Welcome to out Hitman: Blood Money strategy guide. The game is the newest and probably the best part of agent 47's murderous adventures. In the guide you'll find a few hints to begin with, and then the full walkthrough of all 12 missions you'll be sent on. As the game offers quite a lot of freedom when it comes to making choices on how to perform your tasks, the steps we outline are not the only possible ones. We tried to choose the most efficient ones, of course, but feel free to experiment on your own, even just to see some parts of the maps that are not visited when doing things our way.
The guide is based on normal difficulty setting.
Here are a few basic things to know about the game and about our guide:
* Each level can be completed in a few different ways. The solutions indicated below will get you the Silent Assassin rank, which gives you the most money. No witnesses, no bodies, no screw-ups, full pro. One has to admit, though, that shooting guns and being loud and brutal can be quite enjoyable in Hitman, so keep in mind that you can also do things the hard way.
* The NPC behavior is mostly cyclic, so they repeat their actions once at a time. Sometimes though there are situations when you have to be very quick and take a chance, because there will be no opportunities to do the same thing again. When using the guide, each mission should take you from 10 to 20 minutes to complete, so you generally can't take your time.
* Remember that you can't be seen when picking locks. When approaching a door, look to the upper-left corner to see whether it requires lockpicking or not.
* Don't hesitate to upgrade your weapons and equipment, you won't be lacking funds.
* Remember to close doors behind you. It can save a day.
* Use your saves. Their number depends on the difficulty settings you're playing on.
* You won't be taken to your hideout between the missions, but you can access it through the main menu, just as if you were choosing a scenario to play. The only thing to do in there is to check out your gun collection.
47 won't hesitate to wear any costume, just to get to his victim.
The first stage of the game is a tutorial in which you'll be guided through the game's controls and features. Your goal is to assassinate a man called The Swing King, proprietor of a closed funfair, whose ignorance let to a tragic accident a few years ago. You also have to ensure that the last thing your victim will see will be the picture of a boy who died in the tragedy.
Go up and approach the gate. Go through the cut-scene in which 47 will take care of the guard. Go to the left, through the door. Throw a coin at a target to the right to distract the guards and sneak to the theater on the other side. Enter it and sneak-kill a man torturing the prisoner. Go up the red trellis to the right and jump across to the balcony.
There's a shotgun near the box, grab it if you like. Kill the two guards and hide their bodies in the containers here. Enter the closet - when a chemist enter, sneak-kill with your fiber wire. Take his key card and wear his clothes.
Use the card to open the door to the atrium. Enter the first door on the left and put a pistol in the box, then pick the box up. Approach the guard who'll scan you for weapons and then enter the room he's guarding. Close the door and take the gun from the box. Jump down to the elevator and use the fiber wire to choke a guard underneath. Go down. Disable the power box to the right.
Sneak through the big room - first go forwards, then right. Enter the toilet. Sneak to the gangster in there and grab him to use as a shield. Drag him to the next room and shoot all the people in there. Go up the ladder and pick up the suitcase with a rifle. Take Dragunov out of it and stand by the window. You have to take out three guards: one is on the roof, second is near the big wheel, and the third is patrolling the alley below. When you're done with them, leave the room and go down using the pipe.
The guard on the big wheel.
The guard on the roof.
The guard in the alley.
Go to the office through the door on the left. Take the syringe and go up the stairs. When the guard is done walking, push him out of the window. Enter the office and use the syringe on her drink. Enter the closet and wait until she's off.
Enter the Swing King's room to see a cut-scene. Kill him and leave through the window. Take a mine and a detonator from the box, and then go along the balcony to the next room. Place the mine on the device in front of you. Detonate it and finish off any survivors using your gun. Use the door to exit.
The first "real" mission, for which you are to choose your equipment and a way to complete it. You have to deal with two targets: Manuel Delgado and Fernando Delgato, two drug lords. The operation will take place in their luxury mansion in Chile.
Run along the wall to the right and go through the door you'll see. Go up the boxes and jump to the other side of the wall. You'll see a VIP Guard entering the building. There is a second one sleeping to the left - he won't notice you. Follow the former, careful so se doesn't hear you. Enter the wardrobe and wait for him to return. When he's looking away from you, sneak on him and sedate him. Take his uniform and place him somewhere in the corner of the room. If you're quick enough, you can do that without waiting in the closet, just follow the guard to the next room and get him when he's looking out of the window. You now have a suit that will get you anywhere on this level.
