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Giants and Dwarves TD Game Review & Walkthrough Guide

Giants and Dwarves TD

Genre: Upgrades, Defense

Game Review
Do you still tower defense genre flash games? *raise hands* I still do! I enjoy tower defense games for one reason, addictive. They have grown and evolved alongside preexisting types, from shooters to strategy games. In my opinion, they are one of the fastest growing genre in recent years. Giants and Dwarves TD is a different kind from the regular tower defense you used to play.

Giants and Dwarves TD is a Tower Defense game with a twist. I'm surprised at the ideas and concept that is brought into the game. It totally gave me a whole new experience. That idea was to introduce heroes that you can command your champion and cast powerful spells to destroy the invaders. I personally thinks and admit it's very cool to be controlling a defender. You always feel like you're actively participating in a battle instead of, waiting for your tower to clear then hit the next wave button. Maybe on the other hand, its because I love playing Multiplayer Online Battle Arena (MOBA) games too. I am kind of bias here. :)

The next interesting feature is the giants that attack alongside regular enemy minions. These huge monsters can pack a punch and you will need to concentrate all your firepower to get them down quite, oftentimes all the little imps and goblins would run through and destroy your castle. Thankfully, you can set target priority for each tower. So far, there four main units of towers in the game; swordsmen, archers, mages and cannons. As you upgrade, the tower grows in height and add more units. It's fairly typical but still highly relevant for such games.

Giants and Dwarves TD is a fun tower defense game with lovely graphics and all the traits that make TD games this addictive to play especially watching my defenders climbing up the Golem. My only request is to speed up the game half the time faster; The animation is dragging the game for too long... To end off, Giants and Dwarves TD is easily one of my favorite tower defense flash game. I'm looking forward to see more!

Giants and Dwarves TD Guide
List of Minions in Giants and Dwarves TD
Barbarian
Barbarians are famous for their appetite for war, and infamous for their lack of personal and table manners.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Hyena
Be warned! This is the second generation of circus hyenas. They can fetch and do acrobatics and even count to five.
Health: Weak, Attack: Weak, Speed: Fast,Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Barbarian King
Barbarian King is product of a democratic process. Anyone could nominate himself for the throne and his supporters would vote for him. Others could nominate themselves and they will fight to their death.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Goblin Warrior
The club wielding, bare chested chap can only drink through a straw because of his big nose.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Orc
Lacking in the brain department, orcs communicate with grunts and growls. Conversations often ends in a deadly brawl due to misunderstanding a hurr for a durr (which is a very offensive word).
Health: Medium, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Ghost
Cursed souls that scare people in cemeteries when they're not attacking castles and villages. Ghosts can only be killed with magic and have a chance to kill enemy instantly.
Health: Weak, Attack: Weak, Speed: Slow, Damage to Castle: 1
Takes 0% melee damage, Takes 0% arrow damage, Takes 100% magic damage, Takes 0% cannon damage

Weeant
They are as big as trees, so one can only wonder who was the genius that came up with the name Weeant a.k.a 'Weed Giant'.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Parathief
Parathieves are members of a brotherhood of thieves that was founded by a tailor leading a double life as a thief. the tailor later invented parachute because of his obsession with bed sheets, and the rest of history.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Orc Warchief
Orc Warchief is the biggest, strongest, fiercest and not necessarily the smartest of the orcs.
Health: Medium, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Parathief Captian
The brotherhood of parathieves maintains a strict code of secrecy. They always combine stealth and disguises in their operations. It is unclear though, why they choose to wear bright red cape and hood.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Imp
Imps have become widely known for their attention seeking ways from oral tale 'Diary of an Impish Imp'. Only Archers and mages can attack flying enemies.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Goblin Archer
Nobody would have thought that they would make great archers. It appears that their big nose is a real advantage when it comes to aiming bows.
Health: Medium, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Dark Wizard
It's hard being a dark wizard, on one hand, feared for his deadly spells. On the other hand, not being taken seriously for his pointy hat. Dark wizard can teleport for a short distance.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Cannon Bros
This duo is inseparable through ups and downs, war and peace, life and death. The only thing missing is a ring to make it official.
Health: Strong, Attack: Powerful, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Necromancer
Necromancers summon the dead to fight for them. people fear and despise them, especially the activists promoting ethical treatment of the deceased.
Health: Medium, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Skeleton Knight
Mighty undead warrior that have no dear, except for dogs. He hates them. Skeleton knight is strong against cannon and arrow, but weak against magic.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 200% melee damage, Takes 100% arrow damage, Takes 50% magic damage, Takes 200% cannon damage

Doppelganger
With the ability to form a perfect copy of a person, Doppelganger is the real master of imitation, even better than a certain other nation.
Health: Medium, Attack: Medium, Speed: Slow, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Skeleton King
During his lift, Skeleton King led the genocide of dwarves, now he leads the genocide of dogs. Despite all the atrocities, he's actually a vegetarian and this that meat is overrated.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 200% melee damage, Takes 100% arrow damage, Takes 50% magic damage, Takes 200% cannon damage

Flying Fish
Not only this is literally a fish out of water, it's airborne!
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Sailfin
Dangerous when alive but delicious if cooked with spices and lemon.
Health: Weak, Attack: Weak, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Centaur
Centaur is a symbol of masculinity and a subject of fantasy popularized by the folklore 'Fifty shades of fur'.
Health: Medium, Attack: Powerful, Speed: Medium, Damage to Castle: 1
Takes 70% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Minotaur
Part man, part bull, Minotaurs find themselves stranded between two worlds. Look down on by men and generally ignored by bulls.
Health: Weak, Attack: Weak, Speed: Fast, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Minotaur Warlord
Minotaurs can only obtain the titl 'Warlord' after passing an arduous test: building an intricate maze without getting lost in it.
Health: Strong, Attack: Medium, Speed: Medium, Damage to Castle: 1
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

