Welcome to Zilla’s secret mountain fortress. Follow the ice path to a rickety old outpost to encounter a new enemy type – invisible female projectile demons.
These nasty witches will stand still while pelting Wang with ninja stars. Wait for them to stop, then use a charged Crossbow bolt or Revolver to kill them from a distance. Don’t stand still!
Hitting them with bolts has an added bonus – you can still see the bolts sticking out of their bodies when they turn invisible. Handy for tracking their movements!
After the battle, grab the keycard from the dead body near the ledge, and take it to the guard room near the closed gate.
The interior hall is crawling with explosive traps. Blast them, and check out the offices to the left for more ammo and health. In the back right corner, there’s a valuable statue hidden behind cardboard boxes, too.
Ahead, deal with the kamikazes (try the PDW!) and use the tram. The trip will be dangerous – use the PDW or whatever your preferred weapon to destroy the explosive traps near the tram, and make liberal use of your regenerating powers.
Enter the offices and use the eye-scanner to talk to Orochi Zilla, Wang’s boss. The doors back into the tram tracks will open up. Time to explore! If you feel like backtracking, you can find an extra blood vial near the beginning of the area.
Hop on the turret and shoot at the barrels near the vines blocking the way. Demons, of course, will appear but they won’t be a problem with that massive infinite-ammo turret in your control.
Enter the science-dome to fight a flock of demonic birds, followed by a nasty encounter with three Warlords at once. If you have ammo to spare, use a few rockets while they’re bunched up, or grab a Warlord head.
Entering another, darker science dome through the locked-down hallways, go upstairs to discover a single glowing panel. It can be a little tricky to find, look for it under a bright lamp.
Instead of going downstairs, leave through the open “exit” door, also on the upper level to get outside again. Enter the hatch past the ambush of flying lesser demons, and grab one of the gasmasks before entering the lab full of poison gas.
Next, you’ll re-enter a large room with -two- of the crystal brutes. Wipe out the lesser demons first, then focus on these two chumps.
Divider of Heavens is surprisingly useful against these guys. Circles around and aim up toward their exposed orange weakpoints with a charged thrust to tear down their health.
Go towards the green light! Nakamura’s body is in the closed room, accessed by the card reader in the dark room full of kamikazes. Grab the head – gross.
An alternate door opens up around the lower edge of the building. The next dome, still filled with poison, is swarming with lesser demons and kamikazes, so go in packing with double PDWs to quickly handly those rolling bombs.
Leaving, you’ll finally take off the mask. But, a big battle awaits upstairs. More female demons will appear with a Warlod. The enraged demons are a pain, so get out the Rocket Launcher and blow the Warlord away.
If you have a spare heart, use it against the female demons – it’ll be worth it to get them off your back as quickly as possible.
Take the head back to the security scanner to open the doors leading to the mission exit.
Chapter 13: A Taste of the Price We Agreed Upon
Zilla’s castle awaits. The mountain path to the first indoor area is treacherous – keep the PDW ready, up the incline you’ll have to deal with large swarms of rolling toxic bombs.
They’ll keep coming, all the way to the pagoda structure full of kamikazes. Out the door, quicksave often – yes, there’s a jumping puzzle.
Past the green seal, you’ll need to climb the path by leaping over each gap. Just save after each jump, there’s no easy way to do FPS platforming. Make each jump a running jump, and there’s a good chance Wang won’t fall into the endless pit below.
Entering the unfinished concrete area, jump down to deal with a large army of lesser demons and a necromancer. Take out the necro fast with a few rockets to the face, and the remainder of the monsters will become much more manageable.
Smash both seals down the path, then you’ll have to climb -back- up the dangerous road to the incomplete bunker above, to go through the door that was once sealed with a blue marker.
Hit the elevator button, deal with the demons, and ride into Zilla’s castle.
Lots of areas locked away by seals, and lots of shielded demons. These are tight quarters, so retreat to lead them into the larger room if you need space to dodge. Clear these chumps out and exit through the glowing door near the blue seal.
After meeting up with Zilla, he’ll disappear and a massive battle will begin.
Destroy the Necromancer and Warlord first. Use the Rocket Launcher to wipe these guys out while slicing through the weaker minions.
To continue, you’ll need to destroy three seals. The first is through the glowing door – the red seal is down the steps. Deal with the Warlord, and you’ll be on your way.
Stepping out onto the snowy ledge looking over the mountains, get your launcher ready, because another two major demons will block Wang’s path.
The trip to the blue seal is uneventful. Return to the hub and clear out the female minions, then go through the glowing door.
