This guide will walk you through all aspects of Uncharted 3. 22 chapters in all and each one has step by step info to guide you to a successful completion of the game!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | Uncharted 3 | | Walkthrough By: redapocalypse04 | | Contact: [email protected] | | Website: vgguides.blogspot.com | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Table of Contents || || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I. Treasures and Trophies_________________________________________________[TT0] II. Walkthrough___________________________________________________________[W00] Chapter 1_____________________________________________________________[W01] Chapter 2_____________________________________________________________[W02] Chapter 3_____________________________________________________________[W03] Chapter 4_____________________________________________________________[W04] Chapter 5_____________________________________________________________[W05] Chapter 6_____________________________________________________________[W06] Chapter 7_____________________________________________________________[W07] Chapter 8_____________________________________________________________[W08] Chapter 9_____________________________________________________________[W09] Chapter 10____________________________________________________________[W10] Chapter 11____________________________________________________________[W11] Chapter 12____________________________________________________________[W12] Chapter 13____________________________________________________________[W13] Chapter 14____________________________________________________________[W14] Chapter 15____________________________________________________________[W15] Chapter 16____________________________________________________________[W16] Chapter 17____________________________________________________________[W17] Chapter 18____________________________________________________________[W18] Chapter 19____________________________________________________________[W19] Chapter 20____________________________________________________________[W20] Chapter 21____________________________________________________________[W21] Chapter 22____________________________________________________________[W22] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Treasures and Trophies || [TT0] || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can find an enhanced version of this guide on my blog. It includes TREASURE LOCATIONS and TROPHIES. http://vgguides.blogspot.com/2011/11/uncharted-3-walkthrough.html You can also find a stand alone list of all 101 TREASURES in the game here: http://vgguides.blogspot.com/2011/11/uncharted-3-treasures-guide.html If you have any questions about the guide or the game, feel free to contact me at: [email protected] Do not use this guide without permission. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Walkthrough || [W00] || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _________ =================================/ \================================= Chapter 1 [W01] =================================\ _________ /================================= After the beginning cutscene, you'll be immediately thrown into an extended fight against the thugs in the bar. The game tells you everything you need to know though, so this shouldn't be too much of a problem. After a bit, a large fellow throws you through the window and you land back in the bottom floor of the bar, where there are even more enemies to deal with. If you find yourself low on health, just keep pressing Triangle to counter all the attacks, and press Circle when it's displayed to break grabs. The large brute eventually throws you into the bathroom. You need to move towards him and counter his attack, then lay into him with your own punches by pressing Square. Keep this up and you'll take him down in no time. Sully then opens the door leading into the kitchen. There are a few more enemies in the kitchen. Move to the back door to trigger a cutscene and finish this chapter. _________ =================================/ \================================= Chapter 2 [W02] =================================\ _________ /================================= Enter the museum and look around. You can press Select to bring up your Journal, if you want. Move upstairs and look around. When you're ready, examine the small case in the middle of the room that has two sides. This triggers a cutscene that gets you thrown out of the museum. Move to the first intersection and go right. When prompted, take cover behind the car. The game will tell you to move along the car to the front, then push forward and Circle and to jump to the next cover point. Keep going around until you trigger a cutscene. Follow the road from the cutscene and it'll take you right. Now keep going forward and you'll pass through a meat shop. There are some double doors on the other side that you can go through. Once you do, go straight forward and the man you've been following will enter the building here. Look on the red building to the left for a pipe that leads straight up. Move towards it to climb it and make your way around to the windows of the first building. Press X to jump to another handhold if you have to. After the cutscene, continue around the building and jump onto the pipe, then onto the balcony ledge. Press X to climb up. When you reach the end of the balcony, move towards the ledge on your right and press X to hang from it. Jump to the 24 Horas sign and then over to the ledge on the next building. Move to the end and climb up onto the ledge, then jump over to the next one. Move to the end of the rooftop and jump onto the Hotel Arrecife sign. Climb down it. You may have to jump from one letter to another. At the bottom, press Circle to drop down onto the blue kiosk below. Head up the nearby stairs and follow the man until you trigger a cutscene. _________ =================================/ \================================= Chapter 3 [W03] =================================\ _________ /================================= There is a rope to the right that you can jump to. Use it to get over to a flat roof area. Once there, turn right and get onto the small structure with roof tiles on it. You can then jump onto a raised section ahead that has skylights. At the end of this section you'll find a ramp. Use it to jump to a beam ahead, and then to the ledge of the next roof. Don't climb up. Instead, just shimmy around to the left and you'll come across a gutter/downspout. Use it to get onto the floor of the balcony. Use the doors in the middle of the balcony to get back into the upper floor of the museum. Press Triangle next to the case in the middle of the room to trigger a cutscene. When it's over, you'll be running from enemies. Head upstairs until you can go no further. There is a box next to the closed door. Use it to climb up into the open window above the door, then drop down on the other side. Keep going, up more stairs. Move towards the door at the top to open it, and do the same with the gate. Keep pressing Square when prompted to shake your pursuers. Run across the rooftop until you notice enemies ahead of you, then go right. You should see a makeshift ramp. Use