Darksiders 2 Walkthrough
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Welcome to the Darksiders 2 walkthrough, where we’ll help you navigate the Kingdom of the Dead and prove your brother’s innocence. The Apocalypse is here, and the Horseman of War is blamed for bringing on the calamity that has ended all life on Earth. War’s brother, the Horseman of Death, refuses to believe that War is responsible, and so goes on a massive 25-plus hour adventure to prove his brother’s innocence and uncover an evil conspiracy.
The land of the dead has expanded greatly since Darksiders 1. Now with new RPG elements to go along with it’s Zelda-style dungeon puzzle-solving, you can equip Death with all sorts of loot, as well as gain levels. The developers of Darksiders 2 Vigil Games have bragged that a single hub in Darksiders 2 has more dungeons than in all of Darksiders 1 combined. If you’re looking for an incredibly meaty action-RPG, we’ve got all the tips you’ll need to survive.
For even more Darksiders 2 information, check out the full lists of achievements and trophies. Or, browse to our cheats page, where we list collectible locations, achievement guides, secrets, and easter eggs.
Getting Started
Does anyone else think Death kinda looks like the TMNT Casey Jones? No?
You’ll start out on your trusty steed, Despair. Head toward the yellow map marker and the game will explain a few mechanics along the way. When you reach your first destination you will be forced off your horse, learn to climb a wall, and then you’ll enter combat. Use the left trigger to stay focused on a target. Your first enemies, the ice skeletons, are pretty easy, and they will drop weapons you can pick up if you want to try something new.
The rest of this walkthrough will focus on moving forward and fighting strategy, so I won’t repeat the game’s onscreen instructions on basic gameplay mechanics.
In the Dark Fortress, look for a frozen enemy on the left side. Break him out of the ice and then kill him. In this nook is a chest with health potions.
Keep heading along to learn some new environmental tricks. Can I just express my immense gratitude for the left trigger lean out from the beam thingee? Can they implement that in the next Assassin’s Creed? I’d fall a lot less.
By now you should be getting the hang of combat. Keep an eye out for dropped items other than weapons, such as armor. If you haven’t already, experiment with jumping in combat and changing the timing of your attacks, there are at least two basic combos just using the basic attack button. More hits means higher combo totals and that adds up and…well, you have played a video game before, right?
Once you reach the top of the Fortress you will find a nice open area which can only mean one thing? Boss fight! Use your target lock to keep your eyes on him and dodge around to get behind him to attack. If you dodge well you can jump in and attack him in the air, stand between his feet and flail away, and follow with another jump attack for a 20-plus hit combo. If you’re not feeling that gutsy, just keep your distance, move around him, and attack him when you get behind him.
I guess you weren’t at the top after all. Just keep ascending and you’ll learn a few more new platforming mechanics.
Once you reach the actual top, you’ll face the Keeper of the Secrets, and face off against your brother War. The strategy is exactly the same as the ice giant, keep dodging in a circle around him, avoid the attacks, hit him when he’s vulnerable. Once he’s down, the story will progress and you’ll get an Achievement .
Path to The Cauldron
Welcome to the Forge Lands. Things are a lot prettier here. After a brief intro and some combat you’ll level up and get a skill point to spend. Check out the menus when you do, and you’ll find out that you’ve learned some new attacks with your leveling.
There’s a chest on your map at the other end of the clearing. Visit it before you head into the cave. Follow the trail to the community and speak to Thane to learn a new trick. You won’t have the money to buy any just yet. Check out the other stuff in the area before you move to the mission marker.
After Thane opens the big ass door to send you on your way, dive to the bottom of the water you come across. There’s a special coin down there for buying special loot.
When you enter the Stonefather’s Vale, head for the notch that is ahead of you on your right before you follow the mission marker. You’ll find another coin . You will of course, be attacked after you do, but it’s not a tough challenge, especially if you’re on horseback.
When you reach the Weeping Crag, the “shop” icon on your map is for Vulgrim, who you may remember from the first Darksiders, who sells specialty items.
When you enter Baneswood, look for a door to your right. There’s a chest in there. Look up and to your left when you first enter to spot a special coin .
On the map, note the door beneath “Nook”. Make a line straight down to see a chest. Go into the hollow between the buildings for another page from the book of the dead. It’s behind the giant friggin’ statue.
When you pass through the circular portal out of the Baneswood, there is a chest above you to your left. It has a new special weapon in it (crazy punching gloves! That you can name and upgrade!), and there’s a Page up there, too.
After the next portal, look for a small temple on your left. Turn right as soon as you enter and do a wall jump to reach the level above you. A couple of wall runs and you find a chest!
By the way, if by now you’ve noticed some blue gems set into walls emitting kind of a hum, don’t fret. They keep mentioning Zelda-like dungeons in this game, so rest assured it’s something we’ll be able to come back for.
On the last pass before you get to the Cauldron, look for a small temple on your left. Some very basic Prince of Persia style platforming will get you another looty chest.
When you reach the final mission marker at the entrance to the Cauldron, there’ll be your first real substantial fight. Look for a chest off to the right of the entrance to the Cauldron.
The Cauldron
Welcome to your first real dungeon! At the back of the room are two chests. You need to use a Shadow Bomb to reveal the one on the right. Then for no particularly logical reason, use another Shadow Bomb to activate the switch for the next door.
In the second room, the first with lava, follow the sloping floor for a special coin before you proceed.
After the second room, you’ll have a cutscene with a new Construct opponent, and an extensive, but not too difficult, fight. Just don’t dodge off the edge of a platform.
In the next area you’ll hear some growling, which is a Stalker , and you need something from his corpse. Take out the Constructs quickly so you can focus on him, which makes things easier. After the Stalker you’ll find a skeleton key which will open the locked door near the beginning of the dungeon.
