50%).
Resident requirements: Have 500 square pinometers of grass (50%). Has eaten 8 apples.
Romance requirements: Have 500 square pinometers of grass (50%). Is wearing a rosette. Has eaten 1 toffee apple and 3 carrots. Have a Horstachio house in the garden.
Variants: Feeding it a watercress flower changes its color to green. Feeding it a bluebell flower changes its color to blue. Feeding it a chili seed changes its color to red.
Other information: Horstachio will fight with Ponocky and Zumbug.
Pinata: Jameleon
Animal: Chameleon
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: Have 3 different colored Flutterscotches.
Visit requirements: Have 4 different colored Flutterscotches.
Resident requirements: Have 5 different colored Flutterscotches.
Romance requirements: Has eaten 1 Green Flutterscotches. Have a Jameleon house in the garden.
Variants: Feeding it a bluebell seed changes its color to blue. Feeding it carrot cake changes its color to red. Feeding it an orchid flower and a bottle of medicine changes its color to white.
Pinata: Juicygoose
Animal: Goose
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: Feeding a gooseberry to a Quackberry will turn it into a Juicygoose.
Romance requirements: You have 100 square pinometers of water (10%) and a fish fountain in the garden. Has eaten 2 Newtgats. Have a Juicygoose house in the garden.
Variants: Feeding it a banana changes its color to yellow/pink. Feeding it a water lily seed, bird of paradise seed, and poppy flowerhead changes its color to pink/orange. Feeding it an oak tree seed changes its color to green/yellow.
Other information:
1. The Juicygoose will start fights with a Quackberry, if one is nearby.
2. The Juicygoose can be used as a guard animal.
3. Will keep Newtgats from entering your garden.
Pinata: Kittyfloss
Animal: Cat
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: Kittyfloss is a domestic pinata. It can be bought for 1650 coins from Miss Petula's Paper Pets.
Romance requirements: Has eaten 1 ball of wool, 1 milk and 1 Mousemallow. Have a Kittyfloss house in the garden.
Variants: Feeding it a bottle of medicine changes its color to pink. Feeding it a bluebell changes its color to blue. Feeding it a water lily changes its color to pink/white.
Other information: Kittyfloss will be lighting with Barkbark and Shellyean.
Pinata: Lackatoad
Animal: Toad/Frog
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: Feeding a nightshade berry to a Lickatoad and then quickly hitting it with your shovel before it gets sick will turn it into a Lackatoad.
Romance requirements: Have 4 Arocknids in the garden. You have 60 square pinometers of water (6%). Has eaten 2 toadstools. Have a Lackatoad house in the garden.
Variants: Feeding it a bluebell changes its color to blue. Feeding it a water lily seed changes its color to pink. Feeding it a banana tree seed changes its color to yellow.
Pinata: Lickatoad
Animal: Toad/Frog
Base Value: 600 coins
Housing Cost: 330 coins
Appear requirements: You have the pond head for your shovel.
Visit requirements: You have 10 square pinometers of water (1%).
Resident requirements: You have 20 square pinometers of water (2%). Has eaten 1 Taffly.
Romance requirements: Has eaten 1 Green Flutterscotch. Have a Lickatoad house in the garden.
Variants: Feeding it a bluebell seed changes its color to purple. Feeding it an apple and a carrot changes its color to red. Feeding it a gooseberry and a bluebell flower changes its color to green.
Other information:
1. Use the watering can on the Lickatoad does not increase it's happiness.
2. The Lickatoad will start fights with a Newtgat, if one is nearby.
3. Lickatoads are afraid of and will run away from Syrupents.
Pinata: Macaraccoon
Animal: Raccoon
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: Have a resident Macaraccoon in the garden.
Visit requirements: There are 5 Syrupent family residents in the garden.
Resident requirements: Has eaten 3 Syrupents.
Romance requirements: Has eaten 1 Arocknid and 2 blackberries. Have a Macaracoon house in the garden.
Variants: Feeding it a water lily seed changes its color to pink. Feeding it a mushroom changes its color to yellow. Feeding it a bluebell seed changes its color to blue.
Other information: A tamed Macaracoon has a special "Find Romance Candy" ability that can by used by highlighting it and pressing X. This will earn an Achievement for the player.
