With a new base of operations, the Inquisition is ready to make its mark on the world.
Here Lies the Abyss
Here Lies the Abyss
Varric has a friend named Hawke, who fought Corypheus once before and now fears Grey Wardens are under the influence of the ancient Darkspawn. Hawke has a Warden contact who may be able to say more.
Go to the War Table to find the Warden.
Meet Hawke’s Warden Ally in Crestwood.
Meet Hawke and Stroud in the Western Approach.
Confront the Wardens at the Watchtower.
Speak with the Advisors at the War Table in Skyhold.
Secure the gate.
Find a Way to the Battlements.
Find Warden-Commander Clarel.
Pursue Clarel.
Find a Way to Escape the Fade.
Kill the Demons and Recover Memories.
Get to The Divine.
Kill the Demons and Recover Memories.
Defeat the Demon’s Minions.
Follow The Divine.
Protect The Divine from Spiderlings.
Follow The Divine.
Get to the Rift to Escape the Fade.
Destroy the Nightmare Preventing the Party’s Escape.
Meet Hawke’s Warden Ally in Crestwood
Follow this route from the starting camp to get to the meeting place.
From the camp, turn R out on the main road and head SE in the direction of the quest marker.
Discovered: East Side Hills
Take out the group of undead.
Speak to the Grey Warden at the road intersection.
Go L on the new road towards the Village of Crestwood.
Discovered: Village of Crestwood
Assist the Crestwood guards kill the undead at the gate.
Continue on the main road.
Discovered: Old Market Road
Discovered: Caer Bronach
Discovered: Hilltop Farm
This section of road ends at a farmhouse. Veer to the L to pick it up again.
Discovered: Old Whitter’s Farm
Discovered: Linden Farm
Seal the Fade Rift here.
Go to the bridge.
Discovered: South Road
Turn around, and take the R path away from the bridge.
Quickly get off the road to the R and go through the gap between the tall rock column and the tree and shorter rocks on the knoll.
Discovered: Three Trout Pond
Veer slightly L in the direction of the quest marker and run through the brushes.
Turn L onto the path and go towards the cave opening lit by torches.
Speak to Hawke.
Run through the cave and open the door to trigger a cutscene.
Meet Hawke and Stroud in the Western Approach
Follow the path S from the Lost Spring Canyon camp. It will bend SW towards the quest marker.
Close the Fade Rift.
Stay on the path through Valemont Pass and around the edge of the gourge.
At Death Drink Springs, turn sharply L and stay on the path towards the quest marker and past the Giant’s Staircase.
Once the path is no longer visible, head across the Sand Flats directly towards the quest marker until you reach the Western Approach.
Cutscene.
Confront the Wardens at the Watchtower
Sadly, there’s no saving them. Kill them all.
Cutscene.
Speak with the Advisors at the War Table in Skyhold
When ready, return to Skyhold and Summon the War Council.
Select and confirm the Here Lies the Abyss operation on the Orlais side of the table.
Recommended levels 12-15.
Secure the Gate
Welcome to Adamant Fortress. Kill the demons in the Lower Bailey to secure the entrance.
Cutscene.
Find a Way to the Battlements
Turn to the E, go through the doorway and up the steps, then turn N.
Go W up the steps, through the archway, and onto a short battlement.
Open and through the door to the Main Bailey.
Go N, then S down the steps to the landing.
Continue S through a door and up the steps.
Follow the path N, W, then up some steps to the Battlements.
Find Warden-Commander Clarel
Optional: Clear 3 Siege Points
Keep making your way in the direction of the quest marker.
Look for Supply Caches to replenish your potions.
A cutscene will trigger when you go through the door to the Main Courtyard where Warden-Commander Clarel is located.
Pursue Clarel
Fight the Pride Demon while dodging dragon fire attacks.
When the Pride Demon is slain, follow the quest marker to chase after Clarel.
Beware demons and dragon fire.
A cutscene will trigger when you reach the highest point of the keep.
Find a Way to Escape the Fade
Allow the group conversation to finish before venturing forth.
There’s a Supply Cache by a large rock directly ahead. Use it if needed. More may be found along the route.
Follow the quest marker straight ahead, between two statues and up the steps.
Cutscene.
Kill the Demons and Recover Memories
Kill 4 demons, and recover your memories from their corpses.
Cutscene.
Get to The Divine
Follow the sole path towards the quest marker, slaying your fears along the way.