it to jump onto the nearby building. From here there's just a bunch of straightforward running and jumping until the end of the mission. Just don't slow down. _________ =================================/ \================================= Chapter 4 [W04] =================================\ _________ /================================= Follow Sully down the alley and through a very narrow passage, then jump over the metal bar ahead. Keep going and your British friend will bust through a gate for you. Shortly after this, you'll be at a dead end. There is a yellow thing with wheels in here. Get behind it and press Circle to take cover on it, then push it up to the next wall and use it to get over. After the cutscene, move to the end of the alley and climb up the pipe by the green garage door. When it breaks, jump up to the horizontal piping above you and get around to a rooftop. There are more pipes on the other side. Use them to climb around and get into a window. Use the pipes ahead of you to get down onto some window sills. Press X to flip over onto the other side of the window and use the pipe and sills over here to drop down onto a pile of wood on the floor. Head over to the garage door and press Triangle. After the cutscene, look on the ground for tire tracks. Follow them until they turn. You'll be prompted to press Up on the D-Pad at one point. You'll examine some tire tracks that look like they go right into the wall ahead. When you regain control, move around on the tire tracks and you'll find that a piece of the floor is a button. There is another button on the other side, where the other tracks are. Stand on it to trigger a cutscene. Once all four of you are standing on the four buttons, press Up on the D-Pad and look at the brick wall, where the vehicle should've gone through. After another cutscene it opens up. Run to the end of the tunnel and you'll find the gate is locked. Turn around and look on the wall to your left for a door that you can activate. You are told to shoot the lock on it. Keep going, through a very narrow passage, and you'll come to a room with two guys in it. They spot you immediately, so put them down. Press R2 to reload your weapon. There are two more enemies in here, near the exit. In the cylindrical shaft, use the pipes to get to the bottom and move through the hallway. The next room has two armed guards in it. Take them down and look on the wall with the mesh. There are a bunch of horizontal pipes above that you can use to get up to a ladder. After using the ladder, look around the room for another ladder that you can't quite reach, then go to the wall underneath it (you'll be just to the right of the sparking box) and press Triangle to boost Sully up. Now look for a yellow cabinet being illuminated by a light. Use this to get onto some ledges. Use them to climb over and under the ducts, and get over to the lever. Pull it and keep pressing Triangle to unlock a platform that you can climb on. Keep pushing on to enter the next chapter. _________ =================================/ \================================= Chapter 5 [W05] =================================\ _________ /================================= Keep going forward until you trigger a cutscene. Afterwards, look to the left of the elevator you were trying to lift for a yellow ladder. Use it and climb around to the counterweight. After the next cutscene, walk along the girders above the next room. They lead you to a ledge. Climb up the ledge and walk to the end. Use the chandeliers to get over to the other side. When you climb down to the floor, an enemy comes out. Wait for him to approach your allies, then walk up behind him and hit Square to perform a silent takedown. Move through the room and when you reach the end, two guys will come through the hole in the wall. Hit Square when prompted to take them out. After travelling some more you trigger a cutscene. Afterwards, vault over the railing and drop onto the enemy below you. Move towards the next enemy and take him out silently as well (the game provides hints for these encounters). Walk up to the desk in the middle of the room and press Triangle to trigger a cutscene. You'll now need to find the Golden Hind. If you open your journal, the answer is on the first page, circle. It's a golden deer head. You'll find it at the top of one of the pillars in the middle of the room, by the desk. To get up there, go around the back of the pillar on the other side of the room and you'll find bars you can climb up. Once you get around to the other side of the pillar, go as high as you can, then turn around and jump onto the pillar with the deer head on it. Interact with it and two enemies will bust into the room. You'll have to shoot them while hanging. After the next short cutscene, eliminate the other three enemies and pick up their weapons, then go through the doors. You'll now backtrack into the train station area. When you enter the rocky passage, watch for two enemies. A lot more show up when you actually enter the station. Watch for the laser sight of the sniper at the far end. Clear it out and move forward. When you get to the area with the trains, back up a bit. Enemies come from ahead and from the train to your right. While scavenging for ammo, you might find a KAL-7 SMG, which is useful. When you approach the corner, more enemies show up on the other side. The sniper is also back. Take them all down and he runs through a set of doors. Approach those doors and you'll find two enemies inside. Keep going and you'll come to another room with a few enemies and propane tanks. Use the tanks to help clear the room. Use the ladder. You'll come onto some subway tracks and another batch of enemies. Roll to avoid the lasers and take out everyone. When you reach the subway car, more enemies pop up on the other side, both on the tracks and on the platform. Keep going and you'll come to some stairs. As you head up them, two enemies appear at the top. Quickly dispatch the one on the left. He has an SMG. In the next room you'll find a few more goons to deal with. There are also enemies with laser sights beyond the gate at the end. When it's clear, run upstairs and some enemies will follow you. Take them out and shoot the lock on the final gate, then run through it to finish this chapter. _________ =================================/ \================================= Chapter 6 [W06] =================================\ _________ /================================= Keep moving forward and after you drop down, you'll see the castle ahead of you. Go left and you'll come across some ruins and a statue of a flute-playing guy. Climb onto the platform to the right of these ruins and move to the edge. You can drop down and shimmy across the ledge. When you come back up, you'll have to jump across a couple of gaps and pass over a log bridge. You'll soon come to a building. Sully can't open the doors, so start climbing up the wall to the right of the doors. Once you're on the platform at the top, jump over to a pipe on the next building and climb around to the large hole in the tower. After climbing into the castle and reaching the bottom floor, move to a window ahead of you and shoot the lock off of it so Sully can get in. He'll try to move a beam in front of