Pinata: Macaraccoon
Animal: Raccoon
Base Value: none
Housing Cost: none
Appear requirements: You are a level 23 gardener or better.
Visit requirements: You are a level 24 gardener or better.
Resident requirements: You have 5 Master Romancer awards. Has eaten a Cluckles.
Other information: As a sour, it steals eggs from your garden. If you tame it, the Macaraccoon will bring you items.
Pinata: Mallowolf
Animal: Wolf
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: Have a resident Mallowolf in the garden.
Visit requirements: Have 6 Rashberry residents in the garden.
Resident requirements: Has eaten 3 Rashberries.
Romance requirements: Has eaten 1 Goobaa and 1 Bunnycomb. Have a Mallowolf house in the garden.
Variants: Feeding it a blackberry changes its color to pink. Feeding it a water lily seed changes its color to pink. Feeding it a bluebell seed changes its color to light blue.
Other information: If you direct a Mallowolf to a Ruffian he will scare them out of your garden (and unlock an achievement).
Pinata: Mallowolf
Animal: Wolf
Base Value: none
Housing Cost: none
Appear requirements: You are a level 31 gardener or better.
Visit requirements: You are a level 32 gardener or better.
Resident requirements: Has eaten a Pigxie.
Other information: As a sour, it prevents visitors to your garden. If you tame it, the Mallowolf is able to scare away Ruffians.
Pinata: Moozipan
Animal: Cow
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: Moozipan is a domestic pinata. It can be bought for 3080 coins from Miss Petula's Paper Pets.
Romance requirements: Have 12 daisies or 12 buttercups in the garden. Has eaten 1 banana split. Have a Moozipan house in the garden.
Variants: Feeding it a sandwich changes its color to white. Feeding it a banana tree seed changes its color to yellow. Feeding it a water lily seed and a snapdragon seed changes its color to pink.
Other information: Feeding a sunflower to a Moozipan and building a milking shed will allow it to make milk. Giving a Moozipan a bell will allow it to make milk automatically, without eating a sunflower.
Pinata: Mothdrop
Animal: Moth
Base Value: 600 coins
Housing Cost: 330 coins
Appear requirements: Nighttime.
Visit requirements: Nighttime.
Resident requirements: Has a light in the garden.
Romance requirements: Has eaten 1 thistle. Have a Mothdrop house in the garden.
Variants: Feeding it a daisy flower changes its color to yellow. Feeding it a bluebell seed, turnip, and a carrot changes its color to blue/orange. Feeding it a pumpkin and a watercress flower changes its color to green/red.
Pinata: Mousemallow
Animal: Mouse
Base Value: 300 coins
Housing Cost: 165 coins
Appear requirements: A turnip in the garden.
Visit requirements: A turnip in the garden.
Resident requirements: Has eaten 1 turnip.
Romance requirements: Has eaten 1 daisy seed or 1 buttercup seed. There is a Mousemallow house in the garden.
Variants: Feeding it a bluebell turns its color to pink. Feeding it cheese turns its color to white. Feeding it a daisy and a gooseberry seed changes its color to an off-white color.
Other information:
1. The Mousemallow is low on the Food chain, and will try to run and hide from predators such as Syrupents.
2. Will keep Elephanillas from coming into your garden according to gossip from Leafos.
Pinata: Newtgat
Animal: Newt
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: You have 20 square pinometers of water (2%).
Visit requirements: Have watercress growing in the garden. You have 30 square pinometers of water (3%).
Resident requirements: You have 30 square pinometers of water (3%). Has eaten 3 watercress flowers.
Romance requirements: Has eaten 1 Raisant. You have 30 square pinometers of water (3%) . Have a Newtgat house in the garden.
Variants: Feeding it a bluebell flower changes its color to blue. Feeding it a bird of paradise flower changes its color to orange. Feeding it a water lily seed changes its color to pink.
Other information: Use the watering can to pour water on the Newtgat to increase its happiness. The Newtgat will start fights with a Lickatoad, if one is nearby.
Pinata: Parrybo
Animal: Parrot
Base Value: 3600 coins
Housing Cost: 1980 coins
Appear requirements: You are a level 32 gardener or better.
Visit requirements: Have a bird of paradise plant in the garden.
Resident requirements: Have 1 banana tree in the garden. Has eaten 10 bananas.