Find the stair and go to the second level of the mansion. There are two guards here. Wait so neither of them is looking at you and pick the lock in the door leading to the drug lord's private rooms. Now you get rid of Delgado - if he's playing the violin, use the fiber wire, and if he's looking out of the window, just push him out of it.
Half-way through. Go back down and go through the door (*). Go down the stairs and you'll find yourself in a drug factory. Check the map - you'll see Manuel wandering around. Wait until he enters the factory. When he's going back to the wine cellar (the passage is through the fake barrel in the middle of the map), he should be all alone. Kill him quietly and hide somewhere in the shadows.
You can leave the area the short way - using the elevator in the factory. This way you won't get back your suit, though. You can go back for it and leave through the courtyard - guards' suspicion will rise a bit, but they won't interfere as long as you'll quickly get back to the tourist part of the mansion. Head to the Exit marker on the map. When you're going there, someone might find Manuel's body, but it doesn't matter really. If you've done everything clean, you'll get the Silent Assassin rank either way.
Alternative tactic update: You need to wait until the VIP guard in the garden goes back inside, then sneak past the sleeping guard and climb up the drainage pipe on the side of the house to a balcony. once inside, pick the lock on the door to the left when facing the doors and you will go down a stairwell, there is a sleeping guard in the room at the bottom, so sneak into the room, and there will be a VIP guards uniform at the foot of the bed on a chair, if you take that there is no blood, no bodies and no problems.
Also when it comes to killing Manuel, there is a spot after he exits the factory where he has a smoke on the table, he has a puff then heads to the door back to the staircase, fibrewire him there and stash him in the box nearby, this way his body is not left lying around, the rest of the guide has it perfect, this is a guaranteed 100% foolproof way to do it with silent assassin rating, with absolutely no terminations other than the marks.
(submitted by ringking)
Approach the cloak room on the left and talk to the guard there. You'll get an antique WWI pistol. Go to the toilet to the right of the cloak room and wait for one of the workers to enter. Be careful not to raise his suspicion or he'll leave. When he's using the toilet, sedate him and take his clothes. Put the body in the container to the right. You now have access to most parts of the level.
Leave the toilet, go around the cloak room and go through the door to the left of it. Go down the stairs and past the carpenter. When you enter a bigger room, you'll see two workers having a break there. Wait until they get back to work and pick the lock in the door ahead when neither of them is watching. When you're in a long corridor, use the first door to the right. You'll eventually see a door with a golden star by it. That's not the one you want - find the one with the silver star (to the right of the golden one) and enter when the bodyguard is away. Enter the closet and wait for one of the actors to come here. It might take a while, but there's nothing you can do about it. When he enter, he'll say a few lines facing the mirror and leave for the toilet. Quickly leave the closet and swap the gun he left with the one you have in your inventory. Malevolent, isn't it?
Go back to the closet and wait for the actor to return and take the gun. When he's out, leave the room at last and go through the door just across the corridor. Go up to the light controls. Go past the worker to the next room and place a bomb at the device shown at the screenshot below.
Now you're ready. Go back to where you left your original suit and wear it, then go to the main room of the opera and watch what happens. The actor will be shot using the gun you replaced. When everyone realizes something's not right, your second target will run down to the stage. When he's running though the audience, he'll fall down for a brief moment. When he's down, detonate the bomb. Checkmate - leave the opera and be proud.
First you have to get patient's robes. In order to do that, you can sedate a sole patient who's standing near the recycle bins, then drop his body into one of them. It's not easy, as the area is being watched by the guards. Do it when none of them is watching.
HINT: There's another, easier way to get the robes. Just grab the admission papers from the guy waiting near the bench (screenshot below). Give the papers to the lady at the desk to get your robes the official way.
Here you can hide the body.And here you can steal the papers.Enter the main building. Leave your weapons in a safe room of your choice, then let the guard scan you. Enter the clinic, turn right and go up the stairs. In a room with an open door you'll find a doctor's outfit - wear it.
Here you'll find the doctor's outfit.Dr 47.Go back to the ground floor and go to the West, to the Medical Wing. Enter the security room and take the keycard (the guard won't mind) from the desk, and then use it on the gate.
Here you'll find a keycard.Doctor's suit won't get you any further.You'll get to a room where you'll see two orderlies through the window. Wait for one of them to leave and then jump through the window and sedate the second one. Take his uniform and drop the body in the container nearby. Take two keycards from the desks.