the exit door. After this, follow him over to a cabinet and help him raise it up, then use it to get to the staircase. You can now jump onto the chandelier and over to a platform. Use the pulley on the wall to raise the chandelier that's on the ground, and jump around to the final platform. You can now move the beam out of the way. After going up some stairs and triggering a short cutscene, climb out of the open window to the left. In the next room, lift the beam blocking the doorway. You'll eventually enter a room with four golden statues. Interact with one of the statues and you'll be told to bring up your journal. Each knight in your journal wields a different weapon, just like the four knights in the room. The large weapon/shield in front of the knight tells you what that knight needs to be facing. So the knight holding the shield needs to be facing the knight holding the axe. Axe faces shield, mace faces shield, and sword faces axe. Once they're all turned into the proper positions, the fireplace will open. Move through the cavern until you reach what seems to be a dead end. There's actually a very, very narrow passage that you can squeeze through. Keep going and you'll eventually climb up to the edge of a well. When the cutscene is done playing, press Square to pull the nearby enemy over. There are plenty of enemies hanging around up here, so be ready for a firefight. Pick up a nearby propane tank with Triangle and throw it at the nearest group of foes by pushing L2, then quickly shoot it. A bunch of enemies will now try to rush you, so if you can, roll over to one of those enemies and pick up a better weapon, then roll back behind cover. After everyone on the ground is dead, two guys pop up in open windows nearby. Take them out, then climb up to the windows and hop in. Kill the guy that busts through the door and head on. You'll engage in a grenade tutorial that takes care of the two guys below you. Further ahead you'll enter another grenade tutorial which blows open a way forward. After that, there's one last grenade tutorial. You'll now be overlooking a courtyard filled with enemies and Sully. Don't linger around up here too long. Enemies will come up from behind you if you do. Drop down and take care of the opposition. When the area is clear, go to the top of the stairs and bust through the door at the very end. Go all the way down until you reach a puzzle on the floor. Open your journal when prompted and you'll bring up a series of the floor symbols. You need to work from bottom to top in your journal. You may notice that the symbol at the very bottom on your journal is a yellow circle and crescent. Find this tile in the room and step on it. It should go down. Face the other tiles now. To complete the puzzle you need to move up, left, up, right, up, up, left, down, left, up, up, right, right, right, up, left, and up. You'll end on the other weird symbol that has a large circle and a crescent on it, and this opens a nearby wall. In the large room, after you and Sully talk a bit, head over to him and press Triangle, then use the Cipher when prompted. You'll now have to push the large altar out of the way and climb down into the caverns. Short answer to the next puzzle room: Move the Eagle right three times and up one time. Move the Horse left five times and up two times. Move the Ox/Bull down three times and right four times. Move the Lion down two times and left four times. Long answer to the next puzzle room: You'll eventually enter another puzzle room. Look on the back wall with all of the tiles, and note the device just in front of them that you'll need to use. Open your journal when prompted. First, examine the eagle symbol, since it pops up twice. On the first page the eagle is surrounded by three other symbols. There is no fourth symbol bordering the bottom of it. Keep those symbols in mind and interact with the device in front of the tiles. Push up or down with the Right Thumbstick until you have the eagle selected. Now you can move the eagle tile on the wall ahead with the Left Thumbstick. Move it to the right three times and up once. It will now be surrounded by the same symbols in your journal, so it is in the correct place. Open the journal again and look on the second page. You'll need to move the horse so that it's two spaces to the left and one space up from the eagle. This puts it on top of the circle bisected by a vertical line. Now get off of the device and go to the left. You should see what looks like three slightly raised tiles around a black square on the floor. Stand on one of those tiles and look at the black square. It displays a symbol on the puzzle wall. Go to the other two tiles and do that same thing. The symbol changes depending on how you look at it. Now look inside the nearest archway. You should see the eagle logo on the object in here. The eagle symbol on the wall is surrounded by the same three symbols you just saw on the floor. Using this knowledge, you can go to the other side of the room and find two more black tiles. One of the archways doesn't have the logo on it, but the other archway has the lion logo. You can see the four symbols that the lion needs to be surrounded by, so head back to the device and move the lion symbol down twice and to the left four times. The final black square correlates to the final movable tile: the ox/bull. Move it down three times and to the right four times. Once all the tiles are properly arranged, they should return to their original positions and a space will open up at the bottom of that wall. _________ =================================/ \================================= Chapter 7 [W07] =================================\ _________ /================================= When prompted, press Up on the D-Pad to spot an area where you can climb up. Follow Sully over there and press Triangle to boost him up, then jump to him. You'll now have to run for it. The longer the spiders are on you, the more damage you'll take. After you escape them, drop into the nearby hole and move to the end of this floor. Jump over the ledge here so that you're hanging from it and you can climb the wall. When you can't go any further, jump back onto the chandelier and then get over to the next wall. Get up to the ceiling and keep trying to climb up until it collapses, making a ramp that Sully can use to join you. Keep going and you'll drop down. After the cutscene, take out the two guys to the left. They'll drop gas cans that you can shoot to create an explosion. Find a wooden ledge that you can walk on. At the end, jump over to some hand holds on the opposite wall, then quickly get on the wooden beam going across the room. Enemies show up on the other side. You can still aim and shoot while hanging. Flip onto the other side of the beam and get onto the floor ahead, where you'll immediately be accosted by two thugs. Use melee combat to deal with them and find Sully. He's still on the other side of the room. There's a large beam here that you can interact with, which creates a bridge for him to cross. As he's coming over to you, two enemies bust through a door behind him. Move towards the hole in the ceiling and kill the two guys that pop up above you. Sully will boost you up, but the floor above is on fire and you