Behind the now unlocked door, move the giant ball (stop giggling!) into the divot for it, and then climb the wall. From the far right edge of the section where you can hang before dropping, run up the wall and bounce off for another special coin.
Climb the wall again and this time head left to grab some ivy and the next area. You’ll see two chests on your map. The second you get by wall jumping backwards (left trigger, remember) before proceeding along your path.
To get the next skeleton key involves another ball puzzle. Place the ball in the divot to your left when you enter the room. There’s a second ball and a Page in the room it opens. Place both balls in the divots on either side of the barred entrance to reach the chest and the key.
Basic strategy for the midboss fight remains the same, watch out for his brutal frontal attack, get ready to rip through some health potions, and don’t spare the magic. The teleport spell worked quite well on him for me.
After the boss you’ll enter a room with a turn handle on a dais. Break a crate to the right of it to find another Page . Take the stairs down for some more loot and look for a special coin in the center of the stairwell.
Go outside and talk to the dude, then fast travel back to Tristone for rewards and your next assignment.
The Tears
Now you gotta turn on the water to match the fire from the Cauldron. Visit the stores, etc, to stock up and train before you head off. Fast traveling is really handy here. Head for the next mission marker.
There really isn’t any loot of significance between you and the Forge. When you get close you’ll be introduced to some new opponents, one of which is a bat-like creature that gives you the second item you need for your special talisman quest. Return to Karn for information on the next item.
In the Fjord, look for a merchant icon to meet Blackroot. He will give you a subquest AND explain what the shiny blue rocks are all about.
In the water at the base of the Fjord, where there are broken paths and ruins, there’s a special coin in the deeps.
Facing the Fjord’s water, if you go straight ahead, there is a niche. Follow the merchant icon for a hint at another quest. Vulgrim and some loot are back there, too.
Instead of following the marker to your right, head straight to the end of the pass, follow a switchback up, and find a small area with two chests, a stonebite stone to shoot, and a special coin . Then continue on to the Drenchfort.
At the first dead end, climb the alcove on the right to find Shadowbombs. Throw one across the way and shoot it to release the ball.
Drop off the ledge directly ahead of you in the big room for a chest. Looking at the chest, there is a special coin to your left. Across from the chest is a stonebite .
When you’re in the room with the canal on your left, turn right at the end before you continue on. There’s a single room with a big bad and some loot. The Crag isn’t too tough. Keep moving, and when he jumps, if you have some aerial skills, don’t dodge, jump up to meet him and attack him on the way down.
In the really big room, look to your right. There are two ledges you can grab. Ascend, grab the collectible, and open the chest for a dungeon map.
In the spot where you learn to go from walljump to walljump, drop into the water below, dive down and look for an opening. There’s a hidden chest back there.
To get the second big ball out from behind the gate, roll it next to the gate, go grab a Shadowbomb, and climb on top of the central pedestal. Throw the bomb at the ball and then shoot it to blow it throw the now open gate.
If you get stumped, especially if it seems like summoning the bird isn’t giving you a tip at all, look at the basement level on the map. Drop into the water and find that tunnel.
When you reach a locked door, walk down to the next landing and look out with the door to your left. There’s a ledge you can drop down, head all the way down the canal in front of you and look for the chest.
In case you miss the onscreen hint, when you have the ball at the base of the ramp, you can use the right trigger to give it a mighty shove. Once the ball is in place, go get a bomb, and get on top of the platform that just descended. Use the bomb to dislodge the elevator for a trip up.
Once again, if you get stuck, look to the map. Every time you release water somewhere, it opens another path, usually via swimming.
When you reach the central path, you’ll face a big version of the critter you killed earlier. Throw a green ball at the green hill thing in the middle of the room to wake it up. When you dodge it well, it will drop another ball, which it turns out are small versions of itself! Hurl the balls at it to knock it over and then hit the soft underbelly. Around now you should level up and unlock the brutal reaper attack mode. Use left shoulder and right trigger to activate/deactivate it.
That should just about do it for the tears. Return to Tristone to find the Forge up and running, get your next mission, and an Achievement .
Loose Ends
Let’s wrap up some side quest loose ends. You can fast travel to the Fjord near the “Watcher” who needs reactivating. The map identifies him as Oran. He will give you a heartstone which you can use to reactivate the bits of him that you come across. I think we’ve seen at least one before already. We’ll come back to that. The left arm is in the Charred Pass outside the entry to The Scar. The left leg is just to the northeast of the word “Pass” in Charred Pass on your map. The right leg is in the notch on the map as you ride away from the Drenchfort. The final limb is in the Shadow Gorge, pretty much right on the G on the map. Return to Oran for your reward.
Now head for the Shattered Forge to hunt for Valus’ hammer. Once inside, drop off to the right to find a chest.
Once in the main chamber, you’ll see a special coin in the water. You’ll be going through the door on the left first, and once in there, move to the far end of the room, drop into the water, and dive down. You’re about to be really glad that Death doesn’t need to breathe. When you reach the end of the tunnel, look for a chest which has the map in it.
Use wall jumps to progress from here until you reach the room with the bombs. Use them to clear your path, but then throw one to the far side where you can reach it and backtrack to the last pit. There’s a crystal there to explode and behind it are the sexy Omega Blades !
As with last time, if you hit another WTF moment, dive deep to find the Skeleton Key .
In the next section where a mask guy brings in a bunch of constructs, look for a Page in the corner of the room when you’re done.
Finish your path, grab the hammer, and return it to Tristone for access to better weapons!
By the way, when you’re done with this it’ll probably be time for you to throw down with Thane in case you haven’t. He’ll give you some assassination challenges. You’re only ready for one of them now. Look for the rest in the next side quest section.