Agent's room.Go down the stairs and enter the agent's room (see map above). After talking to him, use Death Serum on him. Watch out so nobody sees you through the window, as it will look like murder. You'll get a call from the agency saying that there are two more optional targets around the clinic - each one will give you 50 grand extra. To finish the game you just have to kill one of the three, but we'll take care of them all.
He won't be lifting any more.A globe with a hidden drink inside.Go up the stairs and wear the doctor's suit once more. Your first target is the patient who's working out at the Eastern end of the clinic. Approach him when he's exercising and choke him with his weight. Two more to go.
Messing up with the gas...... may lead to a serious accident.You now have to set two traps. The first one is the stove that can be seen on the screenshot above. Go to the first floor and enter room A. Use the balcony to reach the cook's room. Mess up with the stove and leave. The second thing to do is to inject some poison into a bottle hidden in the globe at the ground floor (see the screenshot above). Leave the clinic and head to the morgue, where Smith should be laying by now. Use the antidote on him and wait for the two accidents you set up to happen. Take your suit from where you left it and leave the area.
In this lovely neighborhood you'll have to eliminate Vinnie Sinitra, a snitch who is under witness protection program. The area is crawling with agents, so you'll have to be careful.
Approach the catering van and use the sedative on the donuts in there (ha ha!). The waiter will take them to the second van, which turns out to be secret agents' comm central. When they're fast asleep, enter their car and take the suit from one of them. You now have access to the whole map.
Go to the back of the house to see the victim's wife taking a bath. She has a microfilm in her necklace, and you're here to get it back. When she leaves the pool, follow her and sedate her near the sauna (no one should see that naturally). Take the microfilm (a shame you can't wear her clothes, huh) and place the body inside the sauna.
* - Vinnie's TV.
You now have to take care of Vinnie. Leave the house and mess up with the power box near the entrance. Go to the TV Room, marked above. Vinnie will send his personal bodyguard to see what's wrong with the TV, and you'll be with him alone. That's your chance - kill him quickly and leave the house. Change back to your original clothes and scram.
You set off in a restaurant, following a guy in a red bird suit. Keep track of him - it's easy to loose him with all the crowds out in the streets. His path is somewhat random, he won't be taking the same way each time. You have to sedate him before he reaches the bookstore in the North-Western corner of the map. Do it when he enters a back alley, preferably with a container nearby to store a body. Wear that idiotic costume of his and take the suitcase. Recovering it is an optional task in this mission, so you'll be carrying it the rest of the level.
Enter the bookstore and go to the first floor. Place the suitcase on the desk when you're told to. Don't listen to the guard who orders you to leave. Instead, wait for him to leave (duh). Your first target is here for you to kill. Get rid of him and place the body in a container. Take his radio.
You now have to leave the bookstore - it won't be easy, as long as you want to take the suitcase with you (and you do). To do that, you'll have to get a yellow costume. Wait for the guard to enter the room and sedate him. You don't have to hide the body. Take the suitcase and wear his costume, then leave the building.
The two targets you now have to kill are talking through the radio. The woman is walking around the streets and you should see her on yours map when you're close enough (listen to what they're saying to know where she is). Wait for her to enter a back alley and strangle her. Remember to do that near a container to hide the body, as the back alleys are also being patrolled by the cops. Don't forget the suitcase - if you leave it alone for too long, one of the policemen will grab it.
To get the final target, you'll have to enter the club he's in (it's chosen randomly from among 3 available on the map). The procedure is the same in each case - you first go to the back to find a waiter/partygoer having a break, then sedate (or knock out, it you're out of sedatives) him and take his clothes. You're free to enter the building (remember that as a guest you can't go to the kitchen or so). The birdie you're hunting for is at the top floor. Go there and get rid of him. Grab your suit on your way to the exit.
HINT: There's a fine sniper rifle near the last target, but taking it will alert everyone around, so don't do it unless you're not running for Silent Assassin on this one.
There are 3 targets before you on this one: to kill some senator's son, caught on killing a prostitute, to eliminate the owner of the grotto, and to retrieve a video tape.
Watch out for the camera.Near the place where you start a level, there are a few security cameras, so watch out. Go right and along the railing. Go under the camera when it's turned left.
Stand in the spot shown on the screenshot above and wait for the guard to approach the coke machine and sneak into his room to hit the switch that turns of the lasers ahead. Go past them and sneak into the elevator.
A sausage.Go to the personnel floor and turn right. There's an agent sitting here - sedate him and take his uniform. Go forwards to the room where guards are listening to the radio. Get past them and go up the stairs to join the party.
