Vanguard: Saga of Heroes review

After nearly five years in development, Vanguard has created much buzz in MMO circles. Originally billed as the game that hardcore World of Warcraft players would want to leap into after getting tired of grinding Blizzard’s end game, and later toned down (if not the game, then at the very least its marketing) to appeal to a wider audience, Vanguard’s lengthy development has clearly had its share of ups and downs. But despite any hate you may have heard on message boards in the days and weeks leading up to its release, Vanguard is actually quite fun.

Diving straight in to character creation, the range of options among the 15 diverse classes and 19 varied races clearly establish Vanguard as a game targeted toward those with previous MMO experience. Many of the differences between the classes seem miniscule at first, though, so choosing the one that’s right for you may take some trial and error. For our primary character, we chose a Vulmane Necromancer, a wolf-man with the power of the underworld behind him. He’s reminiscent of a Warlock from World of Warcraft, with spells that prevent enemies from getting close enough to do you harm, and a pet by his side to do your bidding.

Vanguard’s tutorial quests are fantastic, and an absolute necessity for players new to the MMO genre. Easy to find, start, and finish, they do a first-rate job of easing players into this complex game and its slick interface. As a result, figuring out how to bind your abilities to hotkeys or scrolling through the quest log is extraordinarily simple. Travel is a cinch, too, since the little compass located at the top center of your screen acts as a waypoint marker for quests. You’re going to need this too, as the game world Telon is massive and many quests require some serious legging.

Vanguard also includes one of the most innovative features we've seen in an MMO in some time: diplomacy. Diplomatic battles are waged through parley, the equivalent of a fight, but with words. Parleys are won and lost by the use of cards that you use to argue against an NPC. You will be able to choose up to five verbal attacks in the form of cards in which to conduct your verbal duel. This is certainly a level of game play that we’d not expected, and the idea of not having to leave town in order to have a good time was a feature that grabbed us immediately.