Dr. Mario & Germ Buster review

We couldn't help noticing a huge wave of nostaligia rising after Dr. Mario was announced to be making its way to WiiWare. Or to rephrase that rather more accurately, we were boggled by the fact that so many people still cared. After all, it might have had more re-releases than The Joker, but it's never been amongst the the top tier of our most loved puzzle games. Dr. Mario isn't an awful game of course, but it's certainly not something we've ever found ourselves playing rabidly into the night, held tightly within the merciless grasp of the Just-One-More-Go Demon.

Still, ever ready to be converted, we downloaded the new version and gave it a go. And lo, we did find the Wii version of Dr. Mario to be... well, the Wii version of Dr. Mario, basically.

All elements are present and correct. Mario - or your Mii if you like - stands in the top right corner of the screen in his now well-known medical garb (Warning: If your physician is a plumber who has decided to adapt his skills to the human anatomy, keep your clothes on) and tosses coloured pills into a jar containing a bunch of little virus gremlins. You manoeuver the pills as they fall so that they land near viruses of the same colour, and once you've got a row of four or more 'block's of the same tone, pills and viruses alike will disappear. Get rid of all of the googly-eyed little death-bringers and you complete the level.

If a pill has two colours, as most of them do, the half left behind after a colour match will fall if there isn't anything below it. This can lead to additional colour matches, which in turn can lead to satisfying chain reaction combos and a bigger score.

Dr. Mario plays as well on the Wii as it ever has, but that's exactly its problem. We're talking about a NES puzzle game here. Of course, the history of the puzzle genre is littered with examples of simple, ageless design that have remained as addictive throughout the years as they were at their conception, but Dr. Mario was never part of that group.