Pass through the kitchen. Along the way, use the poison syringe on the sausage you see and take it. Find the bar and talk to the bartender, who'll give you an aphrodisiac. Use it on a Martini glass laying nearby. Go to the Jacuzzi and wait a few minutes. You'll see Chad drinking the Martini you spiced up for him, and leaving with one of the girls. Follow them to a room and wait for them to have fun. When Chad leaves, he'll go to a small balcony to have a smoke. Push him through the railing and you're done.
Go back through the red-walled corridor all the way to the "waterfall" passage. Go under it and reach the next elevator. Go up to the Studio level. The guards won't stop you.
Leave the elevator and go through the door with a blinking heart over it. Turn left, and you'll end up in a security room. The video tape you're looking for is on one of the desks. Grab it when nobody's watching.
Check the map and find your last target. Wait until he's on the balcony. Throw the poisoned sausage somewhere around here to stop his dog from barking too loud, and then push the man into the abyss. That's it for this level - you can either leave using a boat (and grabbing your suit on your way back) or take the elevator up to steal a helicopter.
This time you'll have plenty to do - you have to kill the ship's captain and six member of a certain gang. Besides, you have to retrieve some photos. Let's get to work, then.
Hide between the crates to the right (looking from the starting position) and wait for the sailor to get near. Sedate him and hide his body somewhere around here. Pick the lock in the door to the machine room and find your first target on your map. Wait until he's looking down the machinery over the railing and push him into it.
Find the stairs around the stern and get to the 4th Deck. Along the way you'll see another gang member, but you can't stealth-kill him right now. You'll end up in a restaurant. Go forward to the next room and leave your guns in the toilet (1). Go on to reach a bar. Before you'll be able to proceed, one of the guards will scan you for weaponry. Go forth, and in a room (2) you'll find a waiter's uniform. There's another gangster wandering around the stern. He's easy to deal with, as he's alone and near the railing. Just use your fiber wire and dispose of the body by throwing it to the river. Go to the kitchen (3) and grab a cake. Go to the toilet with it and drop in on the floor, then inject some poison into it. Take the stairs to get to the top deck and let another sailor scan you. Enter the captain's quarters and leave the cake on the table.
When you see that the captain's dropped dead because of the poison, get back to his room and enter the bedroom. There's a safe in there, take the photos out of it. You'll find two or three gang member on this deck. You deal with each of them in the same way - just wait until no one is watching and fiber-wire them, then dispose of the body. It's not difficult, as there're not many witnesses who scoop around.
You're left with one target to take down, the guy who passed you when you walked to the restaurant. You'll take care of him the same way as you did with the previous ones - now he'll be walking along the railing of the ship. When you're done, take your weaponry and your suit, then leave using the boat hanging at the stern.
HINT: On the second deck there's a cool weapon to pick up, together with a suitcase you can hide it in. It's marked on the map above (*).
You'll be attending a redneck wedding this time, where you'll have to kill the groom and the bride's father. Cool.
Turn right and go through the gap between the cottages. You should see a wasted party guest nearby. Wait for him to enter the building and go to sleep. Take his invitation and his revolver, then wear his clothes (now, this guy IS asleep, isn't he?). Enter the main building. You'll need a gangster outfit to feel comfortable in here. Grab one from the guard marked on the map below (*), sneak-sedating him. Get to him through the toilet. Throw his body into the small closet nearby. Now you can walk freely.
First we'll get rid of the bride's father. He's paying a visit to the family graveyard in the North-Western part of the map from time to time. Sneak on him when he's standing in front of the open grave and push him into it.
Get back to the mansion. Go to the kitchen and use the poison syringe on the cake. The groom will soon come here to have a taste - and that will be his end. Run fast, before someone finds his body. Get back your suit and escape the level using the appropriate spot near the starting position.
A casino in Las Vegas. You are to eliminate three targets. Despite quite a lot of security, this level is fairly easy, provided you know what you're doing.
Go inside the building, to the main hall, and call the left elevator. Go up the hatch in it and wait until your first victim enters it. When the man is inside, use the fiber wire to choke him. Take his keycard and grab his suitcase. Get back to the ground floor and go to the second elevator.
Wait until Hendrik Schmutz, your second target, enters the elevator and repeat the whole process. Wear his clothes and take his keycard. Leave the Payment Briefcase and your guns in here as well - you'll get back for everything when leaving the level.
