F.E.A.R. - Extraction Point review

To those unfamiliar with the first-person shooter F.E.A.R., the atmosphere may be unsettlingly supernatural and spooky, but the combat is akin to gun-humping the world. You’ve got a sleek, voluptuous arsenal of maniacal phallic tools, erupting into the night. As your bullets mercilessly pound enemy-flesh, severing torsos, heads, arms and legs, the stray shells wreak equal demolition to your surroundings, crafting a visual symphony. Chunks of plaster, multicolored sparks, glass shards, smoke clouds, clumps of flesh, and blood showers explode at once into a fray of coordinated violence so visceral it seems the developers were trying to translate sex to firearms.



Or maybe we just have sex on the brain. At any rate, the game packed some serious artillery, and Extraction Point endows this carnage-waltz with three new weapons, a few new foes, and a fresh eight-hour single-player campaign. But mostly you’ll run through similar barely-lit urban backdrops, battling many of the same breeds of cybernetic soldier you have before. So while those hoping for radical reform may be disappointed, this is still a worthwhile expedition - the atmosphere is still frighteningly tense and surreal, and the enemy AI is still fierce and smart, making gun-battles unparalleled with cinematic fervor.