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Sentry Knight Walkthrough Guide

Sentry Knight

Genre: Shooter, Defense

Sentry Knight Guide
List of Talent Skills in Sentry Knight
Fire Tree
Tier 1
Lively - Increases your maximum HP.
Rank 1: Max HP increased by 100 hit points.

Combustible - Increases the chance your fire spells will Burn your enemies.
Rank 1: 5 % Increased chances of burning enemies.
Rank 2: 10 % Increased chances of burning enemies.

Fireball - Hurls a white-hot ball of fire that explodes on impact.
Rank 1: Deals 115 - 133 damage. 10 Second cooldown.
Rank 2: Deals 133 - 151 damage. 10 Second cooldown.
Rank 3: Deals 151 - 169 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell critical chance.

Ablaze - Increases the duration your enemies will remain burned.
Rank 1: Increases burn duration by 2 seconds.
Rank 2: Increases burn duration by 3 seconds.

Wall of Fire - Costs a barrier of flames, burning any enemy that attempts to walk through it.
Rank 1: Last 3 seconds. 30 second cooldown.
Rank 2: Last 5 seconds. 30 second cooldown.
Rank 3: Last 8 seconds. 30 second cooldown.

Pierce - Increases the chance in whihc your arrows will deal a Critical Hit.
Rank 1: 5 % Increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Reignite - Your enemies take more damage from their burns.
Rank 1: Increases burn damage by 85 %.
Rank 2: Increases burn damage by 125 %.

Hellfire - Unleashes a lava spout, throwing out bombs of scalding hot magma at your enemies.
Rank 1: Deals 124 - 142 damage per bomb. 70 second cooldown.
Rank 2: Deals 142 - 160 damage per bomb. 70 second cooldown.
Rank 3: Deals 142 - 178 damage per bomb. 70 second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Thaw - Increases the chance your fire spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 65 %.
Rank 2: Increases crit chance on frozen enemies by 100 %.

Sea of Fire - Unleash your wrath in the form of flames, torching the entire battlefield and dealing damage to all enemies.
Rank 1: Deals 356 - 400 damage. 120 Second cooldwon.

Fire Arrows - Your arrows are lit on fire, giving them a chance to burn enemies.
Rank 1: 5% chance to burn enemy.

Ice Tree
Tier 1
Fortification - Reduces all incoming damage to your tower.
Rank 1: Resistance increased by 8 %.

Glaciate - Increases he chance your ice spells will freeze your enemies.
Rank 1: 7 % increased chance of freezing enemies.
Rank 2: 20 % increased chance of freezing enemies.

Frigid Blast - Blasts a cone of frozen air and particles, damaging and knocking back all nearby enemies.
Rank 1: Deals 26 - 44 damage. 10 second cooldown.
Rank 2: Deals 44 - 62 damage. 10 second cooldown.
Rank 3: Deals 62 - 80 damage. 10 second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % Increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Peak Freeze - Increases the duration your enemies will remain frozen.
Rank 1: Increases freeze duration by 1 second.
Rank 2: Increases freeze duration by 3 second.

Ice Shard - Thrusts an array of deadly icicles upwards from the ground, impaling all nearby enemies. The shard will eventually explode, dealing extra damage.
Rank 1: Deals 169 - 186 damage. 30 second cooldown.
Rank 2: Deals 186 - 204 damage. 30 second cooldown.
Rank 3: Deals 204 - 222 damage. 30 second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Chill Out - Grants your Frigid Blast spell an extra chance to freeze enemies.
Rank 1: 6 % extra chance of freeze enemies.
Rank 2: 15 % extra chance of freeze enemies.

Hailstorm - Rains down dagger-sharp icicles to wreak havoc on your enemies below.
Rank 1: Deals 17 - 35 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 2: Deals 35 - 53 damage per hail. Last 8 seconds. 50 Second cooldown.
Rank 3: Deals 53 - 72 damage per hail. Last 8 seconds. 50 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Icebreaker - Increases the chances your ice spells will deal critical hits to frozen enemies.
Rank 1: Increases crit chance on frozen enemies by 30 %.
Rank 2: Increases crit chance on frozen enemies by 50 %.

Blightfrost - Casts a wintry chaos throughout the battlefield, automatically freezing all enemies.
Rank 1: Freezes enemies for 9 seconds. 120 second cooldown.

Ice Arrows - Your arrows are encased in ice, giving them a chance to freeze enemies.
Rank 1: 5 % chance to freeze enemy.

Demon Tree
Tier 1
Regeneration - Increases the power of your Blood Heal.
Rank 1: Blood Heal regenerates 25% more HP.