You’ll discover objects that look like large broken mirrors on the path. Examine them.
Kill the Demons and Recover Memories
As done previously.
Cutscene.
Defeat the Demon’s Minions
Kill ‘em. Kill ‘em all.
Follow The Divine
Follow the sole path towards the quest marker, slaying your fears along the way.
Protect The Divine from Spiderlings
The Divine works to destroy a magic barrier. Protect her until she’s finished.
Follow The Divine
Follow the path towards the quest marker, slaying your fears along the way.
Here the path splits. The high road is guarded by a group of Pride Demons; the low road guarded by a host of lesser demons.
Once you reach The Divine, protect her from the demon onslaught as she works to break the barrier.
Get to the Rift to Escape the Fade
Follow The Divine into and through the large flooded cavern.
Exit the cavern and step out onto Nightmare’s Lair.
Cutscene.
Destroy the Nightmare Preventing the Party’s Escape
BOSS FIGHT: Aspect of the Nightmare
The Aspect of the Nightmare will cast a magical shielding on itself, which you must first break through in order to harm it physically.
It has a bull rush attack that will knock targets down and cause massive damage. Beware.
Watch out for Spiderlings to drop in from above.
Aspect of the Nightmare will open a Fade Rift and summon demons in to assist it.
Aspect of the Nightmare’s demise trigger a cutscene.
Decision time for the Inquisitor.
Quest Completed
Wicked Eyes and Wicked Hearts
The fate of Empress Celene, and in turn, all of Orlais, has been threatened. The Inquisition must intervene.
Head to the War Room to Find a Way into the Winter Palace.
Enter the Winter Palace.
Enter the Ballroom.
Approach Celene.
Speak with Leliana.
Explore the Grand Library for Information on the Empress’ Occult Advisor.
Return to the Ballroom.
Enter the Servant’s Quarters.
Explore the Servant’s Quarters.
Find the Harlequin.
Return to the Ballroom to Confront Gaspard.
Find Material in the Royal Wing to Blackmail Gaspard / Find Material in the Royal Wing to Blackmail Briala.
Confront Grand Duchess Florianne.
Return to the Ballroom.
Head to the War Room to Find a Way into the Winter Palace
When you’re ready, and have the 30 Power required, Summon your War Council.
Select the mission on the Orlais side of the War Table, watch the cutscene, select your party, and confirm the mission.
Let the mission intro cutscene play out.
Enter the Winter Palace
Before entering the Winter Palace, it’s very important to understand how to handle a couple of tasks first.
Court Approval: Gaining Court Approval is usually the result of finesse, entertaining people, or keeping up appearances. The higher Court Approval is, the better!
During this mission, you’ll be able to engage various attendees in conversation. Asking to-the-point questions, and giving the same answers, will result in losing Court Approval.
Instead, select conversation choices that are as vague as possible .
Eavesdropping: When you see a red circle on the ground with a speech bubble in it, enter the circle and Use it (R mouse button or F key), to eavesdrop on someone.
Sometimes, you will need to interrupt a conversation in order to get your target into move to a better place, closer to an eavesdrop point.
The results of an eavesdrop action range from hearing nothing but idle gossip, to acquiring an interesting bit of information, to learning a vital piece of the puzzle required to advance your mission.
Both of the above tasks are introduced to you via side quests before you enter the Winter Palace. Make sure you do them!
Opening the main gate to enter the Winter Palace will trigger a cutscene.
Enter the Ballroom
Explore the Vestibule before going into the Ballroom. All the doors are closed off at this time, but take the time to learn where the doors to the Grand Library, Guest Wing, and Royal Wing are.
Look for Eavesdrop circles, as well.
Grand Duke Gaspard awaits you by a statue in front of the Ballroom doors. Click on him when you’re ready to enter to trigger a cutscene.
Approach Celene
After your introduction, walk to the top of the steps just below Celene to trigger a cutscene.
Walk slowly, and don’t go up to the top of the last steps, if you want to hear the introductions for your entourage.
Speak with Leliana
Return to the Vestibule to trigger a cutscene with Leliana.
Explore the Grand Library for Information on the Empress’ Occult Advisor
The main doors to the Grand Library are still locked. You’ll have to find another way in.
The door to the Guest Wing (Hall of Heroes) is now open.
Eavesdrop on the Whispering Elf in the Hall of Heroes.
Enter the hall through the door at the end of the Hall of Heroes. About midway down, there’s a blood trail. Follow it to another Whispering Elf.