A briefcase.Fire alarm.Go to the 7th Floor and enter Room 707 to take the DNA Briefcase. Now to the 8th Floor, where you have to enter Room 803. To distract the guards, set off the fire alarm (screenshot above). Once you're inside, use the phone from the table, and your final target will leave the casino area and make himself easy to assassinate.
The phone.Quickly go to the casino at the ground floor, still carrying the DNA Briefcase. Get to your target (don't go through the main floor of the casino, there are security cameras). You should manage to get there in time and kill the man when he's still alone in the staircase. If you're too late, though, just meet him in person. He'll think that you're Schmutz and call of his guard. Take the opportunity to strangle him quickly and leave the area. The exit is at the casino level (check the map). Remember to get your things from the elevator.
Use the front door to enter. The camera will get you, but it doesn't matter. Approach the desk and talk to the clerk. Follow him to the back room and sedate him, then take his uniform.
A videotape.Go outside the building and go to the garage entrance. Enter the security room and grab a videotape when the guards are not looking.
Go to the garage. Behind the van (*) you'll find a stylish costume - wear it. Watch out that nobody sees you changing. Now you have to leave your weapons. Get rid of the guns and approach the guards with the golden masks. One of them will scan you and you'll be free to enter the elevator. Go to the Top Floor.
When you're there, go up the hatch in the elevator and wait for one of the targets to enter. It might take several minutes, but will eventually happen. Use the fiber wire on him and take his golden-devil costume.
Now join the party. When the singer is on the stage, go to the office (*). Use the laptop there to know that there are two assassins tailing you in the building. One of them is the singer you've just passed by. Wait by the door until she's back, then kill her. You can take her stiletto and her gun if you want to.
Get back to the elevator and go down. Move to the second elevator. This one will take you to the basement. Now that's my kind of party!
Heaven...... and hell.Approach the devil bartender and you'll be challenger for a duel (he's the second assassin that's after you). Follow him to the Torture Chamber and face him. The weaponry is on the table where you finish talking. It's better to use a pistol on this one, as the SMG is not accurate enough. When you're done with him, take a key from his body. It will enable you to leave the room.
The last target is a girl who's performing at the stage with the pyrotechnics. You can set up a trap by messing up with the fireworks controls (behind the stage she's on). If you don't want to wait, just talk to her (you're wearing her man's costume) and she'll take you to a private room. In there you shouldn't have any problem killing her.
You can leave the level by using the van near the elevators in the garage. You might want to take your time to take back your suit, though.
The pyrotechnics panel.
Time to pay a visit to the White House. It's good to have a sniper rifle on this one, as it will save you a difficult boss-fight at the end of the level (you must buy a special briefcase to carry it inside). All other weaponry is redundant, as you'll have to leave it before entering anyway. If you're trying to get the Silent Assassin rank, that is.
How to smuggle a pistol inside:
1.When the tour group enters the White House museum, one lags behind and has a smoke behind the bus, you can slip your pistol into her case then she will be arrested on entering, the guards take the case with the pistol to the nearest guardsroom.
2. You can just throw them over the fence near the other wall, then go get them later.
(submitted by: ringking)
Enter the building and place your briefcase on the scanner, then take it from the other side. Enter the small bathroom (1) and sedate the museum worker in there.
Go through the door (2) and sedate the guard who's patrolling the courtyard. Wear his uniform - now you can walk freely around most of the rooms.
Go to the room (3) to grab a keycard and a security camera tape (just in case you're caught on one of them). There's also a weapon crate here, but you can also take a gun from there (it'd make everyone panic if you carry around a rifle, which is kind of weird provided you are wearing the Marine uniform). Go to the corridor leading to the West and use the keycard to get past the door (4).
You'll see the vice-president on your map. Get to his room by picking the lock (1). Watch out not to be seen when doing it. Once you're inside, stealth-kill him and throw his body into the container near the piano (2).
Go through the door (3) and go down the stairs. When you're outside, go up the trellis to the left. Somewhere around the roof there's an agent wandering around - knock him off (you're out of sedative now) and take his clothes and his keycard. Go through the door he was guarding.
Go to the lower level. On the map you'll see the Oval Cabinet on your map - go there. You'll see a cut-scene in which Parchezzi makes his escape. Run after him back to the roof, where you'll be forced to duel him. If you have the sniper rifle with you, just take it out of the briefcase and use it to kill him from way out of his shooting range. A single shot will put him out of his misery.
That's all - go back to the starting point, grabbing your trademark suit along the way.
An interactive outro, in which the two main plots finally meet each other. 47 rules again. Just kill everyone around and you're done with the game.