The objective of this quest is to retrieve the WORKER’s datapod from RAIDRIAR’s stronghold in Larioth. It contains some valuable information you may well need.
After the next sequence of cutscenes you will engage in another battle. Use parrying when prompted to and use your regular attacks on cue to finish this fight.
Approach the chest to the right and examine it to obtain the Map of Life.
Go through the giant door in front of you for another cutscene.
Your next battle is against the Lvl 7 Iron Sentinel. This is going to be your first time going up against an opponent that will block your moves quite frequently. Just keep taking your shots in between his attacks- they are slow and telegraphed. Eventually, you will start landing hits that will win you the battle.
Immediately after the cutscene, you will have to take on RADRIAR. The key for this fight is to pay attention to the Parry command- his blows are quick and heavy so make sure your reaction time is fast and you stay on top of the dodging.
Act 2: Buried in the Past
Your next destination is the Seccian Desert. You will have to investigate THE WORKER’s secret excavation- arming the deathless with infinity weapons. The point of the investigation is to learn more of their origin.
Your first battle isn’t against a major boss, but you will have to utilize your dodge and dodge breaks as well as you’ve had to use them. Don’t be discouraged if some of your dodges fail and be patient.
Your battle against the next desert lacky will be a little bit easier. His attacks are slower and are easier to parry, so take your cues to dispose of him quickly.
After the next cutscene, you will have another easy hostile to fight. You will now find yourself on the inside of the structure. Proceed through the big room and through the door in front of you for another cutscene.
Your next fight will be against the Armored Guard. He’s a low level and won’t take you very long to dispose of him. Check your equipment before this fight and make sure you’re at your best.
After you knock the Armored Guard back the first time, he will stagger. Approach him to engage him again. You can use this break to use items and check equipment. His attacks will start to increase in frequency at this point but as long as you stay patient and dodge when you need to, you’ll be just fine.
Your next battle will be against a much larger guard. This is one of the few fights on this quest that you will want to approach with a purely offensive mindset. He moves slow and is very easy to pummel with long chains of attacks.
After the next battle, go through the circular entryway. Dispose of the Horned Shaman and proceed forward for another cutscene.
The Admantine Golem will be your next major fight here. Whenever you get locked up with him, tap the screen to give yourself leverage.
Once you reach Terrovax, you will have to apply the tapping sequence when you get locked up with him yet again. He is a tough fight all around and will be a good measuring stick for where you are in the game. If you have trouble with this boss, chances are you will need to beef up and get some more HP.
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Act 3: The Right Weapon
You are off to the Broken Tower. Your next mission is to find and rescue Jensen, a blacksmith who was born in the same place as Siris. His skills will be of use to the secret offensive.
Once you spot the Lead Golem, check your equipment and make sure you have some heavy armor on. Once you are ready, engage him.
His attacks are water based, so equip accordingly. After the fight, you will be thrust into another cutscene, followed by a battle with a big monster called Lupun. This guy packs a strong punch. Use your shit liberally, it can be tough to keep yourself alive in this fight. Don’t get discouraged- it might take you a few times to get used to the timing of this monster’s attacks.
Tap the screen when your character grabs the monster’s face as quickly as you can.
AFter the next cutscene, you will run across the Eyeless Noc. If you engage him, then you know you are on the right track.
Head inside the structure and watch the next cut scene. Your next fight will be against the Horned Demon.
This is another big boss who tends to telegraph his moves, giving you time to react and use your parrys and dodges. As always with this level, make sure to equip for water attacks. This guy is a pushover and will go down after a few well executed Parry Breaks.
Thane is going to be a bit tougher. He hits quickly and he hits very hard. Make sure to keep your health above 1,000. The key to this fight is landing some really good combos to deal substantial damage. This may require a bit of timing and a bit of luck, but is nothing too difficult with a little practice.
Once his HP runs low, Thane will switch up his game and start to use some desperate moves. Keep on your toes and make sure you parry his big body slam. The next cutscene is the last for this act.
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Act 3 Part 2: The Pit
Your next objective is to visit The Pit to track down Therin. The instructions also warn that he may have been armed with an Infinity Weapon. Just food for thought.
After disposing of the weak Horned Witch at the entrance, approach the door for a cutscene.
Your next two fights will be pretty easy and straightforward. Watch for the parrying cues and be sure to check your equipment before you fight.