fall. Shortly after this, the nearby wall crumbles, and there's an enemy on the other side. Keep going and you'll fall through the floor. Use the nearby beam until it breaks, then jump onto the wall above you. Keep going, onto the ceiling and over to Sully. Bust through the next door with him and you'll have to fight the brute again (this is the large fellow that you left in the bathroom in the first chapter). Put him down and kill the others on the second and first floors. On the first floor, an enemy will start shooting at you from a platform. Kill him and get up to that platform. As you head upstairs, your foot will get stuck. Kill the two enemies that come for you while Sully helps you out. The stairs will then start to fall apart, so get ready for some climbing. After a while you come across more enemies. The large room ahead is filled with them. Once they're all down, a piece of the roof caves in, providing a ramp. After you climb the ladder and get on the roof, get over to Sully, then get ready to run. The big tower behind you will start collapsing, taking the roof with it. _________ =================================/ \================================= Chapter 8 [W08] =================================\ _________ /================================= Go to the left of the gate ahead and climb up to the bars above, then onto the platform. Keep going and you'll pass through a huge stone arch and wind up on a bridge. Climb up the right side of the next door. When you finally get inside, there will be three enemies on the floor below. Jump over to the platform to your right, then circle around to the final platform and hang from the ledge by the stairs. There should be a guy roaming around below you. Drop on him to silently dispatch him. Now climb back up and go back to the previous platform (the largest one). Look for a red ladder and use it. You should come down by another enemy. If you hang from the edge, you can shimmy around until you're behind him, then climb up and take him out. Now you can jump over to the nearby platform, where there is an enemy facing away from you. You can now drop down on one of the two enemies on the bottom floor. The other guy will be alerted, so get ready to shoot him. Open the door for Sully, then move to the large wheel to the left of the next door (which turns out to be a drawbridge). Head on and shoot the lock off of the gate. Keep going until you spot a bucket ahead of you. Jump on it and Sully will lower you down. Drop off at the bottom and jump up onto the platform on the left side. Jump up again, but just hang from the ledge. An enemy will come to you, and you can pull him over. There are two enemies in the area ahead. When the coast is clear, move forward and take cover behind the little part of the wall that sticks out. The nearest guard should patrol right in front of you. When he does, take him down. The other guard might start patrolling at this point. Quickly circle around behind him. You can climb the wall in one of the rooms in the back here. Once you reach the top, shoot the lock off of the gate in the distance that is blocking Sully. Continue on and Sully will shoot the lock off of your gate. Meet up with Cutter and Chloe, then climb the stairs. There will be enemies ahead. Go right and when you reach the end of the platform, look down. You should see two enemies. If you look at the one in the back, you should get a prompt to press Square. Do so to silently take him down, then take out the other one. A guy will patrol the area in front of you. Wait until he starts moving away and let him have it. Another guy patrols the area around the corner to the left. He stops in front of a low wall, so get to that wall and take cover, then deal with the guy when he gets close. Move up the stairs, but stop at the first landing and take cover. A patrolling guard will stop right above you. When he turns away, climb up and take him down. You should see the flashlight beam of the other guard to your left. You can jump over the edge and climb over until you're right behind him, then pull him over. Two more guards will come out the area ahead, so deal with them and head inside. If you alert anyone, three more guards will come up to join the firefight. Go upstairs and raise the gate. Go upstairs and you'll find several armed enemies. One of them is heavily armored and wields a shotgun. After you take them out, head upstairs and you'll be ambushed and blown out of the window. When you're on the chain, move back and forth and swing over to the next chain. When you start climbing, enemies will shoot at you from the top of the tower, so take them down. A sniper will also be aiming at you, so hurry up the tower and into a window. There are a few enemies to deal with up here. Find the door on the central pillar and open it. You'll have to fight the brute again. Once you're on the roof, follow Cutter. When prompted, open your journal. The bottom star on the Little Dipper is circled. Stand on the symbol and you will be prompted to press L1 to use the binoculars. Look into the sky ahead of you and find the Little Dipper, then look at the bottom star. Now follow it down to a door leading into a tower. You'll now need to run along the wall. When you reach the end, pick up a Dragon Sniper and use it to eliminate several enemies with RPGs. Move towards the zipline when it's clear and you'll find out that it isn't clear. After you land, follow Cutter until you both get knocked down again. You'll be tasked with clearing another area of guys, and once again, you can do this the stealth way. However, these enemies patrol much faster, so make sure you've got a good idea of their routes before you move. Follow Cutter over to the right and keep going this way. A guard patrols the area ahead, so be careful. When he walks away (to the right), move forward and take cover at the corner. When he gets close to you, press Square to take him down. Now head back to the beginning of the area and go up the stairs (you just passed under them). Keep going until you see a lone guard patrolling this upper area. Take him out when he starts walking way. Head back to the beginning one last time and find a wall on the opposite side of the stairs that has three white ledges on it. Use them to get up to the open windows and you should notice a guy inside staring out of a far window. As soon as you enter, he will turn around and come towards you, so immediately head to the pillar in the room and hide, then get behind him and take him out. Go out the other side and drop onto the flat platform. Wait for the patrolling guard to move away and drop down and take him out. Keep moving forward and stay to the left. You'll be heading up a long set of stairs. There is a guy patrolling the area up here that you need to take down. At this point, there should only be two guys left, and they're both back in the main area below you. The closest one comes close to the stairs and stands by a low wall. You should notice a square indent in the ground. Get into that square and wait for the guy to move away, then attack. The final enemy is easy to deal with. Just watch his patterns and strike. Now go back up the long set of stairs and up some more stairs to the left and you'll approach the door. After the