Nov 27, 2007
The umpteenth Data Design attempt at "throw and see if it sticks" is the most grueling. From rehashes of platforming monstrosities we're thrust into JK Rowling-troubling broomstick racing. Actually, 'racing' is a tad generous, implying some sense of control and pacing. This is more like a careening simulator, plonking a hideous piece of knock-off Harry Potter character art on a stick and asking you to steer by twisting the nunchuk.
Watching your glitchy avatar rotate in thin air like the remote pointer hand on the Wii menu may raise a sneering smile, but the rest of this detritus will do its best to kick it off your face.