After a sequence of events you will be forced to confront a giant horned monster. He will go down quickly if you equip a heavy, damage dealing weapon.
Therin can be a tough fight for some, but you do have an advantage over him with your speed. Equip your speediest armor and hit him fast and hard and don’t worry about defending yourself- if you come at him quickly enough, he won’t have a chance to strike you. His HP is low as well, so this fight doesn’t last as long as you might expect.
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Act 4: Revelations
The next task at hand is to investigate Lelindre’s involvement with the WORKER.
This first fight is easy. You can even rack up some bonus experience by not using any magic. Just pay attention to your cues and make sure all your new armor is equipped.
The second fight is against Genno, who telegraphs his attacks substantially. Block accordingly and you will be able to get a clean hit in each time.
The fight against Ronin is going to be a little bit tougher. Sneak around the pile of rocks behind him and equip something that is a little bit more defense oriented. He doesn’t have a whole lot of health but his hits can cause a lot of damage very quickly. Use caution in this fight and be patient to keep yourself out of harm’s way.
Approach the gate and confront Wretched. After getting past her and collecting the Jade Band, you will scale the wall and climb in through the window to enter the building.
You will have a few easy hostiles to fight once inside, but they’re all lackies that will go down with a few hits.
Proceed throughout the level until you end up in the wooded room with the black and white designs on the walls. Approach the chest in here to get the Medium Key and leave the room for another cutscene.
The Fel Siren is going to be the toughest fight of this quest. His body is extremely flexible and he stretches in some very unconventional ways to attack. This may take some getting used to, but he typically attacks in combinations with a hesitation that may make the subsequent move come as a bit of a surprise. Do NOT attack until you are sure his combo is over.
Lelindre is going to be your last confrontation. This guy is tough because he’s got very long reach, so keep your distance. Lelindre’s combinations are easy to see coming, but that doesn’t make it any easier to stop them. His chains are very long so hang in there and wait for your chance to land some effective hits. You need to be calculative and conservative in this fight.
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Act 4: Revelations Part 2
The Vault of Tears segment is the second part of the Revelations act. Make sure to equip yourself properly when on the Merchant Ship. You can pick things up from the Blacksmith if you need to.
Upon arrival, it will be night time. Walk into the main gate of the building. After the cutscene, fighting will ensue. Your first enemy is a reharshing of the Fell Siren. He is much easier this time around, just watch for the commands. The next fight isn’t much tougher.
Proceed down the hallway for another cutscene.
Open the large chest to obtain a Unihorn.
Continue down the hallway and past the giant armored guard. One more cutscene and you will be challenged by an MX Elite.
After knocking him out, use the Large Key to get to the next area for another cutscene. Once you reach the outside you will be confronted by Ausar. He is tough and has a lot of HP to go along with his damaging attacks. There’s no real strategy to this battle.. it will, however, really test the timing of your combos.
Upon victory, use the small key to get through the fence you will have finished this act.
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Act 5: Ascension
Your last destination is the Hidden Lands, which is where you are going to have your final showdown with the WORKER.
The MX Enforcer is going to be your first fight. Tap the screen whenever your two weapons collide and get in a few good combos. He will go down quickly.
After the next cutscene, you will need to take care of the Executioner. This is another one of those big guys who telegraphs his heavy, hard hitting physical attacks. Watch his body movements for the right time to strike and he will walk right into your counters.
Keep heading down the dirt path until you run into the Iron Guard. It may take some practice to be able to block his attacks, as they are very timing specific. If you are off, he will break the block. Watch your HP and fight conservatively- it won’t take many of his attacks to completely drain you.
The Second Chance ability is a huge help in this fight and can be used to prolong the battle and give yourself enough time to run the Iron Guard’s HP down.
As soon as the cutscene with the dragon is over, tap the screen as quickly as you can.
Once inside the high tech structure, you will be pinned against Kunochai. If you can manage to take 2 hits in this fight you will get a bonus.
Confront the Exo Cop and watch the cutscene with Ausar. A battle with Radriar will follow soon after, so make sure you do all of your equipping before the cutscene is initiated.
Once you enter the next room, you will have to fight Galath. The tough part about this battle is the narrow bridge, which doesn’t give you any space to move side to side. You are going to have to rely on your block abilities and stand your ground. Once you clear this area, enjoy the last cutscene before the credits roll. Congratulations on completing the main storyline of Infinity Blade 3!