Eavesdrop on the Whispering Elf.
Follow the blood trail into the next room. It ends (or starts?) on the wall by a statue.
Go through the large blue door in here, that leads out onto a veranda.
Search for and locate the Cylinder Seal by the flower pot in the corner. Cutscene.
Return to the hall where you first saw the blood trail.
Go through the large blue door here leading to the Guest Garden. Cutscene.
Locate and follow the blood trail. It leads to a garden lattice on the R side of the Caprice Coin Toss pool.
The lattice on the L side of the pool can be climbed. Climb it.
Court Approval: Exploring the off-limit spaces of the Palace can yield rewards, but take care not to be gone too long. When you’re absent from the party, people notice, and your Court Approval will drop.
Follow the blood trail to and through the balcony door into the Grand Library.
Search at the bookshelves on the N end of the room, L-hand corner.
Pull the book to open a secret door behind the bookshelf in the center of the wall, and enter the room.
Pick Up Letter on the desk.
Return to the Ballroom
Once you hear the ringing bell, it’s time to return to the ballroom.
The bell will ring 3 times. To increase your Court Approval, go into the Ballroom after the 2nd and before the 3rd bell ring.
Cutscene.
Enter the Servant’s Quarters
Morrigan gives you the key to the Servant’s Quarters during your conversation with her. Go there now.
Entering the Servant’s Quarters triggers a loading screen, bringing your party all together.
Explore the Servants’ Quarters
NOTE: Open your Inventory and equip weapons, armor, and accessories on all party members before going any further.
Examine Corpse.
Head W towards the quest marker to arrive at the Gardens.
Go down to the fountain to trigger a cutscene.
Find the Harlequin
Defeat the Venatori Agents.
Continue W in the direction of the quest marker. You’ll come to and enter the Grand Apartments.
Defeat all the enemy within (downstairs and upstairs) while searching for the Harlequin.
Killing the last enemy in an upstairs room trigger a cutscene.
Return to the Ballroom to Confront Gaspard
Quickly head back to the Ballroom before much more of your Court Approval is lost.
A cutscene triggers once you enter the Ballroom.
Find Material in the Royal Wing to Blackmail Gaspard / Find Material in the Royal Wing to Blackmail Briala
Make for the Vestibule and head directly to the Royal Wing.
Entering the Wing triggers a loading scene, once again bringing your party together.
Do another equipment, armor, and accessories check on your party before going further.
A woman screams. Go to and enter the room from which it came, triggering a cutscene.
Head to the remaining quest marker location. Opening the door to the location triggers a cutscene.
Evade the trap by defeating all the enemy and closing the Fade Rift. Triggers cutscene.
Return to Cullen with the Information Gathered
Follow the quest marker to make it back to the Ballroom. Entering will trigger a cutscene.
Decision time for the Inquisitor.
Confront Grand Duchess Florianne
BOSS FIGHT: Grand Duchess Florianne
The Grand Duchess is a nimble little minx, and will maneuver all over the place.
Do what you can to lock her down to one spot and pour on the damage.
Return to the Ballroom
Open the main gate to the Winter Palace to trigger the last mission cutscenes.
Quest Completed
What Pride Had Wrought
The Inquisition’s efforts have weakened Corypheus’ attempts to stir unrest in Thedas. Now is the ideal time to strike. Consult the Advisors to plan the next move.
Speak with the Advisors in the War Room.
Return to the War Room to Confirm the Plan of Attack.
Reach the First Blockade.
Reach the Second Blockade.
Reach the Final Blockade.
Enter the Temple of Mythal.
Find a Way Deeper into the Temple.
Complete the Ritual to Open the Door.
Journey Deeper into the Temple.
Defeat Calpernia’s Minions.
Follow Calpernia Through the Hole OR Perform the Rituals.
Journey Still Deeper into the Temple.
Follow the Sentinel Guide to the Well of Sorrows.
Stop Calpernia from Using the Well of Sorrows.
Speak with the Advisors in the War Room
Entering the War Room for this mission triggers cutscenes.
Return to the War Room to Confirm the Plan of Attack
Return to the War Room.
Select the mission on the Orlais side of the Table (triggers cutscene), confirm the mission, then select and confirm party.
Reach the First Blockade
After the cutscenes, exit the Inquisition Forward Camp via the trail to the S.
Just past the siege machines, the trail will bend E > NE > E. Stay on it.
