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Nether Runner Walkthrough Guide

Nether Runner

Genre: Upgrades, Simulation

Nether Runner Guide
List of Upgrades in Nether Runner
Hero
Life - Nether sano in corpore sano they say. Upgrade your life for longer performances. Up to 8 hearts!
Cost: 750 / 1500 / 3000 / 6000 / 12000
Dark Arts - If you really want to show your power to those monsters out there, you should consider upgrading your magic power. This means your projectiles will cause more damage, fly for longer distances and with much more speed.
Cost: 600 / 1200 / 2400 / 4800 / 9600
Fuel - That tiny god on your head just can't handle everything on his own. Help the both of you by upgrading your fuel reserve! You'll thank me later.
Cost: 500 / 1000 / 2000 / 4000 / 8000
Speed - A true monster slayer must be quick. Incredibly quick. Upgrading your speed allows you to dodge faster but more importantly to reach distances in less time! Yeah you can finish a level in no time at high speed.
Cost: 650 / 1300 / 2600 / 5200 / 10400
Drain - The most useful and subtle way of suriviving this massacre is to drain the most out of the unlucky opponents. More fuel and more magic points!
Cost: 900 / 1800 / 3600 / 7200 / 14400
Luck - Well, anybody needs a little bit of luck to success in life. In your case you'll just become rich by hacing more chances of a monster dropping all his life savings after killing him. How cruel.
Cost: 1000 / 2000 / 4000 / 8000 / 16000

World
Fuel Dude - This dude is carrying fuel tank for no apparent reason. Kill him right away and make good use of all that fuel.
Cost: 2000
Mana Dude - Now I know who stole my chinese pottery. Full of first choice mana points!
Cost: 4000
Money Dude - The dudes usually wealthy monsters. I'm sure they'd be more than happy to share their money and life with you.
Cost: 6000
Life Dude - When dudes mate, they tend to rip off the heart of their beloved one. Extra juicy, extra healthy!
Cost: 10000

Books
Firenomicon - The Firenomicon acts like a machinegun. You just gently press the trigger and clean the way with the power of fire.
Cost: 2500
Tarnomicon - The Tarnomicon can generate a gooey liquid made with the hate found in the heart of all ferrets. When your Tarball hits a target it will split up in smaller Tarballs. How cute.
Cost: 5000
Thundernomicon - OK, The Thundernomicon is a nice prize of weaponry. Whenever you shoot a thunder, any monster in the way will be electrocuted in front of your happy eyes.
Cost: 10000
Tentanomicon - The ultimate weapon, your weaponicon of choice, the Tentanomicon! Nothing can stand its power, summon the great one's tentacles from the sunken dreaming city and destroy every single monster standing on your path. A true Massacre!
Cost: 15000

Spells
The Unholy Saws - This spells in use when human sacrifices were the trend! Its spawns 4 circular saws around your body chopping down to pieces anyone who gets too close.
Cost: 1500
The Sleeping - This spell was discovered from a butcher in a time when edible mammals where hard to find. It morphs your foes into tasty sheeps. Perfect for an incoming BBQ.
Cost: 3000
Justice For All - You know when a bomb is dropped and everybody dies? This spell does exactly that.
Cost: 9000
The Richocalypse - The perfect spell for the greed ones. Any monster hit by this spells turns into a shiny golden coin yours to spend.
Cost: 13000
The Miska Tonic - This spell was discovered in ancient times. After a good old massarce, The Miska Tonic can replenish your life and make you up and running when things go south.
Cost: 18000

Recommended Build for Nether Runner
Hero
1. Dark Arts
2. Drain
3. Life
4. Fuel
5. Speed
6. Luck
7. Repeat!

Nether Runner Walkthrough
In Nether Runner, everything that hurts you is purple. So keep an eye on any purple projectile, you don't want your life drop below 5 before reaching the final boss.
In this guide, I basically prioritize by upgrading Dark Arts and Drain first, which you can shoot things and regain plenty. The pattern for the first and second boss can be pretty much memorized, if not grasped the basic. However, if you are still having trouble with the second mini-boss, cast The Unholy Saws and get right in his face, he will die faster. Guaranteed! Grab The Miska Tonic if you are ready to fight the final boss. You can stack a few number of manas for your spell if you don't use it until a max number of 5.

The final boss has a few forms, so watch out! You can only hit it when the eyes are open. When the final boss has that "rock and laser" combo up, you can just fly all the way up or all the way down and kill the rock on your way, and you can dodge the laser all the way up or all the way down, depending which one was spawned. Once you unlock tentacle book, time yourself when to grab that book, it goes from fire, blob, lightning, and tentacle.