Past the series of empty rooms, you’ll return to a familiar place. The door to the left of the blue seal contains the urn to destroy. Smash it and enter the new opened path.
Just more kamikazes, and the green statue is up ahead. Smash it, and use the hallway to the right to get back to the hub.
Up the stairs, grab any ammo and armor before entering the large multi-level room. Necromancer and a warlord, with plenty of shield demons will ambush Wang here. As usual, whip out the Rocket Launcher to take care of the major demons to stop them from reviving/enraging their followers.
In the dark room, try using the Shotgun to deal with the female demons in your face – or use a demon heart to get some instant-kills.
The incomplete hall comes with a necromancer. Just one this time – feel free to save those rockets for later.
Outside, follow the wooden steps and chemical lamps to find a path through the winding treacherous mountain. Destroy the lesser demons in the pagoda interior, and hit the elevator button.
While waiting for the lift, hop onto the minigun for some turret-section fun.
Up the elevator, look behind the gold statue to find a blood vial. There’s also a collectible in the corner to grab, resting on the edge.
In the halls above, you’ll have more shielded demons to deal with. You know the drill – dodge their charge, Divider of Heavens for an easy kill. Shotguns, Crossbows, or whatever else will do the trick.
Upstairs, you’ll have to fight two more crystal demons. The shotgun is another good choice if you’re right behind them. A full blast (or four) can quickly destroy these monsters.
A Warlord follows these two. Use the Rocket Launcher to kill or soften these mooks and kill his minions to open the exit door.
On the path to the gondola station, swarms of rolling bombs will drop down the hill toward Wang. Use the PDWs to fight an uphill battle against the infinitely respawning bombs. Don’t try to wait them out, just keep moving up and shooting down bombs.
Use the gondola to complete the mission.
Chapter 14: I’m Content to Kill Right Here
Inside Zilla’s mountain base, you’ll finally encounter more human thugs. These guys have been empowered, but Wang’s katana will still cut through them like butter.
Hit the controls on the catwalks to open the gate, then use the gondola switch to go deeper into the fortress.
Outside Zilla’s inner sanctum, an army of human thugs will rush across the bridges to surround Wang. Have Aswang Hunger unlocked to continuously regain health while using sword master skills.
To get into the main chamber, you’ll need to destroy all three seals. The first two are in hallways to the left and right of the door. The last is below the bridge, in the right corner.
Inside, Zilla will lock Wang into a tiny space and send monsters after him. Switch to the katana and go nuts – until the glass shatters, dropping you into the dungeons below.
Follow the glowing gates down into a dead-end. You should see a green seal and the urn above. Back-track to find a new glowing door, leading into a fight with a warlord.
The urn is close now. Destroy it through the next door, and jump down to continue down the new path.
In the larger dungeon, Wang will hear a strange sound. It’s the Whisperer, located in one of the cages hanging from the ceiling!
Follow the glowing gate upstairs, with a Ki Crystal on the path, and fight the crystal demon with minions to open the doors to the seals blocking the way forward.
When the enemies are all dead, go down one of each path to find all three. They’re easy to find, you can’t miss them.
Once all three seals are destroyed, jump onto the turret and kill any attacking demons – which shouldn’t be too hard, the turret will keep Wang protected. Use the controls on the opposite side of the chamber to free the Whisperer.
Sort of. The cage swings off into the distance while Wang falls down to face off against another Warlord. There’s a crystal demon in the next room. Kill it, and leave through the gate on the right.
Up the rocky steps, prepare for an encounter with kamikazes. Swarms will appear ahead, then behind you, then ahead again. Akimbo PDWs do the trick.
Chasing after the Whisperer, Wang will enter a chamber with a crystal giant and female demons. Not an awesome combo. Use the demon heart for quick kills, or the shotgun, and wipe out the lesser foes before circling the giant and hitting it with Divider of Heavens.
Corner the golem upstairs, and stab it in the back.
Chapter 15: I Wish I Knew How to Quit You
Back to the ShadowRealm to get the last piece of the sword. Hoji awaits in his lab – before going down the lit path, look for the head on a pedestal, lit in yellow.
With Xing’s head, the stones will move, allowing Wang to hop down deeper into the realm. Place the head on the glowing pedestal at the end of the path and enter Hoji’s lab.
In the lab, Hoji will ask for his tools, located on the orange tray. Place each tool onto the glowing altar, then retrieve the next where the crystals glow orange.
When the bridge raises, speak with Hoji to convince him to go and fight Zilla, then step outside to the blue marker.
