Attachments in Call Of Duty: Black Ops 2 allow to expand even further your play style, influencing directly on your weapons of choice. Just like most weapons you can unlock attachments by improving your rank for multiplayer modes
Designed for long range combat with an increased zoom factor. On sniper rifles the zoom factor is reduced so that you can use them in short range. Available from Level 3 for crossbows, Level 5 for Assault Rifles, Level 9 for Sniper Rifles
With the Adjustable Stock you won’t suffer any movement slowdown when entering ADS at the cost of a lower accuracy rate. Available from Level 6 for shotguns, Level 7 for assault rifles, Level 8 for LMGs and Level 12 for SMGs
Reduces weapon’s sway. Available from Level 3 for sniper rifles
Provides zoom during thermal and night vision and the ability to see through smoke at the cost of a recoil penalty while in ADS.
Available from Level 4 for crossbows, Level 10 for sniper rifles and Level 16 for LMGs
Allows to dual wield pistols for the cost of reduced hipfire spread and no ADS, granting double damage. Available from Level 10 for pistols
Fives a small zoom factor increase and adds a holographic crossair. Available from Level 6 for SMGs and Level 11 for assault rifles
Boosts magazine capacity by one third of maximum capacity for an increased reload time. Available from Level 3 for pistols, Level 8 for shotguns and sniper rifles, Level 13 for SMGs and Level 15 for Assault Rifles
Decreases reload time. Available from Level 4 for shotguns and assault rifles, Level 5 for sniper rifles and SMGs
Increases the bullets’ penetration making it easier to pierce walls and Scorestreaks. Available from Level 4 for LMGs, Level 6 for pistols and sniper rifles, Level 9 for SMGs and Level 13 for assault rifles
Gives reduced recoil. Available from Level 3 for LMGs, Level 6 for assault rifles and Level 7 for SMGs
Adds a two grenade launcher of the barrel side. It has a slow reload time without anyway to improve it. Available from Level 16 for assault rifles
While in DS it allows to switch between a red dot and a zooming sight. Available from Level 14 for LMGs and assault rifles
Faster ADS shots at the cost of a reduced long range zooming. Available from Level 11 for sniper rifles
Reduces hipfire spread, perfect for SMGs and shotguns at close range. Available from Level 3 for SMGs, Level 4 for pistols, Level 5 for sniper rifles, Level 9 for assault rifles and Level 10 for shotguns
Extends bullet range, works well with low range weapons. Available from Level 3 for shotguns, Level 5 for pistols and Level 10 for SMGs
Allows to see hostile targets hiding behind walls: the closer they are the clearer the image displayed. Available from Level 10 for shotguns, Level 16 for SMGs and Level 17 for assault rifles
Halves the time needed to go into ADS with just a quarter reduction for LMGs. Available from Level 3 for assault rifles, Level 6 for SMGs, Level 8 for SMGs, Level 9 for shotguns
Higher fire rate for a reduced range, increased recoil and hipfire spread. Available from Level 15 for SMGs and LMGs
Provides a red dot sight in a small frame without any zooming capability. Available from Level 2 for crossbows, SMGs, pistols, assault rifles, Level 5 for shotguns
Allows choosing fire modes for SMGs and ARs. Available from Level 10 for assault rifles and Level 14 for SMGs
Eliminates the red dot that appears after you shoot, reduces muzzle flash and dampens sound at the cost of reduced damage for long range. Available from Level 2 for sniper rifles, Level 4 for SMGs, Level 7 for shotguns, Level 8 for pistols, Level 11 for LMGs, Level 12 for assault rifles.
Improves melee recovery time and range, speeds up animation. Available from Level 9 for pistols
Places a red diamond over hostile targets. Available from Level 7 for SMGs, Level 8 for assault rifles and Level 11 for SMGs
Allows the crossbow to launch three explosive arrows at the same time. Available from Level 6 for crossbows
Allows change of the zoom factor. Available from Level 4 for sniper rifles, Level 5 for crossbows and Level 12 for LMGs