Rage – Gotta Have Em All Walkthrough (All Playing Cards) [Guide]

This achievement can be obtained by collecting all of the Collector Cards in the game. There are fifty-four all in all. Keep in mind that you need to have all the cards to reach 100% completion in Rage. The guide below will walk you through all of them.

Before anything else, you must know that this achievement can only be obtained in one play-through so you might want to start a new game before attempting to collect them all. The rationale behind it is that, if you have started playing already, most of the cards are most likely to be missed for they are hidden well. You can’t go back and get them if you have already passed through that area such as Dead City (if you visit this twice), The Well and The Authority Prison. Also take in mind that the Gates to Outrigger Settlement will also be closed later on. Another important thing to ponder on is that you must always keep a Lock Grinder, Bomb Car and EMP grenade in your inventory for these three are very useful.
Try to observe closely on the pictures and read carefully the descriptions for there is no available map for this.

Collector Card #1: Dan

Now let’s start with the first one. The first can be seen below a lamp sitting on a small desk at Hagar Settlement. This is near Dan.

Collector Card #2: Grenade

2. The second one is also located at Hagar Settlement as you go out the room where Dan is standing by. It is located on top of an empty barrel where a man holding a wrench is nearby.

Collector Card #3: Loosum

3. Now after picking the last card up, when you move along you will see a soldier standing. Go to your right there you will see a rest room. Just lying on the right, on top of one stone is the third one.


Collector Card#4: Ghost Bonestick

4. The fourth one is located at the Ghost Hideout, in between two torches.

Collector Card#5: Ghost Boss

5. The next is situated still at the Ghost Hideout. As soon as you get the fourth card, turn to your left. There you will see a huge cube-like statue, move to the right side of it. There you can see a small desk, just about the size of that of the one earlier where the lamp was on Hagar Settlement. There you will see the next card.

Collector Card#6: Janus

6. This card is located on another area, namely the Outrigger Settlement. This is where you meet Rickter. When you pass by him, move to your right and there you will see the sixth one on top of the sofa.


Collector Card#7: Turret

7. This one is located at the Radio Walkway on an abandoned building, battle ruins so to say. As you move forward, you’ll reach the terrace of this building. Some enemies will even shoot at you. Move down and you’ll see the seventh one on a chair.

Collector Card#8: Rikter

8. Now this eight collector card is located at the radio tower. Just where you see Juno’s remains, there you will see an entrance, upon entering, move to your right. And again move to your right, there you will see a ladder. Before you climb it, check out the space on the left. On top of the gutter, you’ll see it.


Collector Card#9: Wasted Club

9. The next card is located at the Wasted Garage, up the third floor. Upon reaching the said floor, you’ll see two beer bottles. Below it is the Wasted Club Collector Card.

Collector Card#10: Wasted Pistol

10. Still at the Wasted Garage, you’ll find the tenth collector card. It is located at the second floor. As soon as you see a brick wall with a hole in it, enter it. You’ll be heading down and then turn towards your left. Inside a cardboard box, you’ll see the card.

Collector Card#11: Wasted Turret

11. Right on the same area, the wasted garage, you’ll find the next card. This is located at the first floor. You’ll see some bodies on the floor on this destroyed car garage. Move to your left, there you will see another brick wall with a hole. Enter it and then turn again to your left. There you will see some boxes, the next one is inside the first box. You won’t have to worry looking for it because the box is opened.


Collector Card#12: Dagger Thrower

12. This next one can be located at Wasteland. Upon moving to the Ghost Territory riding your mobile, stop by on the location seen on the screenshot below. Follow the path and when you reach the end of it, you’ll see the twelfth card.


Collector Card#13: Ghost Pistol

13. This one requires a lock grinder in order to get this. It is located in the ghost hideout. As you see the skull emblem, move to your right. Go under a fence, then go to your right. there you will see two doors. The left one is locked. Now use your Lock Grinder to open it. Inside you will see the card.



Collector Card#14: Dune Buster

14. Now this card can’t be missed. This is located at Hagar Settlement where you talk to Durar. You will automatically receive the fourteenth card upon completing your conversation or Durar’s Time Trial.

Note: The next five cards can be bought at the Wellspring Second Chance Bar

Collector Card#15: City Guard
Collector Card#16: Club Mutant
Collector Card#17: Clayton
Collector Card#18: Jetter
Collector Card#19: Sheriff Black

15-19. Cards number fifteen to nineteen can be acquired from Hendrik. He’ll give you the cards for the price of $50 each.

