Time Crisis 4 review

Gun nuts. Even gamings got 'em. It's these peripheral-happy, armchair assassins that make moderate successes out of light-gun games like Time Crisis in spite of high costs and little replay value. If you've already played Time Crisis 4 in your local movie theater, bowling alley, or any other venue standing in bold defiance of the death of the arcade game, you probably know what you're in for. The short sweet port is here in all its intended glory, although this quarter muncher is a tad more difficult than your average console shooter.



We can excuse the Arcade port for not bearing every graphical earmark of a next-gen PS3 title, but the Mission mode it's interspersed with is the main offender. But the visuals are the least of its problems. Namco's bold attempt at infusing its bullet-spraying baby with the First Person Shooter flat out sucks.

You heard that right. A Time Crisis FPS. Should be a match made in heaven right? Sadly, no. Along with the eight (8!) buttons adorning the new Guncon 3, you've now got two analog sticks to move around with, a la any of your favorite console FPS. But once you add the extra axis brought along with moving a light gun, you've got an awkward, disorienting mess.