With so many customization option given by the game, creating your character is not going to be too hard. We have taken a good look at each of the races available and understood that each one of them comes with its own strengths and weaknesses: some are better suited at being warriors while others are better at magic or stealth.
In creating your character and getting him or her ready for battle and adventure you’ll probably need some good understanding on how skills work. Skills determine your proficiency at everything that can be done in the world of Skyrim. Unlike previous The Elder Scrolls game, skills aren’t determined by the character class: the specialization of skills comes with the Perks system.
All Skills improve depending on the action you do: improving some of them can be somewhat tedious. There are other ways to improve skills without having to repeat some actions over and over: you can improve them by getting your hand on a Skill Book or find some Trainers who will help you improve specific skills.
Trainers can only train yyou five times per level: to get them to train you again you will have to raise you level. This limit doesn’t apply to a single trainer but to all: if you have already trained three times with a single trainer, you can only train two more times with another trainer. To start training again you will have to level up.
Some followers will also be able to train you: this actually comes with an advantage since you can get your money back by going through their inventory.
There’s also another trick to earn some good XP if you have the horse Shadowmere: this horse cannot be damaged by magic, direct and ranged attacks. Keep attacking him to earn some easy XP.
Through Conjuration humans in the world of Skyrim are able to summon creatures and create something from nothin, unlike the Alteration magic which simply changes something into something else. Being a Magic skill tree, you should consider investing into it of you’re creating a magic build: all the perks inside this skill tree will greatly improve your performance in Conjuration magic, allowing you to also have infinite duration for summons.
Perks
Cast Novice level Conjuration spells for half magicka.
Can summon atronachs or raise undead twice as far away.
Double duration for conjured atronachs.
Conjured atronachs are 50% more powerful.
You can have two atronachs or reanimated zombies.
Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Greater duration for reanimated undead.
Reanimated undead have 100 points more health.
Bound weapons do more damage.
Bound weapons cast Soul Trap on targets.
Bound weapons will banish summoned creatures and turn raised ones.
Cast Apprentice level Conjuration spells for half magicka.
Cast Adept level Conjuration spells for half magicka.
Cast Expert level Conjuration spells for half magicka.
Cast Master level Conjuration spells for half magicka.