Collector Card#20: Sally

20. This next card will be given to you once you finish Sally’s Quest. You have to destroy bandit cars in order to do so.


Collector Card#21: Crazy Joe

21. This is located at Wasteland, to the west of Wellspring. You’ll be driving a vehicle. Just go all the way forward, along a bridge. Then when you reach the end of it, go to your right. A little bit forward, you’ll encounter a crossroad. Turn left this time. Not far you will see a small house. There you will see Collector Card Crazy Joe.





Collector Card#22: Scoop Mutant

22. Now go to the bash TV show. As you go in, just follow the path going down. Then just above a metal structure beside a wooden box, you’ll find the twenty-second card.


Collector Card#23: J.K. Stiles

23. This is another one you can’t miss. Once you finish the bash TV show, you’ll be talking with J.K. Stiles. There he will give you the next card.

Collector Card#24: Cuprino

24. Here’s another one that can’t be missed. After winning a sponsored race, you’ll be talking with Sheriff Black at Wellspring. After some bit of a chat, he’ll five you Collector Card number twenty-four.

Collector Card#25: RC Bomb Car

25. This time, we’re going at the Shrouded Bunker. Move along then turn left. You will see a red light, that would be our indicator. The card is located near that light, at the back of some boxes.


Collector Card#26: Shrouded AR

26. Once you wee this area below at the Shrouded Bunker, just on your left, you’ll see the next card.

Collector Card#27: Shrouded Heavy

27. Card number twenty-seven or the Shrouded Heavy Collector Card is still located at the Shrouded Bunker. Enter this tunnel and then turn to your left. Afterwards, again turn to your left. You’ll now see a huge pipe, just like what you entered earlier. The card is laying there.



Collector Card#28: Shrouded Minigun

28. This on is located at the Feltrite Crater. There are some container vans that would catch your attention. Inside the first one, Collector Card Shrouded Minigun can be found.


Collector Card#29: Sentry Bot

29. At Kvasir Lab, you’ll see this huge structure. Now, you’ll also see some rocks. There are two rocks on top of each other, the other smaller. Just on it’s side, laying on the sand and a bit hidden by some grass is the next card.


Collector Card#30: Enforcer

30. Now we’ll be going to the entrance of Dead City. You’ll spot a huge tunnel. On the left side of it, there’s a wrecked card and on the other side of it, you’ll find Collector card number twenty-nine.

Collector Card#31: Large Mutant

31. This next one will require a RC bomb Card in order to get it. Check the screen shot below in order to distinguish whether which part of the Dead City Streets this place is. Now, below this building, you’ll find a tunnel. Use your RC Bomb Car to navigate your way inside. Just move it a bit forward and then go to the left. There you will see some oxygen tanks and a blocked entrance. Detonate the car there. Afterwards, go up the stairs to the second floor. You need to find a door that would lead your way going down. As soon as you find the fiery mess your RC bomb Car has left behind, enter and turn to your right side. On top of a red desk is the next card.








Collector Card#32: Kraken

32. Still at the Dead City Streets, there is a car garage-like entrance where some bloody remains are found. Just move forward and there you will find the next card.


Collector Card#33: Slime Mutant

33. The next can be found at the Dead City Central. You’ll have to find this abandoned fast food station. Look towards your left. You will see a functional lamp on top of a table. Just beside it is the next card.


Collector Card#34: Mine

34. We’re going this time to The Well. Go to this place where the screen shot is found. Move a bit forward and try to find a ladder going up. Once you go there, you’ll easily find the next card.


Collector Card#35: Valder

35. As you can see on the screen shot below, there are some of clash going on. Don’t mind them, move along forward and on top of the table, you’ll locate the card.

Collector Card#36: Power Supply

36. This next one can be found at the Authority Prison. Deactivate the gate and you’ll find the next collector card.


Collector Card#37: Giant Mutant

37. Still at the Authority Prison, this is where you have a mission to find Captain Marshal and set him free. Look closely at the screen shot below. Once you arrive to this site, move forward and enter the deactivated gate. Then go to your left. Upon entering, you will see a small hole on the wall towards your left. This is just about exact for you to creep in. Enter it and then just at your right, you’ll see the Collector Card.



