Champs Les Sims is a city of culture, fine nectar, and mystery! What’s hidden in the Chateau du Landgraab? Is there something lurking underneath La Gallerie d’Art? Find out with this guide, and raise your travel Visa enough to buy a vacation home in France! Now, which way to the Nectary?
Welcome to Champs Les Sims, home to the Nectary, La Gallerie d’Art, and the mysterious Chateau du Landgraab. There’s plenty of adventure to be had here, so make sure you’re stocked up on dried food and showers in a can. If you’ve already done the missions in our Shang Simla guide, you’ll likely have already reached Visa Level 1 in France, as well as having the handy Axe of Pangu to smash boulders. If not, you’ll still be able to get to Visa Level 3 with this guide, as well as getting filthy rich off the treasure you’ll find! Check the adventure board in front of your home base to get started.
Jeannine
Lambert wants a brave adventurer to help her out, so report in to get
started. Jeannine lost an object in the
Celtic Ruins at the Forgotten Burial Mound, and she wants you to travel there
and find it. Head to the ruins.
There’s a staircase leading underground just off the actual mound; descend it. Clear the pile of rubble and inspect the wall behind it. Go through the secret door and stand on the panel. Enter the unlocked door. You can clear the rubble for some loot, and grab the Ancient Coins in this room before standing on the foot panel. A hole will appear in the wall in front of you, so inspect it to unlock the door to your left. Enter the door.
Clear the piles of rubble and collect the heart keystone and treasure. Inspect the wall with the half-circle carpet in front of it to find another hidden door. Grab the treasure from the room behind it and then use the keystone and go through the unlocked door. Pull the furthest statue on the left onto the panel, and enter the newly unlocked door. Grab the Ancient Coins and inspect the hole in the wall to open up a shortcut back out; that will make it easier to backtrack later. Pull a statue onto the visible panel on the floor. Another panel will reveal itself across the room; pull the other statue onto it, and then stand on the foot panel. A staircase will open in the floor. Go downstairs.
There’s a lot of treasure in this room if you can navigate the labyrinth within. Simply look around and click on the object you want, and your Sim will head right to it. Be sure to grab the heart keystone and use it in the door across the room. Loot the treasure chest in the small room and back out again. Pull the statue near where you came downstairs onto the panel to unlock another door, and go through it. There’s a ton of treasure in here as well, so loot the room and inspect the glowing hole in the floor to find the missing item Jeannine wanted. A secret door will open to the left; there’s a treasure chest in there to loot. Then go through the other door in the tombstone room. Go up the stairs and stand on the panel for a shortcut out. Report back to Jeannine for your reward.
Jean
Luc Beaumont is researching the history of nectar and wants you to interview
Albert Fouchier. Find Albert on your map, get friendly with him, and interview
him. Then report back to Jean Luc. He’ll give you a key to the library at
Chateau Landgraab, so go there next.
Enter the mansion through the back door; if you haven’t been here yet, you’ll have to disable the traps in front of it. You’ll see the glowing keyhole in the foyer, but first you’ll have to get around some traps. The trap by the wide stairs can’t be disabled, but you can push and pull the statue onto it to disarm it. Use the key and enter the library. Loot both chests for some treasure and the letter you need, and report back to Jean Luc. He wants you to take the papers to Estelle Fouchier to have them translated, so go talk to her. She’ll quickly do the translating and send you back to Jean Luc. Talk to him for a nice reward and you’ll complete the quest.
Gaston Dutiel wants an adventurer to explore something strange at
his house. Offer your assistance to Gaston to get started. He wants to know
what’s going on with the walled area behind his house, but you’ll need to start
with the basement. Be invited inside and head downstairs.
Use the keystone Gaston gave you and enter the door.
There are three statues across the room, and behind them is a torch. Move the statues out of the way and pull the torch to reveal two panels. Pull the statues onto them and the door will unlock. Enter and inspect the hole in the ground to reveal a secret room; loot the chest and tomb in the hidden room, then back out and go up the stairs. Stand on the panel to open the wall, and report your findings to Gaston to be rewarded.
Jean Luc Beaumont is investigating the mysterious
disappearance of Anastasia Necteaux, and he thinks Admiral Landgraab had
something to do with it. Offer assistance to Jean Luc to get started. He’ll
point you to the groundskeeper’s shack at Chateau du Landgraab.