cutscene, look at your journal and make note of the sun symbol. Now stand on the symbol on the ground nearby and use the binoculars. You need to be looking in front of an open doorway. This will be ahead of you (you probably haven't been over there yet). In front of the doorway, there is a sun symbol on the ground. After seeing it, move up until you're looking at pillars with markings on them. At this point, you're spotted, but Sully appears and starts peppering the area with rockets. Move forward, taking out anyone who gets in your way. Do NOT get too close to anybody, though. Sully will blow you away with the rockets. After everyone is dead, two snipers with laser sights pop up in a building, and Sully hits them with an RPG. This blows open the door to that building, so head inside. Climb up and rejoin Chloe and Sully, then move to the end and interact with the walls in the alcove. After the cutscene, Chloe will talk a bit. Interact with the middle pillar that she's referring to. _________ =================================/ \================================= Chapter 9 [W09] =================================\ _________ /================================= Keep going until Cutter starts to fight you. Keep holding him off and he'll eventually start choking you. Keep pressing Circle until a cutscene starts. Continue on and you'll enter a large room with a globe in the middle. Find the stairs leading up. They're next to the two pulleys behind the globe that you can't use yet. Once on the second floor, light all four braziers on the backs of the statues and use the doorway on the other side to reach another brazier in a seperate room. After the short cutscene, you'll need to throw the torch onto the next brazier to light it and scare off the spiders, then jump down and grab another torch. Now hit the brazier above you. Don't worry about missing. Another torch always reappears next to the brazier. Jump to the chains, then go right, onto the stairs. From here you can get over to the next brazier. After a couple more torch-throwing exercises, you'll be in an area with two pulleys/cranks. Interact with one of them and wait for Cutter to get on the other one, then use it to flood the area ahead with water. Swim across and use the next set of cranks. The globe will now start moving. Get on the flat white part next to the globe and interact with it. Use both thumbsticks to spin the globe so that it matches up with the glowing parts, then head upstairs and enter the new staircase. Keep going and you'll trigger a cutscene. Afterwards, move forward some more and interact with the wall. After another cutscene, start running. Roll to avoid the lasers. After yet another cutscene, you'll have to protect Sully and Cutter. Wait for a guy to come running up the stairs and take him down. You'll automatically grab his rifle. Quickly eliminate the closest enemies so you can take cover where they were. Start taking out everyone else, which includes a heavily armored enemy and two guys with riot shields. Shoot their hands or throw grenades. After opening the doors you'll be on a bridge. Two or three riot shield foes come for you, along with other enemies. The guys at the back also love to throw grenades. You can use this to your advantage, however, by picking up the grenades they toss and throwing them at the riot shielders. Once they're down, move up the stairs and you'll face a few more enemies on another building. There are also two enemies on the next set of stairs. __________ =================================/ \================================ Chapter 10 [W10] =================================\ __________ /================================ Follow Elena for a bit, until she has someone open up a gate for her. In the next area, you reach a dead end. Look on the right side for a ladder, and use it to get up into a building. After you climb up the next ladder you trigger a cutscene. When it's over, jump to the opposite wall and climb across the beams. Keep going and then use the pipe to get down to the ground. Enter the doors that Talbot used. After the cutscene you'll need to fight off a bunch of guys in a market, including the brute. After the fight, just follow Sully and Elena to a cutscene. __________ =================================/ \================================ Chapter 11 [W11] =================================\ __________ /================================ Use the ladder to reach the bottom. After a bit you'll be told to open up your journal and pull out a map. After another bit, Sully calls you over to a wall that has writing on it. Use the Cypher and you'll mark the moon symbol on the map. Now, you may notice that there are large tiles scattered around on the floor that each have a different symbol on them. You need to find the one with the moon and stand on it. If you stand in front of the wall with writing and face the room, the moon symbol will be near the wall to your right, at the other end. When you're standing on the tile, pull up the map and match the drawing to the pillars in the room. When Sully and Elena move to the pillars, get over to the closest one and keep pressing Triangle around the holes until you find the right one. A secret entrance will open up. The door ahead closes, so head up the stairs to the left. There's a giant wheel-type mechanism on the ground in front of you, and empty spaces on the wall behind that. You need to fill these spaces with gears scattered around the room. Before you do that, however, go up the nearby stairs and climb onto the back of the pillar, then get around to the front and up to a ledge. Flip onto the other side and start climbing across. You eventually wind up a long ledge, and as you shimmy across, you'll see two symbols in front of you. One of them has four dots, and the other is a cross, and they rotate in opposite directions. When you get to the end, drop down and knock the large gear up here down onto the floor. You'll need it. Now drop down and look at the spaces where the gears go. There's already one in here, and it has a cross symbol. You need to fill the spaces so that they alternate between the cross symbols and the four dot symbols, that way the two symbols will always be turning in opposite directions. Now turn the giant wheel on the ground to solve this puzzle. Now head back to the main room and go up the next set of stairs. Head into the room with the floating body parts and interact with the staff in the middle. After picking up the staff, look in your journal. You should see a picture of a guy putting a spear through another man's heart. The guy getting speared is on the wall ahead of you, so you just need to find the spot where the body parts come together to form a guy with a spear. This spot is to the right of where you are now, so go that way until you reach the last body part stand, then go down a few tiles (down meaning back towards the stairs). You'll be in the general area. Look towards the guy on the wall again and the body parts should come together to form the spear-wielding man. Place the staff in a hole in the ground to solve this puzzle. Now head back and the final door will be open. When you go far enough, Drake mentions a brazier ahead, so pick up a nearby torch and light it. After the cutscene, you'll be running