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How do you beat urban sniper

How do you beat urban sniper
Urban Sniper is one of several "stick-man" shooting games, and the first version had five missions, depending on a successful completion. You could fail at one mission and still continue to the end. A second failure ended the game. There were several ways to complete some missions, and killing innocent bystanders was seldom a penalty. The maximum score is 40,000 points and the highest rating is "the jackal."

The missions:
1. Carlos meets the driver - You have to kill Carlos, who is wearing a baseball cap and will walk near the curb on one side of the street, then talk to a guy waiting in a car. If you shoot Carlos, the driver may escape. If you shoot the driver, you (usually) have to also shoot the fleeing Carlos. There are several ways to succeed:
  • shoot them both separately
  • if they are lined up, shoot them both with one bullet
  • shoot the gas tank of the car, which explodes
  • shoot the bottom of a passing truck loaded with jet fuel
  • shoot all drivers, and Carlos if he sees his contact dead and runs
  • shoot Carlos and all other drivers on that side of the street.


Sometimes you can miss when shooting both together, or Carlos may run away after an explosion, but you might still get a success for the mission (perhaps one or both were fatally wounded). One way that fails is to blow up the waiting car before Carlos reaches it: unless he stops to talk, or runs away, you don't win.
No points are scored for shooting or blowing up bystanders, but they count toward your accuracy for the level.

2. The Big Five Brothers - They all wear glasses and they are meeting on one of the floors of the building. When you shoot one, the rest run around. Some will stay where you can see and shoot them, others will run out and down the sidewalk in either direction. Shoot 2 or 3, then get any that run outside.

3A. At the Dock - If you miss any of them, but it is your first failure, you play a special 3rd mission with one of the Brothers meeting a hit man on a boat at the pier. You have to shoot one of them, then the other as he flees.

3B. Dead Dog Afternoon - Success in the first two missions gets you an unusual 3rd mission, to kill a troublesome dog. You will see the dog and its owner together at center left, with other pedestrians passing by or standing. The object is to kill the dog owner, then the dog, while no one is nearby. This is much harder if there are one or two persons standing around, rather than moving. You will have to kill the owner and any observers before they get close to others. In the easiest form, there is plenty of separation, and you kill the owner then the dog. Otherwise, shoot the witness, the owner, then the dog. If you miss the dog, he may run off and be harder to hit.

4. Don Caniole - A new client wants Don Caniole killed in his house. You cannot hit him on the first shot, but he runs and hides behind the piano in the room to the left. Shoot the overhead chandelier and it will fall. When he pops his head up, shoot him. If you miss, you get another chance as he runs to the left.

5. Passenger Practice - There are five mob types boarding a jet. You have to kill all 5 before they escape. If you shoot the pilot, the plane stays put and you can kill all five as they take their seats in the plane. Otherwise, you will have to kill them before the jet takes off - you can still shoot the pilot to abort departure. The only hard way is to shoot one as they walk to the plane. They will scatter to the right and may escape.

In the e-mail layout of the game, if you kill the five passengers, you are gloatingly told one was "your father," the client's unnamed partner. If you miss any of them, the game ends without any such revelation.

(see the related question for the solution to Urban Sniper 2)