You can find Gorewood in the area marked with dashed lines under the Weeping Crag. This dungeon is very straightforward. When you reach the end and fight the big stalker, after he is dead, look for a gate to the northwest. Dust will also lead you there. When you see a long, narrow, 90-degree angle corridor, look for the stairs that go down. Look up to see a path that you can wall jump and crawl along. Take that to find a Page , then take the water back. On the way, look for a hole in the bottom of the passage. I hope you’re not claustrophobic!
And look, Gorewood’s really pretty! He’s what we call a cheap SOB, but just play the dodging game, especially staying locked on him, and don’t take him head on.
The Lost Temple
Fast travel to The Nook. Enter the building and grab the loot to the left. Then…does that glowy thing like kinda, I dunno, like a Construct to you? Activate it, then roll the ball to the divot, use the R trigger to shoot a chain, and run across it to the door ahead. Take out the bad guys, then use the bombs to clear the way for the looting! The crystals that block an ascent guide the way to a shortcut. Drop down into the next area to clear out one of those creepy nests. Head through the door and ascend and ascend. Once you break out into the open, skip the mission marker for a second, and you’ll recognize Karn at the far end. Finally!
Head into the temple itself. The first fight in here it not too challenging, but it will give you a Carven Stone from a Construct. You can return to the Shaman for your special item. Unless you’ve been doing a lot more killing than me, though, you won’t be ready to equip it.
In the next big room, where you can see a helpful Construct across the way. head into the water before you. There’s a special coin to the left side, and if you turn around and go back under the path you came in on, there’s a hidden chest.
Once you raise the bridge, you’ll be attacked. You’d be a fool not to do it in the Construct. Even if it wasn’t ridiculously powerful, it’s just fun! Don’t forget to hop down and collect your loot, though.
In the place where you use the chain to cross a chasm, look down to see a stonebite to shoot.
After you kill the constructs, cross over the gate you just opened, and use a bomb from there to clear the ball away from its divot. This will lower the other gate and allow you to get to the chest with the Skeleton Key .
In the room with all the crystals, look to the right for a big opening you can cross with the chain. Wall jump to leap back onto the chain to return.
The next fight is quite rough. You’ll face a seemingly endless string of Constructs, including not one or two, but THREE of those big ugly ones. The game will remind/recommend that you change into Reaper mode, but you’ll lose it as soon as you beat the first Construct, so save it for the last pair, or leave it for later, as it probably won’t recharge before you leave the dungeon. Also, as soon as the enemies are down, those floating heads can bring them back, so when they’re vulnerable, focus on getting rid of them with gunfire. When you’re done, don’t forget to collect all your loot, and don’t bother going back for your helper Construct, your time together is done.
The long corridor with a long drop beneath it is actually simple. Just do a wall run, jump to another wall run, and then a third. Pow! Follow that up with a triple wall jump in the next room.
The trick in the room with the two handy blue Constructs is to put one on the elevator, use the other to bring it up, and trade off again. No sweat. Along the way, when you put the last machine in the last divot, look for an alcove on the map. It’s home to a Page .
Holy crap this place is huge !
There’s little good advice for the fight against the super stalkers except use your health and your wrath, bring your A game, and if you don’t’ make it the first time, try changing up your weapon to something heavier. You will still have to clear off some of the smaller guys when the big bads show up, get rid of them ASAP.
After your fight with the two big constructs, teleport home. You’re gonna need the stock. By the way, if you haven’t settled on a possessed weapon that you can start upgrading, now would be the time. You should have an idea what kind of secondary weapon works best for you, so put points into that weapon and those attacks.
When it comes to the hulk boss, he’s not as bad as he looks. Keep an eye on your health, however, as he can really do some damage. Most of the time you shouldn’t stay locked on to him, he’s too big to miss or avoid. He’ll bash the floor and drop bombs. Grab them to throw at him and bring him down. If you deal a LOT of damage to his heart, you’ll only have to do this four times, but he summons more assistant constructs every time. The good news is, after you pound on him when he’s weak, he’ll help you take them out!
Foundry and Guardian
To follow up on our next mission, go see the Warden. To get to him, visit Tristone, walk through the Forge, and out the other side, near where you began.
At the entrance, a coin on the right mirrors the chest on the left. Head through the temple, clearing the way for Karn until you find the Guardian, and then the real mission starts.
When you retrieve the ball and you don’t know what to do with it, hurl it up the ramp at the stained-glass window looking thing. Voila!
In this level, it’s fair to assume that if you aren’t sure how to proceed, you should look to Karn to throw you or use the helpful Construct to reach another point. Case in point the Skeleton Key which is in a sub-dungeon ahead and to the right from the locked door. You need the chain gun on the construct to retrieve it.
The next time you have Karn throw you, you’ll be attacked by two of the glowy yellow guys. Drop off to the right of this platform for the map . FINALLY. Inside the door after you defeat the guys is the Deathgrip which will allow you to grab those rings you’ve been seeing in high places. Yipee!
Once you get this, exit the room and you can drop off the edge before you to discover a hidden room below you. Wanna know what’s really cool? In the next room you can use the deathgrip to bring a bomb to you and clear the crystals to find a chest! This thing is really gonna come in handy!
Now head back to the Guardian room and look for the lava-y space on the right side. You’ll have to fight off a few guys, but once they’re gone, you can grab a bomb and hit the switch to proceed.
The sub-dungeon for the first heart stone is pretty easy, just let Karn toss you and remember that you can grapple to him as well. He can defend himself with the heartstone, and by the way, if you ditch him, he’ll reappear where you are, so don’t worry about losing him. Just return to the Guardian. On the elevator you’ll have to fight a LOT of constructs, so keep health handy, and use crowd control attacks.
Once the stone is in place a new path will open up. Follow the tunnel to the other side of the door and use the switch to let Karn through both doors. The next section is very straightforward. When you get a new construct to ride, keep on it as long as possible, you’ll face a lot of bad guys quite soon.
