MGS V: The Phantom Pain Durations of Tranq and Stun guns effects on guards

Each Gun in MGS V: The Phantom Pain has the different timing to knock out the guards. The stuns and tranqs were inconsistent with what they have adapted in MGS Ground Zeroes. This Phantom Pain guide helps you know how long the tranquilizer and the stun gun works with different guns. Check the Below List for the approximate timings for the guns and combat style you use. 

MGS V: The Phantom Pain

How long the Tranquilizers work
Testing Tranquilizers with different weapons regardless of item grade results in something like 'ZZZ'. The Pistols/SMGs, Rifles, Grenades and mines all last for 2.30 max. There is no list for the different duration as it is same will all the weapons in the game.

How long the Stuns work
The Listed below shared for different weapons have different duration in Minutes: Seconds 

Note: Times may not be accurate to the exact second.

Throw

  • Duration: 0:25

Wall slam - From a grab or behind cover

  • Duration: 0:25

Throwing guard at another 

  • Duration: 0:25

Delayed punches  

  • Duration: 0:25

Rocket Arm 

  • Duration: 0:25

Grenade launchers - FAKEL, DGL103, ZORN-KP

  • Duration: 0:25

Magazine to face - Only possible in reflex mode

  • Duration: 0:25

S1000 AIR-S shotgun  

  • Duration: 0:30

Stun arm  

  • Duration: 1:15

Decoy activation  

  • Duration: 1:15

Stun decoy 

  • Duration: 1:15

Bionic arm 

  • Duration: 2:00

Stun grenade  

  • Duration: 2:00

Supply drop 

  • Duration: 2:00

Riot SMG  

  • Duration: 2:05

UN-ARC-NL Assault rifle  

  • Duration: 2:05

URAGAN-5 AIR-S revolver 

  • Duration: 6:00

RASP TB-SG AIR-S shotgun 

  • Duration: 6:00

D-Dog stun suit 

  • Duration: 6:00

Choke 

  • Duration: 6:00

Kick  

  • Duration: 6:00

3-5 Punch combo - 3 from the back or 5 from the front

  • Duration: 6:00

Stay Tuned This Guide will soon be updated with new weapons and its durations