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Zombo Buster Rising Walkthrough Guide

Zombo Buster Rising

Genre: Upgrades, Shooter

List of Character in Zombo Buster Rising
Rivaille Steadyarm
Damage: 16-24
Firing Speed: 0.48
Reload Speed: 2.00
Bullet Capacity: 6
Ministun: 0 sec (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 200 / 600 / 1,750 / 6,000 / 26,250 , Damage: 24-36 / 36-56 / 56-84 / 84-128 / 128-192
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 150 / 450 / 1,313 / 4,500 / 19,688 , Firing Speed: 0.40 / 0.32 / 0.24 / 0.16 / 0.08
Rapid Swap - A secret agility training to reload faster.
Cost: 75 / 225 / 656 / 2,250 / 9,844 , Reload Speed: 1.80 / 1.60 / 1.40 / 1.20 / 1.00
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 100 / 300 / 875 / 3,000 / 13,125 , Bullet Capacity: 10 / 14 / 18 / 22 / 26
Null Bullet - Inject a special null microbot that causes mini stun effect.
Cost: 175 / 525 / 1,531 / 5,250 / 22,969 , Ministun: 0.25 sec (9%) / 0.25 sec (11%) / 0.25 sec (13%) / 0.25 sec (15%) / 0.25 sec (17%)

Romila Dackerman
Damage: 54-96
Firing Speed: 2.70
Reload Speed: 3.75
Bullet Capacity: 3
Piercing: 0 targets (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 131 / 438 / 1,313 / 4,594 / 18,375 , Damage: 96-144 / 144-216 / 216-324 / 324-486 / 492-738
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 75 / 250 / 750 / 2,625 / 10,500 , Firing Speed: 2.40 / 2.10 / 1.80 / 1.50 / 1.20
Rapid Swap - A secret agility training to reload faster.
Cost: 38 / 125 / 375 / 1,313 / 5,250 , Reload Speed: 3.40 / 3.05 / 2.70 / 2.35 / 2.0
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 94 / 313 / 938 / 3,281 / 13,125 , Bullet Capacity: 4 / 5 / 6 / 7 / 8
Marksman Eye - Learn the secret of weak spot and shoot through multiple enemies.
Cost: 113 / 375 / 1,125 / 3,938 / 15,750 , Piercing: 3 targets (10%) / 3 targets (12%) / 3 targets (15%) / 3 targets (17%) / 3 targets (20%)

Magnus Von Braun
Damage: 56-84
Firing Speed: 6
Reload Speed: 5.00
Bullet Capacity: 1
Multishot: 0 rockets (0%)

Abilities
Weapon Craft - Implant a new component to the weapon to increase base damage.
Cost: 131 / 438 / 1,313 / 4,594 / 18,375 , Damage: 84-126 / 128-192 / 192-288 / 288-432 / 432-648
Barrel Hack - The brand new "WUV" gun barrel that increases rate of fire.
Cost: 75 / 250 / 750 / 2,625 / 10,500 , Firing Speed: 5.70 / 5.40 / 5.10 / 4.80 / 4.50
Hammer And Wrench - Improve the smoothness of reloading. Save more time!
Cost: 38 / 125 / 375 / 1,313 / 5,250 , Reload Speed: 4.50 / 4.00 / 3.50 / 3.00 / 2.50
Super Magazine - Use the alien technology that is able to hold more bullets.
Cost: 94 / 313 / 938 / 3,281 / 13,125 , Bullet Capacity: 2 / 3 / 4 / 5 / 6
Mini Katyusha - Add the made-in-medan super copy launcher, shoot more rockets at once!
Cost: 113 / 375 / 1,125 / 3,938 / 15,750 , MultiShot: 2 rockets (5%) / 2 rockets (10%) / 2 rockets (15%) / 2 rockets (20%) / 3 rockets (20%)

List of Upgrades in Zombo Buster Rising
General
Maneki Neko - Increase enemies gold drop chance by 15%.
New Rucksack - Increase the stage reward by 10%.
Lucky Charm - Increase all heroes critical rate by 5%.
Heart of Torque - Increase life point by 5.

Refugee
Sprint Training - Regufee will be able to run faster.
Burning Spirit - Refugee will last longer from friendly fire.
Captain Mode - Chance to scout other refugee with more valuable item.
Outer Invasion - Refugee will be more often coming to your base.

Bomb of Duty
Radiation - Increase explosion area slightly.
Simple Packing - Reduce cooldown by 4 seconds.
Explosive Gas - Increase explosion damage significantly.
Pyrotechnic - Explosion cause 1.5 seconds area stun.

Time Machine
Stop+ - Increase stop duration by 0.5 seconds.
Ultra Battery - Reduce cooldown by 8 seconds.
Stop++ - Increase stop duration by 1 seconds.
Hypnosis - 10% instant dead chance while stop.