You can use the construct to get the key here, but you can’t go any further than that in that direction yet. Instead, from where you entered, look to the left and see vines you can climb. Drop into the next section and climb up to find a switch that will change a LOT of things about the environment in the dungeon.
To get to the next section, where you’ll use your key, take the construct to the stone crusher and throw the switch to reduce it to a ball. Take that into the next room to open up the vertical passage.
By now the third stone is easy to grab, but of course it’s not that simple. When you get to it, feel free to teleport back home and stock up, cuz there’s another battle coming.
The corrupted custodian isn’t too bad and he doesn’t have a tough pattern. What he does do is dish out a LOT of damage. Stay locked on and when he does his big fist slam yellow glow attack thing, come at him from the side or behind. Don’t get greedy, or finish up with a special attack before he starts hurting you back.
Once you get the final heart stone back to the Guardian, you’ll be treated to a very cool cinematic and you’ll have to head back to the Maker’s Forge. For whatever reason you can’t fast travel out, but it’s not a long walk. Talk to Thane and then you’ll have to head to the big field. Can’t teleport there either.
Boy the bosses aren’t getting any smaller, are they? Geez. The strategy for the Guardian is simple, but not easy. When he brings his hammer down, you have to dodge well enough to shoot the bombs on his arm quickly. I say dodge well enough because completely dodging that huge ass hammer is difficult. I found rolling toward him when he was attack was best. You will have to pop up and shoot quickly though. When he is hurt, change items to the grapple and use that to grab the stone and pummel it. You need to hit the stone seven times to finish the first phase of the battle. After that he’ll start cannoning out GIANT shadowbombs. Once you really piss him off he’ll start throwing two. Use your gun to shoot them until they float, then hop on your horse and run to the other side of the boss. You can’t get too far away because your presence will bring the bomb toward you and hit the boss on the way. When this happens, you’ll have a part of the arm you can run up, jump off, and grapple to another heartstone. Wall run all the way to the top of the arm to easily grapple to the stone. You’ll spend a lot of time switching back and forth between weapons/abilities, which can be a hassle if you’re not practiced at it.
The final defeat of the Guardian and this mission will net you two Achievements .
Land of the Dead
When you reach the bottom of the hill with the bridge, look to your right for one of the special Relics .
Proceed to the marker to enter the Breach . This dungeon is quiet easy, mechanics-wise, and the bad guys aren’t as much a challenge as fun to ruin by now. Head all the way down to find a chest with the Key . You have to use bombs to explode the switch after you cross the first platform, which is a VERY narrow shot, but certainly doable. Put the bomb as far to the right on the switch as you can. To get back, use the vertical log that LOOKS like an icicle because of the lighting. Head all the way to the top for loot, but use the first handhold to get around the corner and go back the way you came.
Getting out of the Breach will take you to The Maw.
As you follow the map marker, when you reach the point where you follow the trail to the Serpent’s Peak, go into the dead end straight ahead instead. That will take you to a switch that opens a simple path to another Relic .
Wow, I didn’t see the portable real estate thing coming. Did you? Sexy.
For the big, awesome outdoor section, you’re basically gonna wall jump or grapple if you get stuck. Otherwise, enjoy the ride.
Welcome to the Eternal Throne. There is a weapon trainer here, as in Tristone, but he allows more specialty focus with your weapons. When you’re done with him, head down to collect some loot, then head for the marked door. Now the door that was red when you got here is able to be opened. It leads to the Arena .
The Arena
If you head all the way to the bottom of the circular staircase in the Arena, you’ll pop out back in the world. Meanwhile, head into the Arena. You’ll use a giant lantern to open the next door.
In the next room, there are two chests, one at each end of the room, one beneath the platform where you started, one beneath the far end.
And of course since nothing’s easy, you have to SUMMON the champion rather than just waltz in and throw down with him.
Move your way around to the right and throw a small opening in the wall before you. Take the door you find there into the bowels of the Arena. At the bottom you’ll run into a horde of skeletons, and then another small group with a bigger leader. Group control attacks and juggles will be the order of the day.
In the next section, climb the dais and use your grapple to retrieve bombs. Use said bombs to blow away the crystals, then use your grapple to retrieve the lantern. Put it on the switch atop the dais, then follow the path behind the bombs all the way around. Use the switch to open the gate and use your grapple to retrieve the lantern. Follow the path to a lantern rotator without a light, and put it together. Voila.
Use the lantern to get into the next room, and there you find your first Animus Stone. You will, of course, be attacked on the way out. Head off to your left on the way back to find a Map .
When you get out, a new path will open and you’ll be attacked by skeletons. Take them out and head into where they came from. When you reach the second level, turn right and look for more skeletons, which will lead you to the path which will curve around to the right, above where the first skeletons came from, only two levels up.
Head in, up the curvy staircase and look out over the chasm. See the bombs? Retrieve them with the grapple and use them to blow up the crystals to both sides. This opens up a path for later, and a path that will take you to a chest.
Now rotate the lantern, use another bomb to clear the area, and then follow the path for later. Rotate the next lantern 180 degrees to open the door across the way. Follow that path for a chest and a lantern. Bring the lantern back to the rotating lantern stand, put it down, rotate the stand another 90 degrees and go across the bridge for a Page . Then rotate it another 180 degrees and put the detached lantern on that platform. Return to the other side and grapple the lantern back. Carry it up the spiral stairs to move on.
In the next section, if you drop straight down through the first opening, you’ll find another Relic . After that, there’s a room with a LOT of stuff to bust up for gold and potions. After that, you’ll come out into a big open area where the next Animus Stone is, and you’ll come under attack. I mention it because you’ll face a pod of those bug guys, AND a number of skeletal archers, who are a pain if you don’t stay on top of them.