The first blockade is located at the Great Waterfall. Clear out the enemies.
Reach the Second Blockade
Exit the Great Waterfall area via the trail to the N, on the L-hand side of the other waterfall.
Follow the trail N, then S, until it reconnects to the river just below the waterfall you just passed. Clear the enemies.
Follow the river E a short distance, then move out and back onto a ground path to the E.
The path will lead directly into a Red Templar Forward Camp. Clear them out, along with any other enemies that happen to show up.
Exit the camp via the trail leading N.
The path will bend E to another river section and more enemy.
Cross the river and take the path in between the halla statues.
A short distance into the ruins, veer L with the path that heads in the direction of the quest marker.
The second blockade is at The Ruined Archways. Clear out the enemy.
Reach the Final Blockade
Exit the area via the path N.
The path will again connect to a river section. Clear the enemy.
Follow the river N, then E, then N. Leave it to enter the fighting off to the E amidst the ruins.
Go back to the river section and take the path N in the direction of the quest marker.
The final blockade is at the Temple Gates. Clear the enemy.
Enter the Temple of Mythal
Run to the temple grounds and down a long arched hallway. Triggers cutscenes.
Find a Way Deeper into the Temple
Before advancing further, the party is still conversing about what just happened. Take a moment and attempt to pry more information from Morrigan.
Follow the quest marker into the temple, L around a raised platform, up some steps and to a large, ornate door.
The door is sealed. Run back down to the raised platform. Walk onto it to trigger a cutscene.
Complete the Ritual to Open the Door
The task here (and at the other altars) is to walk the altar’s squares, lighting each one up as you step on it. Light a path by stepping on each square only once.
Going off the ritual altar, or stepping on a square more than once, will reset the ritual, and you must begin anew.
Journey Deeper into the Temple
Head back up the ornate door, now glowing blue, and open it.
Head to and open the next ornate door to trigger a cutscene.
Defeat Calpernia’s Minions
Clear the enemy from the Hall of Shrines.
The death of the final enemy triggers a cutscene.
Follow Calpernia Through the Hole OR Perform the Rituals
Decision time for the Inquisitor.
After the cutscene, speak with Morrigan again for more information.
[rituals performed]
Journey Still Deeper into the Temple
Run to the quest marker, arriving at another large ornate door glowing blue. Open it to trigger a cutscene.
Follow the Sentinel Guide to the Well of Sorrows
Easy enough, especially considering how slowly she walks.
At the point where the Guide stops guiding, follow the quest marker through some doors and out to the Well’s location.
Stop Calpernia from Using the Well of Sorrows
Run down the steps towards the fighting to trigger cutscenes.
You’ll be given the choice of either letting Calpernia go free, or fighting her.
Quest Completed
The Final Piece
Morrigan wishes to talk. She has a plan to counter Corypheus and his dragon.
Speak with Morrigan in Skyhold’s Garden.
Join Morrigan at the Altar of Mythal.
Approach the Altar.
Speak with Morrigan in Skyhold’s Garden
Click on Morrigan in the garden to trigger a cutscene.
Join Morrigan at the Altar of Mythal
When ready, open the World Map and fast travel to the Altar of Mythal location.
Approach the Altar
Simply follow the path towards the quest marker.
Use the altar to trigger a cutscene.
Quest Completed
Doom Upon All the World
With his forces routed, now is the time to find Corypheus before he can recover and force him out into the open.
WARNING: This starts events that lead to the end of the story. You can continue to play the game afterwards, but some content may not be available. Complete any important tasks before beginning this operation.
Recommended Levels: 16 to 19
Meet with Your Advisors in the War Room.
Confront Corypheus.
Take Down the Archdemon.
Defeat Corypheus.
Retire to Your Quarters.
Meet with Your Advisors in the War Room
Entering the War Room triggers cutscenes.
Confront Corypheus
BOSS BATTLE: Corypheus
You’ll have to chase Corypheus up to a higher area multiple times as his health diminishes.
Look for a Supply Cache along the route up.
A cutscene will break into the fight, after which you’ll be facing Corypheus’ pet Red Lyrium Dragon.
Once the dragon is near death, another cutscene triggers, and it’s a beautiful thing.
Run up the crumbling structures to meet Corypheus again.
Look for a Supply Cache along the route up.
Once Corypheus is near death, another cutscene will trigger.
Quest Completed.
NOTE: The final ending happens AFTER the credits roll, so keep watching!