When you get to the mansion, ignore the main house and check out the little cottage in one corner. Though the door is locked, you can go around back and down the stairs. Grab the treasure and keystone down here, then go back up and use the keystone to get into the shack. The glowing treasure chest is right by the door; loot it to find the groundskeeper’s journal, and deliver it to Jean Luc. Next, you’ll need to talk to the groundskeeper’s daughter for the key to the journal, so find Margot Petit on your map and chat her up. Of course, she won’t help you until you give her two pieces of gold; find them on your map, collect them, and deliver them to Margot. Repeat the process with the amethyst she wants. Finally, she gives you the key, so deliver it to Jean Luc to continue.
He gives you a key to the Landgraab estate and orders to find notes on Anastasia’s disappearance, so head back to the Chateau. Go around to the side of the house and find the glowing keyhole; use the ballroom key.
When you enter the ballroom, you’ll see that the statues are arranged “as if they were dancing to music.” Turn on the stereo and four panels will appear. Push the four statues onto them to disable traps throughout the house. You can explore a little more safely now, though there are still some traps on the second floor; however, they can be manually disarmed. Go up the wide staircase in the foyer, and in the room to the right (overlooking the library), enter the archway and step on the panel. A door across the floor will unlock; go through it and step on a second panel. Finally, another door will unlock, revealing another bedroom and another panel. Step on this one, and head up the next flight of stairs (the wide staircase to the left of where you entered this floor).
The trap here should already be disabled, so enter the door near the chimney and you’ll see the glowing chest. Loot the chest to find the documents, and make your way out of the house to deliver the papers to Jean Luc to finish the adventure.
This will unlock if you’ve already done the “Surveying the Property” mission detailed above. It turns out Gaston’s secret garden was walled off for a reason: it’s haunted! Head over to Gaston’s house to get started.
Go to the walled-in garden; you can just walk through the hidden door you opened last time after being invited into the Dutiel house. Mourn the tombstone and the apparition will request five pomegranates be planted in the garden to rest in peace. These can be tricky to find, but you have several houses. There is a pomegranate tree in Champs Les Sims; it’s in the front yard of the Pivert household, though depending on the day, you may not be able to harvest it (and when you can, it may not yield enough pomegranates at once). You can also buy them from the marketplace… in Egypt. However you acquire them, bring the pomegranates to Gaston when you’ve got them and he’ll ask you to check with the ghost and see if it needs anything else. Go back to the tombstone in the garden and mourn again.
This time, the apparition wants you to take his remains and place them next to his beloved’s, underneath the house. The remains will appear in your personal inventory; go down the stairs in the garden. You’ll see the glowing chest in a room near the stairs. Open it and insert the remains, then explain everything to Gaston for your reward.
The museum curator is having some issues with the security guards.
Offer assistance to Estelle Fouchier to get started. She wants you to
investigate the Egyptian section and find out why the guards keep quitting, so
the museum is your next stop.
Go to the second floor and find the back-to-back sarcophaguses. View them, and then report back to Estelle. Next she wants you to snoop around the Chinese exibit, so head back to La Gallerie. This exhibit is near the entrance, and when you enter you’ll see a glowing hole in the wall. Inspect it to open a secret door. Before exploring any further, though, report back to Estelle and tell her about it. Naturally, she wants you to go back to the museum and see what’s in the secret passage. Head back and go through the newly opened door.
Follow the narrow hallway around the corner and go through the door and down the stairs to the room with two statues. There’s a fairly obvious secret door to one side of the stairs, which has a triangular carpet in front of it. Loot the treasure in the hidden room and go back to the room with the statues. Pull the torch and two panels will appear; push the statues onto them. Another secret door will reveal itself. Go through, loot the chest, and pull the statue forward to find a hole in the ground. Inspect it to reveal another panel, and push the statue in this room onto it. Head into the room with the large staircase, and walk past it and through the single door on the other side of the room.
The next area looks something like a maze; simply walk through the door that’s not unlocked. Up ahead, a wall will open up, revealing the room with the treasure you seek; however, as soon as you go through the door to loot the chests (avoiding the electricity traps to one side), it will block itself off. Go back out the door and through the newly unlocked door to the right, where you’ll find yourself in an area with three statues. Pull the furthest one out from the wall, and then push it onto the panel that appears.
Go out the door on the other side of the room, and loot the treasure chest; this will cause a foot panel to appear where the statue used to be. Step on it. This will cause the electricity traps in the next room to switch sides. Back out again, and go through the hallway with the visible wall traps, this time walking along the other side. Continue on to the room with the tombstone.
Read the sign on the wall to find out what happened to the curator, then mourn the grave. Inspect the hole to find the curator’s remains. You can check out the tomb for more goodies, then take the newly revealed exit out of the museum.
