/\ / \ / \ / \ ______________ / \ / ________ / T H E L E G E N D O F /__________\ /,' / / ________ _____ ______ ___ /\ /\ / / \ __ |\ / \ `-. \ \ / \ / \ / / / | | \ | | | | |`. \ / \ / \ / \ / / / | | \| | | | | \ \ / \ / \ / \ / / / | |_/| | | | | | | / . \ \ / \ / O / | _ | | | | | | | / /_\ \________\/__________\ / / / | | \| | | | | | |/ _____ \XXXXXXX/\XXXXXXXXXX/ / / / | | /| | | /|| | / // / \ \XXXXX/ \XXXXXXXX/ / / / | |__/ | | |_/ || |,' // / \ \XXX/ \XXXXXX/ / / /________|/_______|/____,-'/____\ /____\X/ \XXXX/ / /_______,'/_________________________________________ \XX/ \XX/ /_____________/ A L I N K B E T W E E N W O R L D S \/__________\/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XXXXXXXXXX/ \XXXXXXXX/ "A sword wields no Strength, \XXXXXX/ unless the hand that holds it \XXXX/ has Courage" \XX/ \/ FAQ/Walkthrough by Greg Boccia aka noz3r0 and Alex 'vin' Kleinheider facebook.com/noz3r0 facebook.com/vinh3im Version 1.00 /\ /\ / \/¯¯¯¯¯¯¯¯\/ \ \ / > _ _ < / \\ // \ | ¯ ¯ | \ / `.___ ___.` | | Introduction [0100] | | - Lorule Explorations [0309] Basics [0200] | | - Thieves' Hideout [0310] Walkthrough [0300] | | - The Desert Palace [0311] - Link's Awakening [0301] | | - The Skull Woods [0312] - The Princess' Plan [0302] | | - The Dark Palace [0313] - Eastern Palace [0303] | | - The Swamp Palace [0314] - Hyrule Explorations [0304] | | - Turtle Rock [0315] - The House of Gales [0305] | | - The Ice Ruins [0316] - The Tower of Hera [0306] | | - Lorule Castle [0317] - The Master Sword [0307] | | Item Lists [0400] - Hyrule Castle [0308] | | Outro [0500] | | | | | ¯¯¯¯| | ____| \___| ______ / / / / / / / / / / / / / / / / | /\ \___________________________________________________________ ___________| / \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ (||||||||||| < <> > Introduction [0100] >> ¯¯¯¯¯¯¯¯¯¯¯| \ / __________________________________________________________// | \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ ¯¯¯¯¯¯ noz3r0 ¯¯¯¯¯¯ Thank you for choosing to read our guide on A Link Between Worlds! We're covering everything -- all the treasure chests, Maiamai, minigames, and Pieces of Heart -- not to mention an easy to follow walkthrough, so you can completely beat the game and feel like a true Hero of Hyrule. This is my first co-author and it's been a fantastic experience teaming up with a long time pal. Hopefully you enjoy this work, there is a lot of time and dedication put into making the reader feel like your apart of something larger and I hope that is accomplished with this guide. vinheim ¯¯¯¯¯¯¯ How's it going guys? vinheim here bringing you another amazing guide for the 3DS, and this time for the one and only The Legend of Zelda: A Link Between Worlds. This time I'm writing with a good buddy of mine and amazing author/writer, Greg 'noz3r0' Boccia. We've been having a blast every since we started talking about writing the guide together, so I really hope you guys enjoy it as much as we did writing it. ______ / / / / / / / / / / / / / / / / | /\ \___________________________________________________________ ___________| / \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ (||||||||||| < <> > Basics [0200] >> ¯¯¯¯¯¯¯¯¯¯¯| \ / __________________________________________________________// | \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ ¯¯¯¯¯¯ This is an action-adventure game where as the hero, Link, you use a wide variety of items to explore dungeons, solve puzzles, and advance through the story. The Game Screens ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The top screen features three important icons; the Life Gauge, Energy Gauge, and Action Icon. The Life Gauge shows how many heart containers Link currently has. If depleted, Link will pass out and you get the Game Over screen. While you can take damage and lose hearts you may also find some all over the place by defeating enemies, smashing pots, or cutting down grass. The Energy Gauge appears once you learn the ability to Merge. Whenever Link uses a quest item this gauge will decrease. It slowly regenerates over time but energy potions can hasten the recovery. Lastly, the Action Icon appears when Link has the ability to interact with something such as Merging or talking to a character. The bottom screen shows the map. You also have the ability to switch between floor tabs while inside a dungeon and can zoom in. In the overworld you get the option to use the Lost Maiamai Icon. This will show how many Maiamai are missing from each region, very useful when you are hunting all 100! You can also tap on the map and pin a location so you don't forget something. Your Rupee total is also present on this screen. On the right side you can see which quest items are mapped to X and Y. The Light and Dark World Icon is used to toggle between Hyrule and Lorule overworld maps. Gear and Items ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the bottom screen you can access these two subscreens. All of your equipment, items, pendants, pieces of heart, and special items can be found on these subscreens. From here you can re-equip Link by dragging and dropping items into their respective spaces. Controlling Link ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Button | Action | The Action Button gives |========|==========================================| way to several key | D-Pad | Move the camera | commands such as Merging, | A | Action Button | talking, pushing/pulling, | B | Swing sword. Cancel in menu | and diving while swimming. | X | Use equipped quest item | You can swim using (B) | Y | Use equipped quest item | and each button press | L | Press and hold to sprint (Pegasus Boots) | results in a stroke. | R | Press to raise shield | Sprinting is available | Start | Opens the Pause Menu | only after collecting the |________|__________________________________________| Pegasus Boots. Sword and Board ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The most basic form of attacking is using the sword Link equips. Pressing (B) will result in a single slash, so the faster you press the button the faster Link will swing. Pinning an enemy down and slashing furiously is often a good way to deal with them. There is also the option of a Spin Attack, performed by holding down (B) until the sword glows. Release (B) and Link will spin a vicious whirlwind knocking back and damaging enemies nearby. If you collect all 100 Maiamai you can upgrade this to the Great Spin Attack. Sometimes blindly swinging isn't going to win the battle for you, that's why there are shields. Use (R) to raise the shield and defend yourself from harmful blows and reflect enemy projectiles until you have an opening. ______ / / / / / / / / / / / / / / / / | /\ \___________________________________________________________ ___________| / \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ (||||||||||| < <> > Walkthrough [0300] >> ¯¯¯¯¯¯¯¯¯¯¯| \ / __________________________________________________________// | \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ ¯¯¯¯¯¯ N O T E ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | The walkthrough covers the game on the default difficulty. | | Changes made on Hero Mode will be noted throughout. | |_____________________________________________________________| /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ Link's Awakening /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0301]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ITEMS ¯¯¯¯¯ [ ] Red Rupee [ ] Small Key [ ] Lamp [ ] Forgotten Sword ENEMIES ¯¯¯¯¯¯¯ • Bee • Blob • Poe • Rat • Rope A Journey Begins ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Link awakens in his bed after a dream. Gulley appears and notes that he's late and must get to the Blacksmith. Before heading out, take a moment to get familiar with the controls and smash some pots. N O T E ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Among the decor in the room you can find Majora's Mask on | | the eastern wall, a definite nod to fans of the series. | |_____________________________________________________________| Once outside, follow Gulley until he abruptly halts causing Link to fall. You'll learn about the weather vane and how to save your game, good to do so now. You'll want to activate all the weather vanes you come across for later in the game. As you wander around the town you'll notice bushes. These function like pots, you can pick them up and toss them around often revealing valuable rupees or recovery hearts. To the Blacksmith ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head west and follow Gulley as he dashes northward. As you approach the river take a left to continue west and reach the Blacksmith's Forge. Inside a scene occurs and Link ends up with the [CAPTAIN'S SWORD]. You'll need to take this to the Captain who just left. He returned to Hyrule Castle and the Blacksmith marks this on your map, convenient. Head east to reach the castle's bridge. Off to the Sanctuary ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Talk with the guard on the bridge who informs you that the Captain has in fact not come here and is instead at the Sanctuary. The guard marks this location on your map and advises using the western path. Make your way west and north until you reach a sign that points to the Sanctuary, due north. Continue up the dirt path to another sign which indicates the Sanctuary is east. At outer area of the Sanctuary you'll find a weather vane, use it and talk to Dampe and Seres. After a scene you'll end up with the [FORGOTTEN SWORD]. You can now use this to break pots and cut down bushes, just beware the bees you'll encounter for destroying the vegetation. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Bee Damage: 1/4 Heart | | | | These little guys will often come buzzing out when you cut | | down bushes or grass. They can be caught with a net and | | bottled once Link acquires these items. | |_____________________________________________________________| Save at the weather vane and proceed east to the Graveyard. You need to find the secret passage, but you'll have to contend with Blobs and Poes. If you push the gravestones aside you can find rupees and such but the only one you need to push is the obvious central one. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Blob Damage: 1/2 Heart | | | | The green goo is found everywhere, so get familiar with | | it. They are pretty slow in general but can emerge from the | | ground for a quick surprise now and again. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Poe Damage: 1/2 Heart | | | | Poes move fast and are erratic. Often it's best to just go | | on the offensive and swing violently to end the fight. | |_____________________________________________________________| Graveyard ¯¯¯¯¯¯¯¯¯ As you enter you'll notice it's pretty dark, but light shines through on a [CHEST] that holds the [LAMP]. Equip the Lamp and use it to get some light then go to the north end of the room. There are two unlit braziers, so use your Lamp to light them and open the path going north. The next room is fairly dark but there are braziers all over the place to help brighten it up. You'll have to contend with Rats and Ropes in this area, so be careful. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Rat Damage: 1/2 Heart | | | | Rats aren't much of a big deal individually but a few of | | them can swarm you quickly. Take them out early to avoid | | unnecessary damage. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Rope Damage: 1/2 Heart | | | | Ropes are essentially snakes and they will move slowly | | until Link alerts them. When the dash at Link simply swing | | with good timing to knock them back. | |_____________________________________________________________| There are two [CHESTS] in this area, so start by heading to the low ground to find a [RED RUPEE]. On the high ground you'll find the second item, a [SMALL KEY]! Proceed to the northwest and use the small key to reach a small room. Link is ambushed by three Poes, so quickly defeat them and use the Lamp to light the braziers. Once the Poes have been defeated the door to the north will open. In the next room you'll notice there isn't much around, except for two levers. Grab the northwest one and move backwards to fully extend it and exit to the north. You'll get a scene here that leads to the next part of Link's journey. N O T E ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | You can pull the other lever if you want, you'll just have | | to fight some Ropes. | |_____________________________________________________________| /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ The Princess' Plan /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0302]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ PIECES OF HEART ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Piece of Heart #1 ITEMS ¯¯¯¯¯ [ ] Purple Rupee [ ] Red Rupee [ ] Blue Rupee [ ] Bee Badge [ ] Ravio's Bracelet [ ] Charm [ ] Bottle #1 [ ] Large Cucco ENEMIES ¯¯¯¯¯¯¯ • Crow • Sand Crab • Buzz Blob • Octorok • Rupee Like • Zora The Plot Thickens ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the scene at the Sanctuary, Link awakens at his house where he meets Ravio. After some chit-chat, he hands over [RAVIO'S BRACELET]. Head to Hyrule Castle to your north and talk to the guards in the courtyard to learn how to do a spinning attack. Speak with the guard at the front door and Impa will come out then have you wait while she talks with Zelda. N O T E ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Take this time to catch up on Hyrulean history. There's | | plenty to read if you aren't familiar with how the timeline | | works for this game. | |_____________________________________________________________| After checking out the room you'll be summoned to meet Zelda. Before Link leaves, Zelda hands over a [CHARM]. You need to head back to Kakariko Village but you'll want to make a short stop at the castle ramparts since you're here. To reach the ramparts take the east door after leaving the throne room then use the southern door. Watch our for Crows though, they sit perched upon the nearby trees. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Crow Damage: 1/2 Heart | | | | Crows will dart down from above at Link. Swing swiftly to | | hit them and take them out. | |_____________________________________________________________| Sahasrahla's Advice ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head south along the eastern rampart to find a [CHEST] with a [PURPLE RUPEE] inside. Jump down and go back inside the castle, but enter the western wing where you can find a [BLUE RUPEE] in a [CHEST]. Return the Blacksmith to find out that Gulley is missing. Now go left into Kakariko Village. Head up north to the house with two doors, this is the Elder Sahasrahla's home. Enter through the door on the right and speak with him. He wants you to head to the Eastern Palace, so with your task set head on out! If you want to continue immediately, jump down to the Eastern Palace section, otherwise keep reading for some additional items. Kakariko Village ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you head west of the weather vane you can find the Street Merchant. He will sell you [BOTTLE #1] for 100 Rupees, not a bad price. West of here you'll find the Item Shop where you can pickup a [SCOOT FRUIT] for 50 Rupees, [FOUL FRUIT] for 30 Rupees, or even a [SHIELD] for 50 Rupees, which is highly recommended. North of the Item Shop is a small cave with a [CHEST] and a [RED RUPEE]. South of the weather vane is the Bee Guy's home. If you have a bottle then talk to him to acquire a [NET], used for catching Bees. If you catch a Bee you can exchange it for a Purple Rupee. If you are fortunate enough to find a [GOLDEN BEE] you can turn it in for a [BEE BADGE] which keeps the Bees from bothering you. There is a Milk Bar at the southeast of Kakariko where 20 Rupees will get you some Milk, good enough for restoring 5 hearts. East of the Bee Guy you'll find Fortune's Choice where you can play a game with a chance to double your rupees, it's a 50/50 chance. Fortune-Teller ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Leave Kakariko to the north and you'll find the Fortune-Teller in her blue hut. You can pick up the [HINT GLASSES] but you know where you're going so don't get your fortune read. If you leave and use the Hint Glasses near the large rock blocking the cave in town you'll find a Hint Ghost that you can pay for a hint on how to move the rock, though it's impossible to do right now. Cucco Ranch ¯¯¯¯¯¯¯¯¯¯¯ At the south exit of Kakariko you can find the Cucco Ranch. Talk to the Cucco Girl and you can play a mini-game where you must dodge cuccos. It's a great opportunity to claim [PIECE OF HEART #1] and the [LARGE CUCCO] if you're skilled enough. |¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | LEVEL | COST | RULES | PRIZE | |=========|======|===============================|=============================| | Egg | 20 | Dodge for 30 seconds | 40 Rupees | | Chick | 30 | Dodge more for 30 seconds | 60 Rupees | | Rooster | 50 | Dodge the most for 30 seconds | 150 Rupees, Piece of Heart | | Endless | 10 | Dodge endless cuccos | 100 Rupees (100 Seconds) | | | | | 300 Rupees (300 Seconds) | | | | | 500 Rupees (500 Seconds) | | | | | 800 Rupees (800 Seconds) | | | | | 3,000 Rupees & Large Cucco | | | | | (999 Seconds) | |_________|______|_______________________________|_____________________________| Gulley's Woods ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Venture east from Cucco Ranch to find a bunch of trees and bushes blocking the entrance. Destroy the bushes and talk to Gulley but he's going to hang out in the forest. The Southern Ruins ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to Link's House briefly then continue east and south to the Southern Ruins. Defeat all the enemies you encounter and continue to collect rupees, you will need them and large quantity. At the Southern Ruins you may encounter Sand Crabs, Blobs, and Crows so just be on the lookout. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Sand Crab Damage: 1/2 Heart | | | | The green-shelled crabs move slow going north and south | | but have a burst of speed when moving east and west. Strike | | from above or below for best results. | |_____________________________________________________________| Continue southwest to a narrow pathway to a desert area. Beware the Buzz Blob as you make your way to the Great Fairy Fountain at the far end. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Buzz Blob Damage: 1 Heart | | | | Buzz Blobs will emit an electric shock that deals more | | damage than necessary. Deal with this by using the Lamp or | | Net to put out the electric charge. | |_____________________________________________________________| From the Southern Ruins head southeast to Lake Hylia. Here you'll face the water enemy, Octorok. At the entrance of Lake Hylia you can turn north to find a cave. Light the braziers inside to spawn a [CHEST] with a [PURPLE RUPEE] inside. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Octorok Damage: 1/2 Heart | | | | This foe will shoot rocks at Link. Deflect them back using | | the shield for an easy win. | |_____________________________________________________________| If you head to the southern end of the lake you'll find a string of rupees and a Rupee Like disguised as one. You'll spot a Lost Bottle as well, but you can't quite reach that yet so head back to Link's House. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Rupee Like Damage: 1/2 Heart | | | | Rupee Likes cast shadows unlike an actual rupee so it's | | easy to tell them apart. Don't get caught by them though, | | they eat rupees! Defeat them from a distance if possible. | |_____________________________________________________________| The Witch of Hyrule ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From Link's House head east and cross the large stony bridge to the north. Follow the river north until you can't go any further, just beware the water enemies including the Zora. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Zora Damage: 1/2 Heart | | | | Normally you would deflect the Zora's fireballs but it | | will ruin your current shield so resort to dodging. | |_____________________________________________________________| Head east after you've reached the northern dead end to find a small hut. Clear it out and use the weather vane to save then head inside to find the Witch. Here you can purchase a [RED POTION] but you don't really need it now since the Milk you can purchase is cheaper and does the same job considering you don't have many Heart Containers. If you ever need free healing, stop by and give "Just a hello" to be healed. /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ The Eastern Palace /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0303]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ITEMS ¯¯¯¯¯ [ ] Rented Bow [ ] Red Rupee [ ] Red Rupee [ ] Red Rupee [ ] Small Key #1 [ ] Compass [ ] Red Rupee [ ] Monster Guts [ ] Small Key #2 [ ] Big Key [ ] Monster Guts [ ] Silver Rupee [ ] Purple Rupee [ ] Silver Rupee [ ] Pendant of Courage ENEMIES ¯¯¯¯¯¯¯ • Armos • Tektite • Popo • Stalfos • Short Sword Soldier * Yuga Acquiring a Bow ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before you can enter the Eastern Palace you'll need a bow. Head down the river and east to a stone bridge, cross it to reach the Eastern Ruins. As you move closer to the entrance of the Eastern Palace you'll notice two rocks with bow symbols engraved. If you check out the colored signs you'll notice Ravio planned ahead. Head back to Link's House and tell Ravio that you saw the symbol of a bow. With your keen powers of observation put to use, Ravio rewards Link with the [RENTED BOW]! Entering the Eastern Palace ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you leave you should notice the Energy Gauge on the left side now. You can't use abilities when the gauge is drained so use them wisely. Return to the Eastern Ruins and climb the steps near the crystals. Fire an arrow at each one to light them up and grant access to the northern section. Drop down into the lower ground on the right and defeat the Armos to claim the [RED RUPEE]. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Armos Damage: 1/2 Heart | | | | When an Armos jumps it cannot be struck with the Bow or | | Sword so swing relentlessly to keep it grounded or fire | | from a safe distance. | |_____________________________________________________________| At the northwest end you can find a [CHEST] guarded by Armos and Tektites. You'll want to claim the [RED RUPEE] so clear out these foes. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Tektite Damage: 1/2 Heart | | | | Tektites bounce around a lot to reach Link, but a shot | | from the bow is plenty to keep them at bay. When landed, a | | few swipes of the sword can take them out. | |_____________________________________________________________| Make your way up through the ruins until you reach the Eastern Palace at the northeast where Osfala awaits. Use the nearby weather vane to save then head into the Eastern Palace! Inside the Eastern Palace ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As we enter the very first dungeon, you can see a gap right in front of you, and 2 paths, one on the left and one on the right. Press the switch on the lower right corner to open the right path and claim 4 Rupees. Return and shoot the crystal across the gap to lower the bridge. Now cross it and in the next area, look to the left to find a crystal. Defeat the Popo and shoot the crystal to open up the path on the left from the beginning which takes you to a [CHEST] with a [RED RUPEE]. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Popo Damage: 1/2 Heart | | | | Popo are one of the simplest enemies Link will face. Just | | hack them down, they move rather slow. | |_____________________________________________________________| Obtaining the Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Return to the middle path and go north to the next area. We see some huge boulders rolling down the path. We need to proceed north while we evade them, so start doing so. Remember that the way they come out is: right, left, right, left, then a big one. Cross the path and on the left side, go into the next area (not up the stairs, yet). In here, kill the numerous Popo that appear and a [CHEST] appears on the upper tier which we can't reach, yet. A door opens too, but before moving on go underneath the ledge where the chest is to get to a switch. Press it to make a [CHEST] appear with a [RED RUPEE] inside. Return and now go through the opened door. Go up the stairs, step on the switch to open the right door, but go through the left door to find [COMPASS]. Return and go right. Small Key #1 ¯¯¯¯¯¯¯¯¯¯¯¯ Out here, you'll find some rupees in between the statues, but beware because if you touch the northern wall, you'll be pushed off the ledge. Go right across the bridge and north inbetween the statues to find the switch that opens the right door. The right statue is actually an Armos, so defeat it and move to the next room. In this next room, you'll see a part of the floor going up and down. You can also see there's a crystal on the left and right side. The one on the left is under the ledge, while the one on the right in on top. Shoot one, then shoot the other one to have the ledges to the north have the same altitude. Now go claim the [CHEST] that contains a [SMALL KEY]. Now, get on top of the platform going up and down and when it goes down, go south to find a hidden room with some Fairies -- be sure to catch one! Monster Guts? ¯¯¯¯¯¯¯¯¯¯¯¯¯ Return to the previous room and now go left to the main area and use the key on the door to get the second floor (2F). In this room, step on the switch to have all 4 Armos come to life. Just get to a corner and start swinging your sword nonstop. A green portal appears, which takes you to the entrance of the dungeon. From here go right and in this room, there will be a lot of arrows, so prepare to guard using the shield (if you bought it of course). Go to the northeastern corner to find a Popo. Go up the path to find some more, and then to the southeastern corner to find another one. After you've killed all of them, a [CHEST] appears, netting you some more [MONSTER GUTS]. Quickly after the text disappears, move or use your shield to block the arrows that come from the north. Return to the previous room and go left to see more boulders rolling across the floor. Break the pots if so desired, but step on the switch to have the stairs come out. Once its out completely, run to the top and go right being careful of the large boulder that rolls by. Same thing here, step on the switch until the stairs are completely hidden, then step on the switch underneath the stairs to have a [CHEST] appear, which has some [MONSTER GUTS]. The switch on the lower left corner opens the door, so do so. Small Key #2 & Big Key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this next room, go up the stairs when you get to them and kill both Armos. Go up the middle path and shoot the crystal on the left. Now go up the right path and shoot diagonally to hit the left crystal. This causes the platform to move up and down. Catch a ride and shoot the crystal on the second tier. Head into the room on the right. In here, hop on to one of the moving platforms and shoot all 4 crystals in the center, making sure you evade the arrows that are shot at you. A [CHEST] appears on the right side, containing a [SMALL KEY]. Grab it, return to the previous room and enter the left room. You'll find 3 Stalfos, which aren't hard at all. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Stalfos Damage: 1/2 Heart | | | | A Stalfos is a skeleton that can jump and evade Link, a | | technique that Link has not faced thus far. Defeating them | | with arrows is much easier than with a sword, but a well | | time Spin Attack can also be effective. | |_____________________________________________________________| By defeating them you'll get the [BIG CHEST] lowered, which has the [BIG KEY]. Now use the lower door to get to a fourth crystal. Hit it to have a fifth crystal revealed. Return to this same area and shoot it from the upper area to have the staircase leading to the Big Room appear. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Yuga | |==============================================================================| | It's time we show Yuga what we're made of. He has several attacks, and most | | of them look alike. He can summon 2 Short Sword Soldiers -- a 2 hit victory. | | He can also make fire appear from the walls, one tile after another. Quickly | | run in the opposite direction they are coming out from. You can't get to him | | since he'll attack you somehow. Instead, use the bow to stun him and when | | he's on his knee, go and hit him twice. Do this 2 times and he'll get angry. | | | | Once he does, his fire attack changes. Instead of being only one tile, there | | are now 2 tiles, so you have to run inbetween the tiles. Now just keep on | | shooting/attacking until the fight ends. | |______________________________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Short Sword Soldier Damage: 1/2 Heart | | | | These foes will relentlessly attack Link once he has been | | spotted. Without a shield though, they pose no true threat. | |_____________________________________________________________| The Hero's Power ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Watch the scene after the fight and Link is saved by Ravio's bracelet. Link now has the power to merge with walls, which will be immediately useful. Grab the [HEART CONTAINER] to increase Link's maximum hearts by one! Now merge with the left side of the wall and go through the crack. Make your way right around the wall and drop off at the ledge. Break the pot to find an [ENERGY POTION] and claim the Rupees. From here, merge back into the wall and return to wence you came. This time merge with the right side of the wall and go left to a pot. From this level head all the way right to a [CHEST] with a [SILVER RUPEE]. Merge and go back all the way left now. In this really long ledge, the platform moves into the wall. Merge with the wall on the right before it goes in completely. When it comes out, unmerge with the wall and continue south. In this next area, you'll see the wall moving around. Wait for it, merge with it and cross it when possible. When you get to the other side, before going into the crack, merge with the wall and go left to find a [CHEST] with a [PURPLE RUPEE]. Now go into the crack. The Courage to Continue ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This crack takes you back inside the dungeon, in the first area. Before leaving, go right and go through the crack to find another [CHEST] with a [SILVER RUPEE]. That's everything you get for this dungeon, so it's safe to leave. Sahasrahla appears and a scene takes over where Link learns he has the [PENDANT OF COURAGE]. /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ Hyrule Explorations /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0304]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ PIECES OF HEART ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Piece of Heart #2 [ ] Piece of Heart #3 [ ] Piece of Heart #4 [ ] Piece of Heart #5 [ ] Piece of Heart #6 [ ] Piece of Heart #7 [ ] Piece of Heart #8 [ ] Piece of Heart #9 [ ] Piece of Heart #10 [ ] Piece of Heart #11 [ ] Piece of Heart #12 [ ] Piece of Heart #13 [ ] Piece of Heart #14 MAIAMAI ¯¯¯¯¯¯¯ [ ] Maiamai #1 [ ] Maiamai #2 [ ] Maiamai #3 [ ] Maiamai #4 [ ] Maiamai #5 [ ] Maiamai #6 [ ] Maiamai #7 [ ] Maiamai #8 [ ] Maiamai #9 [ ] Maiamai #10 [ ] Maiamai #11 [ ] Maiamai #12 [ ] Maiamai #13 [ ] Maiamai #14 [ ] Maiamai #15 [ ] Maiamai #16 [ ] Maiamai #17 [ ] Maiamai #18 [ ] Maiamai #19 [ ] Maiamai #20 [ ] Maiamai #21 [ ] Maiamai #22 [ ] Maiamai #23 [ ] Maiamai #24 [ ] Maiamai #25 [ ] Maiamai #26 [ ] Maiamai #27 [ ] Maiamai #28 [ ] Maiamai #29 [ ] Maiamai #30 [ ] Maiamai #31 [ ] Maiamai #32 [ ] Maiamai #33 [ ] Maiamai #34 [ ] Maiamai #35 [ ] Maiamai #36 [ ] Maiamai #37 [ ] Maiamai #38 [ ] Maiamai #39 [ ] Maiamai #40 [ ] Maiamai #41 ITEMS ¯¯¯¯¯ [ ] Bell [ ] Power Glove [ ] Purple Rupee [ ] Red Rupee [ ] Pegasus Boots [ ] Zora's Flippers [ ] Silver Rupee [ ] Silver Rupee [ ] Red Rupee [ ] Silver Rupee [ ] Bottle #2 [ ] Red Rupee [ ] Letter in a Bottle [ ] Gold Rupee [ ] Silver Rupee [ ] Silver Rupee [ ] Red Rupee [ ] Silver Rupee [ ] Purple Rupee [ ] Blue Rupee [ ] Monster Guts [ ] Monster Guts [ ] Red Rupee [ ] Monster Guts [ ] Silver Rupee [ ] Bottle #3 ENEMIES ¯¯¯¯¯¯¯ • Sword Soldier • Bow Soldier • Spear Soldier • Throwing Spear Soldier • Bomb Soldier • Keese • Mini-Moldorm • Deadrock • Lynel Acquiring the Power Glove ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to Link's House and talk with Ravio. As you leave the Blacksmith's Wife appears and is still looking for Gulley. If you head north of Hyrule Castle, Irene the Witch will fly overby and give Link the [BELL], a wonderful item that allows Link to travel to weather vanes he has used. You might have also noticed that there's a bunch of soldiers around the area now. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Sword Soldier Damage: 1/2 Heart | | | | This enemy uses a normal sword so you have to swing on the | | opposite side to draw a hit. Likewise, use the bow. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Bow Soldier Damage: 1/2 Heart | | | | Keep up a shield and close the distance on these ranged | | enemies. Blocking then firing back with the bow works too. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Spear Soldier Damage: 1/2 Heart | | | | Spear Soldiers are tough because of the distance the spear | | creates. A ranged weapon is best used against them. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Throwing Spear Soldier Damage: 1/2 Heart | | | | Sometimes a Spear Soldier will toss his spear. Simply | | block then counter with sword techniques. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Bomb Soldier Damage: 1 Heart | | | | The Bomb Soldier is found around Hyrule Castle's Ramparts | | tossing bombs from above. Stay away from the ramparts, at | | least until a little bit later. | |_____________________________________________________________| Enter the little prairie where Gulley was; he's gone, but there's a pouch. Pick it up and you get the ability to equip a weapon on the X button. Head to the Blacksmith's and merge onto the left wall, moving behind the building. Grab [PIECE OF HEART #2] and jump down. Continue north enter the Miner's House. Speak to the miner Rosso and he tells you about what happened to his house. He'll be kind enough to give Link the [POWER GLOVE], now he can pick up small rocks. Go outside and pick up and throw all the rocks out here. Rosso will be so happy with Link and he'll give a [CHEST] -- [PURPLE RUPEE]. Renting and Maiamai ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to Link's House and talk to Ravio. He tells you how his shop works and how Sheerow will pick up the weapon you rented in case you fall in battle. Here's a list of the items he has for rental: • Bombs ........ 50 Rupees • Tornado Rod .. 20 Rupees • Hookshot ..... 50 Rupees • Ice Rod ...... 100 Rupees • Hammer ....... 20 Rupees • Boomerang .... 50 Rupees • Fire Rod ..... 