from your old friends: the horde of spiders. These guys are even more aggressive than usual, though, so press Square to constantly sweep the area with the torch. Ignore Sully and Elena, they can't die. Run back the way you came, constantly sweeping your torch, until you reach the well-lit hallway and the door. Elena will squeeze through the bottom, and you'll now have to hold off the horde of spiders with a shotgun. They move together in a mass, so just keep shooting the densest collection to keep them at bay. Sully throws down more ammo only once, so make each shot count. Make your way back into the cistern and enemies will drop in amidst smoke grenades. Included in the mix are two heavily armored guys with shotguns and the brute...again. Once everybody's down, Sully will boost you up. When you emerge from the well, go towards the stairs ahead to trigger a cutscene. You'll be drugged by a dart. While drugged, just run through the streets for a while, until everything starts to go white. After the next cutscene, you'll have to chase Marlowe's henchman all over the place for a few minutes. After a bit, you'll lose him. Move through the crowd of people and you'll see him below you, on the left. Jump over to his building. When you finally catch up to him, you'll have to fight him for a bit. __________ =================================/ \================================ Chapter 12 [W12] =================================\ __________ /================================ Press Square when prompted to break out of the chair, then fight off the pirates in here. Once they're all down, another brute drops in. Different color, same moves, so put him down and use the nearby ladder to get on top of the containers. Use the boxes here to get up to some metal hand holds. You can then climb around to a ladder and jump backwards onto the bottom of some kind of platform. When the platform breaks, swing forward and jump to a chain, then over to an open door. Once you exit the ship, jump to the rope/chain ahead of you. Make sure you have enough momentum, and swing over to the nearest yellow bar. Jump to the next bar ahead, and then over to the anchor chain, where you can climb down. There's a guy on the boat ahead that you need to get on, so wait until he stops moving, then go up and take him out silently. The next area is FILLED with enemies. There are snipers and guys with RPGs and heavily armored types with shotguns and two turrets as well. Drop into the water and move to the nearest platform, where you'll find some guns. The best way to do this is to clear out the first boat to your left and take cover on it. Try to clear out the next boat, since a guy with a grenade launcher likes to take shots at you from the top of it. Also, you'll need to watch out for the heavily armored foes, as they love to rush. However, you should be safe from the turrets as long as you stay behind cover. If you get cornered, just jump back into the water and swim to a different platform. After clearing the area, get onto the large half-ship on the back wall. There is a yellow ladder on the ship that you can use to get up to the crow's nest area. As soon as you get up here, you'll find a Tau Sniper pistol and a grenade launcher. There's also a turret up here. A few enemies will start shooting at you from a far off walkway. Two of them are snipers, so take them out quickly, then climb up the crow's nest to continue on. As you're climbing along, a guy comes up on the platform ahead and starts shooting at you, so take him down. As soon as you get up onto that platform, another guy comes up for a fist fight. Just press Square to push him off. When you drop down, you'll have to deal with several enemies, including a guy with a riot shield and a heavily armored foe. They like to throw grenades, so use that and the propane tanks to your advantage. When the area is clear, find the large yellow beam ahead. It's tethered to a crate nearby. Push that crate into the water to lower the beam, then use it to jump over and do some climbing. When you land, get up to the stairs and jump across the first gap. The next gap requires you to swing across a rope. Once you're on the platform, jump over the ledge and do some more climbing. Pull the enemy over the edge when you get to him, then climb up and jump over to the red handle. Enemies will start shooting down on you, so take care of them and keep going. Everytime you reach a red handle, more enemies will show up. After climbing around for several minutes, you'll finally see Ramses' ship in the distance. Enter the nearby doorway to trigger a cutscene. Use the zipline to get down to the next area. You'll be knocked into the water. Stay on the piece of cover and take out the guy and his two sniper friends. Go to the left and you can climb up. After dropping down, you might see someone's flashlight in the next corridor. This someone is a heavily armored foe. __________ =================================/ \================================ Chapter 13 [W13] =================================\ __________ /================================ There is an enemy patrolling the area below you, so drop down when he's facing away and deal with him. There are more enemies ahead that you can take out silently. Don't be afraid to take someone out and leave them in plain sight. Although the other enemies might look in the general direction of a downed pirate, they're spread pretty far apart, so they might not be able to see them. When you reach the bridge, lower it. When you're blown off, swim back onto the platforms and start backtracking. There will be plenty of enemies to fight off. Don't forget to take out the guy with the flares. Try to get onto the boat and a huge wave will sweep you away. When you regain control, run to the end of the platform and jump onto the moving boat. Quickly grab a weapon. You'll have to fight several enemies here. They eventually start swinging over from another boat that moves next to yours. After they're all dead, enemies will start shooting everything with rockets, so jump over to the next boat before your current one blows up. You'll have to fight off more enemies, including a heavily armored guy. Once they're all down, look around for an RPG. Use it to shoot the boat that has pulled up to your left. After a few shots, it goes down. Jump onto the ladder ahead of you to transition into the next chapter. __________ =================================/ \================================ Chapter 14 [W14] =================================\ __________ /================================ Climb up the ladder and continue on until you see a lifeboat to your right. Use it to get up to the next deck. Use the ladder to go up again, where you'll find an enemy patrolling. Take him out from cover and climb the containers. There's another guy facing away from you just ahead. After you find the ammo, you'll enter a cutscene, and then you'll fall down into an area with some enemies. Among them are a couple of heavily armored guys (one of them wields a light machine gun) and a guy with a grenade launcher. This can be rather annoying, since the LMG guy likes to throw two grenades at a time, and the boat will constantly rock back and forth, interrupting whatever you're doing. Once you enter the pool