After that, head up and out, look across the way for a chest, and then throw the switch to get out.
Now for the third stone. Head up to the second level and then go through the central door. The first real puzzle inside is nifty. Stand on the platform to raise the bridge. Grapple a bomb off it. Then move to the dais at the end of the room and throw the bomb at the switch to move through the secret passage!
I accidentally Reapered out on the guy you face before you grab the last Animus Stone and I made mincemeat out of him.
The next battle you face is Gnashor . Grab him by the grapple when he surfaces and pound on him. Avoid him when he rolls. After just a few tries of this, he’ll surface for good and take on a new form. You can grapple onto his head to get in some air attacks, and that’ll help you take him down quickly. Otherwise, avoid his heavy whip attacks, and pound on him otherwise. When he goes back to ground, he’ll do damage every time he pops up, but you can see where he’ll be popping up quite easily. You only need to get him down to about 1/8th of his life for him to be done.
You can return to the Eternal Throne now to turn in your prize and stock up, sell loot, etc. You also get another Achievement .
The Phariseer
After the Lord of Bones gives you your assignment, look for a Relic behind him. Once you’re done, you can hop to close to the Phariseer’s turf and ride the rest of the way.
This is an elevator that you whack with a weapon to activate. At the bottom, look for handholds on the left. Climb them to destroy the crystals across the way. Retrieve the chest and then use your grapple to pull the big tower off the platform. Place it near the grilled gate, then climb on the switch. Use a bomb to shove the tower a little bit forward to prop open the gate.
At the next elevator, cross to the other side. There’s a chest and a Page behind it.
At the elevator, hit the 1 button. At the bottom, head North. Climb the wall on the right to reach a switch. Drop it down and cross over. In the back left corner is the Map . Now turn around and see a bomb. Pull it down, and throw it across at the switch. Then go back where you came in and shoot the bomb. Jump across and grapple twice to the far side. On the way out you’ll face a new opponent, the wraith.
Now take the elevator up to level 3. In the next section you’ll face several wraiths and then a giant General. Once they’re done, make your way through the third level. When you are as far away from the elevator as you get, you’ll throw a switch. Beneath you is a pillar you’ll haul across the way. But look across first. When you see a grapple point, you’ll use that to ascend to find a Page .
Go back the way you came after you install the pillar. Go to the second floor now, and enter the glowing door. Meet the Phariseer. By now, he should be a snap. Across from where you entered, drop down to level one and enter the door to the South to use your new ability. There is crystal blocking a path out of the room, blow it up and drop down here. Use the Dead Lord to hold the plate so you can access the chests. When you get all of them, you will be attacked. Use him to back you up, as there are two bigass undead knights, wraiths, and mummies all packed into a very small space.
The Judicator
As you head through the gate on the way to the Judicator (use the Dead Lord, keep an eye out ahead for a Relic .
At the Judicator’s tomb, you’ll use a Dead Lord right away to open a door. In the next section, pull the switch in the room on the right. Drop down and pull the pillar into the center of the room. Have the Dead Lord activate the plate across the way. Repeat this in the next room with the Dead Lord platforms. When you run out of bridge, use the grapple to cross the space.
Use the lantern to replace the Dead Lord, then cross the bridge, grapple the lantern across, and use it to cross to the side you haven’t visited yet and enter that door.
Take the First Soul back to the Judicator. He’ll open another door for you. Through here, you’ll deploy the Dead Lord again to reveal posts you can use to cross around the room ahead. Upstairs, there will be a switch. When you get it, drop back down and look to your right for a grapple point which will lead you to a chest and a Relic .
The path to the Third Soul is very simple, but on the way out of the room where it is located, look for a Page on the opposite side of the stair opening.
And of course in the end he turns out to be a dick like everyone else. Classy. He sends you back to the Arena.
Psychameron
Head back to the Gilded Arena and return to the arena space itself. It’s just THAT easy. And by it’s that easy I mean you get attacked as soon as you pass through to your destination, naturally.
The nifty thing about this dungeon is that now you can deploy TWO Dead Lords to do your bidding. In the first room, get on the elevator before you place the second one. Use them both to cross the bridge and pass through the gate in the second Dead Lord challenge room. Then, place one across the ravine so that the gate to the chest opens. Then use him as a grapple point to cross. Look across and down for another gate and send the second Lord there. After that, drop down a massive tunnel and hit the bottom. When you start sending Lords to pull the switches across the way, you’ll have a battle, then pull switches two and three and then one again to get the Skeleton Key . Head back up to the locked door.
In the next section, it seems reasonable to assume the freaky creature that was spying on you is one of those you’re supposed to track and kill for Thane.
Deploy your two Dead Lords to hit the switch immediately before you and raise the bridge, and then activate the switch across the way. That’ll open a gate on your left. Enter and when you reach the edge of the platform, look down and to the left, where there is another switch plate. Send a Lord after it. Follow the ledges to the post, slide down it to the base, activate the grapple, and jump out and use the grapple against the Lord to reach the next platform.
When the path splits, head up first to use the switch to open the gate. Then head down and use a Lord to activate the floor plate.
In the next section, activating the Lord circle on the floor will bring on the enemies, and then several minibosses. When you defeat them, you can proceed. The Lords will help you make short work of them.
Through the door, wall run to the pull-switch. Head through that door and follow the path to reach the third Lord. And by this point, no strategy needed. Avoid it and kick it’s ass.
Head back to the Eternal Throne to finish up this mission and get your next assignment.
More Loose Ends
By now I had a chapter from the Book of the Dead. You don’t get much money from Vulgrim for it, but you get a key to a tomb! If you didn’t see it yet, there is a Mystic Stone by Vulgrim at the Weeping Crag.
Before we head up to the tree, let’s do some treasure hunting. Now that you have the grapple, you can get the chest and the Coin on that little fortress in the Baneswood. Plus crippling the low level bad guys in this area is hilarious.