List of Giants in Giants and Dwarves TD
Golem
Wizards create golems to be their muscle man: tall, bulky, and not so bright. At least they're not blond, handsome, and bullyish.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 0% magic damage, Takes 200% cannon damage

Treant
Treant loathed human for they have long cut down his kind and make them into firewood, chairs and toothpicks.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 70% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Trojan Horse
The famous horse of Troy that holds a surprise everybody should have known by now.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Mammoth
A big, wooly and exceptionally powerful creature. Some of them migrate here after the unfortunate incident involving avalanche, squirrel and an acorn
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Dragon
Dragons love barbecue. That's why barbecue parties have been banned across the kingdom. They like their meat well cooked and they could spend up to an hour flaming it.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Tortoise
A giant tortoise that have become grumpy, because of an irresponsible soul building a castle on top of its shell, thinking it would be nice to have a mobile castle.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 10
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

Flying Castle
Long ago, a villain dreamed of flying his castle. He flied it with magic, but it was exhausting. Then, he tried steam engine, and it was inefficient. So, he decided to conquer the world to find a solution.
Health: Strong, Attack: Powerful, Speed: Slow, Damage to Castle: 20
Takes 100% melee damage, Takes 100% arrow damage, Takes 100% magic damage, Takes 100% cannon damage

List of Upgrades in Giants and Dwarves TD
Swordsman
Upgrade #1: Increases swordsmen's HP by 15%
Upgrade #2: Reduce swordsmen's respawn time by 15%
Upgrade #3: Increase swordsmen's attack damage by 20%
Upgrade #4: 5pts/second health regeneration for swordsmen
Upgrade #5: Increase swordsmen's attack speed by 20%

Archer
Upgrade #1: Increase archers' attack damage by 15%
Upgrade #2: Reduce the cost of build and upgrade archer towers by 10%
Upgrade #3: Increases archers' attack range by 20%
Upgrade #4: Increase archers' attack speed by 20%
Upgrade #5: Increase archers' attack damage by 25%

Mage
Upgrade #1: Reduce the cost to build and upgrade the mage tower by 10%
Upgrade #2: Increase mages' attack damage by 15%
Upgrade #3: Increase mages' attack range by 10%
Upgrade #4: Increase mages' attack speed by 20%
Upgrade #5: Increase mages' attacking damage by 25%

Cannon
Upgrade #1: Increase cannons' attack speed by 15%
Upgrade #2: Increase cannons' attack damage by 15%
Upgrade #3: Reduce the cost to build and upgrade canon towers by 10%
Upgrade #4: Increase cannon towers' range by 10%
Upgrade #5: Increase cannons' attack damage by 25%

General
Upgrade #1: Increase wind length by 20%
Upgrade #2: Reduce meteor cooldown by 20%
Upgrade #3: Bonus 10% gold for each kill
Upgrade #4: Increase berserk duration by 20%
Upgrade #5: Increase meteor damage by 400%

Hero
Health: Upgrade HP to 800 / 1100 / 1500 / 2000 / 2700
Attack: Upgrade Attack to 66 / 90 / 135 / 180 / 220
Speed: Upgrade Speed to 57 / 62 / 67 / 72 / 77
Leadership: 10 / 14 / 18 / 22 / 26 / 30 % increase to nearby allies' attack speed.
Skill: Unlock ability stun. Damage 50 / 70 / 100 / 140 / 190

Recommended Build for Giants and Dwarves TD
1. Max Attack
2. Upgrade Health to 1500
3. Max Speed
4. General Upgrade #1
5. General Upgrade #2
6. General Upgrade #3
7. Cannon Upgrade #1
8. Cannon Upgrade #2
9. Cannon Upgrade #3
10. Cannon Upgrade #4
11. Cannon Upgrade #5
12. Mage Upgrade #1
13. Mage Upgrade #2
14. Mage Upgrade #3
15. Mage Upgrade #4
16. Mage Upgrade #5
17. Swordsman Upgrade #1
18. Swordsman Upgrade #2
19. Swordsman Upgrade #3
20. Swordsman Upgrade #4
21. Swordsman Upgrade #5
22. General Upgrade #4
23. Max Health
24. Max Leadership
25. Max Skill
26. General Upgrade #5
27. Archer Upgrade #1
28. Archer Upgrade #2
29. Archer Upgrade #3
30. Archer Upgrade #4
31. Archer Upgrade #5

Guidelines for Giants and Dwarves TD
Analyze the map design before you start building towers. Enemies may come from several directions and it is usually a good idea to start building towers at locations that can hit enemies no matter where they come from. General thumb of rule, I love building Cannon tower in every first slot, then every second slot and each end of any path line followed by Swordsman tower. The rest will mostly be Mage towers. Upgrade the towers one by one and never bother about building Archer towers!

Be reminded that you get extra money if you start waves early. This can be very useful during the beginning as it may help you build additional towers, however I won't advice you hit the early wave button when you are fighting a giant. This is optional but you can actually order towers to attack specific kinds of enemies. For instance only enemies with the lowest hitpoints or the target that is weakest against the tower's attacks. This is very important and helpful in the later levels, especially between 10 to 14. Lastly, Berserk temporarily increases unit attack speed for a short period of time. Abuse this skill on giants, they'll hate it.

Pro Tip: Don't underestimate the power of the Hero. Micro him and he can take down giants on his own.

>> Download Giants and Dwarves TD Level Guide Now!