Romance requirements: Has eaten 3 bird of paradise seeds and 1 orchid seed. Is wearing an eyepatch. Have a Pirate Statue in the garden. Have a Parrybo house in the garden.
Variants: Feeding it a venus pinata trap changes its color to orange. Feeding it an oak seed and cheese changes its color to yellow/green. Feeding it a bluebell flower and nightshade berry changes its color to blue.
Pinata: Pigxie
Animal: Flying pig
Base Value: 3600 coins
Housing Cost: 1980 coins
Appear requirements: The Pigxie is created by cross-romancing a Swanana and a Rashberry after buying a "Mystery House" from Willy Builder.
Romance requirements: Has eaten 2 bullrush flowers and 2 acorns. Is wearing tap shoes. The garden is worth 10,000 chocolate coins. Have a Pigxie house in the garden.
Variants: Feeding it a bluebell seed will change its color to blue. Feeding it a gooseberry fool changes its color to green. Feeding it a gem tree seed, water lily, and a poppy changes its color to fuchsia.
Other information:
1. Likes to be watered with the watering can.
2. Will be lighting with Rashberry and Swanana.
3. Pigxies can be caught by Gretchen the hunter for 7200 coins express.
Pinata: Ponocky
Animal: Pony
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: Ponocky is a domestic pinata. It can be bought for 2310 coins from Miss Petula's Paper Pets.
Romance requirements: Is wearing a bow. Has eaten 1 piece of carrot cake. Have any 10 flowers in the garden. Have 300 square pinometers of grass (30%). Have a Ponocky house in the garden.
Variants: Feeding it a water lily flower changes its color to pink. Feeding it a bluebell seed changes its color to blue. Feeding it a piece of bread changes its color to pinkish-purple.
Other information: Ponocky will be fighting with Zumbug and Horstachio.
Pinata: Pretztail
Animal: Fox
Base Value: 600 coins
Housing Cost: 330 coins
Appear requirements: Night-time in the garden.
Visit requirements: There is 1 Cluckles or 1 Bunnycomb in the garden.
Resident requirements: Has eaten 1 Cluckles or 1 Bunnycomb.
Romance requirements: Has eaten 1 Quackberry. There is a Pretztail house in the garden.
Variants: Feeding it a bluebell changes its color to blue. Feeding it a water lily changes its color to pink. Feeding it gooseberry fool changes its color to green.
Other information: Buying Headphones and Disco Shades accessories make the Pretztail significantly happier.
Pinata: Profitamole
Animal: Mole
Base Value: 1600 coins
Housing Cost: 825 coins
Appear requirements: Have one resident Profitamole in the garden.
Visit requirements: Have 4 Arocknid residents in the garden.
Resident requirements: Has eaten 2 Arocknids.
Romance requirements: Is wearing bottle glasses. Has eaten 3 carrots. Have a Profitamole house in the garden.
Variants: Feeding it a water lily seed changes its color to pink. Feeding it a Watercress changes its color to green. Feeding it a nightshade seed and a bluebell seed changes its color to white/blue.
Pinata: Profitamole
Animal: Mole
Base Value: none
Housing Cost: none
Appear requirements: You are a level 19 gardener or better.
Visit requirements: You are a level 20 gardener or better.
Resident requirements: Have 2 mushrooms in the garden. Has eaten one Red Flutterscotch.
Other information: As a sour, it attacks your flowers. If you tame it, the Profitamole will eat up the patches of dirt from a Mine.
Pinata: Pudgeon
Animal: Pigeon
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: Pudgeon is a domestic pinata. It can be bought for 2310 coins from Miss Petula's Paper Pets.
Romance requirements: Owns a camera. Has eaten 2 ears of corn. Has eaten 1 snapdragon seed. Have a pirate statue in the garden.
Variants: Feeding it a bluebell changes its color to blue. Feeding it a jam changes its color to purple. Feeding it a gooseberry seed changes its color to green.
Pinata: Quackberry
Animal: Duck
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: You have 30 square pinometers of water (3%).
Visit requirements: Have 1 corn plant in the garden and 40 square pinometers of water (4%).
Resident requirements: You have 40 square pinometers of water (4%). Has eaten 1 piece of bread.
Romance requirements: Has eaten 2 bluebells. There is a Quackberry house in the garden.