area, stock up on ammo, then continue into a ballroom of sorts. The first enemy can be easily dealt with, since he stops in front of some cover. The other four are not as easy. In fact, your best bet is to simply run down there and take out the guy in front of the piano with a stealth attack, then run back upstairs. The others will be alerted, but at least there's one less guy to deal with. Also, snipers and a guy with a grenade launcher show up on the balcony, so if you get caught down there, you'll constantly have to watch out for them. Once everyone in the room is down, including the people on the balcony, a few enemies bust in through a side door, which is the way forward. Go through the side door and head left. Keep an eye to your left for a guy facing away from you. Take him out and enter the corridor, then head into the door to your left. There's a guy in the next room. You can shoot him in the head from here, just be ready for another enemy to barge in. Keep going until you have to drop down to get Sully. Jump over to the ledge directly ahead of you, then drop down the three ledges to get onto the floor. __________ =================================/ \================================ Chapter 15 [W15] =================================\ __________ /================================ There are plenty of enemies to deal with in this room. Right in front of you you'll find a heavily armored enemy and a guy with a riot shield. There's also someone on the high platform at the far end. Once they're down, look on a platform behind you for three more enemies. Other guys will keep coming for you until the boat capsizes. Keep going until you're trapped by a box underwater. Press Triangle repeatedly to get out. After a while, you'll have to run away from a wall of water. Jump over the gap and pull yourself up. At the next gap, jump onto the red rope and climb up. Keep going until the door you're climbing opens, then enter the room. You'll need to climb onto a cabinet in the room and jump to the next door, then get into the next room. Keep climbing around until you fall onto a chandelier. Jump onto the red rope in the middle of the chandelier and swing onto the chandelier bottom that's broken off. Shortly after this you'll need to run away from a wall of water and jump off of the ship. __________ =================================/ \================================ Chapter 16 [W16] =================================\ __________ /================================ Lift the bay door and climb around until you reach a dead end. Move to the green truck. Elena will steer, so push it up the hill. When it's under the open window, hop on it and go through the window, then circle around and get up on the roof. Drop into the skylight of the next building and go to the door to open it. You'll find two enemies there with the same idea. You can throw a nearby propane tank on them if you want. Once they're down and the door is open, more enemies rush into the room from the other side. Once the area is clear, get in front of the car and push it backwards. It'll roll through the next fence, and three enemies will investigate. You can silently take out the guy on the left of the vehicle. You can also do this with one of the others, but the remaining enemy will always be alerted. Take them out and get into the building to the left via the windows. The next area is filled with bad guys. You can stealth through it, but make sure you know the enemy patrol patterns. You can't just knock a guy out and leave him anywhere. Once you're through, climb onto the building ahead and jump to a ladder. After the cutscene, run forward. The gate will close and a vehicle with a turret will park itself on the other side. Climb the building to your left. There are a few enemies on the roof. Once they're down, jump onto the containers and make your way down onto the runway. Chase the plane for a bit and Elena shows up in the jeep. Jump on it and wait for her to pull up to the front two wheels on the plane, then jump on them. __________ =================================/ \================================ Chapter 17 [W17] =================================\ __________ /================================ Crawl around for a bit to trigger a cutscene. You'll have to fight a brute again. You put him down pretty quickly though, so run over to the red handle near where your gun was dropped and pull it. Cargo will start to be pulled out of the plane, and you'll get swept along with it eventually. Climb back up and pull the guy above you off to grab his weapon. Once you're back in the plane, take out the two enemies. Move forward and several more enemies pop up. Take the first few out and move forward. A hole will get blown in the side of the plane, and everyone will be sucked out, including you. After free falling for a bit, you grab a crate. Pull the parachute to finish this short chapter. __________ =================================/ \================================ Chapter 18 [W18] =================================\ __________ /================================ Once the crate hits the ground, get up and head towards the plane to trigger a cutscene. After that, walk along the top of the dune until the camera shifts behind you again. Now walk straight ahead and you should see something that's a bit out of place. It's a well. Pull the bag up, then continue walking. After looking at the sky, walk some more, towards the guy. You'll come across an oasis, which is actually a mirage. The rest of the chapter is a whole lot of walking dotted with short cutscenes. __________ =================================/ \================================ Chapter 19 [W19] =================================\ __________ /================================ The gate ahead is locked, so go to the right of it and you'll find a place where you can climb up. After you vault over the low wall up here, you'll crash through the ceiling. Once you land, go through the door ahead and drop into the well in front of you. After trying to drink the water, look back at the crack you just passed through. You can climb up the wall to the left of it. Once up top, keep going until you have to break through a door. The area ahead has several enemies in it. Go left and take down the guy coming towards you to get a gun. You'll have to act fast, since most of the enemies here rush you. You're also going to have to deal with grenades and an armored enemy on a platform above you. When they're all gone, move forward and down a ramp, where you'll find more enemies. Go right and you'll come to a pit. An enemy shoots the supports out from under you, and you tumble into that pit. Take the enemy out when you regain control. You should see another support pillar here in the pit (these pillars have red wood on them). Shoot it to destroy it, revealing some ledges that you can use to get out of here. Once you reach the stairs, drop down and deal with the enemy at the top. Once you reach the top of the stairs, you'll find another enemy ahead. The next area is filled with more enemies, including an armored guy and someone with an RPG that pops up on the right side of the area. They love to throw grenades, so use that to your advantage. After clearing the area of enemies and squeezing through the