Head to the Lost Temple. On the right side on your way up to the dungeon is a big door with four colored stones in it. Your new bone key opens this tomb. Welcome to richville, population you. Don’t forget to find weapon racks in the alcoves to the right and left, and move the altar at the far end to find a hidden talisman.
Outside of the tomb and just to your right is the back door to the Nook dungeon. Hop on in. Head to the central room and look for a grapple point. Tada! Now make sure you have some potions, because we’ve got some killing to do. Just to the left of where you grappled, look for a switch. Throw it and go through the gate on the left. Wow, this guy’s really big too. Use the grapple to get to the small platform and retrieve the page, then grabble again to the narrow walkway. This is where you will fight. The dragon Beheithir is big and cheap. His attacks will set the walkway on fire, and the only way to avoid them is to run to the far side or drop off and hang on for dear life. He can drop a LOT of damage in short order, so don’t take him on too early. This is a useful time to pull out the Reaper . It is a difficult fight period, and will require a lot of your potions. He drops a level 15 scythe set.
To get out, look for the posts sticking out of the wall with a pull switch at the end. Then look up. Go out to the second post and run up the wall. Pull the higher switch first to release the ball, then drop and pull the second one. Put the ball on the elevator, raise it, and then throw it across the gap at the top by pressing RT. This may take a shot or two. I threw the ball before the elevator reached the top and it seemed to help. From the elevator you’ll see a path up the wall. Take it to find another switch to raise the elevator all the way to the top and use the ball to open the door.
By now the Shaman in Tristone will have a new sidequest for you to destroy a corrupt construct of hers. Head to the Scar to find him.
You couldn’t reach Ghorn until you got the grapple. Now you can get to the door. Once down the stairs, you can wall run behind you for a chest.
Ghorn will drop you almost immediately to a lower dungeon and you’ll fight corrupted constructs that are level 17. If you’re not at least a level 15 by now, then you’re probably not ready for this jelly. After the construct fight, you have to head up a burning channel. Run up the left, run along the support, and run up the right. Wall jump out and grapple to the left side. You’ll basically repeat the same pattern again and then have to back track just a little bit before you complete the challenge. Honestly, it’s not that hard if you don’t screw up. Remember to pause for a moment when you’re changing directions so you don’t scale a wall you mean to run along.
At the top of the lava tube, head right for a simple construct grapple section to grab a Skeleton Key .
Next is a room with a big construct in it and you will get wrecked if you aren’t at least level 15 and ready to rock. When the fight is done, ascend and run around the walls to throw a switch and release a helpful construct. There’s at least one more rough fight ahead.
Use the construct to destroy the crystals holding up a bridge. Cross it with the construct and use the chain to cross the lava.
Ghorn’s first phase is easy. His second phase includes bringing in constructs and summoning lava. It’s a lot more challenging to stay on top of. Wrath attacks make short work of him, either way, there’s just more violence to dodge.
The bottom level of the Deposed King’s lair is a treasure tomb that you need a key from Vulgrim to enter. The third level has a couple of grapple jumps to a chest with a Skeleton Key , so get that first. The second floor has a very straightforward dungeon, but it includes an invisible monster you can’t deal with yet. When you reach the elevator, whack the thing in the middle to go down.
The King himself is a pain in the ass, you won’t be able to go toe to toe with him until you’re level 20 or so, but you can take him earlier if you can stay out of his way and watch your health potions. His early attacks are easy, but he does a whirlwind number after you get him down to about half health that is tough to get out of the way of and it does a lot of damage.
The King drops a nice weapon, and the chests he guarded are fat as well. Return to Thane for more experience and money. He’s also worth a very cleverly named Achievement .
City of the Dead
Upon your arrival, the door is locked. You can use your soul splitter ability to move the two pillars to open the door. You won’t use this ability in combat, so don’t assign it a hot key, leave those for your ass-kicking skills.
There’s a gauntlet of big bads inside, and then you use your soul split again to proceed. Head into the path on the left. Follow it to the rotating lever room. Move to the giant gate. Split at that point. Use one soul to rotate the lever, use the other to grab a bomb from the next room and throw it at the switch that you can’t reach otherwise. Then negate the splitter spell and jump on top of the platform. Split up there, then drag the platform and the statue to the far side of the gate. Split again to be on the right side and use the two floor switches to move on. Follow the radar through a hole in the floor to find the Key .
When you arrive on the bridge, split. Use the grapple point to head to your right, and as soon as the camera changes, ascend using vertical wall runs. Rotate the lever, then switch bodies. On the other side of the bridge, go to your left and look for a switch in the wall. That will open a gate to the main central room. There you can grapple a lantern. Pick it up and carry it to the left, the only way out of the main room without a door. Use the grapple to get it across the chasm and then place it on the lantern platform. Use it to one side to get a Page then use it to aim toward the center to rotate a bridge.
In the next room, you’ll use climbing and the grapple to reach the next balcony, then re-enter the dungeon. Use your split to reach the switch and rotate the bridge, then split again to sit on the glowing post while you throw a bomb at the wall switch behind it. After that is a giant effing wall run. Pull the switch you find, go through the door it opens, and find another switch on the far side. That will open the door on the far side of the bridge you’re standing over. Go back the way you came, past the switch, and drop down the hole you find.
The next fight features three wraiths, and then three Tormentors, first one, then two, but by this time they look way scarier than they are. After that is a vertical shaft where a floor of death chases you up. It’ll take a couple of tries, but there’s nothing complicated about it. Remember to climb fast and pause before you jump to the next thing if you changed directions so the game can catch up. That split second where you might run up a wall instead of along it can be fatal.
After you pull the switch to go through the door, look left for a wall run that leads to the Map . After that is a lizard fight.