That’s it for the mission! Time to hunt down Zilla and put an end to this.
Chapter 16: Make It Right
Back at the mountain lair, deal with the demons (and grab ammo / collectibles) inside the meeting room.
Kill the shield demons outside to draw out more human thugs. Killing those thugs will, in turn, open the gate the demons were protecting.
Through the building, Wang will return to the courtyard outside Zilla’s throne room. Two Warlords and a Necromancer, plus an army of minions are between you and him.
Use the Rocket Launcher to kill one of the Warlords, and collect his severed head. Try to upgrade the Head Hunter skill to make it even more powerful, letting you easily wipe out the other major demons.
Otherwise, just go nuts with the Rocket Launcher once you have a clear shot at the big guys. Don’t waste rockets on the lesser minions.
Cross over to the door opposite you entered from, and take the keys on the desk to the left. Leave through the locked gate at the base of the steps.
In the following arena, take out the Warlord and clear away the female demons, circling around the large structure in the center. Enter through the glowing doors when the fight is finished, and take the stairs up.
Use the catwalk to reach the central pagoda, where you’ll have more Warlords and human goons to deal with!
The humans with SMGs are too big of a threat to ignore. Use the flamethrower or whatever weapon of your choosing to kill them. Fast.
There are more rockets in the crates around the arena. Health packs can be found near the entrance door – use them to heal up in a pinch.
Female demons will attack in the courtyard below. The trusty shotgun can deal with them at point blank range.
Navigate the interior to find the bridge to Zilla’s -truly- final lair. The trip across the bridge isn’t uneventful. Human thugs and demonic minions will fight Wang all the way across.
Wade through them, Aswang Hunger and sword skills will make them a breeze. The outer gate is sealed with three markers. The first is in the building to the right, just after taking the stairs off the bridge.
The second is in the left building, and the last is between both, just go through the door toward the center.
One more big fight before the end. Two crystal demons and a swarm of kamikazes make up the first wave. Dodge left or right and wipe out the kamikazes with akimbo PDWs. When they’re dead, focus on the two – Divider of Heavens is my weapon of choice against these guys.
The second wave is all minions and projectile-shield demons. Keep moving and don’t let the minions lock you down in one place. Focus on the bird-like energy-throwers, then wipe out the rest.
Third, you’ll have to deal with charging shield demons and female demons. The shotgun works great against the ladies, but nothing beats Divider of Heavens against these charging chumps.
Crystal demons, Warlords, and Necromancers – all three major demons appear at once now. Make a quick save here if you haven’t already.
Healing kits are located near the entrance, in the covered areas out of the snow. Saving your rockets for those Warlords. Use sword skills with Aswang Hunger to keep your health up by chopping up minion skeletons.
Smash the last wave, and the doors into Zilla’s sanctum will open. Face him to get the sword, and return to the other realm for one final battle.
Chapter 17: If This Is Victory…
Wang appears outside of Enra’s fortress, and the Katana has been fully upgraded. Now each regular swing will launch of wave of energy.
Give the sword some use against the waves of demons that appear on the path up to the castle.
In the distance, a massive suit of armor protects the castle, firing mortar-like explosive arrows – that means, keep moving!
Say hello to Xing’s body. The headless armor stands at the castle gates, summoning explosions from the ground, swinging his weapon and stomping.
Make sure you have Aswang Hunger unlocked. Each regular swing of the upgraded sword will kill the swarms of minions that attack, healing you up.
Use the ki waves to hit the armor by standing underneath the boss. They’re just as good against the weak points – Wang can destroy each limb in two repetitions with the katana.
Destroy one leg, and the boss will fall over the ledge. Approach the gates, and the thing will finally return – and Wang without the sword.
Dodge as the monster summons blasts from the sky, and unload into the glowing plate of armor with regular weapons. When he spreads his arms, he’ll try to suck Wang into the armor’s mouth. Shoot it and dash or dodge away to escape being pulled in.
When the armor breaks open, unload into the weak point with rockets.
Destroy the ki point, and the doors to Enra’s castle will open. Enter the throne room, and chase Enra back outside after the cutscene. Wang has the sword, and it’s time to finish this.
The Xing armor returns in the arena below. Use the same tactics to destroy the other leg – the sword will do, but now you’ll have to heal yourself without the added bonus of swarming minions.
Use bullet weapons on the midsection armor, but when he falls, Wang’s Ki blasts will be able to reach again.
Destroy Xing’s headless spirit to end this battle, then return to Enra’s throne room up the steps. Spill Enra’s blood, and leave the palace to bring the game to a close.