Eets: Chowdown lays its influences right out on the table: it’s an action-puzzle game in which the blobby white title character is the living embodiment of metabolism: he never sits still, constantly moves forward, and tends to bite into anything that fits into his cavernous little mouth. Not unlike a certain round, yellow maze-muncher...
However, Eets isn’t forever trapped in simple, neon-hued mazes: he stumbles around traditional platform fantasy lands filled with levitating land masses and lethal obstacles. Not that Eets really cares: this plucky little munchaholic is happy to vault right off the edge of a precipice or march directly into the clutches of a deadly cyborg. Thus, it falls to you to guide little Eets safely through to each level's goal – a play mechanic which hearkens immediately back to classics like the Lemmings games or (to a lesser extent) Sega’s mice-and-cat puzzler Chu Chu Rocket.
Exactly how you do this is where Eets: Chowdown begins to show off its own identity. Basically, you adjust Eets' path by adding new hazards to his environment, which eventually turns the whole level into a sort of Rube Goldberg-type meta-device that puts Eets where you want him. It's similar to yet another acclaimed puzzle series, The Incredible Machine, but with a more organic feel.