Eventually you’ll take out some big bugs and get the key which means you’ll go down a level and through the key door. After that comes another split puzzle that is a pain in the butt. It’s like the last one where you had to put the statue on top of the platform. Split and get on the plate on the left which will open up the first gate. Use that to bring the floating platform out of the gated area. Unsplit. Climb on to top of the platform, split again, and push it as far inside as you can. Unsplit again, climb on top of the platform, and split again. Climb out of the gated area, hit the other plate, and push the floating platform on top of the third plate. Unsplit and leave through the door.
In this room, throw the switch, then throw a bomb at the crystal across the way. Use the switch that now works and you will lower the giant lantern platform all the way to the bottom. The super lantern opens the super door and there you are.The actual boss is Lovecraftian as hell. Somehow or another he picked me up and threw me into the next area, glitching the game and making it so I could skip him altogether. Assuming you’re not so lucky, here’s the scoop. Avoid his bashes, if you can find an alcove you’ll be out of his reach. When he sweeps his arm back and forth, get very close. When he bring his fists down together, beat on them. When you do enough damage, his head will drop and you can wail on that for a while. Save your wrath attacks for when his hands are together. After you do some damage, a very serious wave of skeletons will come out while he hides. Sadly they’re not likely to give you much health. When they are dealt with, he’ll come back for seconds, but the strategy is identical. The second wave of skeletons is the same, but his third phase sucks, you’ll have to deal with lots of skeletons while trying to hit him. Again, if you can find the shelter of an alcove it’ll help a lot, but that may have been the glitch working for me. When you can spare it, shoot him, as ever bit of damage will help bring him down. The third chance you have to whack him in the face should be the final one.
Speak with the Soul, who may be a surprise, but really shouldn’t be at this point. He’ll send you back to the good ol’ tree that seems to be at the heart of all of this.
Lostlight
Woo, new portal, baby!
Welcome to Lostlight. Follow the radar marker to the Crystal Spire for a fight with some new opponents. The battle is massive, but so long as you keep moving, you shouldn’t have much trouble by now. You’ll meet a new friend, Nathaniel and he’ll give you a simple subquest, to take a scroll to the court of the dead. If you choose to do so now, you’ll talk to the Chancellor, and he’ll send you to investigate the Arbiter’s Maze . You can also return to Nathaniel and then bounce back to the shaman in the Forge Lands. One more trip back to Nathaniel for an XP and gold reward.
Head to the top of the tower. Move to the right, look for the climbing points. On THIS side of the chasm, about halfway between the outcropping of rock and the edge of the chasm, split. One half goes to the other side to retrieve a bomb. He moves to the very edge of the chasm. You number two grabs that bomb, goes to the far range of the split in the other direction and throws said bomb at crystals. This opens the path. Which leads to a new destination.
The path of Earth are easy to follow by the Swarm is just that, and if you get caught without that bigass gun and swarmed, you can get toasted quickly. Follow the marker on the map to find one of the pieces that you are looking for.
After that an angel will open a door. When you come out, look for a new gun. This doesn’t have instructions in game, but the right trigger fires a time grenade, and the left trigger blows it up. You can unleash multiple grenades and blow them all up at once. When it comes to the big critters, it rules, but it can take some getting used to versus the Swarm. Progress slowly and keep your back to a wall when they start pouring in.
Again, just follow the path and you’ll come to another piece of the Rod. When you come to the ridiculous boss, use the rounds as multiples, and hit the X button to do a ground shot, just like the machine gun, to clear off the flying things. Honestly this section is a Class A blast, but it’s not complicated, and it’s not too hard if you don’t let yourself get swarmed. When you’re finished, you return the Rod to the Spire.
Ivory Citadel
In the Ivory Citadel, hug the wall to the left and run up it. Climb out on the next platform and use the switch to move the glowy thing down. It will clear your path.
In the next room, head to the right, and when you get outside, head to the right again. When you grapple across a gap, after you fight some angels, there will be a chest on the radar. Drop down to it behind a crystal. There’s a Map inside.
After a long wall run, you’ll see a pressure plate in the floor. Near it is a bigger, round, grate. Split on that and move to stand on the plate. With your other self, go through the canal opening and run up the wall where there is a handhold. There is another plate up there. That will drop the statue into an area that will let you progress.
And now you have a new toy that explains a few things you’ve seen along the way!
When you reach a dead end, use your new portal ability to join two golden orbs. Then proceed up the bridge. Look for an open space in the wall on your left as you move through. Drop in there, put a charged portal on the wall and a regular one on the floor. Then proceed up the tower. When you reach a round room where you fight some angels, place the statue in the middle of the room and use your split self to pull the two switches.
Climb this tower and use the portals to “refresh” the water. Follow the water trail and blow up the crystals, which will reveal an ivy climbing wall.
At the next bridge, drop off the right for a chest and off the left to fight some angels and move on. The next really sticky bit is not intuitive at ALL. When you see two rotating switches, split. Turn the left one. This will expose a portal wall behind you. Put a portal on it. Switch back to the guy holding the switch and release it. There is a portal wall far to your left, facing the switches. Activate it. Then, shoot THROUGH it with a charged portal. You won’t see any difference, but it will work. Then use your clone to operate the other switch. Then jump through the portal. This is how much work it takes just getting a lousy Key .
If you’re smart, before you go after the key path, go back to where the golden orb is and place a portal. The matching orb is behind the locked door.
Once the water is purified, follow it once again. Geez, this place goes on forever, I’m sure we’ll get to the top of the corrupt water tower any day now. At the next potential choke point, you’ll use the portal to allow you to swing across and reach the next area. Then look above you. There is a portal set at an angle, shoot it with a charge. Then enter the portal where you just came out and wall run to the next section. When you hit the wall, if you hit the jump button immediately, you will fall to your death. Next, shoot a charged portal at the panel below you, then one ahead of you that you can wall run to.