Air Strike
Mini Nuke - Increase explosion area slightly.
Turbo Mechanic - Reduce cooldonw by 12 seconds.
Extra Uranium - Increase explosion damage significantly.
The Call Down - Increase atomic missiles by 2.

List of Zombies in Zombo Buster Rising
Zombo - Normal zombie in normal situation, doesn't bring any doom and quite cute.
Health: 50, Speed: Normal, Damage: 1
Zomgirl - She doesn't walk but instead hop and that makes her faster.
Health: 100, Speed: Fast, Damage: 1
Fencer - A little bit smarter than the others, brings a fence to block special effect. Not bad!
Health: 200, Speed: Normal, Damage: 1
Zombloons - Somehow tied witha a balloon that is bulletproof and makes him fly.
Health: 180, Speed: Fast, Damage: 1
Superstar - Comes in person but if you let him walk too long, he'll call his deadly fans.
Health: 180, Speed: Normal, Damage: 1
Big Lud - Quite slow and but strong, at least he can cover his friends behind.
Health: 500, Speed: Slow, Damage: 2
Zwerewolf - Surprise! A new species of zombie discovered, four legged and doesn't sniff.
Health: 400, Speed: Fast, Damage: 1
Azbol - A familiar zombie that carries a friend on the back and drops him when it's time!
Health: 1000, Speed: Slow, Damage: 2
Mevda - A chibi zombie dropped by Azdol. Small, fast and difficult to aim.
Health: 360, Speed: Fast, Damage: 1
Zombrawl - Does zombie even know how to use a weapon? or it just makes him stronger?
Health: 480, Speed: Normal, Damage: 1
Zomgrawl - Mutated version of Zombgirl, faster and more threatening.
Health: 640, Speed: Fast, Damage: 1
Zwat Squad - Infected special forces squad, blocks special effect much longer with their special shield.
Health: 1200, Speed: Normal, Damage: 1
Zomcop - Equipped with an artificial gyro engine that makes him fly faster.
Health: 860, Speed: Fast, Damage: 1
Ultrahipster - An infected hipster. knows how to heal his friends. Be sure to get of him first!
Health: 940, Speed: Normal, Damage: 1
Giganzom - An ex-amercian football player. No wonder he has a tough defense and blocks more damage.
Health: 2000, Speed: Slow, Damage: 2
Nightcrawler - An agile zombie with spiky bones and crawls. It is more dangerous, isn't it?
Health: 1600, Speed: Fast, Damage: 1
Shadow Book - A zombie who learn an art of invisibility but it doesn't last long enough.
Health: 1000, Speed: Normal, Damage: 1
Jetpack Zomride - He stole a jetpack and then bitten by a zombie, there he comes Jetpack Zomride!
Health: 1200, Speed: Fast, Damage: 2
Gargantuan - A true zombie monster with super health and defense, speechless.
Health: 4000, Speed: Slow, Damage: 3
Picic - A lost programmer who able to summon stronger zombies with game hack ability.
Health: 1500, Speed: Normal, Damage: 1

Recommended Build for Zombo Buster Rising
Rivaille Steadyarm
1. Rapid Swap
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Null Bullet
6. Repeat!

Romila Dackerman
1. Rapid Swap
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Marksman Eye
6. Repeat!

Magnus Von Braun
1. Hammer And Wrench
2. Barrel Hack
3. Super Magazine
4. Weapon Craft
5. Mini Katyusha
6. Repeat!

Upgrades
1. Maneki Neko
2. New Rucksack
3. Lucky Charm
4. Sprint Training
5. Burning Spirit
6. Captain Mode
7. Outer Invasion
8. Radiation
9. Simple Packing
10. Explosive Gas
11. Pyrotechnic
12. Mini Nuke
13. Turbo Mechanic
14. Extra Uranium
15. The Call Down
16. Stop+
17. Ultra Battery
18. Stop++
19. Hypnosis
20. Heart of Torque

Zombo Buster Rising Walkthrough
In general, I have to say the game is very easy for me and I got 3 stars without too much trouble on every level until the boss level. It feels like the difficulty was suddenly cranked up from easy to hard. I had to grind the second to last level like two times until I have the necessary upgrades beat the boss, otherwise I like the game. Sadly, Rivaille Steadyarm is your only playable character in the game. Romila Dackerman and Magnus Von Braun are stronger overall, but they are non-playable. So, I focus upgrading my Rivalle Steadyarm first, then with whatever money left upgrade Romila Dackerman, lastly will be Magnus Von Braun.

For the last boss, you need a little bit of multitasking to take the boss down. Generally, you will like to aim at the boss 80% of the time. Only when the zombies are a third away way to your base, then you start clearing. Spam Time Machine and Duty of Bomb as much as possible. Especially for time machine, use it to freeze exactly when he prepares to roar which summon more zombies... This will interrupt his summoning, making him both stunned and unable to summon for the next 10 seconds or so, plenty of time to purely damage him or take down that annoying tower. As for Air Strike, I like to keep it until the zombies are really cluttering the whole screen, then I will activate.