Contagion - Envelopes plague bane with a noxious agent, plaguing any enemies that are damaged by it.
Rank 1: Plagues enemies for 6 seconds.
Rank 2: Plagues enemies for 12 seconds.

Plague Bane - Instantly curses an area of the battlefield, dealing damage to all nearby enemies.
Rank 1: Deals 53 - 62 damage. 10 Second cooldown.
Rank 2: Deals 62 - 71 damage. 10 Second cooldown.
Rank 3: Deals 80 - 89 damage. 10 Second cooldown.

Reinforced Arrows - Increases the damage your arrows deal.
Rank 1: 5 % increased arrow damage.

Tier 2
Focused - Increases the chance in which your active spells will deal a critical hit.
Rank 1: 5 % Increased spell crit chance.

Decaying Grip - Your Death Reach spell now has a chance to permanently decrease enemy speed on hit.
Rank 1: 15 % chance to decrease enemy speed by 50 %.
Rank 2: 25 % chance to decrease enemy speed by 50 %.

Death Reach - Undead hands reach up from the battlefield to damage your enemies hastily over time.
Rank 1: Deals 3 - 7 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 2: Deals 7 - 10 damage per hit. Last 8 seconds. 30 Second cooldown.
Rank 3: Deals 10 - 14 damage per hit. Last 8 seconds. 30 Second cooldown.

Pierce - Increases the chance in which our arrows will deal a critical hit.
Rank 1: 5 % increased arrow crit chance.

Tier 3
Mage Mastery - Increases the damage of all of your active spells.
Rank 1: 10 % increased spell damage.

Siphon Life - Your Gargoyle's attacks will deal you for a portion of its damage.
Rank 1: Leeches 5 % of Gargoyle damage dealt back into Tower HP.
Rank 2: Leeches 15 % of Gargoyle damage dealt back into Tower HP.

Gargoyle - Call down a Gargoyle to hover near your tower, automatically targetting and damaging incoming enemies.
Rank 1: Deals 89 - 124 damage. Last 5 shots. 80 Second cooldown.
Rank 2: Deals 106 - 142 damage. Last 7 shots. 80 Second cooldown.
Rank 3: Deals 124 - 160 damage. Last 10 shots. 80 Second cooldown.

Quick Shots - Increases the rate at which you can fire arrows.
Rank 1: 5 % Increased firing rate.

Tier 4
Spell Boon - Decreases the cooldown duration for all of your active spells.
Rank 1: Spell cooldowns decreased by 10 %.

Gravedigger - Causes Scourge Burst to do extra fly-bys, increasing the total amount of bombs dropped.
Rank 1: Scourge Burst does 1 extra fly-by.
Rank 2: Scourge Burst does 2 extra fly-by.

Scourge Burst - A Gargoyle flies quickly over the battlefield releasing an array of deadly bombs.
Rank 1: Deals 267 - 284 damage. 120 Second cooldown.

Demon Arrows - Your arrows are corrupted with leeches, give them a chance to Siphon health from enemies.
Rank 1: 5 % chance to Siphon enemy.

List of Bestiary in Sentry Knight
Bat - The Bat has 40 HP and deals 5 melee damage per attack. They are quite fast and can deal good amount of damage in bunches.
Slime - The slime has 75 Hp and deals 10 ranged damage per attack. They are slow, but pack quite a punch from a distance.
Goblin - The Goblin has 65 HP and deals 10 melee damage per attack. Goblins aren't the fastest of creatures, but have a decent melee attack.
Mage - The Mage has 70 HP and deals 25 melee damage per attack. Mages can and will demolish your from distance, so take out as soon as possible.
Zombie - The zombies has 100 HP and deals 8 melee damage per attack. Some are faster than others, but can be killed quitw fast.
Skeleton - The Skeleton has 125 HP and deals 12 melee damage per attack. Skeleton are slow and may be taken out a bit later than other priority creatures.
Spider - The spider has 180 HP and deals 10 ranged damage per attack. Spiders are taken out most efficiently by arrows, as most spells will not be able to reach them on their webbing.
Flowr - The Flowr has 55 Hp and deals 7 ranged damage per attack. Flowrs are similar to Mages except much weaker, however much faster.
Burrower - The Burrower has 60 HP and deals 12 ranged damage per attack. Burrowers will pop ou randomly to attack you and proceed to hide again, so keep an eye out!
Troll - The Troll has 160 Hp and deals 12 melee damage per attack;. Trolls come stock with pretty high amount of health for a common creature.
Orc - The Orc has 1750 HP and deals 18 melee damage per attack. Big and slow, but entirely devastating and full of health.
Priest - The Priest has 200 HP. Priests do not deal any direct damage, but they will have a hand in killing you as they channel a spell that will freeze you and your tower if you do not interrupt him in time.
Suicidal Goblin - The Sucidal Goblin has 65 Hp and deals 50 melee damage per attack. Very fast, very deadly.
Succubus - The Succubus has 750 Hp and deals 12 melee damage per attack. Extremely quick movement and attack speed with a big portion of health.
Cyclops - The Cyclops has 2250 HP and deals 25 melee damage per attack. Similar to the ORc but much more powerful. Huge and slow, but can deal out some massive damage.
Cavalry - The Cavalry has 800 HP and deals 15 melee damage per attack. Troll riding horse? Yes indeed and it will mess you up with its quick speed and damaging attacks.
Cannon - The Cannon has 1000 HP and deals 30 ranged damage per attack.
Battering Ram - The Battering Ram has 1600 HP and deals 20 melee damage per attack.
Shield - The Shield has 2500 HP and deals 22 melee damage per attack.
Catapult - The Catapult has 3000 HP and deals 50 melee damage per attack.
Bat King - The Bat King is the boss of Wildwood. He has a couple attacks that will require you to time your spells properly in order to efficiently kill him without dying.
Elf Sorceror - The Elf Sorceror is the boss of The Peaks. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Ice Hellion - The Ice Hellion is the boss of Glacier Gorge. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.
Scourage Templar - The Scourage is the boss of Molten Summit. He has several attacks and mechanics that you will need to learn and adjust to in order to send him to his grave.

