Tales Of Xillia is probably one of the best role playing games released in the past few years. With so many RPG’s getting less popular or completely disappearing from the market, the Tales series has managed to gain a great following in the West, after years of struggling to get games localized.
Tales Of Xillia features everything that’s expected from a great RPG: an intriguing plot, a well built battle system, a slew of different skills to customize your characters and more.
The Liner Motion Battle system makes a return in Xillia, with some nice improvements that make the whole system deeper than ever. Players are now able to chain artes together without any tier classification. This will allow them to unleash powerful Link Artes when used in battle, in conjunction with another character.
In true Tales tradition, the game also comes with many subquests, with many only becoming unavailable once a certain story part has been completed. These quests not only give you some nice rewards like extra money and items but, also allow players to understand more of Rise Maxia and its inhabitants.
Before we can start talking about the many side events of the game, we will be taking a deep look at each character’s unique artes. New comers to Xillia are likely unaware that many of the Artes will change and improve with more uses, become faster, get better range and so on. Ifyou’re looking to understand more of the game’s battle system, don’t look any further!
Please note that artes that don’t receive any performance change will not be listed: the standard bonuses for uses still apply, like reduced TP use, chance to save AC cost and more.
Darting Claw
Aerial-enabled after 100 uses
Cerberus Strike
Attack speed increases after 200 uses
Swallow Flight
Forces downed enemies to stand after 400 uses
Chance to deal Burn statusc increases after 200 uses
Rabid Lunge
Chance to guard break after 100 uses
Prevents Leia from being staggered while using this arte after 100 uses
Attack speed increases after 200 uses
Crescent Flash
Range increases after 200 uses
Staff Rain
When performed on the ground, hits increase by one after 100, 200, 400, 1000, 2000, and 4000 uses
When performed in mid-air, hits increase by one after 100, 200, and 400 uses
Soaring Vortex
Area of effect increases after 200 uses
Soaring Blast
Knocks enemies higher into the air after 200 uses