Your next stop is the Eastern Hills Cemetery, where you need to lay the curator to rest. In the back of the graveyard, there are five tiny mausoleums. First inspect the hole next to the middle one, then enter the middle building. Take the treasure from the chest here, but make sure you leave the curator’s remains. You can explore the other tombs for more treasure; the heart-shaped keystones are in the hole you inspected, and in the treasure chest in the far right tomb. Now all you need to do is explain everything to Estelle to finish off the adventure.
Jolene Montaque wants two pieces of titanium to improve her
nectar-making process. Find them on your map and deliver them for your reward.
You didn’t think it would be that easy, did you? Next she wants you to ask Yves
Bernard for a Nectowhiz computer chip. Ask Yves for the chip and deliver it to
Jolene for a quick and easy reward.
If you’ve helped out Jolene in her Nectar research,
she’ll call on you again in the future. Report in to get this follow-up mission
started. Though the precursor assignment was short, this is one of the longest
adventures in the game, so make sure you’re stocked up!
Jolene wants you to find a 5,000-year-old bottle of nectar in the depths underneath the Nectary, and will give you a keystone. There’s a staircase leading down in the area behind the cash register, where the nectar-making machines are; descend it. You can explore the purple dive pool behind the stairs for some nectar for your private collection, then keep walking through the archway into the darkened hallway. Read the sign on the wall to trigger a hidden door, and walk through. Grab the treasure in this room and walk through the next door. You’ll see a well-lit room with a glowing keyhole; first, inspect the wall at the end of the hallway for a secret door and more treasure. Use your keystone and go through the door.
The glowing chest in the center of the room has the nectar you want, and there are two other chests you can loot here as well. Opening the center chest will trigger two hidden doors, but before exploring any further, return to Jolene with the nectar and tell her of your discovery. She’ll ask you to explore the secret room and see what you find, so head back to the room with the three treasure chests and enter the newly revealed space.
There are three holes in the wall, but only the glowing one on the right has anything to inspect. Check out this hole and another hallway will open up behind you, and you’ll hear whispers about Pharoahs. Once again, go back to Jolene and tell her about the cellar’s secret. She tells you to discuss it with Jean Luc Beaumont, who may be able to help you figure out the mysteries of the Nectary. Jean Luc tells you to catch five Cerambyx beetles and take them to a friend… in Egpyt. You can find the bugs on your map, and then head home, wait until you can travel again, and go to Al Simhara, Egypt.
When you finally make it to Al Simhara, seek assistance from Uum Moussa. Give her the beetles and she’ll direct you to Farid Kamel. Before he’ll help you, he wants two relics worth at least 200 simoleans. You can try your luck in the local pyramids, or simply buy some from the relic merchant. Give Farid the relics, and he’ll want one more—this time worth 500 simoleans. Find him his relic (or just buy it) and he’ll give you the Ruby of Sakhara. Go home, return to France, and report in to Jolene.
Not surprisingly, she sends you back down to the cellar tomb again, this time to re-examine the three holes in the wall. After placing the Ruby in the right hole, a keystone will appear on the table in the center of the room. Inspect the wall to the right, in between two statues, to find a secret door. Enter the adjoining area and use the keystone; enter the door. Your goal is now to find a special sapphire. Go down two flights of stairs and through the hallway ahead. There are two doors on the left and one on the right; enter the right-hand door and dive through the pool to open a secret room. Go in this room and push and pull the statues until you can access the chest in the center; this will take a bit of work. Grab the heart keystone and treasure from the chest, then push one of the statues onto the panel in the corner before making your way back out to the hallway.
The small door on the other side of the hall leads to a bathroom, while the wider door leads to a room full of statues. Enter the statue room and inspect the hole in the floor, which reveals two panels. Only the gold statue can be moved, so first push it onto the panel against the back wall, and a hole will appear in the wall next to it. Grab the second heart keystone from the hole, then push the gold statue onto the other panel. A foot panel will appear against the back wall; step on it. Two doors open up below.
Go back to the hallway and use both heart keystones to shut off the fire traps ahead. Clear the rubble, move one of the statues, and go through the door. You’re now in a living room area; go through the door to the right, which looks like a bedroom filled with rubble piles. Clear the rubble and loot the room. Behind one of the rubble piles is a door to a bathroom. Inspect the wall in that room, and then inspect a wall in the adjoining secret room, to find yourself in yet another hidden area. Grab the heart keystone from the ground and go back out to the living room.
Inspect a wall in the back corner of the room, near the hole in the floor (which has some treasure you can grab). Then go back out and enter the unused door in the living room. To the right is a room full of statues and a heart keystone; the trick is to get the statues out of the way to grab the key. There’s also a chest in the corner if you want to keep statue-pushing, but it’s not necessary to this adventure. Back out to the room with two statues on a narrow stretch of floor and pull one off the panel it’s on to open a door below. Go back to the adjoining small blue room and inspect the back wall for a secret door and more treasure.