Collector Card#38: EMP Grenades

38. Try to find this site on the Authority Prison. Go up the stairs. Once you see an entrance where a pipe is leaking, enter. Move to your right and you’ll see the next Collector Card just below the Drawer.


Collector Card#39: Drop Ship

39. As you can see below, when you reach this point where an ally of yours is deactivating something, he’ll then move to the left and pick up a gun. After he does, don’t leave yet for the Collector Card Drop Ship is inside that Gun Case.


Collector Card#40: Marshall

40. This one is still at the Authority Prison but now this requires a Lock Grinder. As soon as you arrive to this area, turn to your left. There you will see a door with a Grindable Lock. It’s time to use your Lock Grinder. Once the door is open, you’ll see the next card.


Collector Card#41: Shield Guard

41. This is where your ally tells you to return to the Resistance Base in Wellspring and go back to Elizabeth. This is still at the Authority Prison. The door on your right will be opened for an enemy will kick open the door. Kill him and you will receive the Jail Break achievement. Enter the room and turn to you right. You will see a steel chair and just beside it is the next collector card.





Collector Card#42: Elizabeth

42. This is now at Wellspring, inside the Second Chance bar. You will see a Lures Light Sign. Near it, you’ll see a door. Enter it and go down. On top of a trash bin, you’ll see the next collector card.


Collector Card#43: Drone

43. This next one is when you visit Death City Central for the second time. When you arrive at this area, go down the non-functional escalator and then turn to your right. You’ll see a table there and of course the next collector card right on top of it.



Collector Card#44: Authority Mutant

44. The next is located at Subway Town where you are to follow Captain Marshal. When you arrive at this place, move to your left. There you will see a corpse laying on the bed. On top of the medical tray, you’ll see the next collector card.


Collector Card#45: Dyno-Mutant

45. The next collector card can be located at the Blue Line Station. Here you will need an EMP grenade. This is where you have a quest to find the TNT left by the workers. When you reach this area, go up the stairs and head towards your right. Throw your EMP grenade to disable the metal gate. Inside, you’ll see Collector Card number forty-five.



Collector Card#46: Advanced Sentry

46. The next card is located at the Gearhead Vault. This is where you have the mission to locate the Plutonium Feltrite. As soon as you arrive at this area, enter this place going up top. Then head towards your left. You’ll see one wrecked car and at the back seat of that, the next card can be found.


Collector Card#47: Gearhead Shotgun

47. Still at the same place, same mission. Where you reach this place, head to your right. You’ll see some furniture. Just go towards the end of it. You’ll reach a fountain-like structure. Once the side of it, you’ll see the next collector card.


Collector Card#48: Gearhead Jet

48. Now this is where you take the Plutonium Feltrite to Redstone. When you reach this area, move to your left. You’ll see some stacked boxes, again head towards your left. After that move again to your left and there you will see a chair. Above it is the next card.



Collector Card#49: Monarch

49. This is at the Power Plant Entrance where you have the Price of Power quest, where you need to find the power plant to the north. Now before entering this huge tunnel-like entrance, you’ll see on the floor, on the right side of it, the next card.

Collector Card#50: Gearhead Boss

50. Now inside the Power Plant where you were to inform Redstone of your success, move forward when you reach this area. You’ll see an entrance to your left. There is a stairway leading up top which has another entrance towards the right of it. You will see two file drawers and on the first one, you’ll see the next card.




Collector Card#51: Jackal Crossbow

51. This is at Jackal Canyon where you have the mission to find the ark and recover the Decrypter. When you reach this area, turn to your right. You’ll see two bottles of beer and of course the next collector card.


Collector Card#52: Jackal Club

52. When you arrive at this area at the Jackal Canyon, turn to your left. Still beside two bottles of beer, you’ll find the next one.


Collector Card#53: Elite Guard

53. Now we’re at the Authority Bridge. This is where you’ll have to use the explosives to destroy the first generator. Once you reach this area, move forward and a bit to your right. Just near the terrace, you’ll find the next collector card.


Collector Card#54: Portman

54. We are now down to the final card! This is located at the Eastern Wasteland which is in a cave near Subway Town. As soon as you enter the Distillery Caves, move along and you’ll find A barrel and a box which is situated about in the middle of the cave. On top of the box, you’ll find the final Collector Card! Just wait for a few seconds and then the achievement will pop out. Hope this walkthrough helped you, and check out  more of our achievement guides on the right side of your screen.





The video version of this guide can be view below: