What you have to expect for a given track
In Hyrule Warriors any background music has a special meaning. Here's a quick guide of what you have to expect for a given track (it's a long time since I played the story and the Adventure Mode is also far from through, so it can be that I forgot what) (no Stage Themes / only those who play during battles):
- Dodongo Boss Battle: Argorok / King Dodongo
- Mysterious: Large change in the situation
- Boss Battle: Giant Monsters
- Eclipse Of the Sun: Volga
- A Great evil: the exile / Ganondorf
- Kumite: Stage Boss
- Face A Crisis: massive situation change for the worse
- Under Siege: anti-scale attack
- Focal Line: battle draws to a close to
- Eclipse Of the Moon: Cia / severe Stage Boss
Strengthened serious showdown / Cia: - Eclipse of the Moon GT
- Eclipse Of the World: Ganondorf
- Eclipse Of the World GT: Ganon
Short character guide
Here is a brief strategy guide to each character / each weapon
Link - Sword:
Sighting and slap opponents. The basic combo (only B) For use stronger opponents in a favorable moment. When the strongholds Sprint combo conquer make.
Link – Fire staff:
The "flamethrower combo" against opponents hordes, against Individual B + Y
Link - Gloves
I can not say enough with the things to which there really can say ... slap and retire on time
Link Great Fairy
The rear combos. Make a lot of damage to a large area
Link - Epona
Simply by storm. Epona is fast. One advantage that should be used.
Link - glider
Rear combos and simply makes everything (especially because you just strong through the link Amiibo slider with many effects gets) to the part away
Impa - Broadsword
Water ball / harpoon rain
Impa - Naginata
Combos in as many directions aimed = large-scale attacks
Sheik - Harp
Light, shadow, Lightning combo
Lana - book
"Three walls Kombo"
Lana - Staff
Play very defensively
Lana - Portal
As long alternately B + A spamming until you Argorok, then Argorokkombo
Zelda - Rapier
Light hail of arrows - Kombo
Zelda - baton
Try to keep opponents at a distance fight, on speed
Zelda - copying Staff
Get Hammer Statue and it kloppen
Ganondorf - broadswords
Shadow beast combo, strong attack and charge used against strong opponents (Caution! It is during the attack)
Darunia - Hammer
Simple plan. Meteor combo.
Ruto - scales
Waves - Kombo
Agnetha - Screen
I do not know. Since you have to ask someone else
Midna - Bondage
Shadow swirl Kombo
Zant - saber
Jump combo, then it ballern
Phai - sword
Fire combo (otherwise I do not come clear to you)
Girahim - sword
Sightings and slap (hard to describe sobakld you get a feel for it is OP)
Cia - Staff
Dark Link Kombo
Volga - Speer
Dragon combo ekommen and down stitch combo in 2 directions, feeling for him
Pyroma - Ring
Absolutely no idea. I can deal with him until a few as with Agnetha
Midna - Mirror
Rear combos, especially the cannon
Young Link - Mask
Triforcekombo until you can as long as special charge and convert into magic in the magic mode
Tingle - balloon
See Pyroma
Unlock Master Sword
To Unlock the Master Sword, it is sufficient to unlock all level 3 weapons of the main characters. For most characters, however, it is helpful to unlock only the Level 2 and then the Level 3 weapon because otherwise the fighting make more difficult.
The DLC characters do not count here.