Variants: Feeding it a bluebell changes its color to a blue Quackberry. Feeding it a water lily flower changes its color to pink. Feeding it a bird of paradise seed changes its color to orange.
Other information: The Quackberry will start fights with a Juicygoose or Swanana, if one is nearby. It is frightened by a Pretztail. Using your watering can on the Quackberry increases its happiness.
Pinata: Raisant
Animal: Ant
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: You are a level 4 gardener or better.
Visit requirements: There is 1 fruit tree of any kind in the garden.
Resident requirements: Has eaten 3 fruit of any kind.
Romance requirements: Has eaten 1 jar of honey. Have a Raisant house in the garden.
Variants: Feeding it a bluebell seed and a blackberry changes its color to purple. Feeding it a sunflower changes its color to yellow. Feeding it a water lily changes its color to pink.
Other information: Raisant will be fighting with Buzzlegum.
Pinata: Rashberry
Animal: Pig
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: Rashberry is a domestic pinata. It can be bought for 1650 coins from Miss Petula's Paper Pets.
Romance requirements: Has eaten 1 rotten hazelnut, 1 rotten chili and 1 rotten gooseberry. Have a Rashberry house in the garden.
Variants: Feeding it a watercress seed changes its color to green. Feeding it a poppy seed changes its color to red. Feeding it a nightshade berry changes its color to purple.
Other information: Using your watering can on the Rashberry increases its happiness.
Pinata: Reddhott
Animal: Firefly
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: The Reddhott is created when a Taffly is set on fire by sending it to a firebrand, then quickly dousing it with the watering can.
Romance requirements: Has eaten 3 chilis. Have 3 lights of any kind in the garden. Have a Reddhott House in the garden.
Variants: Feeding it a water lily flower changes its color to pink. Feeding it a bluebell seed changes its color to blue. Feeding it carrot cake changes its color to red.
Other information: Reddhott will be fighting with Arocknid and Dragumfly.
Pinata: Roario
Animal: Lion
Base Value: 5500 coins
Housing Cost: 3025 coins
Appear requirements: You are a level 38 gardener or better.
Visit requirements: There are 5 Doenuts and 5 Zumbugs in the garden. The garden is worth 40,000 chocolate coins.
Resident requirements: Has eaten 2 Doenuts and 2 Zumbugs. The Garden is worth 50,000 Chocolate coins.
Romance requirements: Is wearing a Crown. Have a garden worth 60,000 Chocolate Coins. Has eaten a pinata worth 4,500 chocolate coins.
Variants: Feeding it a bottle of medicine changes its color to pink. Feeding it a bluebell seed changes its color to blue. Feeding it a sunflower seed changes its color to yellow.
Other information: Roario will be fighting with Barkbark.
Pinata: Salamango
Animal: Salamander
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: Feed a Newtgat a Chili to turn it into a Salamango.
Romance requirements: Has eaten 1 Reddhott and 2 chili seeds.
Variants: Feeding it a gooseberry to change its color to green. Feeding it a banana changes its color to yellow. Feeding it a bottle of milk and a nightshade seed changes its color to white.
Other information: Using your watering can on the Salamango increases its happiness.
Pinata: Shellybean
Animal: Snail
Base Value: 600 coins
Housing Cost: 330 coins
Appear requirements: Have 1 Shellybean in the garden.
Visit requirements: Have 1 thistle in the garden.
Resident requirements: Has eaten 1 thistle flower.
Romance requirements: Has eaten 1 bluebell seed. Have a Shellybean house in the garden.
Variants: Feeding it a bluebell to change its color to blue. Feeding it a gooseberry changes its color to green. Feeding it an ear of corn changes its color to yellow.
Other information: Instead of hiring a Weedling, have a Shellybean in your garden and it will do the Weedling's job for free (remove any/all weeds by eating them).
Pinata: Shellybean
Animal: Snail
Base Value: none
Housing Cost: none
Appear requirements: You are a level 4 gardener or better.
Visit requirements: You are a level 5 gardener or better.
Resident requirements: Has eaten 1 apple seed.
Other information: As a sour, it eats the seeds in your garden. If you tame it, the Shellybean will eat the weed seeds.
Pinata: Sherbat
Animal: Bat
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: Have a Sherbat resident in the garden.
Visit requirements: Have 3 Mothdrop residents in the garden.
Resident requirements: Has eaten 2 Mothdrops.
Romance requirements: Has eaten a tulip flower. There is a Sherbat house in the garden.
Variants: Feeding it a bluebell changes its color to blue. Feeding it a sunflower seed changes its color to yellow. Feeding it a chili seed changes its color to red.
Other information: Directing a Sherbat to Dastardos will momentarily distract him (and unlock an achievement).
Pinata: Sherbat
Animal: Bat
Base Value: none
Housing Cost: none
Appear requirements: You are a level 9 gardener or better.
Visit requirements: You are a level 10 gardener or better.
Resident requirements: Has eaten a jack 'o lantern.
Other information: As a sour, it will drain your other pinatas. If you tame it, the Sherbat will have an ability to momentarily distract Dastardos.
Pinata: Sparrowmint
Animal: Sparrow
Base Value: 300 coins
Housing Cost: 165 coins
Appear requirements: Have 1 Whirlm resident in the garden.
Visit requirements: Have 2 Whirlm residents in the garden.
Resident requirements: Romancing 2 Whirlms.
Romance requirements: Has eaten one Whirlm. Have a Sparrowmint house in the garden.
Variants: Feeding it a watercress flower changes its color to green. Feeding it a water lily changes its color to pink. Feeding it a thistle flowerhead changes its color to purple.
Pinata: Squazzil
Animal: Squirrel
Base Value: 1000 coins
Housing Cost: 550 coins
Appear requirements: Have any level 3 Pinata resident.
Visit requirements: Have 1 hazelnut tree in the garden.
Resident requirements: Has eaten 3 hazelnuts.
Romance requirements: Has eaten 2 blackberries. Have a Squazzil house in the garden.
Variants: Feeding it a water lily seed changes its color to pink. Feeding it a snapdragon blossom changes its color to purple. Feeding it a watercress seed changes its color to green.
Pinata: Swanana
Animal: Swan
Base Value: 2800 coins
Housing Cost: 1540 coins
Appear requirements: You are a level 27 gardener or better.
Visit requirements: You have 200 square pinometers of water (20%). Garden is worth 20,000 chocolate coins.
Resident requirements: You have 250 square pinometers of water (25%). Has eaten 2 sandwiches.
Romance requirements: You have a Swanana fountain in the garden. Is wearing a diamond choker. Has eaten 3 water lilly flowers. You have 300 square pinometers of water (30%). Have a Swanana house in the garden.
Variants: Feeding it a snapdragon changes its color to purple. Feeding it a gooseberry seed changes its color to green. Feeding it a bottle of medicine changes its color to pink.
Other information: Swanana likes to be watered with the watering can. Will be fighting with Pigxie, Quackberry and Juicygoose.
Pinata: Sweetooth
Animal: Beaver
Base Value: 2100 coins
Housing Cost: 1155 coins
Appear requirements: Level 21 gardener or better.
Visit requirements: You have 120 square pinometers of water (12%). One water lily or fir tree in the garden.
Resident requirements: You have 140 square pinometers of water (14%). Has eaten 3 fir cones. Has eaten 2 water lily flowers.
Romance requirements: You have 140 square pinometers of water (14%). Has eaten 3 bullrush heads. Have a Sweetooth house in the garden.
Variants: Feeding it a bluebell changes its color to purple. Feeding it a sunflower changes its color to yellow. Feeding it bottle of medicine changes its color to pink.
Other information: Sweetooth likes to be watered with the watering can..
Pinata: Syrupent
Animal: Snake
Base Value: 300 coins
Housing Cost: 165 coins
Appear requirements: You have 10 square pinometers of Grass (1%).
Visit requirements: You have 10 square pinometers of Grass (1%).
Resident requirements: You have 20 square pinometers of Grass (2%). Has eaten a Mousemallow.
Romance requirements: Has eaten 1 Lickatoad. You have 30 square pinometers of grass (3%). There is a Syrupent house in the garden.
Variants: Feeding it a buttercup changes its color to gold. Feeding it a bluebell seed changes its color to blue. Feeding it a bottle of medicine changes its color to pink.
Other information: Will be fighting with Badgesicle and Mousemallow.
Pinata: Taffly
Animal: Fly
Base Value: 300 coins
Housing Cost: 165 coins
Appear requirements: Have any kind of flower in the garden.
Visit requirements: Have any 2 flowers in the garden.
Resident requirements: Has eaten 1 flower of any kind.
Romance requirements: Has eaten 1 poppy. Have a Taffly house in the garden.
Variants: Feeding it a poison ivy flowerhead changes its color to green. Feeding it a buttercup seed changes its color to yellow. Feeding it a blackberry seed changes its color to purple.
Other information: Directing a Taffly to a piece of fruit will produce fertilizer (and unlock an achievement).
Pinata: Twingersnap
Animal: Two-headed snake
Base Value: 1500 coins
Housing Cost: 825 coins
Appear requirements: To create a Twingersnap romance any two Syrupents and then watch the resulting egg carefully. It will make a small hop several times and then finally make a big jump. After the egg makes its big jump whack it with your shovel and a Twingersnap baby will emerge.
Romance requirements: Have eaten 1 Squazzil and 2 poppy seeds. Have Twingersnap house.
Variants: Feeding it a snapdragon seed will change its color to purple. Feeding it a bottle of medicine changes its color to orange. Feeding it a Venus pinata trap changes its color to yellow.
Other information: Squazzils will stay away from the garden when a Twingersnap is present.
Pinata: Whirlm
Animal: Worm
Base Value: 100 coins
Housing Cost: 55 coins
Appear requirements: Have 10 square pinometers of soil or grass (1%).
Visit requirements: Have 10 square pinometers of soil or grass (1%).
Resident requirements: Have 10 square pinometers of soil or grass (1%).
Romance requirements: Have 10 square pinometers of soil or grass (1%). There is a Whirlm house in the garden.
Variants: Feeding it a turnip changes its color to purple. Feeding it a water lily seed changes its color to red. Feeding it a watercress seed changes its color to green.
Other information: Whirlms are happier when sprinkled with water.
Pinata: White Flutterscotch
Animal: Butterfly
Base Value: 600 coins
Housing Cost: 330 coins
Appear requirements: Have 1 daisy in the garden.
Visit requirements: Have 2 daisies in the garden.
Resident requirements: There are 4 daisies in the garden.
Romance requirements: Has eaten any piece of fruit. A Flutterscotch house is in the garden.
Variants: Feeding it a poppy flower will change its color to red. Feeding it a watercress flower will change its color to green. Feeding it a bluebell flower will change its color to blue. Feeding it a water lily flower will change its color to pink. Feeding it a tulip flower will change its color to black. Feeding it a bullrush flower will change its color to brown. Feeding it a buttercup flower will change its colour to yellow. Feeding it a bird of paradise flower will change its color to orange. Feeding it a thistle will change its color to purple.
Other information:
1. Each color of Flutterscotch is a separate species, not a variant, and must be treated as such. For example, although all species of Flutterscotch use the same house and have the same romance requirements, when romancing Flutterscotches you must romance two of the same color(species). You can't romance a White Flutterscotch with a Green Flutterscotch, etc.
2. Romancing two Flutterscotches of any color will result in a White Flutterscotch offspring.
Pinata: Zumbug
Animal: Zebra
Base Value: 3600 coins
Housing Cost: 1980 coins
Appear requirements: When a Horsetachio eats blackberries and daisies, it turns into a Zumbug.
Romance requirements: Have 300 square pinometers of long grass (30%). Eat 3 orchids and a jar of jam. Have a Zumbug house in the garden.
Variants: Feeding it a bluebell seed changes its color to blue. Feeding it a water lily seed changes its color to pink. Feeding it a banana split and a carrot cake changes its color to yellow and orange.
Other information: Will be fighting with Chewnicorn, Horstachio and Ponocky.
Complete each achievement to get the allotted gamerscore.
Anytime you make a progress in game, leaves seen around the sunflower-clock in the upper-right corner of the screen will be changing their color to blue. It happens when you get some of these awards:
Pinata related awards for:
Plants related awards for:
Each time all the leaves turn their color to blue, you're gaining a new level which allows you to have another pinata species, improving your tools etc. Here is a list of benefits gained at each gardener level:
These codes unlock additional accessories, which will be available for sale at Miss Petula's Paper Pets shop in the village. You need to name new gardens like this (new gardens won't be created, instead a notification will be shown that the items have been added).