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ClickPLAY Time 2 Walkthrough Guide

ClickPLAY Time 2

Genre: Action, Puzzle

ClickPLAY Time 2 Guide
Solutions to ClickPLAY Time 2
Level 1 - Pyramid Tipping
- Click on the car to make it move forward.
- Click on the pyramid to tip it over.
- Click on the sun (low on the horizon) to bring it up.
- Click on the play button.

Level 2 - What a Hoodlum
- Unscramble the letters to spell out their names: Robin Hood.
- When correct, the play button will turn up and click it.

Level 3 - Fruity Forgery
- You'll need to spot and find 5 differences: The raised eyebrow, the left ear (look for the arrow), The stem of the apple, The bottom of the monocle chain & The middle of the bowtie.
- Click on the play button.

Level 4 - Counting Letters
- The clue is MEOW and A=1, and only a cat MEOW.
- Using the simple number/letter substitution, C=3, A=1, and T=20.
- The answer is: 3 1 2 0.
- Click on the play button.

Level 5 - Bumping Bricks
- Notice the bricks above the guy, there are five colours, from left to right: yellow, green, blue, red, and yellow.
- Notice the little sign to the right that says RYGBY.
- You want to move the little guy underneath a colour (by clicking the colour), then clicking the little guy to jump.
- You need to have him jump in the order of the sign, red, yellow, green, blue, yellow.
- It doesn't matter which yellow, it works both ways.
- Click on the play button.

Level 6 - The Queens Secret
- Unscramble the letters to spell out their names: James Bond.
- When correct, the play button will turn up and click it.

Level 7 - Tanathon 2013
- The object is to move the kids so that the tannest is #1, and the least tan is #6.
- Click on the far left kid, and move him to the far right.
- Move the third from the right kid to the second from the right position.
- Move the second from the left to the third from the right position.
- Switch the second from the left with the third from the left.
- Click on the play button.

Level 8 - Standout Character
- Note that certain letters in the paragraph are bolded.
- The bolded letters are: twonineonetwo.
- That spells out to: 2 9 1 2.
- Click on the play button.

Level 9 - Dentalwork Mixup
- Here you have to match the dental charts to the animal's teeth.
- The dental charts are, from left to right: blue, green, and red.
- Look at the animal's eye colour: green, red, and blue.
- Once you can match the chart to the animal, click on the animal's nose too open their mouths.
- Use the chart to remove teeth, each X on the chart is a tooth to be removed.
- Click on the play button.

Level 10 - Knuckle Sandwich
- Unscramble the letters to spell out their names: Rocky Balboa.
- When correct, the play button will turn up and click it.

Level 11 - Meeting Chicks
- The objective is to move the panels until you have a complete comic.
- Click on two panels to swap their positions.
- Swap the far left and the far right panels.
- Then swap the far right with the second from the left.
- Swap the third from the right with the third from the left.
- Swap the third from the right with the fourth from the left.
- Swap the third from the right with the fourth from the right.
- Swap the far right with the second from the right.
- Click on the play button.

Level 12 - Knock-Knock-Knock
- Notice the graphic above, with the four coloured buttons (purple, red, yellow, and green).
- Also note the rectangle, with the same colours: upper left red, upper right yellow, lower left green, lower right purple.
- Move your cursor to outside of the white rectangle in the upper right and you should see it turn into a hand.
- Click three times and a number will be revealed. Do this at each corner and get four numbers (4, upper left, red; 7, upper right, yellow; 8 lower left, green; and 3 lower right, purple).
Place the numbers in the same order as the buttons and you get 3 4 7 8.
- Click on the play button.

Level 13 - Power Path
- Click on the left button.
- Power is now running through the lines. The objective is to set each of the arrows so that power not only runs to the one at the bottom far right, but also runs through each arrow.
- Click on the play button.

ClickPLAY Time 2 - Level 13 Screenshot

Level 14 - Yippee-Ki-Yay
- Unscramble the letters to spell out their names: John McClane.
- When correct, the play button will turn up and click it.

Level 15 - Roman Magic
- The clue on the left is telling you that all rows, columns, and diagonals should equal 15 (XV).
- The red numbers (upper left to lower right diagonal) are already in place and locked.
- Click on the play button.

Level 16 - Squinting Helps
- Shake your head left and right slowly and squint at the graphic really hard.
- If you are wearing glasses you can see it better if you take them off.
- The code is 7 6 9 3.
- Click on the play button.

Level 17 - Button Shopping
- Click on the power box on the light pole on the left to open it, then click again to turn the power on.
- Click on the shop door to open it.
- Once the door is opened click on the switch inside to turn on the sign.
- Click on the sign letters to turn them off until the only ones lit up spell "PLAY".
- Click on the play button.

Level 18 - I Hate Snakes!
- Unscramble the letters to spell out their names: Indiana Jones.
- When correct, the play button will turn up and click it.

Level 19 - Sliding Doors
- You are facing a locked door. Note the two red buttons above (A and B) and the arrow patterns.
- Click on the left of the scene to move to the "Power A" section.
- Set the levers to match the arrow patterns for A. Upper row: down, down, up. Lower row: up, down, down.
- Click to the right to go back to the door.
- Click to the right of the door to go to the "Power B" section.
- Again, use the arrow patterns to set the levers. Upper row: down, up, down. Lower row: up, down, up.
- Click to the left to go back to the door.
- Click on the button between the A and B buttons and a ladder will come down.
- Click on the ladder to move up.
- Once you are above the door, click on the big arrow to go down below the door.
- Once you are below the door, click on the cabinet above the big arrow.
- Open both sides, in one you will find a key. Take the key.
- Click on the big up arrow to go to the space above the door.
- Click on the ladder (not the big down arrow) to go back to the door.
- Click on the key and drag it to the door to unlock.
- Click on the play button.

Level 20 - Happy Halloween
- Notice the first clue is "M-D", the title is another clue.
- M-D stands for month-day and, what month and day is Halloween?
- The answer is 1 0 3 1
- Click on the play button.