Recommended Build For Sentry Knight
Talent Points
0. Fire Tree - Fireball (Default)
1. Fire Tree - Reinforced Arrows
2. Ice Tree - Frigid Blast
3. Demon Tree - Plague Bane
4. Fire Tree - Lively
5. Fire Tree - Pierce
6. Fire Tree - Fireball
7. Fire Tree - Fireball
8. Fire Tree - Quick Shots
9. Fire Tree - Hellfire
10. Fire Tree - Mage Mastery
11. Fire Tree - Fire Arrows
12. Fire Tree - Spell Boon
13. Ice Tree - Reinforced Arrows
14. Demon Tree - Reinforced Arrows
15. Ice Tree - Fortication
16. Ice Tree - Pierce
17. Ice Tree - Frigid Blast
18. Ice Tree - Frigid Blast
19. Ice Tree - Quick Shots
20. Ice Tree - HailStorm
21. Ice Tree - Mage Mastery
22. Ice Tree - Ice Arrows
23. Ice Tree - Spell Boon
24. Demon Tree - Regeneration
25. Demon Tree - Pierce
26. Demon Tree - Plague Bane
27. Demon Tree - Plague Bane
28. Demon Tree - Quick Shots
29. Demon Tree - Mage Mastery
30. Demon Tree - Focused
31. Demon Tree - Demon Arrows
32. Demon Tree - Spell Boon
33. Fire Tree - Focused
34. Ice Tree - Focused
35. Fire Tree - Hellfire
36. Fire Tree - Hellfire
37. Ice Tree - HailStorm
38. Ice Tree - HailStorm
39. Add the remaining talent points on Fire Tree and Ice Tree! :D

BlackSmith
1. Bow
2. Arrows
3. Torch
4. Tower
5. Repeat!

Sentry Knight Walkthrough
Normal Mode
I managed to complete the game with the recommended build above. Equip the all 3 tier 1 elemental spells because all of it has a very low cooldown. In the later part, Spell Boon will further decrease the cooldown which makes the spells especially good to spam. Hellfire is just one overpower nuke spell imo, use it only on higher priority creatures. Hailstorm is my only crowd control aka CC skill in the game, dealing a decent damage and freezing some enemies in the battlefield. This isn't the best build I must say, however, it worked well for me on the first try.

A bit of a tip here, because spells are having this Area Of Effect aka AOE; Try to hit as many enemies as possible to maximize your damage throughput. Pro-Tip: Do not wait for the next wave, it seems kind of pointless. You get some gold for calling it early, but there's literally no downside to it, since the only perk you gain is the cooldown to your spells.

Endless Mode
I find it to be quite handy for Endless Mode. Here's the upgrades you'll need: Sea of Fire, Blightfrost, and Thaw. Scourge Burst with Gravedigger also helps for stronger enemies. Okay, so set up your Hotbar with your usual spells, and play as normal, but when you start to get overrun, swap out for the above spells. You can choose the order that you want. Now use them in this order: Blightfrost, Sea of Fire, Scourge Burst (Optional). Then you can swap back to your normal spells, and you should have cleared the field, if you’re at a point where this doesn't fully kill them, try using Plauge Bane to clear them up. Well played! :D