Fairy Fencer F isn’t the JRPG for everyone, but that doesn’t mean it isn’t a great game. It’s characters, story, and gameplay are all great experiences for a combat-driven game. And even though that combat can be pretty simple, there are still plenty of ways to get that “Game Over” screen and sent back to the last save point.
So without further ado, Twinfinite’s Beginner’s Guide to Fairy Fencer F is here to save your virtual bacon. Now go forth and claim the Furies!
This would ordinarily be a style preference, but Fairy Fencer F’s combat system is extremely dependent on the combo system. Combos can be purchased with WP (Weapon Points) and editing a character’s combo sequences is covered in the in-game tutorial, but how to actually unlock more attacks beyond the first isn’t really explained.
In the Weapon Boost menu, each character has an option for Combo and everyone starts at zero, one attack. The second attack gets bought for a measly 5 WP, but the third costs 200 and the final fourth goes for 1000 WP. Don’t mindlessly grind to the max for that one, but holding out on other WP purchases and spending 205 WP on two additional attacks is an indispensible boon to ripping through monsters both in the field and in Godly Revival.
Fairy Fencer F features a story that at times can only be moved forward by shelling out a sum of gold occasionally. While not immense, these sums can keep you from progressing if you blew your savings on Mid Potions. Always keep a grand or so in reserve for those times when Lola comes a-callin’ for your hard-earned lewt.
This brings us to our third tip: after quests are completed, they can be retaken and completed again ad infinitum. That means all that gold and all those items that can be sold for fat stacks of gold (as well as pretty useful potions) can be re-earned as long as the player has the need. Not all quests are equal nor are they all worth doing over and over again, but if you find yourself in a pinch and think you’ll have to grind the mobs repeatedly for drops, just remember you can grab a cleared quest and report it again.
Having trouble getting that spell off so that it nails all the enemies? Can’t line up that sword skill so that it picks off everyone? R1 and L1 are here to save the day. Rather than reposition your character over and over again until that orange area of effect hits everything, try tweaking the shoulder buttons a bit. Your battles will end faster and you’ll get more bang for your SP. Everybody wins! Except the monsters. They die. Horribly.
It doesn’t matter that Galdo sounds like an annoying Canadian (hard, I know, but he manages it), if he’s set as the party leader he will inevitably gain free permanent stat bonuses just by jumping around and getting into fights with things. Those bonuses individually don’t amount to much, but together they can match the value of dropping WP into a category. So knock out some mobs with Galdo so Harley can get those valuable assets back to the forefront.
Unless you are a grinder, Lola’s subevents that reveal non-plot-essential Furies will get you slaughtered. Guaranteed.
As a baseline, wait until Harley joins your party and everyone’s around level 8 before going after the first target. From there, wait another level or so before tackling the next. Essentially, don’t be in a rush to conquer those subevents thinking they’ll boost your power. While they will give you more Furies to world shape and take abilities in Godly Revival, they won’t get you to higher Revival Ranks in the beginning.
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There are sometimes those characters in JRPGs that join the party. They’re awesome. They’re tons of fun to use. And you spend hours levelling them and boosting them for your final party. And then they die. This guy is THAT GUY. Seriously similar to getting Aerith’s Limit Breaks. You’ve been warned.
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