Mighty No. 9 is an upcoming and massively anticipated traditional action adventure platforming video game that is currently in development by Comcept, founded by the highly respected and influential game producer and illustrator, Keiji Inafune, and Inti Creates, a video game development company formed by ex-Capcom staff.
The game, which is running on a modified build of the Unreal Engine 3 is set for a very wide and varied release, hitting multiple platforms across 7th and 8th generation technology. Set to release worldwide in April of 2015, Mighty No. 9 is slated to launch on Linux, Microsoft Windows, Nintendo 3DS, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360 and Xbox One.
There won’t be a retail release of the game and it will only be available via digital download via the applicable online stores.
The ongoing development of Mighty No. 9 has been an interesting affair to follow with changes being made as recent as a month ago with subtle shifts in palette and design to characters to distance themselves from the original inspirational source material. The game was first announced to the public during a conference at the 2013 Penny Arcade Expo.
The game is very similar to the Mega man series of games, being set on a 2D plane with side scrolling action platforming mechanic. With the game being so clearly Mega Man influenced, but not bearing the title, die-hard fans of the series (or supporters of Inafune in general) are calling the game Mega Man’s Spiritual Successor.
Rather than taking the route of typical game production and seeking funding for the project from an interested party or publisher, the decision was made (before the announcement) to seek funding by way of crowd sourcing via Kickstarter.
The games Kickstarter Campaign began on August 31st of 2013 with a minimum requirement of $900,000 (US Dollars), the project exceeded expectations and had cleared it’s minimum goal within 2days, making the project a success by September 2nd 2013.
Keiji Inafune is without a doubt best known for his work on the iconic Mega Man series of video games which is often regarded as one of the best action platformer games ever created and is still looked at as a benchmark for solid game design. Inafune had a falling out of sorts with Capcom and this saw the cancellation of Mega Man Legends 3, a game which was to be heavily based of fan input. Trying to ensure that the game was based on design aspects that the player community wanted, Inafune said that he wanted to make the project that fans could get involved with. This included voting on character designs and colour palettes etc
As of September 30th 2013, the renowned composer Takashi Tatesishi (who is also an ex-employee of Capcom) that worked on Mega Man 2, alongside Inafune who was serving as an artist, was announced to have signed onto and joined the development team. He was joined by other ex-Capcom staff that would help produce the music and sound for the game.
The crowd funding campaign which had proven to be a massive success came to a close on October 1st of 2013 having raised $3,845,170 in total. This made it one of the most successful Kickstarter campaigns to have ever been launched and funded, ranking number 6, but having since fallen as of July 2014. Total contributions brought the entire funding total to $4,046,579, the extra $201,409 came by way of PayPal pledges.
Bonus content was announced for the game that expands it in the same way DLC would, these were introduced as stretch goals and range from full English Voice acting for the game to Additional Stages that would introduce other characters.
Once again, the game is quite clearly a heavily Mega Man inspired game with both plot elements and character design ideas being used.
Mighty No. 9 is an Android named Beck who was created and designed to be a combat robot as part of a unity called the Mighty Number, of which Beck is the 9th. An undisclosed incident involving a computer virus occurs, presumably an attack, and afflicts his fellow Mighty Number members and other robots globally with the will to do wrong.
Beck must combat these robots and Mighty Number members as the player seeks out the villain that threatens all life. This is done with Becks partner named Call. (Beck and Call). The main story involves three scientists, Dr White, Dr Blackwell and Dr sanda, all three are creators and inventors that have some link to the Mighty Number, Beck or Call.
Based on a 2D plane but making use of both 2D and 3D art assets, the game tends to focus on the platforming elements of the game which are worked into the level design which adds designed difficulty rather than arbitrary difficulty like in the Mega Man series. Similar to Mega Man, the player has access to ranged weaponry that is used to combat enemies. Players can, as standard, run and jump to progress through the game, but defeating enemies and boss characters will yield new weapons and new abilities.
Most similar to Mega Man X, the game will start with an intro stage that will probably teach the player the games mechanics through gameplay. Upon completing this stage (which is likely to set up the games plot) the player is then free to choose one of eight stages in any order. At the end of these stages, a member of the Mighty Number will face Beck as an end stage boss. Once the final stages are unlocked, the player can move forward in an attempt to complete the game.
Beck – Beck is the main protagonist in Mighty No. 9 and serves as the players character. The 9th robot created as part of the Mighty Number unit of combat robots, 9 was originally grey-blue-black in colour, but has since been changed to “dazzling white” to avoid any stark Mega Man comparisons.
Call – Call is a protagonist in the game that was made by Dr Sanda and is friends with Dr White. Call is Becks trusted partner and her design was chosen by the community following a poll.
Note: This wiki will be updated once we have more information about the game.