Now that you’ve done a lot of exploring and treasure-hunting, go back to the hallway with the disabled fire traps. Pull forward one of the statues and place it on the panel on the floor by the bathroom. Another panel will appear, so repeat the process with the other statue. Two doors will open behind you; one on side, a room full of treasure, and on the other, full of fire traps. Loot the treasure room first and then head to the fire room. Use a heart keystone to disable the traps, and the other heart keystone to unlock the door. Enter the next area.
This room is pretty simple: there are four statues next to panels. Push them onto their respective panels to unlock the door ahead and open up a dim hallway behind you with Ancient Coins on the ground. Grab the coins and head through the unlocked door. Pull one of the statues (the only one you can move from this location) onto the panel near the door, grab the Ancient Coins, and look out for mummies (though if you have a high Athletic skill, you’ll probably be able to take them in a fight). Finally, you’ll see that elusive glowing treasure chest. Disable one of the traps on either side of you and grab the sapphire, as well as the rest of the treasure in the room. Report back to Jolene.
You are not done with the Nectary yet. Go back to the room with the three holes in the wall (where you placed the ruby) and put the sapphire in the glowing hole. Go back to Jolene. She wants you to find an antique necklace, so your next task is to ask Sims about the auction at which it was sold until you find one that knows about it. Your best bet is to try a crowded area, like a park or the marketplace, until you get your answer. You’ll be told to bring some excellent-quality nectar to Yves Bernard; if you’ve been collecting the nectar in the depths beneath the Nectary, this shouldn’t be a problem. Deliver the nectar to Yves and he’ll give you the emerald necklace you’re looking for. Report back to Jolene.
Not surprisingly, Jolene tells you to place the emerald in the final hole. Go back downstairs and inspect the glowing hole. A keystone will appear on the pedestal in the middle of the room; use it to open the door on the left and enter. Pull out the statue on the right side of the staircase and inspect the hole in the wall to open an adjoining room; inspect the three holes in the floor here for some treasure. Back out and go down the stairs.
On the wall to the left, there’s a hidden door easily spotted by the rows of white brick on either side. Inspect this wall, and in the next room, collect the nectar and inspect the back wall. Inspect the back wall here as well to find an adjoining room with a relic. Back out to the room you were in when you came down the stairs with the electrical traps. There are two narrow staircases near the traps, but only one can be accessed right now, so ascend that one. Push the statue as far as it can to disable the electrical traps below, then pull it forward two spaces onto the other panel. Go back down and up the other staircase. Keep going up the next staircase, and dive through the pool.
When you come out, you’ll be in a small room. Loot it and go up the stairs here. The traps should be disabled, so go up the next set of stairs. Grab the Ancient Coins from the precarious walkway and push the statue so you can access the heart keystone. This will set off some electrical traps in one corner. After grabbing the keystone, pull the statue off the panel and inspect the wall where the traps were to find a hidden door. There’s a long hallway full of treasure here, and behind one of the piles of rubble is a hidden room with more treasure. Loot to your heart’s content and back out to the place where you found the heart keystone; use the keystone to go through the door.
Go down the stairs to find ample amount of treasure, as well as a hole in the wall that opens a shortcut back to the living room area from before; great if you want to take a nap or use the toilet. If you’re ready, head down the next flight of stairs. Don’t be overwhelmed by all of the foot panels here; just step on them as shown in the image below to unlock the door ahead, and go through to the next room.
Stand on the foot panel and you’ll be told to follow the blue spirit. Just keep clicking “go here” in the center of the blue-lit area and follow it through the room. Doing so will eventually reveal a foot panel near the stairs, which disables all of the traps and makes the room safe for further exploration. Go up the stairs and you’ll find yourself back in the room with the mummies; pull the statue near you (the one you couldn’t move before) onto the panel. Avoiding the mummies, head down the stairs that were previously blocked off by fire traps.
Clear the rubble in the small adjoining room and pull the statue to find a hole behind it. Inspect it to open a secret door and go through. Finally, you’re almost done! The glowing tomb in the back corner has the recipe you’re looking for; loot it. Go through the door on the other side of the room, up the stairs, and on the panel for a shortcut out, and report your success. Finally, your mission is complete!
Now that you’re a seasoned traveler in France, go ahead and enjoy the spoils of your adventuring. Buy a vacation home, befriend the locals, and check out the non-underground sights—remember, you’re still on vacation!