Tassadar, Savior of Templars Skills and Abilities - Heroes of the Storm


Tassadar, the Savior of the Templar, is a support hero taken from the Starcraft franchise. An unequalled assassin, he fought valiantly to save Aiur from the Zerg. Channeling the Khala and Void, he destroyed the Overmind at the cost of his life. In the glory of combat Protoss warriors forever invoke his name: "En Taro, Tassadar!"

Tassadar focuses on creating shields on allied heroes that prevent them from taking damage.


Alone against the world

Once considered a heretic by the Conclave, ruling body of the Protoss, Tassadar is now considered one of the greatest heroes in the history of the race. From an early age, Tassadar was devoted to Khala, the religion that required all Protoss to stay psionically linked in the name of conformity and harmony. However, he still questioned the rigidity and obsession of the Conclave with dogmatic tradition. Despite his reservations about the Protoss leadership, his innate intelligence and strength allowed him to quickly rise through the ranks and become Executor of the Protoss fleet.

It was Tassadar who first made contact with the ravenous Zerg and the young Terrans. When the Conclave examined the Zergs and realised the threat they posed, they ordered Tassadar to wipe out any signs of their infestation, including worlds inhabited by the Terrans. Tassadar, however, felt it was the Protoss' responsibility to protect the Terrans and refused to carry out his orders unless there was absolutely no hope of saving the planet in question. Eventually Tassadar was ordered to return home and face the Conclave for his insubordination, but he refused in favor of continuing his fight against the Zerg as best as he could without sacrificing Terran worlds. His fight would eventually bring him into contact with several allies, including a Terran named Jim Raynor as well as a group of Protoss known as the Dark Templar, an individualistic sect that had been exiled in ages past for refusing to join the Khala. Though initially hesitant to interact with the Dark Templars, Tassadar came to appreciate the powers of the Dark Templar that were lost to those who embraced the Khala. Eventually learning to use those powers for himself and combine them with his understanding of the Khala, Tassadar became inarguably the most powerful Protoss in existence.

Despite his new abilities, the Conclave abhorred his interactions with the Dark Templar and branded him a heretic to be killed on sight. Ever dedicated to protecting his home regardless of his own fate, Tassadar returned to the Protoss homeworld of Aiur to defend it from the Zerg. After defeating the Conclave forces that were more intent with stopping him than the Zerg, Tassadar rallied what was left his allies and made in one last stand against the Zerg Overmind. Despite their best efforts, nothing could significantly harm the Overmind, and thus Tassadar sacrificed himself by crashing his carrier into the massive creature while channeling both the Khala-based powers that he had grown up with as well as those of the Dark Templar. The resulting explosion succeeded in killing the Overmind, and while the Zerg remained on Aiur their loss of an all-powerful leader gave the Protoss the room they needed to survive.


Tassadar's: Living shield

Tassadar is a hero specialised in protection. Offering many bonuses for shields to absorb damage, he also has a lot of assets allowing him to scout the map (heightened vision, invisibility). While you can opt for a bit of DPS with one of his heroic abilities, the other will be like the character's other skills, namely another defence mechanisme or one aiming to support his allies in a teamfight. It's clear that Tassadar isn't really there to make a killing, but to stop the enemy from making one. 

(D) Oracle

- 25 Mana
- Combat Trait
- Cooldown 


Greatly increases Tassadar's vision radius and allows him to detect enemy Heroes. Lasts for 7 seconds.

(Q) Protective Shield

- 60 Mana
- Cooldown: 6 seconds


Shields target ally, absorbing 1000 (240 + 40 per level) damage before breaking. Lasts for 8 seconds.

(W) Time Warp

- 75 Mana
- Area of Effect
- Cooldown: 12 seconds


Deals 184 (32 + 8 per level) damage per second to enemies in target area and slows Attack and Movement Speeds by 35%. Lasts 3.75 seconds.

(E) Void Shift

- 75 Mana
- Cooldown: 20 seconds


Tassadar becomes invulnerable and cloaked. Lasts for 2 seconds.

(R)  Twilight Messiah

- 80 Mana
- Heroic Ability 
- Cooldown: 120 seconds


Tassadar gains a 1010 (250 + 40 per level) point Shield, his Basic Attacks deal damage, and his Basic Attacks splash for additional damage. Lasts for 15 seconds.

(R) Force Wall

- 75 Mana
- Heroic Ability
- Cooldown: 12 seconds


Creates a force wall that blocks all units from pathing through it. Lasts for 3 seconds.