tight passage, you'll soon come to another area filled with enemies. Your priority should be the jeep that is parked on a platform being supported by four pillars. Take out two of those pillars to bring the jeep down, then take out the RPG soldier on top of the gate ahead of you. You can now mop up everyone else, including two armored foes. When the area is clear, use an RPG to blow open the wooden gate, and wait for the vehicle to roll down and stop. Keep going until you're pulled down into another enemy filled area. Take out the sniper, and then just hold on for a bit. The enemies will be taken out by some men on horses. You'll ride for a bit until the guy with you is shot, and then you'll take control of the horse. Keep going until you meet back up with the other riders. As you circle around. you'll see an enemy on a bridge ahead of you wielding an RPG. One of the other riders should take him, and then you'll grab the RPG as you pass under the bridge. Aim it at the wooden gate ahead to blow it open. __________ =================================/ \================================ Chapter 20 [W20] =================================\ __________ /================================ Keep following your ally until you come up behind the convoy. There will be one enemy in the bed of every truck, and there will be some guys roaming around on motorcycles. You need to take them all down. You can just shoot the guys in the beds of the trucks, or you can jump onto the truck with them, if you need the ammo. When you get far enough, you'll find a guy with an RPG. Take him out, then jump onto his truck and use the RPGs here to blow up the two trucks ahead of you that have turrets on them. After that, you'll need to repeat the process for a while, minus the RPGs and turrets. Eventually you find Sully, and he jumps onto a large truck. Get onto that truck and fight off the brute. When you're hanging from the orange crane thing, wait until your horse is below you, then press Circle to drop onto it. After the cutscene, walk forward and start taking out enemies. This includes an armored guy with an LMG. Keep fighting your way forward until you reach the arches. Go through them, but not too far. After you clear the area, two trucks with turrets pull up ahead, a guy with an RPG appears on the left side, and two snipers appear on both sides. Take out all enemies, but note where the snipers were. Each sniper nest has one RPG that you can use to take out the vehicles. First, go towards the sniper nest on the left, but don't head up there yet. A few enemies will come towards you, including an armored guy. When they're down, go up and use the RPG on a truck, then take out anyone else that might be coming for you. Now go to the other side and do the same thing. Now you'll need to slowly make your way forward, taking out enemies ahead of you. The sandstorm makes them hard to see, so be careful. Most of them will shoot at you long before you reach them, though. At the end of this area you'll find two huge doors that you can enter. Keep going until you reach a room with a huge entrance. Go up the ladder to your right and hold the switch up here to raise a chandelier and move some platforms. Let Sully hold the switch down now. Jump onto one of the platforms that are moving up to the right of the switch and use them to get to a solid platform above. Jump down and then climb onto the wall. When you get to the long wooden beam, climb up onto it and walk to the end. Use the chandeliers to get over to the next switch and use it. __________ =================================/ \================================ Chapter 21 [W21] =================================\ __________ /================================ Keep going until you trigger a cutscene, and then you'll jump down into an area filled with enemies. These enemies have twice the health of normal foes, though, and once you take out half of their health, they'll turn into some kind of demon, complete with flaming head. When they do this, they also gain the ability to teleport around, so keep your eyes open. Once the area is clear, enter the central elevator and chase Talbot at the bottom. You'll soon become caught in a hallucination where you're in Carpegna. Run away from the horde of spiders and shoot Sully when he appears. Once you're back at the elevator, go forward until you reach a golden gate. Try to use it and you'll find it locked. You'll now need to fight off some enemies that pop up behind you. Once they're down, the gate opens up. Go through it and you'll find a few more enemies and an RPG on the left side, if you need it. The large room after this has several more enemies. Once again, there is an RPG on the left. In the room after that, move towards Sully, then use the mechanism nearby, at the head of the pool, to fill it with water. You should see your own reflection on the side, by one of the wheels. Go over there and interact with it, then follow your reflection to the other wheel and do the same. Now jump into the pool and interact with the spot of light in the middle. __________ =================================/ \================================ Chapter 22 [W22] =================================\ __________ /================================ Keep going until you jump across a gap. At this point, take out the guy ahead of you, then quickly deal with the three guys to your left. Two of them are snipers. Another enemy will rush you, so take him down and move forward a bit. There will be a foe on a platform above you, and an armored guy near the top of the stairs. Once you reach the top yourself, another guy will come down a ladder nearby. You can use this ladder to get up to a nice position, where you can deal with the enemies ahead. There's also a sniper rifle up here. When they're all down, move forward and two more guys pop up, but they're taken out by a grenade launcher. After meeting up with your friend, run forward and use the elevator. Go up the stairs and use the switch. Enter the next room and take out the enemies below you, then drop down to find more enemies ahead. Keep fighting your way forward until you reach a cutscene with Marlowe. After this, you'll need to fight your way back across the bridge you just used. After dealing with the guy right next to you, prioritize the enemy with the RPG on top of the building ahead. When the area seems clear, move forward a bit and more enemies pop out. When the area is actually clear, use the elevator to get up to an area with two enemies. There is a ladder you can use around here. On the next level, go to the other side and climb onto the moving platforms, then take out the guy at the top and the guy in the distance with an RPG. Keep fighting your way up and you'll soon trigger a cutscene with Marlowe. Afterwards, the place starts to collapse into a giant sinkhole, and you'll have to do a lot of running and jumping. At the end of this sequence you'll fight Talbot. Once you fall off and grab the gun, climb up a bit and shoot Talbot when he appears, then continue on to finish the game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This guide may only be hosted on GameFAQs.com and CheatMasters.com. You can also find it on my blog at: http://vgguides.blogspot.com/2011/11/uncharted-3-walkthrough.html