That faraway shrill? The collective squeal from the 17 people worldwide who plumped for the Neo Geo Pocket F1 in the midst of Pokemania in 1999. For these unorthodox fellows, Card Fighters was their Mecca, but this DS re-imagining is destined to disappoint.
Perhaps unsure of their card game's staying power, SNK has seen fit to make several changes to the formula, which succeeds only in making it an artificial and arbitrary experience. Firstly, the number of cards that can be played has been bumped from three to eight, but instead of increasing options it instills apathy - why bother building up and protecting a card when another identical one will be along in a minute?