Remember when you had to put your statue on a platform and drag it? When you reach the next rotatory switch, you’ll do it again.
I’ll be honest, the next section is a pain in the ass. The order matters. Shoot the portal below the rotating switch. Then split and rotate the switch. Shoot this portal as well. Have a clone drop down to the lower level and do a charged shot through the portal. This may or may not close it. When you get back up to the switch, you should see the portal at the top of your screen sparkling. If it is, then have one of the clones return to the outside of the first circular room and shoot the portal in the distance. Shazam. If it doesn’t work, keep track of the order of activating the portals, and don’t be afraid to deactivate them with the left trigger until you get it right.
After that, there will be a new portal to activate. Do so, then go around behind it to the left, and shoot one above you. Ka-chow.
After the next section, you’ll enter a room with two portals on top of each other. Charge the top one, then jump into the bottom one. From your new vantage, charge the new highest portal, and enter through the bottom one again.
The charming boss is a pain, but he has a simple pattern. Dodge around him while he throws projectiles. Hit him while he’s summoning them, not after he fires. Constantly shooting your gun at him will whittle away a LOT of hit points eventually. The trick is, if you get too close, he’ll cream you with a brutal tentacle attack. After you get him to half energy, he’ll freak out and call in two opponents to muddy the water while you fight him. The easiest thing to do then is to go full Reaper and whale the tar out of him. Then, when he freaks out again, fire a portal into the wall up high, and a portal into the floor. Tempt him to shoot his laser into the floor portal. Boom.
Now you face the Archon . Dodging is the order of the day, the openings when you can hit him are few and far between. He may start out on land or in the air. On the land, dodge his attacks, use the gun, and get in where you can. When he’s in the air, dodge, dodge, dodge, and then grapple when the purple orb appears and slap him in the face. After you get him down to about 2/3rds life, he’ll come down to the ground with you. Then it’s dodge, wrath attack, and dodge. When he gets down to about a quarter life, he’ll start flying down at you. When he does, target him and dodge when he comes at you.
When the Archon is done, it’s time to revisit the Crowfather for credit and your next assignment.
The Shadow
Again, a new portal. The Crowfather is here, and further along, the goat merchant, but your path is clear until you reach The Black Stone . Enter the first door on the right to meet Lilith .
Holy crap are you going to have to go back in time to complete this mission? Heck yes you are. Use the new time portal ability on the panel to your left when you enter the door straight ahead of you in Black Stone.
Your first fight is against a posse of demons. They aren’t that tough in the hit point sense, but MAN do they take it out of you. They use a sweeping whip attack with a lot of range. Constant dodging avoids it, but if you get tagged even just a little, it’ll do a great deal of damage. Just keep moving, and finish them off whenever you get a chance.
Take the path on the right and the door on the right. Some straightforward platforming ensues, along with a few demons to keep things interesting. You’ll find they’re much easier one on one. After you pop out the next time portal, grab the chest to your left and the relic to your right, then drop down. Head up the other side and proceed to the next portal point. Explore the rest of the area around it, and look for a chest encased in corruption.
Now head through the first time portal. Where the first chest is that you can see, a second will appear in the next alcove. If you look around, you’ll find a locked door as well.
Head back through time and go to the second time portal in this area. Here you’ll meet a new bad guy who likes to dish out fire. You can generally avoid it by staying close. There are a few demons around too. Looking into the room from in front of the portal go up the stairs and look to the left for a switch plate. Leave your splitter statue on it and go through the door it opens. Take out the enemies in the next room and then use the portals to throw a bomb to yourself. Use it to destroy the crystals in the past and then they will be gone in the present, so you can grab the Key .
You’ll come to a switch. Pull it. Across the way is another switch. Go to it, and through that door. If you drop down the pit and follow the path down there, you’ll finally get that Map !
When you threw the switch, the game indicated that you should take the handholds that were to your right. After you’re done exploring, do so. Down there is a phasewalker pad, shoot it, and head out into the open area. Turn around and look up for some handholds to take to the next door. Boy was THAT roundabout. In the next big area, head across the way for one more portal and a cutscene.
Wow, a cameo by the red guy from Legend, who’d have guessed? Samael’s first wave is easy. Dodge, keep dodging, then fight. He’ll retreat to his side of the lava and throw giant fireballs at you. Keep locked onto him for this part and they’re easy to roll and avoid. Wrath attacks work best rather than going face to face with him, especially as he keeps teleporting.
The second phase is a lot harder. He doesn’t hold still for as long, he’s not vulnerable for very long, and if he hits you when he teleports, you’ll keep taking fire damage for a while. It’ll suck your hit points dry pretty quickly. Watch for him to teleport several times and then settle, there will be some blue sparks when he does. That’s the best time to hit him as hard and as fast as you can. When he’s down to about one-third energy he’ll drop lava balls all OVER the place, so just keep bouncing. Staying locked on him while he teleports around can help you stay on track with him.
When he’s finished you’ll get the demon key and some loot. “Anonymous” will also leave tomes for you that are located on your map. Head back to the Crowfather for your next assignment.
The Well
When you enter the door you have the two keys for, you will not be able to fast travel anywhere or exit until the game is over. So get your side quests done while ye may.
Part one of your fight against Absalom isn’t too bad. Use your wrath attacks, and wait for him to do a few swings and then get behind him and beat on him. You’ll only get a few shots. After that his attacks get more range and it’s harder to sneak up on him, so more wrath attacks are helpful. After you hit him hard one more time, he’ll start grabbing you out of the ground with tentacles. Use the X button to free yourself FAST or else you’ll take a beating. Otherwise, continue as before and whittle away with whatever wrath you’ve got handy.
Once he’s down, you’ll net a few more Achievements and get lots of story wrap-up.