100 Rupees Right now we need the Tornado Rod for the next dungeon, so get that at least. You should also get the the Bombs, Hammer (for the third dungeon) and the Hookshot. Head east of Link's House and south at the stone bridge. The east side of the area has a wall that can be bombed. Inside you'll meet Mother Maiamai who has lost 100 of her Maiamai. Of course, agree to help her out and you will receive the Maiamai Map. The map is divided into region and lists the number of Maiamai per region that have not been found. Head outside and you'll notice that on the wall is [MAIAMAI #1], just merge with the wall and exit where it's at to pop it out. Acquiring Zora's Flippers ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ring the Bell and travel to the Witch's House. After talking to the Zora Underling, head into the Witch's House and rescue [MAIAMAI #2]. Head outside and merge with the wall then cross to the other side of the gap. In the next area, proceed south and merge with the southern wall so you can free [MAIAMAI #3]. Now climb out of the pit and go up the little hill on the right and from here, merge with the wall on the right and go around the area to get to the [CHEST] containing [RED RUPEE]. Now go north to the next area. Here, go left on the shallow water and towards the waterfall to the north to trigger a little scene with a Shady Guy. Go inside the waterfall cave and watch the scene with the Zoras and the Queen. Oh my, the smooth gem. Get out the cave and use your bell. Have Irene fly you over to Kakariko Village. Go to the Carpet Merchant to see that this Shady Guy has sold the Smooth Gem. He won't just give it back so you have to spend 200 Rupees to acquire it. You have more than enough after all those Rupees you got at the Eastern Palace. The thief can't simply go unpunished, however. Loop around to the northeast corner and merge into the wall then head left to pop up behind the Shady Guy. If you miss him, just leave and come right back in. For catching him he hands over the [PEGASUS BOOTS]. Return to Oren, the Queen Zora and give her the Smooth Gem. For your trouble, you get [ZORA'S FLIPPERS]. You are now set to go to either the House of Gales or Tower of Hera, so you can proceed to those sections if you would. If you want to collect Maiamai and several pieces of heart. Treasure Cave #1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head out into the deep water and dive down to get [MAIAMAI #4]. Head down the river and drop down the waterfalls. After the second one turn around and enter the cave behind it to claim [PIECE OF HEART #3]. Leave the cave then swim west to a small dock. Climb up and free [MAIAMAI #5] then jump back into the water. Swim south past the other docks and dive at the bridge to get [MAIAMAI #6]. Now climb out of the river and head north along the rivers west bank until you find a blocked off cave entrance, bomb it. Inside, merge onto the moving block and slide right then onto the stable platform. Wait for a moving platform to come underneath you then let go. Go to the right side and merge through the crack, progressing north to the steps. Ascend then grab the Energy Potion and Red Rupee. On the south wall, merge and slide through another crack to end up in the large room again. Progress left quickly to reach a platform with a Treasure Hunter. Ride the moving platform and merge into the wall to reach the west side. Drop back onto the moving platform then merge again further south so you can slip through the crack and back into the main room again. Now you can walk along the platform to the floor switch. Ride the south moving block and hit the crystal on the right to start up a moving platform. Ride it to the southeast corner then merge with the wall. Head along the east wall until you reach a platform at the northern end. Now ride the moving platform to the [CHEST] and claim the [SILVER RUPEE]. Graveyard and Sanctuary ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exit the cave and you're conveniently at the Graveyard if you go west. Head into the secret cave and into the second room. In the northeast is [PIECE OF HEART #4] but you couldn't reach it earlier. Head to the second tier and go as far east as you can then merge into the wall and over to the platform to claim it. Exit at Sanctuary and along the western wall you can find [MAIAMAI #7]. Head west of Sanctuary and jump into the body of water, diving down to find [MAIAMAI #8]. Now, head north then east once you're up the up hill to return to Sanctuary, just on a higher level. Hammer down the pegs and claim the [SILVER RUPEE] from the [CHEST]. Go north from here to Rosso's House and hammer down the peg on the north wall. Enter the cave and claim the [RED RUPEE] from the [CHEST] then exit. The Lost Woods ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head south of Rosso's and check the east wall near a tree to find [MAIAMAI #9] then go to the northwest. In this area, head south and pick up the right stone to find [MAIAMAI #10]. Head west through to the log and merge along the south wall to slide through the crack to a clearing with [PIECE OF HEART #5]. Head back out and then to the west. Clear out the bushes here to find [MAIAMAI #11] then head towards the southeast exit. You'll spot [MAIAMAI #12] atop a tree, just Dash into the tree and you can pick him up. Head back to the southwest and exit at the bottom-right. Smash the pegs as you move south and pick up the rock to reveal [MAIAMAI #13]. Head back up into the Lost Woods and exit at the bottom-left, following the trail to Kakariko Village. Kakariko Village ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you enter the village you'll notice two rocks blocking a hole. Remove one and jump down, defeating the Ropes when you land. The only way to exit leads you straight into [PIECE OF HEART #6]. Head to the northeast of the village and chop down the two bushes between fencing to find [MAIAMAI #14]. If you talk to the lady inside the house she mentions a crying on her roof. Time to investigate that sound. Climb up to Sarashala's house and grab a Cucco. Jump off the ledge and onto the ladies' house then pick up the rock to find [MAIAMAI #15]. Head up to Sarashala's house again, this time entering the western storage room. Merge onto the wall and slide past the bars to find a [CHEST] with a [SILVER RUPEE]. Maiamai All Over ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to the Fortune Teller's tent and find [MAIAMAI #16] on the left side. Now go to the east towards the Blacksmith. One screen north of the Blacksmith's has [MAIAMAI #17] in one of the southern trees, Dash into it to find him. Go to the Blacksmith's and use the Tornado Rod on the silver tiles to the left of the house to find [MAIAMAI #18]. Go east from here towards the Castle and use the Tornado Rod again on the silver tiles to reveal [MAIAMAI #19]. Enter the Hyrule Castle grounds and Dash into the tree at the northwest end to find [MAIAMAI #20]. While you're here, go around to the opposite end and move a rock to claim [PIECE OF HEART #7]. Visit Link's House and merge onto the walls outside, around the backside you'll find [MAIAMAI #21]. Head left from the house and charge into the tree in this area to find [MAIAMAI #22]. Proceed to Gulley's previous location and dash into the tree at the northern end to knock loose [MAIAMAI #23]. Northwest of here you can reach Cucco Ranch. Dash into the tree that's part of the east fence to find [MAIAMAI #24]. Rupee Rush ¯¯¯¯¯¯¯¯¯¯ Since you're here, you might as well play Rupee Rush. Go one screen west and pay the 50 Rupees required to play then break out a tool for tracking time in seconds. The reason for this is that it's nearly impossible to obtain 100 Rupees by playing normally, you want to get the bonus by finishing inside of 3 seconds (double Rupees) or inside 1 second (triple Rupees) but since there isn't an in-game timer this becomes difficult. Try to dash around through the fields to collect Rupees quickly and smash the boulder at the northwest for a bunch. The small pond will launch Rupees out too, ocassionally a Red Rupee which really helps your total. Crack 100 and you'll receive [PIECE OF HEART #8]. You can also find [MAIAMAI #25] on the southern wall inside the playing area. Treasure Cave #2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head southeast from Gulley's Woods and merge past the boulder blocking your path. Continue south to spot a [CHEST] up high then head towards the Great Fairy Fountain. Climb the ladder and merge onto the wall, moving right quickly until you reach the chest and claim the [SILVER RUPEE]. Now let the Energy Gauge refill and merge again, heading right and all the way around to another ledge. Enter the cave, you can't save the Maiamai that's crying right now. Here you can use a Cucco to fly down into a pit with Rupees. There are several that you can grab but one is a Silver Rupee. The easiest way to claim this prize is by jumping down one of the far sides, such as the left, then swinging back at the last second after you've passed all the fans. The Southern Ruins ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to Link's House and go south. You'll spot [MAIAMAI #26] atop a pillar, just dash into it and pick him up. At the southwest near the temple you can spot [MAIAMAI #27] at the bottom of the water, dive on in. Now go to the northeast and blow up the wall to find a Fairy Fountain. This is convenient since it's so close to Link's House. If you go west of the Fairy Fountain you will find another area to bomb but it's not obvious. Plant a bomb between the two rocks along the wall. Speak with the Runaway Item Seller then give him a Scoot Fruit if you have one. He'll hand over 100 Rupees in return. Head back out and to the southeast just before the Lake and bomb between the two statues. Head inside to meet a new enemy, the Keese. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Keese Damage: 1/2 Heart | | | | Keese are bats that you'll encounter in caves and dungeons | | during the adventure. Use the Tornado Rod to stun them and | | finish them off with a flurry of sword strikes. | |_____________________________________________________________| The Keese is not why you came here though. Head to the north and dive into the water to find [MAIAMAI #28]. Exit at the western path to find [PIECE OF HEART #9] then head over to Lake Hylia. Lake Hylia ¯¯¯¯¯¯¯¯¯¯ Swim out into the lake near the House of Gales (which is marked on your map) and you'll find [MAIAMAI #29]. Head north to the island where the House of Gales is located and venture around the east side to a single tile. Use the Tornado Rod to reveal [MAIAMAI #30] then jump back into the water. Swim north and follow the river to the Stone Bridge where you can spot [MAIAMAI #31] then swim under the bridge. Speak with the Bird Lover in this area. Tell him you like birds and then tell him you want to talk. This chain of answers results in him handing over [BOTTLE #2]. Head back to Lake Hylia and climb up the ladder east of the House of Gales then merge onto the wall heading right. Open the [CHEST] on the ledge for a [RED RUPEE] then jump back into the water. Follow the river to the east and dive to find [MAIAMAI #32]. Swim to the end of the river to find a [LETTER IN A BOTTLE]. Gold Rupee and a Race ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Climb up and enter the cave then use the Tornado Rod to remove the flames. This is a nice Fairy Fountain but if you move the camera left you can spot a [CHEST]. Exit and place a bomb outside next to the large rock then enter the new path. Claim the [GOLD RUPEE] from the chest then head out and to the east, up the ladder for some Hylian Hotfoot. The goal is to reach the miner's house in 75 seconds. Your prize is a [SILVER RUPEE] if you can make it. Use the Pegasus Boots to dash south and then west along the border of Lake Hylia then up to Link's House and past the Blacksmith. From here it's a straight shot north, just avoid enemies and you should be fine Complete this a second time in under 65 seconds to receive [PIECE OF HEART #10]. Eastern Ruins ¯¯¯¯¯¯¯¯¯¯¯¯¯ Fly to the Eastern Palace and head south, looping around to a location that you can bomb directly south of the palace. Enter the cave and merge along the north wall to reach [PIECE OF HEART #11]. Exit the cave and go southwest to spot [MAIAMAI #33] atop the tree. Exit southeast then go southeast in the next area to spot [PIECE OF HEART #12] surrounded by pegs, just hammer them down. You can bomb the wall here to reach a Fairy Fountain. Treasure Cave #3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go back to the Eastern Ruins and head into the building in the west. Merge past the bars and then down the steps. This might seem difficult but you just need to merge to blocks repeatedly. Start by merging on the first block and going to the north end and releasing once it moves above the stationary block. Rest and ride the next one up and onto the stationary block, then to the south end and release on the second block. Lastly, merge onto the third moving block and around onto the fourth one, dropping off on the third one and walking onto the fourth one. This puts you at the top with the [CHEST] and it's [SILVER RUPEE]. Ruins Complete ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exit now and go south. As you leave the gate, merge onto the north wall and around to [MAIAMAI #34]. Continue east around via merging and then south, smashing the pegs for an easy 100 Rupees. Go east and jump off the edge, then up the steps. Use the Hookshot to reach the peg across the way and claim the [RED RUPEE] from the [CHEST]. Now head back down and up the steps to where you fired the Hookshot. North of here, defeat the single Armos and merge on the wall going left around to a [CHEST] and a [SILVER RUPEE]. Hop down and bomb the wall for a secret exit to the Witch's Hut. Loot the cave then head back south. Leave the ruins at the southwest then turn right to find a Great Fairy Fountain, just bomb the wall. If you dash into the single tree in this area you'll find [MAIAMAI #35]. Head west and north to a desert area filled with Octoroks. Dash into the stone with [MAIAMAI #36] to rescue it. Through Death Mountain ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before heading to Death Mountain you'll want to stop by the Milk Bar and get some Premium Milk. Head toward Rosso's house to the north of Kakariko but before reaching his area, turn right to find a cave blocked off by rocks -- enter the cave. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Mini-Moldorm Damage: 1/2 Heart | | | | This little guy bounces around and doesn't ever stop even | | if you hit it so use a Tornado Rod or Ice Rod to stun them. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Deadrock Damage: 1/2 Heart | | | | These little lizards are pretty agile but once struck they | | turn to stone. It's a great way to slip by them but a bomb | | or hammer can blow them up if necessary. | |_____________________________________________________________| In this hallway, simply go through it killing the enemies until you're outside once again. You'll see the volcano erupting, making boulders rain down on Link. Here, you'll find the Deadrock enemy and several Rupee Rocks and Rupee Boulders. It's not worth your time to stop and hit them with the volcano erupting so just continue down the path. Go west and up the hill. Stick to the left side and instead of going inside the cave, merge with the wall and go left. Bomb the wall and go in to find a [CHEST] -- [PURPLE RUPEE]. Return outside and merge with the wall again and enter the cave on the right. The [CHEST] here has [BLUE RUPEE]. Outside again, go right across the bridge to find several volcanic boulders with rupees. If you pick up the rock you'll find [MAIAMAI #37]. Return across the bridge, go up and use the weather vane. Now merge with the wall and go right and into the cave. To the Tower of Hera ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In here, you'll find some fairies and a [CHEST] with some [MONSTER GUTS]. Leave the cave, return to the left and enter the cave. In here, you'll see a path and some rocks rolling down. You need to go up while evading them. It's not hard at all. You need to time your attack before the rock gets to you or you can simply merge with the wall. At the top, use the Hammer to get the [CHEST] -- [MONSTER GUTS]. There are also 2 exits to the left. Ignore the first one and go out the second one to find a [CHEST] -- [RED RUPEE]. Merge with the wall and grab [MAIAMAI #38] then drop down. Now follow the path left and enter the cave. This area is similar to the previous one, only that it isn't purely linear like that other. Anyway, make your way to the northeastern corner and exit here. Follow the path to get to the same room, only on a higher level. Make your way to the northeastern corner to find a [CHEST] -- [MONSTER GUTS]. Now on to the northwestern corner to exit the cave. Merge to the right and from the fork, go right, use the weather vane, and save your progress. Treasure Cave #4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back west and merge onto the wall, dropping midway to reach the lower entrance. Collect [PIECE OF HEART #13] then head through the cave and past the Tower of Hera. The bridge is out so hopefully you have the Hookshot to get across where you'll meet the mighty Lynel. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Lynel Damage: 3 Hearts | | | | These guys are tough! Fire-breathing Lynels deal a lot of | | damage and can take quite a bit to defeat (a whopping 30 | | strikes with the sword!) but stunning them with an Ice Rod | | or pinning them in a corner will allow you to win easily. | | The bow is also viable since it out ranges the breath. | |_____________________________________________________________| Continue east past the Lynels and instead of entering Rosso's Mine continue east. Clear out the enemies here and free [MAIAMAI #39] from the central wall. Equip the Hookshot and enter the cave. Hookshot to the wall and merge to stick, then maneuver around. Climb the steps and merge, making a loop around this area to claim the Rupees. From the steps, Hookshot over and merge again. Drop off on the moving platform when it goes left so you can merge with the west wall and go right. Hookshot the lever and cross the newly formed platform. Hookshot the wall then merge. Climb the steps and merge, going right to the next platform. Press the button and ride the platform to the middle. Hookshot the west wall and merge going left. Drop off on the next moving platform and ride it the [CHEST] with the [SILVER RUPEE]. Conquer the Volcano ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Backtrack past the Lynels and enter the cave to Rosso's Mine. Ride the moving platform and drop down to another. Watch out for Keese and repeat this pattern until you reach a solid platform at the south end. Watch out for Lynel, knock them off the edge if you can. Merge with the west wall and land on the moving button platform. Smash the button and bounce up to the pillar when it reaches the west edge. The next one is a bit tricky, smash the button just as the platform above is lining up to land perfectly. This one moves to the right and meets with another moving platform, use timing again. The next one is simpler since you can land on a wide platform but the one after is a doozy. This platform moves much faster so it might be best to get your timing in order. Smash the button and wait for it to release but don't stand on it, just note when it popped until you get the timing down. At the top you can claim [PIECE OF HEART #14] but now you have to make drops all the way back to the octagon. Merge onto the south wall and ride the platforms down. Stay in the middle to avoid the spin spikes. When you get to two platforms to choose from, choose left to move to an exit. Merge onto the wall and cross over to the Bouldering Guy. If you've been following along, give the man the Premium Milk to obtain [BOTTLE #3]. Drop down to the lower ledge and pick up the rock to free [MAIAMAI #40] then make your way into the volcano again and back to the Lynel-filled octagon. Merge onto the east wall and make a series of timed drops between platforms. At the bottom you finally reach Rosso's Ore Mine. The southeast has a Great Fairy Fountain, you might need to restock. Head to the far left across the bridge and lift all the rocks to find [MAIAMAI #41]. That's the end of this incredibly long section, time to choose between the House of Gales or the Tower of Hera. /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ The House of Gales /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0305]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ITEMS ¯¯¯¯¯ [ ] Red Rupee [ ] Monster Guts [ ] Small Key #1 [ ] Compass [ ] Silver Rupee [ ] Small Key #2 [ ] Big Key [ ] Small Key #3 [ ] Small Key #4 [ ] Purple Rupee [ ] Heart Container [ ] Pendant of Wisdom ENEMIES ¯¯¯¯¯¯¯ • Fire Bubble • Bari • Heedle • Eyegore * Margomill Wind All Around ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head over to the X in the southeast corner of the map, where the House of Gales is located. Once outside, use the weather vane, save your progress and use the Tornado Rod in between the poles to have a switch appear. Step on it to open the gate to the second dungeon. Press the button once inside to start the fans. Use the wind and Tornado Rod to reach the second level and move north. Light the two braziers on the northern side of the room with the Lamp and open the [CHEST] for a [RED RUPEE]. Follow the path to the right and down and hit the crystal orb then return north under the archway. Merge on the right wall and go across the gap while you get the rupees painted on the wall. Now that you're on the northeast corner, merge with the northern wall and go left across the little area to find some more painted and hidden rupees. Now enter the room on the right and hit the orb in the middle of this room to turn off the wind turbines. Kill the Popos and afterwards open the [CHEST] for some [MONSTER GUTS]. Head back out to where you dropped down to the orb, but instead merge cross the gap to the east. The door shuts behind you! |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Fire Bubble Damage: 1/2 Heart | | | | The Fire Bubbles speed around the room like Mini-Mordom | | but the Tornado Rod or Ice Rod will easily remove the flame | | and make them vulnerable for a slash. | |_____________________________________________________________| Small Key #1 ¯¯¯¯¯¯¯¯¯¯¯¯ Some Fire Bubbles attack, but the Tornado Rod puts out the flames. Open the [CHEST] for a [SMALL KEY] then head back to the first room, exiting west using the small key. Merge on the moving platform to reach the [CHEST] and claim the [COMPASS], just watch out for the Bari. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Bari Damage: 1/2 Heart | | | | The Bari will stand in place and electrically charges then | | roams. Wait for the charge to disperse then slash away! | |_____________________________________________________________| Now merge and use the second block at the north to reach steps and walk atop the first block then atop the second block, which moves east to a button. This turns on the wind, now head east. Turn on the wind with the button here and use the Tornado Rod to fly north. Merge and exit at the northwest. Carefully cross the beam if you want the pots then exit at the south end. Immediately merge in this room and go south to a [CHEST] -- a [SILVER RUPEE]. Merge with the wall and go right and from here ride the wind back to the room you were just in a moment ago! Use the bow to shoot the orb across the way and turn on the large turbine. Use the Tornado Rod to fly north then jump down and then jump onto the large turbine to reach 2F. Small Key #2 and Big Key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go south and use the Tornado Rod to dodge the rolling spikes of doom. At the southwest, break the pots and hit the button to reveal a small key. Head all the way east and clear the room of enemies. Exit back to the previous larger room (using the next exit) and merge, heading south to the beam and claim the [SMALL KEY]. Use the key to exit at the south end. Outside now, head to the right side and pull out the farthest block. Open the large [CHEST] to claim the [BIG KEY]. Use the Tornado Rod immediately to put out the flames then enter the room to your north then back west. Exit south and instead of going right, go left! Pull the second block out then the farthest one. Use the Tornado Rod to get back up to the moving platform you created and merge, going left to a button. Head back and put out the flames to claim the [SMALL KEY]. Now go through the locked door and defeat the two Heedle. Use the Tornado Rod to put their fire out and attack them nonstop. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Heedle Damage: 1/2 Heart | | | | Heedle are like beetles with tails and a molten skin. | | They leave a trail of flame wherever they go, but the | | Tornado Rod will take away the flame and leave them open. | |_____________________________________________________________| Small Key #4 ¯¯¯¯¯¯¯¯¯¯¯¯ Exit east and then around to a room with lots of buttons. Hit the far left button, then the top one, the top one again, and exit at the northeast. Continue east up the steps and defeat the bats. Hit the button and drop down then merge going west. From here walk along the path to the east, choosing the top room. Go up the steps north and defeat the Eyegore, hitting the button. Use the Tornado Rod to reach the moveable platform. Hit the orb as you pass and ride the large turbine to 3F. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Eyegore Damage: 1/2 Heart | | | | These creatures mindlessly walk around. They can only be | | harmed when their eyes are open. | |_____________________________________________________________| Merge and go south to avoid the wind, exiting west. Clear this room and use the Lamp to light the torches. Go west to the next room where the doors lock and you must beat several Fire Bubbles. Exit to the next room and merge along the south wall to reach the east side. Continue to the eastern room and claim the [SMALL KEY] from the [CHEST]. This puts you back in the original room of 3F, so go south again to the room with the lit braziers. Go through to the west room for the [PURPLE RUPEE] in the new [CHEST] then go back and north using the small key. Use the Tornado Rod to cross the gap and into the Big Room! |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Margomill | |==============================================================================| | This foe is a giant eyeball that uses a circular wind-powered device to | | knock Link off the platform. Use the Tornado Rod to leap up and land on the | | device then strike the eyeball. With the damage done, the eye retracts and | | the device gets larger. You must now cut down the layers of the device until | | the eyeball reappears. Use the Tornado Rod once more to leap up and hit the | | eye. Each time the eye retracts the device gains more layers and moves even | | faster. Focus on staying in the center of the platform and swinging often. | |______________________________________________________________________________| After the battle collect the [HEART CONTAINER] and the [PENDANT OF WISDOM] as your prizes. /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ The Tower of Hera /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0306]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ITEMS ¯¯¯¯¯ [ ] Purple Rupee [ ] Compass [ ] Small Key #1 [ ] Blue Rupee [ ] Monster Guts [ ] Silver Rupee [ ] Purple Rupee [ ] Big Key [ ] Small Key #1 [ ] Small Key #2 [ ] Heart Container [ ] Pendant of Power ENEMIES ¯¯¯¯¯¯¯ • Terrorpin • Hardhat Beetle * Moldorm Buttons and Crystals ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Smash the buttons and go left, hitting the blue crystal. Beat the Terrorpins and smash the left buttons. Stand on them and you'll pop up to the second tier. Merge with the wall and go right through the window and outside open the [CHEST] -- [PURPLE RUPEE]. Return and merge with the wall and move around to the left side then merge again to avoid the spikes. Smash the buttons on the right side now and stand on them to pop up. Repeat this with the large button to reach an even higher level. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Terrorpin Damage: 1/2 Heart | | | | These turtles spin around and can't be damaged because of | | their shell. Use the hammer near them and they flip, this | | reveals their soft undercarriage. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Hardhat Beetle Damage: 1/2 Heart | | | | These beetles will bounce Link back if he uses his sword. | | Stun them with the Hammer or Ice Rod first! | |_____________________________________________________________| Compass & Small Key #1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Drop down to the [CHEST] containing the [COMPASS]. Smash the button here and launch back up, then repeat on the left button. On this new tier merge with the southern wall to reach the blue orb, hit it and the wall drops and turns the orb red. Step onto the retracted wall and hit the orb again then walk to the center of this new tier to claim a [SMALL KEY]. Head to the east side and use the key to unlock the door. Ride the moving platform and merge onto the wall when necessary to keep going around. Wait until you reach the western side of the tower merge into the wall and move around. Ride the block up to 4F and defeat the Stalfos and pots. Hit the orb then the button as you make your way up to another [CHEST] -- a [BLUE RUPEE]. From this highest level, stand on the retracted wall and hit the orb to reach a higher level then merge into the wall. Small Key #2 ¯¯¯¯¯¯¯¯¯¯¯¯ Move east and through the bars, then onto another moving platform. Merge when the wall pushes out and avoid spikes along the way. At this point you can merge again and ride a platform up to 6F. Before going into the tower, go north and grab all the Blue Rupees when you get to them. Smash the button to get on top again and return into the tower. This room has several Red Stalfos that need to be defeated. Once accomplished, ride the pillar up to 7F. Defeat the enemies and move to top left and smash the cracked floor here to reach 6F and a [SMALL KEY]. Smash the button and jump back up. Smash the top right cracked floor to find a [CHEST] with [MONSTER GUTS] inside, then smash the button and launch back to 7F. Exit west through the locked door and wait for the button platform. Smash the button when you are moving right to launch upto the next level. Merge and head right then release to drop back to 7F and onto a small platform with a [CHEST] -- a much deserved [SILVER RUPEE]. Merge and head left back to the moving button platform. From here, ride the next moving button and launch up through the small hole. Big Key ¯¯¯¯¯¯¯ This next room has the floor tiles pick up and tossed around. Like previous games you'll need to dodge these. Wait for the platform to move in the center and drop down for a [CHEST] with a [PURPLE RUPEE]. Use the fairies and teleport back up to 9F, using the platform to go up this time. At the north, south, east, and west are four orbs that need to be hit. Once completed the button platform drops. Use it to reach 11F and then use the right button to reach the [BIG KEY]. Use the Big Key on the left door and use the buttons to reach the top of the tower where you'll meet the boss. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Moldorm | |==============================================================================| | Mini-Moldorms are annoying but the big guy himself is worse. You can only | | damage Moldorm on it's big red bulb of a tail. If you slam the hammer when | | the boss is near you can stun Moldorm for a moment and then address his weak | | spot. As you continue to strike his weakness, Moldorm will curl up and turn | | red, growing larger and moving faster. Hit his head with the mallet and then | | the tail with the sword to end the battle quickly. | |______________________________________________________________________________| After the battle claim the [HEART CONTAINER] and [PENDANT OF POWER]. /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ The Master Sword /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0307]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ITEMS ¯¯¯¯¯ [ ] Master Sword Return to the Lost Woods ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Listen to what Sahasrahla has to say then head to Link's House. You can now buy the equipment, instead of only renting it. You'll want to purchase some items that you can upgrade if you've been collecting the Maiamai. Check out what you can buy and what upgrades you can snag: • Ice Rod ...... 1200 Rupees • Ice Rod - Creates 4 Ice Shards • Hookshot ..... 800 Rupees • Hookshot - Faster shot. Deals damage. • Tornado Rod .. 800 Rupees • Tornado Rod - Much wider diameter. • Bombs ........ 800 Rupees • Bombs - Larger range and damage. • Bow .......... 800 Rupees • Bow - Fires 3 arrows. • Hammer ....... 800 Rupees • Hammer - Double range and damage. • Boomerang .... 800 Rupees • Boomerang - Fires 3 shots. Better range. • Fire Rod ..... 1200 Rupees • Fire Rod - Longer attack and damage. Once you're done upgrading your items, fly over to Kakariko Village and move over to the upper left corner of the Village where there are 2 entrances to the Lost Woods; take the left one. Proceed to the northwest corner of the area to enter the Lost Woods. Blade of Evil's Bane ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First off, you've got to keep track of the Poe talking to you, which shouldn't be that difficult. Follow the path it follows and in the next part, there are 2 Poes bouncing, meaning you should take the path that neither one of them followed. This is more complicated. For the third part, three will bounce, so keep track of the 3 of them and don't follow them. Once you do it right, you will appear at the Master Sword's Pedestal. Approach it and take out the Master Sword, a way stronger sword and when you're at full health, it shoots beams of light just like in the first game. Awesome. Sahasrahla speaks to you and tells you to make haste to the castle, so fly to Link's House and go north to the castle. /\ /\ / \ ________________________________________________ / \ /____\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /____\ /\ /\ Hyrule Castle /\ /\ / \ / \ ________________________________________________ / \ / \ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0308]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / \/ \ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ITEMS ¯¯¯¯¯ [ ] Blue Rupee ENEMIES ¯¯¯¯¯¯¯ • Ball and Chain Soldier * Yuga Hyrule Castle ¯¯¯¯¯¯¯¯¯¯¯¯¯ As you approach, Sahasrahla will be waiting for you. Strike the barrier to get rid of it. Sahasrahla saves your game too, which is convenient. From the castle's front yard enter the left door and open the [CHEST] to find a [BLUE RUPEE]. The right door has nothing, so go through the central main gates. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Ball and Chain Soldier Damage: 1 Heart | | | | This soldier swings the ball and chain overhead and then | | whips it at Link. Be sure to stun these soldiers before | | moving in to damage them. | |_____________________________________________________________| Go up to the second floor and go either left or right and go south to get outside. Enter the middle double doors. In the next door, you'll find a Ball and Chain Soldier. Just wait for when the chain he's swinging gets little to attack him. You can also stun him with your Boomerang or Hookshot and hit him a couple of times. Now go up to 3F. Yuga Awaits ¯¯¯¯¯¯¯¯¯¯¯ Here in the first room you only have to kill all enemies, which is simple. Merge with the wall to get the soldier on the right side. In the second room, you'll have to fight all 8 Armos, which is way easier with the Master Sword. Now follow the path to the 4F. Here we have a little scene with Yuga and Zelda. Kill the soldiers and make your way up to 5F. Here, simply follow the straightforward path to get to 6F. This floor is the same, nothing new. There's no treasure either, so just follow the path while killing everything up to 7F. Go up to 8F to trigger a scene with Yuga, and then its time to battle him again. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Yuga II | |==============================================================================| | Yuga, he's quite similar to the first time you fought him back at the | | Eastern Palace. First off, he splits into 3 and rotates around the walls. | | When they appear, only one is the real deal, and which one is it? The one | | that has the scepter lightened up. Stay on the lower part of the room and | | attack whichever comes out down here, whether its the real one or not. If it | | is a fake a soldier comes out, so take care of it. | | | | When you hit him 2 times he still goes around the walls, but only this time | | instead of attacking with lightning, he attacks with fire just like he did | | in the Eastern Palace; he alternates with his attacks. After hitting him 3 | | more times, you're done with him. | |______________________________________________________________________________| After the fight, follow Yuga and you'll come to a dead end -- just where did he go? Rip the Hyrule banner from the north wall to reveal a crack. Merge with the wall and go through it to get to an unknown world. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ Lorule Explorations \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0309]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ PIECES OF HEART ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Piece of Heart #15 [ ] Piece of Heart #16 [ ] Piece of Heart #17 [ ] Piece of Heart #18 [ ] Piece of Heart #19 [ ] Piece of Heart #20 [ ] Piece of Heart #21 [ ] Piece of Heart #22 [ ] Piece of Heart #23 [ ] Piece of Heart #24 [ ] Piece of Heart #25 MAIAMAI ¯¯¯¯¯¯¯ [ ] Maiamai #42 [ ] Maiamai #43 [ ] Maiamai #44 [ ] Maiamai #45 [ ] Maiamai #46 [ ] Maiamai #47 [ ] Maiamai #48 [ ] Maiamai #49 [ ] Maiamai #50 [ ] Maiamai #51 [ ] Maiamai #52 [ ] Maiamai #53 [ ] Maiamai #54 [ ] Maiamai #55 [ ] Maiamai #56 [ ] Maiamai #57 [ ] Maiamai #58 [ ] Maiamai #59 [ ] Maiamai #60 [ ] Maiamai #61 [ ] Maiamai #62 [ ] Maiamai #63 [ ] Maiamai #64 [ ] Maiamai #65 [ ] Maiamai #66 [ ] Maiamai #67 [ ] Maiamai #68 [ ] Maiamai #69 [ ] Maiamai #70 [ ] Maiamai #71 [ ] Maiamai #72 [ ] Maiamai #73 [ ] Maiamai #74 [ ] Maiamai #75 [ ] Maiamai #76 [ ] Maiamai #77 [ ] Maiamai #78 [ ] Maiamai #79 [ ] Maiamai #80 [ ] Maiamai #81 [ ] Maiamai #82 ITEMS ¯¯¯¯¯ [ ] Bottle #4 [ ] Silver Rupee [ ] Silver Rupee [ ] Bottle #5 [ ] Gold Rupee [ ] Silver Rupee [ ] Gold Rupee [ ] Golden Bee [ ] Silver Rupee [ ] Silver Rupee [ ] Silver Rupee [ ] Red Rupee [ ] Silver Rupee [ ] Silver Rupee [ ] Monster Tail [ ] Gold Rupee [ ] Silver Rupee ENEMIES ¯¯¯¯¯¯¯ • Ropa • Hinox • Like Like • Snap Dragon • Hyu • Moblin • Taros • Karat Crab • Zirro • Stahl • Dacto • Slarok • Ku • Lorule Soldier • Gimos • Chasupa Ganon Revived ¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the path to find Yuga and all Seven Sages, and Zelda. Watch the scene that unfolds as Ganon awakens, Princess Hilda of Lorule too! After the scene we appear inside the Blacksmith's House. Leave after the rude welcoming of the Blacksmith's Wife and Hilda speaks to you again. Time to find a way back home. Check the weather vane then save your game. Welcome to Lorule ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While the welcome isn't so inviting, you're stuck here until you find a way back to Hyrule so you might as well get adjusted. First, there's several new enemies: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Ropa Damage: 1 Heart | | | | The Ropas are slow and sturdy but stand as one of the | | easier enemies in Lorule. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Hinox Damage: 1 Heart | | | | A cyclopse that moves quick and hurls bombs that explode | | on contact. Watch out for the charge attack that deals an | | additional Heart worth of damage. Hinox will take a bit to | | defeat, about as long as a Lynel. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Like Like Damage: Special | | | | This enemy isn't difficult to defeat but they are sneaky | | and if they catch Link his shield will be eaten. Stick to | | ranged attacks just to be safe. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Snap Dragon Damage: 2 Heart | | | | These guys have vicious little teeth but can only strike | | when close. Keep them at bay with a flurry of sword strikes | | or simply defeat them from range. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Hyu Damage: 1 Heart | | | | These ghosts can move through solid objects in their | | pursuit of Link. Take them down like you would a Poe. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Moblin Damage: 1 Heart | | | | These monsters take the role of Soldiers in Lorule. Use | | the Hookshot to steal their shields and slash them on the | | open side or use ranged attacks to defeat them. | |_____________________________________________________________| The monsters here will drop [MONSTER TAILS] and [MONSTER HORNS], used for brewing Potions with the Witch of Hyrule. This is consistent in Hyrule too, when you return to it. Before setting out from the Blacksmith's, merge with the east wall and move around to the west one to find [MAIAMAI #42]. Not Quite Kakariko ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go north to find the Fortune-Teller of Lorule. Have him read your fortune if you want to, otherwise lets head back south to the blacksmith and left to get to Kakariko Village. Dash into the first tree you see to find [MAIAMAI #43]. From here, check the southwest side of town to see a Rupee Pen. Merge with the nearby wall and grab the Rupees. West of here along the south road is an empty building with [MAIAMAI #44]. Enter the northwestern house to find the store, they sell the following: • Bee ......... 88 Rupees • Golden Bee .. 9999 Rupees • Fairy ....... 77 Rupees • Shield ...... 50 Rupees It's not worth it by any means to purchase anything here, so exit the shop and go a little bit south to find the weather vane. East of here is a wall with a dark fissure that leads back to Hyrule. You wind up in a most unexpected place but you receive [PIECE OF HEART #15]! Head back to Lorule and visit the Fortune Choice Guy near the entrance to Thieves' Town. It's a steep 200 Rupees to play but you'll want to keep going until you get [PIECE OF HEART #16]. The Big Bomb Flower ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head south out of town and into the Big Bomb Flower shop. Borrow the thing for 200 Rupees then swipe it where it stands to detonate and reveal [MAIAMAI #45]. It regrows, so lead it to the south and detonate it on the large cracked rock. Once it sprouts again lead it out to the northwest and blow it up on the large rock here. This leads to the Great Rupee Fairy Fountain. Donating Rupees will lend to Fairies and even a reward: • One Fairy ...... 400 Rupees • Two Fairies .... 600 Rupees • Three Fairies .. 1000 Rupees • Four Fairies ... 2000 Rupees • Five Fairies ... 3000 Rupees Note: Donating 3000 Rupees results in [BOTTLE #4]. Minigames of Lorule ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head west from here to Rupee Rush. This plays out the same as in Hyrule but the stakes are higher, it costs 100 Rupees to play. There are also Rupee Likes that are around the area. It's best to stand around the pond that tosses out Rupees and defeat the Rupee Like, then cash in on the triple bonus for chiming in under 1 second remaining. If you come back with 100+ Rupees you'll also win [PIECE OF HEART #17]. Play a second round and head to the north wall and free [MAIAMAI #46] from it. Go east past the Bomb Shop to where Gulley's Woods would be, except it's now Octoball Derby. You get 30 pitches for 50 Rupees and the objective is to break 100 so you can collect [PIECE OF HEART #18]. You get 1 Rupee for a red pot, 5 Rupees for the gold pot (which respawns after you hit it), and 20 Rupees for hitting a bird. To make the bird appear you must hit three pots in a row. The crabs will reset the pot positions making it easier to chain hits together and spawn a bird. Time your swings and use different stances to generate pop flies or groundballs. It's a steeper learning curve than the other games, but with a little practice you'll walk away happy. To the left of the field are three skulls, break them to find [MAIAMAI #47]. Crossing Worlds for Treasure ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go get the Bomb Flower and lead it back to the area south of Octoball Derby. At the southern end is a [CHEST] atop a hill, but also a large cracked rock blocking the entrance. Blow it up with the Bomb Flower and head inside to a [CHEST] with a [SILVER RUPEE]. Leave and merge with the southern wall, heading through the crack back into Hyrule. Jump off the ledge and merge with the wall and use the fissure to reach Lorule again. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Taros Damage: 1 Heart | | | | These monsters look like bulls and fight much like Moblins | | in Lorule. They often wield spears which gives them a reach | | advantage in a sword fight, so stun them or use range. | |_____________________________________________________________| You'll be on a higher ledge now, so merge with the wall and move west to rescue [MAIAMAI #48]. Repeat the process so you're back on the high ledge, then use the Hookshot to reach the [CHEST] with another [SILVER RUPEE]. From here head northeast to where Link's House should be located. Use the weather vane then bomb the backside of the house to reveal a secret entrance. Open the [CHEST] to find [BOTTLE #5]. Hop off the cliff and free [MAIAMAI #49] then head around front and use the fissure to find Sarashala. He explains how the fissures work, but you understand that already. N O T E ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | If you are playing Hero Mode and enter the Vacant House | | you can find a diary from Ravio. It's contents are a nice | | addition to the plot. | |_____________________________________________________________| Treasure Cave #5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to Lorule and go one screen west. At the northern area are some bushes that conceal a hidden cave. Jump down and place a bomb on the southwest corner switch, then head north past the gate. Place a bomb at this switch then run to the corner, turn and use the Pegasus Boots to make it past the gate. In this corner, hit the switch with your sword then wait a few seconds and place a bomb. Start running around the corner then up the stairs, turning east and using the Pegasus Boots to make it through in time. Open the [BIG CHEST] for a [GOLD RUPEE]. Maiamai Rescue Adventure ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head north of the Vacant House and dash into the tree to rescue [MAIAMAI #50], that's half of them found! Head towards the drawbridge and merge with the east wall to free [MAIAMAI #51] then activate the Lorule Castle weather vane. From here go south past the Vacant House to the Southern Ruins. At the west end you can find [MAIAMAI #52] at the bottom of the pond. Go southeast from this point to find [MAIAMAI #53] atop a pillar, dash to rescue it. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Karat Crab Damage: 1 Heart | | | | Karat Crabs are just like Sand Crabs except faster and | | more powerful. Strike from north or south. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Zirro Damage: 1 Heart | | | | Zirro fly and drop bombs from above, pretty nasty. When in | | the air only Rods can effect them, but when they land any | | weapon is fair game. Use the Tornado Rod for best results. | |_____________________________________________________________| Go to the northeast corner and free [MAIAMAI #54] from the wall then go grab the Big Bomb Flower. Bring it back to the southeast corner and blow up the big rock, just beware the new enemies. Inside the cave is [PIECE OF HEART #19] and two [CHESTS] -- a [SILVER RUPEE] and [GOLD RUPEE]! If you get another Bomb Flower and head to the southwest you'll find the Swamp Palace guarded by a large rock. Blow it up and use the Hookshot to reach the weather vane. The Skull Woods ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to the Vacant House and use the fissure. Head to the back of Sarashala's House and use the fissure to reach the Skull Woods. Merge with the west wall to free [MAIAMAI #55] then go all the way around to find [PIECE OF HEART #20]. Now head east into a new area, merging with the southwest wall to rescue [MAIAMAI #56]. Head north but beware the skulls, some are Stahls. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Stahl Damage: 1/2 Heart | | | | A Stahl is like a skull except it moves and chomps about. | | It is a weak foe but can sneak up on an unaware Link. | |_____________________________________________________________| Head up to the Skull Woods weather vane then leave. Head east then down into the pit with the Moblin. Defeat it and free [MAIAMAI #57] from the eastern wall. Head north towards "Rosso's House" just keep an eye out for the Dacto, Lorule's version of the Crow. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Dacto Damage: 1 Heart | | | | Dacto perch upon trees and dive in to damage Link. Swing | | swiftly to take them out when they are low enough to be hit | | or use a Rod to reach them up high. | |_____________________________________________________________| North one screen are some bushes amidst a V-shape of trees. Cut down the bushes to rescue [MAIAMAI #58] then continue north. Dash into the tree south of the Abandoned Shack to find [MAIAMAI #59] then south one screen, looking east for a ladder. Climb it and head north to find a Cucco. Grab this Cucco and jump from the northern gap straight onto [PIECE OF HEART #21]. Proceed west to enter the Skull Woods. Proceed due west under the bones until you reach a dead end. Cut the grass to reveal [MAIAMAI #60]. Head back into the cave and a man is selling an item for 888 Rupees. The item is in fact a [GOLDEN BEE] which can be used to get the [BEE BADGE] if you haven't gotten it yet. Leave and continue south past the portrait of Seres. There is a patch of grass here that has [MAIAMAI #61]. Use the Fissure on the pillar to return Hyrule then visit Link's House. Mother Maiamai should be able to upgrade more items for you now. Lorule Lake ¯¯¯¯¯¯¯¯¯¯¯ Head south from Mother Maiamai and past the Item Shop. Merge with the wall at the dead end and around into the Fissure. Hilda contacts Link again and you will meet a few new enemies in this area. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Slarok Damage: 1 Heart | | | | Slaroks are like Octoroks except they toss rocks and move | | a bit faster. Deflect their attacks to damage them and use | | the Hookshot to stun from distance. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Ku Damage: 1 Heart | | | | Ku are similar to Zoras but can pursue Link on land as | | well. Dive to avoid their fireballs and take them out. | |_____________________________________________________________| Start by merging onto the wall and heading around to free [MAIAMAI #62]. Head north one screen and clear the enemies to reach the [CHEST] with the [SILVER RUPEE]. Return to the lake and jump in the water to find a turtle surrounded by Ku. Defeat them and the turtle swims off, thanking you. Go back to the southwest and defeat the Slarok then flip this turtle, which also swims off thanking you. Head back to the north and up the dock then merge with the wall and go right, popping off to release the third turtle. After rescuing the third turtle the Mother Turtle emerges. Swim southeast and dive to rescue [MAIAMAI #63] then catch a ride on the Mama Turtle. Cross over to the Turtle Rock weather vane and use it then head to the east bank. Head south after you reach the dock and merge with the wall to rescue [MAIAMAI #64]. Head north and bomb the wall in the next area to reach a fairy fountain. Exit and climb the nearby ladder, then merge with the wall and go left. Pick up the skull here to find [MAIAMAI #65]. Lorule Graveyard ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use the Fissure to reach Hyrule the fly to Sanctuary. Enter the building and use the Fissure in the back to reach Lorule once more. Light the brazier with the Lamp and talk to the Philosopher. Equip the Hookshot to reach some Rupees and head outside using it again to rip off the shields of Moblins. Head east to the Graveyard and use the weather vane. At the northwest you can merge into the cliff to rescue [MAIAMAI #66]. Head east and south of the Graveyard to a dead end. Dash into the tree to find [MAIAMAI #67] then defeat the Moblins to claim the [SILVER RUPEE] within the [CHEST]. Return to the Graveyard and climb the ladder at the north end then merge through the Fissure. Ignore the Maiamai for now and enter the cave to find [PIECE OF HEART #22]. Now rescue [MAIAMAI #68] and head towards the Eastern Ruins. The Dark Ruins ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the area filled with Octoroks, merge into the stone pillar and use the Fissure. Dash into the nearby rock to loose [MAIAMAI #69] then head south one zone. At the western side is a tree that holds [MAIAMAI #70]. Head east to the next section and clear the enemies then dash into the leftmost tree to free [MAIAMAI #71]. Head south to a [CHEST] with a [SILVER RUPEE] then back north into the Dark Ruins, but not before bombing the wall to enter a Fairy Fountain. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Lorule Soldier Damage: Special | | | | These soldiers used to serve Princess Hilda but now they | | guard the Dark Ruins. If they spot Link they locked him up. | |_____________________________________________________________| Start by going north and freeing [MAIAMAI #72]. Head south and take the eastern path out of the ruins for now. Merge with the north wall and travel around to the south side where you can free [MAIAMAI #73]. Jump down to the right to enter a Great Fairy Fountain then return to the Dark Ruins. Stealth Mode ¯¯¯¯¯¯¯¯¯¯¯¯ Return to the west area and merge into the south wall to bypass the first Soldier. Now merge into the middle wall and wait for the Soldiers to crisscross then unmerge and head north. Go west and south, merging with the wall and quickly evading the Soldier that looks left and right. Head up the steps to a [CHEST] with a [RED RUPEE]. Head west and jump down then turn north. You can't go the whole way up the left wall, so break when you need to then resume until you can safely reach the northern passage. Climb the steps here and avoid the Soldier. Cross the balance beams over to [PIECE OF HEART #23] then move south down the steps. Merge with the north wall to free [MAIAMAI #74] then move further south. Slide past the Soldier and to the east where a tricky three Soldier defense is set up. Move between the two moving Soldiers and into the middle wall, then left and release. Merge quickly with the northern wall and pass the single Soldier. Slip past the final Soldier easily enough. Activate the weather vane then fly back to the Vacant House. Ku's Domain ¯¯¯¯¯¯¯¯¯¯¯ Return to Hyrule and fly to the Witch's House. Cross over to Zora's Domain then down the ladder and through the Fissure. Back in Lorule, climb the nearby ladder and merge with the wall going left around to a grassy plateau. Clear it to find [MAIAMAI #75] then merge again, continuing counterclockwise. Drop off and head north to a new area. At the west you can dive and rescue [MAIAMAI #76] then slay all the Ku to receive a [SILVER RUPEE]. Head back south and jump into the river then into the cave behind the water- fall. Talk to the Hinox and keep bothering him until you receive two Silver Rupees. Stop at this point or he gets furious and strikes with deadly attacks. Leave the cave and head west, diving to find [MAIAMAI #77]. Head back and merge with the north wall, then continue west until you can dive to find [MAIAMAI #78] under the waterfall. Swim to land and fly to the Vacant House to return to Hyrule. Snow Covered Death Mountain ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fly to Death Mountain after upgrading your items and save. Merge and go west through the Fissure. Continue west to a ledge then lift the skull to find [MAIAMAI #79]. Use the Fire Rod and Ice Rod in the area so quickly defeat the tough foes. Freeze the Hinoxes and torch the Zirro for best results. Enter the cave below, it's a Fairy Fountain. Leave and climb up the two ladders to reach a point higher than where you started. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Gimos Damage: 1 or 2 Hearts | | | | Gimos are statues made of stone, ice, or fire. They don't | | move until approached but they are tough. Use an opposing | | element to quickly defeat them. | |_____________________________________________________________| Move east slaying enemies until you meet the Gimos. Torch them with the Fire Rod to reveal a [CHEST] with a [SILVER RUPEE]. Jump off the cliff to the south and merge going left, dropping down to a [CHEST] with a [MONSTER TAIL]. Return to the high ground. Go north up the hill to the Treacherous Tower weather vane. Save and enter the Treacherous Tower. The Treacherous Tower ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There's plenty to win here but you don't need to go through it all if you want to wait until you're stronger. Clearing each level results in numerous Rupees, hundreds even thousands, in addition to upgrades. The Beginner and Intermediate ranks are simpler but the Advanced rank is rough. At least try for [PIECE OF HEART #24] by clearing Intermediate. |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | FL | Enemy | FL | Enemy | |====|==================================|====|=================================| | 1 | Blob | 31 | Hardhat Beetle, Buzz Blob | | 2 | Dark Rat, Rope | 32 | Light Ghini, Dark Ghini | | 3 | Chasupa | 33 | Freezor | | 4 | Green Soldier | 34 | Chasupa, Sluggula | | 5 | Armos | 35 | Recovery Heart (1), Zazak | | 6 | Poe, Hyu | 36 | Ropa, Zirro | | 7 | Red Rupees, Like Like | 37 | Eyegore | | 8 | Tektites | 38 | Ice Gimos, Wizzrobe | | 9 | Spear Soldier, Lorule Soldier | 39 | Ball and Chain Soldier | | 10 | Recovery Hearts (5) | 40 | Fairy (1) | |----|----------------------------------|----|---------------------------------| | 11 | Kodongo | 41 | Zirro, Red Taros | | 12 | Slarok | 42 | Stalfos | | 13 | Karat Crab, Ku | 43 | Bari | | 14 | Pengator | 44 | Ice Gimos | | 15 | Bari | 45 | Moblin | | 16 | Goriya | 46 | Zazak | | 17 | Taros | 47 | Gimos | | 18 | Giant Pengator | 48 | Lorule Soldier | | 19 | Gigabari | 49 | Lunel | | 20 | Recovery Hearts (3) | 50 | Moldorm | |----|----------------------------------|--------------------------------------| | 21 | Dacto |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 22 | Rat, Skull Rope | Difficulty | FL | Reward | | 23 | Vulture |==============|====|==================| | 24 | Wizzrobe | Beginner | 5 | Rupees | | 25 | Mini-Moldorm | Intermediate | 15 | Piece of Heart | | 26 | Eyegore | Advanced | 50 | Super Lamp | | 27 | Blue Soldier | Advanced (2) | 50 | Super Net | | 28 | Ball and Chain Soldier |______________|____|__________________| | 29 | Lynel | | 30 | Recovery Heart (1) | |____|__________________________________| Ice Ruins ¯¯¯¯¯¯¯¯¯ Head back to Hyrule and fly to the Tower of Hera. Head east over the bridge and into the cave past the Lynel. Exit the volcano at the lowest point to reach Rosso's Ore Mine then merge into the wall to reach Lorule. Use the weather vane immediately then proceed east. At the end of the path merge and head south to rescue [MAIAMAI #80]. Head north and into the cave for some fun. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Chasupa Damage: 1 Heart | | | | These one-eyed bats fly around trying to knock Link down | | from tricky places. They fall in a single blow. | |_____________________________________________________________| Move onto the thin platform and ride it up. As you climb higher you'll have to merge. Once you reach the middle, destroy the Gimos and merge left. Defeat the Big Ice Gimos and wait for a platform going west. Use the Tornado Rod to rise up to the next moving platform and over to a pillar. Move north from here using the Tornado Rod to reach the northern exit. Merge through the Fissure to reach [PIECE OF HEART #25] back in Hyrule, now head back. Move back south and then from the stationary pillar, south again. Time your Tornado Rod to reach the moving platform and the southern exit. Merge onto the wall and slide east to a [CHEST] with a [GOLD RUPEE]. Merge again and drop down between the ledges. Break the skull to reveal [MAIAMAI #81] then head back inside, riding up to the Big Ice Gimos once more. The End of Exploration ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Continue north, riding the moving platforms. Take a break at the stationary pillar then move east dodging the spikes and Chasupa. Exit at the east to return outside. Move west and destroy the Big Ice Gimos with the Fire Rod then open the [CHEST] to claim a [SILVER RUPEE]. Now head all the way east and save [MAIAMAI #82] from the wall then use the weather vane. With that, the exploring is complete until you get a few more items. Head to the Thieves' Hideout when you are ready. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ Thieves' Hideout \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0310]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ PIECES OF HEART ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Piece of Heart #26 MAIAMAI ¯¯¯¯¯¯¯ [ ] Maiamai #83 [ ] Maiamai #84 [ ] Maiamai #85 [ ] Maiamai #86 [ ] Maiamai #87 ITEMS ¯¯¯¯¯ [ ] Purple Rupee [ ] Purple Rupee [ ] Purple Rupee [ ] Monster Guts [ ] Compass [ ] Small Key [ ] Silver Rupee [ ] Master Ore [ ] Silver Rupee [ ] Big Key [ ] Heart Container [ ] Silver Rupee [ ] Gold Rupee ENEMIES ¯¯¯¯¯¯¯ • Zazak • Sluggula • Bawb * Stalblind • Swamola • Vulture • Geldman Gaining Entry ¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to Thieves' Town and save your game. Go north to the two black towers. Examine the locked door on the left tower and the voice asks you to complete the song in order to get it. The answers are the following: • A Narrow Path • Really Despair • To Thievin' Purple Rupees ¯¯¯¯¯¯¯¯¯¯¯¯¯ After the guard leaves go north across the walkway and enter the room on the left. In here, grab the [CHEST] -- [PURPLE RUPEE] and return to the entrance. Now go left and enter the room. Merge with the wall and enter the cell to the north to find a [CHEST] with [PURPLE RUPEE]. Now go left and you'll see a crystal in the center of the room. When you hit it, it raises some bars and lowers others. Hit it and walk/merge to the southwest corner. You'll find 2 statues here and north of them are arrows shooting. Move one of the statues north of where the arrows are shooting and place it on top of the switch. Push it up twice and quickly turn around and block the arrow. Rinse and repeat. Now move the other statue out of the little cell it was, hit the crystal again and place it on the switch north of the crystal. Now go inside the cell where you got the Purple Rupee and step on a third switch to open the door to the north. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Zazak Damage: 2 Hearts | | | | These lizards chase Link trying to grab him. They are slow | | so in groups the Fire Rod works well enough. | |_____________________________________________________________| In here we find a new enemy, the Zazak. Kill it and go north to the next room. In here you'll find some rats, so kill them and you'll also see a metal path on the left and a wooden path on the right. Drop down from the wooden path down to the next floor, B2, and get the [CHEST] for another [PURPLE RUPEE]. Drop down once again and you'll see a crystal on the left. This changes the direction of the conveyor belts. Obtaining the Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hit it if you want and go all the way south to the next room. Another 2 new enemies are found here, the Sluggula and the Bawb. Go up the stairs and merge with the wall at the end of the conveyor belt and hit the crystal at the end of the path. Head back downstairs and hit the Bawb. Once it transforms into a bomb grab it and throw it on the conveyor belt to have it hit another crystal that opens the door. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Sluggula Damage: 1 Heart | | | | Sluggula leave slime and bombs in their trails. Cut them | | to pieces before bombs wind up every where. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Bawb Damage: 1/2 Heart | | | | Bawbs chase after Link looking to explode in his face. You | | can pick them up and toss them before they do so, but they | | continuously spawn so it's best to avoid them. | |_____________________________________________________________| Go through it and you'll be in a trap room. If you hit the crystal on the left side, all the floor will open up for you to fall. Interesting. Go right into the next room to find some stone plaques. Merge with them to get the Hearts and Rupees and go right to find a [CHEST] with [MONSTER GUTS]. Return to the previous room and go north now. In this larger room, merge with the right wall and enter the upper cell to find a Stalfos and a [CHEST] with [COMPASS]. Now merge into the lower room and speak to the Thief Girl. After some chit chat, step on the switch to open the door on the left side of the room. Go through it and merge into the room to the north. Use the Bawb to break open the cracked wall to the north. Go inside and go down the left side of the wall (you won't be able to see Link) until you come across another room. Small Key #1 ¯¯¯¯¯¯¯¯¯¯¯¯ Get on top of the red squares and hit the crystal to have the red squares go up. Now stand on the blue ones and hit the crystal again to have the blue ones go up. Now we're on the upper part of the floor. Be careful because if you fall you have to go around the room again just to get up here. Go to the northwestern part of the room where another crystal is and drop down and into the door to fight 5 Red Eyegores. What makes the fight even harder is that the room is pitch black. The only thing you can see are the Eyegores' Eye's. Instead of using your Bow to kill them, stand in a corner and start swinging your Master Sword to kill them. Once you're done with them, the platform lowers giving you access to the [CHEST] with [SMALL KEY]. A green portal appears as well, giving you access to the entrance. Silver Rupee ¯¯¯¯¯¯¯¯¯¯¯¯ Return to the previous room and go to the Thief Girl. Open the door for her and speak with her. Time to get her outside. As we're locked in, go north and have her wait on a switch (press A in front of her to make her wait) and you step on the other one to open up the door. Go in the next room and you'll have to fight 4 Zazaks in order to get out. Have the Thief Girl wait near the entrance and go deal with them. Spam arrows and sword until they're gone. NOTE that if they catch the Thief Girl, you'll have to start from where the cell of the Thief Girl is. Go down to B3 and follow the path. Merge with the wall and press the switch to create a path for the Thief Girl. Continue and merge through the wall and swim your way across the water. Continue until you reach a platform that's leaning on the wall. Merge with the wall and unmerge behind it to make a path for the Thief Girl. Step on both of the switches you passed and the bars open. Swim across and on the other side, pull the lever to drain the water. That's just what we needed. Return to the Thief Girl and before anything, merge with the wall and go in the cell to find a [CHEST] with [SILVER RUPEE]. Now go to where the lever is and step on the unactive blue squares. Hit the crystal to go up and have the Thief Girl wait. Master Ore ¯¯¯¯¯¯¯¯¯¯ Go to where the unactive red squares are and merge with the wall and go right. Knock down the platform leaning on the wall and return to the Thief Girl. Have her stay on top of the red squares and throw a Bomb where the crystal is. Quickly run on top of the red squares and go up. As you move south a little bit, more Zazaks appear. Don't have the Thief Girl come down until you get rid of all 3 of them. Once you do, step on both switches and the wall with retract. Grab all the rupees and open the [BIG CHEST] to find [MASTER ORE]. Backtrack then go across the platform you knocked down in the southeast -- go up the stairs to B2. Up here, have her step on the switch and go up the stairs to step on the second one. As you do 2 Zazaks appear. Quickly take care of them and go left until you get to the trap room. Remember this one? As you try to leave, some Zazaks appear. Hit the crystal to get rid of them and continue. Big Key ¯¯¯¯¯¯¯ In this room now the crystal is useful. Make sure the first conveyor belt is going left. If not, go hit the crystal. As you get across the first conveyor belt, some Zazaks appear. Return across the conveyor belt and kill them. Cross again and hit the crystal so that the upper conveyor belt is going left. Now simply go up to the next floor. Hit the switches to activate the air fans and move across the room to the next one. In here, step on both switches to open a path for a [CHEST] -- [SILVER RUPEE]. Kill the 2 Zazaks in the next room and you'll be at the entrance. The main gate closes on us, so go north and step on both switches to have the plaque move from left to right. Go up the stairs and merge with the plaque to get the [BIG CHEST] with the [BIG KEY]. Return and enter the room to the right for Boss time. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Stalblind | |==============================================================================| | For being the first boss of Lorule's dungeons, its quite easy. He has 2 | | attacks to begin with. He pukes some nasty black stuff. Just simply evade | | this attack by walking around. When it gets near you, it tries to swing its | | sword at you. Simply step back to evade it. When you try to attack it, it'll | | block it with his shield. Merge with the shield and he'll wonder where you | | are. Unmerge once you see his back and attack him several times. | | | | After hitting him several times, he gets rid of the shield and goes solo | | with the sword. He has a spin attack that is quite hard to avoid. Run clock | | or counterclockwise. When he stops, attack him nonstop. He also thrusts his | | sword at you; this is easier to evade. Once you attack him several times, he | | goes in his third mode, which is the hardest by far. He doesn't see you, but | | when he senses you, he starts attacking the floor quite some times. Mean | | while, the head will be spinning around puking that black stuff. It is hard | | to avoid, so make sure to take care of him as fast as you can. | |______________________________________________________________________________| The door opens after the fight and the Thief Girl takes you to the painting. You also get a [HEART CONTAINER] which is even better. After some talk with Osfala, you get the Sand Rod but it gets taken away. Head to the Southern Ruins; at the northwest is a cave that was previously empty but now the Thief Girl is here. Open the [CHEST] for a [SILVER RUPEE] and head back to Link's House in Hyrule. Treasure Cave #6 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Purchase the Sand Rod and upgrade it at Mother Maiamais. Head to Kakariko Village and into the Cucco Pen. Use the Sand Rod on the sand then rescue [MAIAMAI #83]. Go south from Link's house and west to the next area. Use the crack here and when you get to Lorule, Hilda speaks with you telling you about sensing sand even though there's no desert in Lorule. Enter the cave to the northeast and press all six buttons, reaching the last one by merging. This starts the fan. Stand near the Treasure Hunter and face north; use the Sand Rod. Cross over and stand where the fan is facing east; use the Sand Rod. Now use the Tornado Rod to leap over the wall then merge with the eastern wall, heading north. Run around the ledge and merge south past the fan to find a button that starts it. Head back to the top-left of this ledge and use the Sand Rod facing south. Return to the east fan and use the Tornado Rod to reach the sand pillars and a [CHEST] with a [GOLD RUPEE]. Misery Mire ¯¯¯¯¯¯¯¯¯¯¯ Leave and go west to Misery Mire, up the stairs is the weather vane. Drop down from the ledge and free [MAIAMAI #84] and get familiar with the enemies of this area before merging with the right pillar ahead and returning to Hyrule. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Swamola Damage: 1 Heart | | | | Swamola emerge from the mire trying to snap at Link. They | | are tricky to harm, so use the Ice Rod to stun them. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Vulture Damage: 1/2 Heart | | | | These birds perch around Hyrule's desert but unlike Crows | | they circle above then land directly where Link is, you | | must sidestep then strike. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Geldman Damage: 2 Hearts | | | | These creatures randomly emerge from dunes to attack Link. | | They are vulnerable to all attacks but stunning is best. | |_____________________________________________________________| Northwest of the pillars you can hear [MAIAMAI #85] chirping, use the Sand Rod to rescue him. Use the steps to the left and make a sand pillar across the gap. Cross it by merging then chuck a bomb at the wall to reveal a fissure. Use it to return to the mire and [PIECE OF HEART #26]. Drop into the water and go to the southwest to find [MAIAMAI #86]. Return to Hyrule and go to the south east. Up the steps you can make sand pillars west to a fissure. Back in Lorule head west to another fissure. In Hyrule create sand pillars to reach the northern wall then merge and go left around to the north end. Here you'll find [MAIAMAI #87] chirping in the sand south of the Desert Palace, use the Sand Rod to find him. Above you can find the Desert Palace weather vane. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ The Desert Palace \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0311]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ PIECES OF HEART ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Piece of Heart #27 MAIAMAI ¯¯¯¯¯¯¯ [ ] Maiamai #88 [ ] Maiamai #89 [ ] Maiamai #90 [ ] Maiamai #91 [ ] Maiamai #92 [ ] Maiamai #93 [ ] Maiamai #94 [ ] Maiamai #95 [ ] Maiamai #96 [ ] Maiamai #97 [ ] Maiamai #98 [ ] Maiamai #99 [ ] Maiamai #100 ITEMS ¯¯¯¯¯ [ ] Blue Rupee [ ] Monster Tail [ ] Compass [ ] Small Key #1 [ ] Titan's Mitt [ ] Small Key #2 [ ] Small Key #3 [ ] Silver Rupee [ ] Silver Rupee [ ] Big Key [ ] Silver Rupee [ ] Silver Rupee [ ] Small Key #4 [ ] Silver Rupee [ ] Small Key #5 [ ] Heart Container [ ] Green Rupee [ ] Blue Rupee [ ] Red Rupee [ ] Small Key #6 [ ] Master Ore [ ] Master Sword Lv2 [ ] Red Rupee ENEMIES ¯¯¯¯¯¯¯ • Gibdo • Leever • Hokkubokku • Devalant • Peahat * Zaganaga Desert Palace ¯¯¯¯¯¯¯¯¯¯¯¯¯ Use the Desert Palace weather vane if you aren't there already, then enter. Go north creating a sand wall to cross. Go down the stairs on the left and create another sand wall here. Merge with the wall and grab the [CHEST] -- [BLUE RUPEE]. Now go to the other side and enter the door. In this room you'll find a new enemy, the Gibdo -- nothing special. Kill them, the Ropes and Rats too and go up the stairs on the upper right. Here you'll find 2 Beamos, merge with the wall and pass by them. Go into the next room. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Gibdo Damage: 1 Heart | | | | These creatures are basically mummies, burn them with the | | Fire Rod for best results. | |_____________________________________________________________| Here create a sand wall crossing to the right and from here, create a sand wall to the left in between the pillars so you can hit all 4 crystals. The path below opens, so go down and create a sand wall to protect yourself from the Beamos and enter the door at the end. In this room align the statue on the bottom so that when you create a sand wall from the top it raises, allowing you to move it back to the top. Move it on a switch along with the other statue and locate the lone statue on the right side. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Leever Damage: 1/2 Heart | | | | These creatures emerge from the sand and strike Link then | | cowardly sink back into the sand. Strike them quickly. | |_____________________________________________________________| Create a sand wall and move it to the left side putting it on top of the third switch, opening the door. As we enter the first area, we create a shortcut to the entrance, how convenient. Cross to the left side and enter the next room. In here you'll find a new enemy, the Hokkubokku. It stays under the sand and will pop its head out, but you can't hit it. Use the Sand Rod to bring it up to the surface and attack it nonstop. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Hokkubokku Damage: 2 Hearts | | | | This tall guy hides in the sand and pops up for quick | | damage. Use the Sand Rod to draw them out. | |_____________________________________________________________| Obtaining the Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After killing it a [CHEST] appears. Go back up and create a sand wall to the south. We can't get it yet so go north to the next area. In here, kill the Devalant and go north and up the stairs. Go south and merge to the wall and go left to find a [CHEST] with [MONSTER TAIL]. From here return to where the stairs are, create a sand wall to the left and merge with it to cross. Go north into the next room. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Devalant Damage: 1/2 Heart | | | | This sand worm draws in quicksand to lure Link in. Use the | | Sand Rod to bring them out and hit their tail. | |_____________________________________________________________| Grab all the rupees here and open the [CHEST] to find [COMPASS]. Now pull the lever on the right side to have sand fill up the previous room. Return and open the [CHEST] with [SMALL KEY]. Now open the door on the right side to proceed. Go north and pull the lever to fill the room with sand. Now we can go further into the dungeon. From the top of the stairs on the left side, create a sand wall to the right and cross to the pillar. The Titan's Mitt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From here go north using a sand wall and press the switch to open the wall. Create another sand wall on the left of this platform and merge with the wall, making your way to the opened room to get [TITAN'S MITT] from the [BIG CHEST]. Return to the room where the chest was blocked by the large boulders and now you can get them out of the way to get [SMALL KEY]. Move the boulders below and use the Small Key. Once outside, go north and enter the cave, which is 2F. This first room has those floating tiles. Evade all of them, which come from both sides and 2 Devalants appear. Get them out of the sand with the Sand Rod and a path opens to the north, as well as the green portal appears. Use the Sand Rod and merge with the wall. Enter the room on the right. Small Key #3 ¯¯¯¯¯¯¯¯¯¯¯¯ In this hallway, some Leevers appear, as well as a Devalant. Take care of them and enter the door on the right when possible. Go to the lower side of the room avoiding the arrows and climb up the steps. Create a sand pillar and then stand on the edge facing south. Use the Sand Rod to bring up the statue then pull it back and remove the pillar. Now the arrow shoots the crystal, so head to the southeast and ride the platforms to a [CHEST] with the [SMALL KEY]. Exit at the north using the same method. The Big Key ¯¯¯¯¯¯¯¯¯¯¯ Here raise the boulder under the stairs and unburry the [CHEST] with the Sand Rod to find [SILVER RUPEE]. Now merge with the south wall and you'll see a door that you can't see with the camera angle. Go through it and raise the large boulder, which reveals a [CHEST]. Unburry it with the Sand Rod to find [SILVER RUPEE]. Return to the previous room and look to the upper left side of the room to find 2 cracked blocks. Destroy them with a bomb and on the northern side, you'll find several platforms separated. What you need to do is to create a sand pillar when the wrecking ball is passing so it can make it to the end, breaking the cracked block, having sand come out, and filling up the previous room. Return and use the Sand Rod to get to the [BIG CHEST] which contains the [BIG KEY]. Awesome. There's also a door going south that takes you to a room with 3 Fairies. Catch a couple and use one. Now return to the entrance to this floor and enter the left door now. Go all the way north in this hallway, kill the 2 statues and follor the right path. There's a burried [CHEST] with [SILVER RUPEE]. Return to the entrance of the room and use the Sand Rod to create a path all the way to the north. Cross it and enter the door on the right. Small Key #4 ¯¯¯¯¯¯¯¯¯¯¯¯ In here create a sand wall to raise the Beamos. Merge with it to the other side to find a [CHEST] with [SILVER RUPEE]. Return to the previous screen and use the Small Key to open the door on the left. In here, kill the enemies and raise the Beamos so it can hit all 3 crystals, opening the door to the south. Go into it. Here, you'll have to kill 4 Leevers and 2 Devalant to get the [CHEST] with [SMALL KEY]. Return to the previous room and go to the northern side now. Its similar to the previous Beamos, only that this one will hit 3 crystals, so stand on the unactive squares and it'll raise you. Merge with the wall and go north to the next room and floor. Small Key #5 ¯¯¯¯¯¯¯¯¯¯¯¯ Kill the enemies here and locate the hidden pathway on the left side under the sand waterfall. The [CHEST] here contains another [SILVER RUPEE]. Return and go south 2 screens. Here create a sand wall all the way to the right. Kill the statues that come to life once you raise them with the sand wall. On the other side, there's a [CHEST] with [SMALL KEY]. Return to the previous room and go right into the locked door. Destroy the cracked block with the Bawb and destroy the other 2 you see to get some rupees. Now you'll see that the arrows are shooting at some other cracked blocks. We can't reach them just like that, so destroy a Bawb and raise it with the Sand Rod to destroy them. Once the arrows start hitting the crystal, go near the entrance and use the squares to get to the top level. Exit to the previous room and pull the lever to fill the room with sand, taking you to the boss... not quite yet. Use the Sand Rod to cross the quicksand and when you're outside, break the pots and go through the crack towards Lorule. Once here, drop down from either the left or right side to start the battle. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Zaganaga | |==============================================================================| | The boss of the Desert Palace. This plant-looking enemy resides in a large | | quicksand area, where we have to battle it. It stays on a pillar and moves | | from time to time. You need to be quick with the Sand Rod and make your way | | to it and hit it as many times as you can. When it stops taking damage, | | it'll move to another pillar, so quickly stand on the pillar it was on and | | make your way to it again. | | | | Watch out for its attacks, as it can spit out some enemies called Peahat, | | which have a propeller on its head, making them follow you around. Use the | | Tornado Rod to help you out against them if they get too close. If you fall | | on the quicksand, you'll lose a whole heart and you'll be on the platform to | | the north, so be careful. | | | | Once you've dealt enough damage, it'll get mad, and really dangerous. It'll | | move the same, and keep spitting out the Peahats, but how it opens up and | | charges like a sandbeam attack, which can hit you AND knock you off, dealing | | double damage. Also you don't stagger it while you hit it, so hit it a | | couple times and move before you're hit. | | | | Overall, a very innovative battle and really fun to fight. It can get hard | | if you don't know what you're doing, so be careful at all times. | |______________________________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Peahat Damage: 1 Heart | | | | Peahats fly around with their propellers and are often in | | groups. They go down in a single hit but can be annoying. | |_____________________________________________________________| After the fight, run over to the [HEART CONTAINER] and to Irene the Sage. Upgrading the Master Sword ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With the Titan's Mitt you can finish off all your exploration around the overworld. Head to Lorule's Graveyard and lift the large rock at the northeast to head underground. Open the [CHEST] for a [GREEN RUPEE] then break the skulls on the left side to reveal a button. Into the north room, turn left and defeat the enemies that appear. Loot the [CHEST] for a [BLUE RUPEE] then climb up the steps and around to the east to find a [RED RUPEE] in a [CHEST]. Merge with the wall from here and go east to a [SMALL KEY]. At the northwest use this key to a room with three Eyegore. Defeat them and go north once more then pull the northeast lever. Ascend then merge to reach the [BIG CHEST] with the [MASTER ORE] inside. Head outside and left the big rock to the left to free [MAIAMAI #88] then return to Hyrule. Head to the Blacksmith and lift the big rock to collect [PIECE OF HEART #27] from the cave. Now give the Blacksmith the Master Ore to receive an upgraded Master Sword, [MASTER SWORD LV2]. The Last of the Maiamai ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head into the Lost Woods now and go to the east side, lifting a large rock and opening the [CHEST] for a [RED RUPEE]. Go to Link's House then to Lorule. Head south of Octoball Derby and through the fissure to reach a high ledge in Hyrule. Lift the rock to find [MAIMAI #89] then fly to Death Mountain. Go west from the weather vane and into the initial cave. Lift the large rock blocking the north path and exit to find [MAIAMAI #90]. Head to the entrance to the Desert Ruins and toss the large rocks here to find [MAIAMAI #91]. Fly to the Eastern Palace then exit one screen south. Use the north wall to merge and reach the southern ledge. Pick up the big rock to find [MAIAMAI #92]. Now head to the Racing Bro via Lake Hyrule and merge with the east wall going south to a large rock that hides [MAIAMAI #93]. Hyrule is done, time to visit Lorule. Use the Fissure behind Sahasrala's House then head north one screen, lifting the large rock to find [MAIAMAI #94]. Fly to Treacherous Tower and head west along the top path to the end, then lift the rock for [MAIAMAI #95]. Now fly to Death Mountain and use the Hookshot to cross the bridge, then lift the large rock to find [MAIAMAI #96]. Return to the Vacant House and go west one screen to find another large rock and [MAIAMAI #97]. Head to the Fortune Tellers tent north of the Blacksmith and lift a rock here for [MAIAMAI #98]. Head to Misery Mire's weather vane then exit east to find more large rocks and [MAIAMAI #99]. Lastly, fly to Turtle Rock and head to the southwest of Lorule Lake to find a large rock that hides [MAIAMAI #100]. Now visit Mother Maiamai to learn the Great Slash and upgrade the rest of your items! ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ The Skull Woods \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0312]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ ITEMS ¯¯¯¯¯ [ ] Small Key #1 [ ] Silver Rupee [ ] Compass [ ] Small Key #2 [ ] Small Key #3 [ ] Purple Rupee [ ] Master Ore [ ] Big Key [ ] Heart Container ENEMIES ¯¯¯¯¯¯¯ • Wallmaster * Knucklemaster The Skull Woods ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to the Skull Woods weather vane then north into the dungeon. The first room is filled with skulls and a Wallmaster, a common enemy in this dungeon. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Wallmaster Damage: Special | | | | The Wallmaster is only found in this dungeon. It drops | | from above and if you're caught it places you back at the | | beginning of the dungeon. Dodge it then stun it. | |_____________________________________________________________| Equip the Lamp and head west into a dark hallway. Move south and step on the button then defeat the Gibdo that spawns behind you. Enter the next room via the door you just raised and defeat the Gibdo. Time your run around the spinning fire, reaching the south exit as you slash through the Bari -- don't forget that the Wallmaster is always lurking! Move through the woods and drop down the hole to reach the previous room, just on higher ground. Small Key #1 & Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ride the platform around to a [CHEST] with the [SMALL KEY] just be sure to merge into the wall to avoid the Wallmaster since it's near impossible to dodge on the tiny platform. Head north and light some braziers so you can see a little clearer. Kill the Gibdos and make your way to the southeast corner and through the locked door. Continue south to exit back into the woods then proceed north and into the hole. Loot the [CHEST] for a [SILVER RUPEE] then drop down to find another [CHEST] with the [COMPASS] inside. Small Key #2 ¯¯¯¯¯¯¯¯¯¯¯¯ Head south and back outside through the dark room once more. This time head past the initial hole and destroy some shrubs to the south, revealing a secret hole. Drop down then continue west into a new room. At the north end you can hammer the ground to drop underneath the grated floor, use this to your advantage when dodging the Wallmaster. Go south and hit the button to open a path to the west. Smash the floor again to drop down to the [CHEST] containing another [SMALL KEY]. Press the button to extend a pathway then move south. You wind up back in the first room, but on higher ground. Pull the lever and head down to B1. Small Key #3 ¯¯¯¯¯¯¯¯¯¯¯¯ Merge with the east wall to reach the southern area then rid it of monsters. Push the statues onto the two left buttons to extend a wall from left to right. Climb the steps to the left and merge into the wall, crossing the gap that you just covered. Pull the lever on this side to reveal more stairs -- easy access up and down now. In the room to the east go south and hit the button. Merge with the moving platform to cross the gap then head north, standing underneath the button. This wall cause the Wallmaster to hit the button for you and thus start the other moving block that goes up and down. Merge with it to reach the north end and step on the button to reveal quicker access through this room. Continue to the north room for an ambush. Step on the button to loose three enemies then hide under the Gibdos in the north area until the Wallmaster smashes them. Once all enemies are defeated you can proceed north. Head onto the platform and ride it to the stationary one. Merge with the wall to avoid the Wallmaster then head left, dropping off at the lower platform. Get inside the moving platform and ride it back east to claim the [SMALL KEY] from the [CHEST] then make your way around to the locked door at the south. Head through the dark hall all the way west and light the brazier to reveal two Gibdos. Defeat them to gain access north. Master Ore & Big Key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Proceed through this room and into another. Merge south through the bars and then to the east side. Merge and grab the eyeball, throwing it back west. Place it in the socket to reveal a big chest and a platform going south. Likewise, you can use the Hookshot to grab the eye. Head all the way south, merging as you need to and exit. Once outside go west to find a [PURPLE RUPEE] in the [CHEST]. Now go north and then east, destroying the bushes to reveal a hidden hole. Drop down and merge west around to a [BIG CHEST] with the [MASTER ORE]. Now go back east and merge around to the eyeball. Grab it and make your way all the way north, placing the eyeball in the other socket. Open the [BIG CHEST] for the [BIG KEY] then return to the dark hall to reach the Big Room. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Knucklemaster | |==============================================================================| | Knucklemaster is one of the simpler bosses because there is only one | | mechanic you need to understand. Knucklemaster will charge up his fist then | | launch at Link, simply merge into the wall and it knocks itself out. Get in | | a bunch of slashes and resume this sequence until Knucklemaster gets angry. | | The second half of the battle has Knucklemaster trying to smash you and thus | | breaking away the floor. Dodge three or four times then merge into the wall | | to avoid the charge attack, getting in hits until he drops. | |______________________________________________________________________________| Claim the [HEART CONTAINER] and exit north to rescue Seres. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ The Dark Palace \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0313]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ ITEMS ¯¯¯¯¯ [ ] Blue Rupee [ ] Small Key #1 [ ] Compass [ ] Purple Rupee [ ] Monster Tail [ ] Monster Horn [ ] Small Key #2 [ ] Small Key #3 [ ] Big Key [ ] Purple Rupee [ ] Small Key #4 [ ] Monster Guts [ ] Master Ore [ ] Heart Container [ ] Master Sword Lv3 ENEMIES ¯¯¯¯¯¯¯ • Helmasaur • Goriya • Light Ghini • Kodongo * Gemasaur King Claiming the Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the entrance head to the northeast and bomb the wall to go north. Grab the [BLUE RUPEE] from the [CHEST] then return to the entrance. On the west end place a bomb near the crystal then ride the moving platform across to the north where you need to throw a bomb up to the ledge. This shines light on the right socket allowing access north. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Helmasaur Damage: 1 Heart | | | | These masked foes waste no time charging at Link. Guard | | with the shield then bomb them. Likewise, use the Ice Rod | | to stun and slip behind them. | |_____________________________________________________________| Defeat the Helmasaur and move to the northwest button. Bomb the cracked floor tiles then merge into the wall heading all the way south. You can't see the floor here but land to grab the [SMALL KEY]. Make your way through the next room, avoiding the boulders and lighting the braziers. Bomb the cracked floor then exit to the northwest. Ride the elevator and hit both switches quickly to spawn a [CHEST} with the [COMPASS]. Small Key #2 & #3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Place a bomb on the elevator so it blows up at the lowest point. Go south to the Fairy Fountain and bottle up a few. Head to the northeast room and defeat the Goriya here. Move south past the elevator, bombing the wall on the top level to reveal an entrance. Open the two [CHESTS] in this room for a [PURPLE RUPEE] and [MONSTER TAIL]. On the bottom layer, bomb the northeast tile and drop down. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Goriya Damage: 1/2 Heart | | | | Green Goriya are simple enough but the Red Goriya launch | | fireballs and block frontal attacks. Stun them or blow them | | up with bombs quickly. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Light Ghini Damage: 1 Heart | | | | This foe is invisible in dark spots but is easily seen in | | the light. They function as an improved Poe. | |_____________________________________________________________| Claim the [MONSTER HORN] from the [CHEST] and jump onto the platform. Don't use the Lamp, you'll see better without it. Head up to the northeast and grab the [SMALL KEY]. Exit to the northwest and then continue west. Unequip the Lamp so you can navigate the maze, making your way to the northwest. Step on the button here then move south to the [CHEST] with another [SMALL KEY]. Be careful to avoid the Kodongo! |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Kodongo Damage: 1 Heart | | | | Kodongo are lizards that spit fire like Lynels but can't | | move around when doing so. Side step the flames and slash | | this thing to pieces. | |_____________________________________________________________| Small Key #4 & Big Key ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exit at the southeast end to a large room. You have keys to open the doors here, so start at the southwest. Light the brazier and ride the moving platform to see three switches. Throw bombs to hit them all and reveal the [BIG CHEST] and it's [BIG KEY]. Return to the previous room and use your key to enter the southeast room. Defeat the Goriya and ride the elevator to the second level. Exit to the west and merge all the way around to the western platform. Hit the switch then backtrack to the northernmost room on this floor. Take the steps and drop down the hole you created earlier to find another [SMALL KEY]. Head back up the steps and into the northern door to reach 2F. On this floor place a bomb near the switch then merge with the east wall to get flipped over. Bomb the floor and jump down again to claim a [PURPLE RUPEE]. The Final Master Ore ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to 2F and merge with the west wall this time. Bomb the floor and drop down then bomb the floor again. Drop down to a bunch of Rupees then return to 2F, merging on either side and entering the large room by hitting the switch and rushing through the vanishing floor room. The objective in this room is to break the boarded up windows and let some light in. Do this with some bombs then merge along the bottom floor at the southeast going east to reach a [CHEST] with [MONSTER GUTS]. Now make sure the top switch is deactivated and the bottom one is active. Place a bomb near the bottom one and run to the top platform, striking the switch and quickly merging with the northern wall. In this room is a [BIG CHEST] with the final [MASTER ORE]. Head down to the bottom floor and you can now access the Big Room where the Boss awaits. Light the braziers to start the battle. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Gemasaur King | |==============================================================================| | The Gemasaur King has a few vicious attacks and requires the use of Bombs | | to be defeated. Start by throwing Bombs at it's head and collecting the | | Rupees it drops. Do this until the mask cracks, just watch out when Gemasaur | | King swings it's tail; dodge this attack by merging into the wall. With the | | mask gone you can now slash the head for damage. Eventually the Gemasaur | | King will let out a roar that blows out the braziers. Quickly light them as | | the Gemasaur King will dash around the room vehemently trampling Link until | | the braziers are lit. Finish off the Gemasaur King as he recovers. | |______________________________________________________________________________| Collect the [HEART CONTAINER] then rescue Gulley. Head to Lorule's Blacksmith with your two Master Ore to receive the [MASTER SWORD LV3]. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ The Swamp Palace \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0314]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ ITEMS ¯¯¯¯¯ [ ] Blue Rupee [ ] Small Key #1 [ ] Compass [ ] Red Rupee [ ] Monster Guts [ ] Gold Rupee [ ] Small Key #2 [ ] Blue Mail [ ] Small Key #3 [ ] Big Key [ ] Small Key #4 [ ] Monster Guts [ ] Heart Container ENEMIES ¯¯¯¯¯¯¯ • Gyorm • Water Tektite • Water Gibo * Argghus Small Key #1 & Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to the Swamp Palace with the Hookshot in hand. Use it on the switch across the way to raise the water level then head into the northern room. Here you'll find a few new enemies. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Gyorm Damage: 1 Heart | | | | Gyorm are weak enemies but have a hard shell that makes | | difficult to deal with. Hookshot off the shell and they | | become fodder. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Water Tektite Damage: 1 Heart | | | | Water Tektites don't jump and instead skid along the water | | so take them out from range. | |_____________________________________________________________| Head east and swim through this zone to the north exit. In this room use the Hookshot to cross the water then again to hit the switch. Run counterclockwise around the room to reach the [SMALL KEY]. Exit at the northwest and defea the Water Gibo then open the [CHEST] for the [COMPASS]. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Water Gibo Damage: 1/2 Heart | | | | These creatures conjure out of the water and spin at Link. | | Slash them or stun them with the Tornado Rod. | |_____________________________________________________________| Small Key #2 ¯¯¯¯¯¯¯¯¯¯¯¯ Head west and in the new room step on the raft. Use the Hookshot to go west and grab the [CHEST] with a [RED RUPEE]. Head to the east [CHEST] for some [MONSTER GUTS] then exit to the south. Defeat the Gyorm and hit the switch to spawn a [CHEST] with a [GOLD RUPEE] then return to the previous room. Climb up the steps to the right and Hookshot the [SMALL KEY]. Jump down then exit to the northeast and unlock the north door. Hit the switch in the northwest and move east. Hit the switch here then go up the stairs and merge south, riding the water wave all the way west. Bomb the switch on this side and now you can access the center path to 1F. The Blue Mail ¯¯¯¯¯¯¯¯¯¯¯¯¯ Defeat the Gigabari then exit to the southwest. Step on the button and bomb the cracked floor. Drop down the hole and open the locked door. Clear out the Gyorm then Hookshot the left side of the mechanism. Jump down into the lowered water and exit north. Swim under the spiked pin to reach a [BIG CHEST] with the [BLUE MAIL]. Return to the previous room and exit at the southwest. Jump up on the platform and pull the left lever after you avoid the Beamos then exit at the north. Small Key #3 ¯¯¯¯¯¯¯¯¯¯¯¯ First, jump onto the button on the right side then clear the Gyorms. Head back up the steps and shoot the north wall with the Hookshot to quickly merge. Proceed left and around to the south platform. Hookshot the right side of the mechanism and raise the water level twice to reach the [CHEST] and the [SMALL KEY] in it. Big Key and Small Key #4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Lower the water level one then exit at the northeast. Climb on the central island and use the Tornado Rod to extinguish the flames. Open the [BIG CHEST] to claim the [BIG KEY] then swim west. In this room you can now reach the [CHEST] with the [SMALL KEY] at the north. Pass through the Gigabari room to the northeast and then southeast into the opposing room. Press the button here and bomb the cracked floor. Grab the [MONSTER GUTS] from the [CHEST] then jump in the hole. Move back to the middle room and raise the water level twice. Exit at the southeast and defeat the Gyorm. Hookshot over the gap and leave to the north. Climb the steps to the left and Hookshot to the wall, merging around to the south. Lower the water level and hit the button to the north. Hookshot the mechanism here and raise the water once then return to the central platform to raise the water to the top. Exit at the northwest then smash the skulls to discover a button. You can enter the Big Room now or if you didn't get the Big Key earlier, lower the water and grab it. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Argghus | |==============================================================================| | Argghus will be covered in eyeballs so you can't actually harm him until | | you Hookshot them all and defeat them. Watch out though, Argghus isn't | | afraid to launch the eyeballs at you and they come on fire. Once you've | | eliminated the eyeballs Argghus will move into phase two where he will start | | to jump up and smash Link. Avoid this and counter with some slashes then | | keep a look out for Argghus to charge up an attack. Avoid the laser beams, | | the explode and deal a lot of damage. Merge with the wall if you have to and | | when the barrage is over continue slashing Argghus. | |______________________________________________________________________________| Claim the [HEART CONTAINER] and free Oren in the other room. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ Turtle Rock \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0315]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ PIECES OF HEART ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Piece of Heart #28 ITEMS ¯¯¯¯¯ [ ] Compass [ ] Purple Rupee [ ] Small Key #1 [ ] Small Key #2 [ ] Purple Rupee [ ] Silver Rupee [ ] Purple Rupee [ ] Big Key [ ] Hylian Shield [ ] Gold Rupee [ ] Small Key #3 [ ] Silver Rupee [ ] Heart Container ENEMIES ¯¯¯¯¯¯¯ • Wizzrobe * Grinnex The Compass ¯¯¯¯¯¯¯¯¯¯¯¯ Head to the Turtle Rock weather vane and use the Ice Rod to freeze the fiery pillar. Merge across and enter the first room. Use the Ice Rod again to form a bridge to the next room. Here, freeze the balancing platform and walk across to another fire pillar, freeze it to reach the center of the room. Hit the four switches with the Ice Rod to spawn a [CHEST] that has the [COMPASS]. Head west and merge with the frozen fire pillars then onto the west wall, heading south to the button -- the southwest door opens. Now head back to the center. Step on the left balance platform and freeze it so the north side is tilted up. Fall from the top onto the Red Rupee and press the button to open the northern door. Enter the southeast room now and bomb the Kodongos to spawn a [CHEST]. Return to the previous room and head up the balance platform to the east wall. Merge and enter the southeast room, using the warp. Final Piece of Heart ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Warp again and cross the lava to head outside where three Fairies can be found if you need them. Return to the previous room and drop down one level, using the warp to reach the [CHEST] with the [PURPLE RUPEE]. Head back to the large room and merge along the high east wall. This time travel to the southwest corner and claim the Monster Parts. Exit at the southwest and clear out the Gibos. Freeze the balance to reach the north warp. Warp again and freeze a path to the exit and [PIECE OF HEART #28]. Small Key #1 & #2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back to the balance platform and drop off the edge to the lower warp. Kill the Gibos and grab the [SMALL KEY]. Now head back to the main room and use the high east wall, this time going north to the [SMALL KEY]. Continue to merge across to the north room and open the [CHEST] for a [PURPLE RUPEE]. Drop down and slay the Wizzrobes to open the path but return to the main room. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Wizzrobe Damage: 2 Hearts | | | | These foes vanish and reappear to fire projectiles at Link | | and they can hurt. The Ice and Fire Rods are perfect. | |_____________________________________________________________| Search for the Flamolas and defeat them all to spawn a [CHEST] on the west side of the room. Cross over using the fire pillar and merge with the wall to reach the chest for the [SILVER RUPEE]. Now head down the steps to B1. The Big Key ¯¯¯¯¯¯¯¯¯¯¯ In this room you'll need to seek out the four Wizzrobes. Defeat the first two then use the west balance platform to move up to the third one. Cross over and merge with the west wall and go all the way around to the north side. Drop down and merge west to reach the fourth Wizzrobe and spawn a [BIG CHEST] in the center of the platform you raised. Merge back west and go into the hole then open the [CHEST] for a [PURPLE RUPEE]. Drop a bomb off the edge in the previous room to raise the platform up. Use a key to enter the room and claim the [BIG KEY]. Back out on the ledge, merge behind the grated platform to knock it loose. Cross over and drop down to claim the [HYLIAN SHIELD]. Face south from here and use the Ice Rod to create a place to drop down. Do so and move south under the platform above for a [GOLD RUPEE]. Small Key #3 ¯¯¯¯¯¯¯¯¯¯¯¯ Go to the northwest from here. Kill the Fire Gimos to earn a warp then leave. Head to the northeast room now and cross over behind the Beamos for a [SMALL KEY]. Head back to the previous room once more and into the southwest room. Cross over to the northwest area and step on the button to raise platforms in the main room. Head back and across the gap now to the east side. Stand on the platform and hit the switch to rise up with it. The platform will lower soon so quickly head north and kill the two Wizzrobe on the east side. A platform raises at the end of the path with a [CHEST] containing a [SILVER RUPEE]. It's best to use the first platform and merge with the wall heading north so you can knock the grate down. Exit at the southeast now and hit the button in this room. Cross over the southern path and south into the room. Hit the switch and ride up to the second level then through the locked door. Defeat the Wizzrobes on this level and jump down the hole. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Grinexx | |==============================================================================| | Grinexx starts swimming in the lava, shooting up fire pillars that can hurt | | if you don't dodge them. As he passes through the ungrated areas, hit him | | with the Ice Rod. After a few hits you'll force him up onto the platform. | | Use the Ice Rod at a distance if you want, but otherwise hit his head then | | dodge when he shoots out. If Grinexx bottles up and starts steaming, you | | need to run away or take a bunch of damage. Continue to pummel Grinexx until | | he spins around the arena. After this attack you should be able to end the | | fight. | |______________________________________________________________________________| Grab the [HEART CONTAINER] and free Impa. Only one Sage left to rescue. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ The Ice Ruins \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0316]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ ITEMS ¯¯¯¯¯ [ ] Big Key [ ] Gold Rupee [ ] Small Key #1 [ ] Compass [ ] Small Key #2 [ ] Blue Rupee [ ] Silver Rupee [ ] Monster Guts [ ] Purple Rupee [ ] Stamina Scroll [ ] Silver Rupee [ ] Green Rupee [ ] Monster Horn [ ] Small Key #3 [ ] Heart Container [ ] Triforce of Courage ENEMIES ¯¯¯¯¯¯¯ • Freezor • Pengator • Keeleon * Dharkstare Starting off Big ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to the Ice Ruins weather vane and use the Fire Rod to melt the Ice Gimos. Inside melt everything then pull the tongue out of the statue to start an elevator. Ride it to the very bottom and open the [BIG CHEST] to find the [BIG KEY] right at the start of the dungeon! Ride back to the top and just before entering 1F run into the south wall pressing (A) to open a hidden [CHEST] containing a [GOLD RUPEE]. Head down to B2 and melt the ice to reveal a [SMALL KEY]. Obtaining the Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now head up to B1 and into the north room. Pull out the tongue of the left statue then defeat the Freezor as you exit east. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Freezor Damage: 3 Hearts | | | | The Freezor are immune to all attacks except fire, so use | | Fire Rod and watch it disappear. | |_____________________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Pengator Damage: 2 Hearts | | | | Dodge these creatures as they slide quickly at you. Slash | | them afterwards since their back is turned. | |_____________________________________________________________| Defeat the Pengators in this room then light all the braziers to spawn a key that is currently unreachable. Head south and open the [CHEST] for the [COMPASS] then maneuver onto the thin walkway. Head north until it dead ends into a wall that you can merge into to reach the [SMALL KEY]. Return to the walkway and go south then through the western door. Merge with the eastern wall to go north to a [CHEST] with a [BLUE RUPEE]. Merge over to the left side now and pull out the statues tongue. Drop into the newly formed hole then exit east. Melt everything in this room to reveal a button at the south end. Step on it then merge with the wall at the northern end so you can loop around the south side. Bottle up some fairies then exit at the northwest. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Keeleon Damage: 1 Heart | | | | These guys fly above and drop bombs on Link. Use the Fire | | Rod to take care of them. | |_____________________________________________________________| The Stamina Scroll ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this room head to the moving platform. Defeat the Keeleon then toss a bomb over to the switches. This reveals a [CHEST] with a [SILVER RUPEE] at the north east. Make your way to the south exit to a room with moving platforms. Kill the Chasupas on your way to the brazier, light it with the Lamp not the Fire Rod. Reach the southeast so you can walk east to a [CHEST] with [MONSTER GUTS]. Head back to the previous room and use the elevator block at the northwest. Take the south path and ride to the end of the platform. Jump off to the left where you'll reach the [CHEST] with the [PURPLE RUPEE]. Return to B3 and go south again but this time ride the platform east then another up to the north door. Torch the ice blocks to the east with the Fire Rod then return to the elevator. Enter the room from here and merge over to the switch, hitting it to start another elevator. Ride this up to B2 where you'll face numerous Eyegore. Hit the button then exit east. Pull out the statues tongue, jump down, and open the [BIG CHEST] for the [STAMINA SCROLL]. Small Key #3 ¯¯¯¯¯¯¯¯¯¯¯¯ Jump down then ride the elevator back up to B2. Merge with the east wall and go all the way around to the north side, you can make this journey now. Enter the room to find a [CHEST] with a [SILVER RUPEE] then return to the elevator. Enter the room here and merge over to the east platform. Exit the next room at the northwest then jump down to the statue, pull it's tongue out. Jump down to be ambushed by Pengators! Defeat them and go west. Cross the icy path to pull out another statues tongue then return to center. Enter the east room to find some Freezor. Take them out then use the Fire Rod to light the brazier. Go into the southern area where some Wizzrobes are located. Defeat them and step on the button at the west. Merge around the central wall then through the door you just opened. Loot the two [CHESTS] for a [GREEN RUPEE] and [MONSTER HORN]. Go back east to spot a [CHEST] below; jump down to claim the [SMALL KEY]. Reaching the Big Room ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head west to a button that leads you back to the elevators. Jump off at B2 then go east and through the northern locked door. Merge and drop off onto the ice block below then melt it. Ride the wind to a statue, pull its tongue out. Head north once more then fall down to B4. Follow the path around killing the enemies that appear. At the southeast corner light the brazier then pull out the statues tongue so you can reach the Big Room. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Boss Battle: Dharkstare | |==============================================================================| | Dharkstare has some of the more deadly moves with the ability to freeze you | | using a cone effect. When it tosses out orbs they will fire off a freeze | | that is cone-shaped and directional, you need to avoid this. Otherwise, just | | hit Dharkstare with the Fire Rod three times to melt it's armor. Slash away | | until it returns with more orbs and armor again. You'll have to repeat this | | process a few times but Dharkstare will fall. | |______________________________________________________________________________| Snag the final [HEART CONTAINER] and rescue Rosso. With all Seven Sages freed Link receives the [TRIFORCE OF COURAGE]. ____________ ____________ \XXXX/\XXXX/ ________________________________________________ \XXXX/\XXXX/ \XX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \XX/ \/____\/ Lorule Castle \/____\/ \XXXX/ ________________________________________________ \XXXX/ \XX/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[0317]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \XX/ \/ \/ ITEMS ¯¯¯¯¯ [ ] Red Rupee [ ] Red Rupee [ ] Small Key #1 [ ] Compass [ ] Red Mail [ ] Monster Horn [ ] Red Rupee [ ] Small Key #2 [ ] Monster Tail [ ] Small Key #3 [ ] Small Key #4 [ ] Purple Rupee [ ] Small Key #5 ENEMIES ¯¯¯¯¯¯¯ * Yuga Gannon The Final Battle ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is it, so make sure you've gathered everything you needed. Fly to Lorule Castle then approach the door, Hilda releases her spell and you may enter. Defeat the enemies as you make your way to the north end. Push the statue into the lava then merge with the wall heading east to a [CHEST] with a [RED RUPEE]. Merge back around to the north room where a Ball and Chain Soldier awaits. Defeat him then head to 2F then south one screen. Fight your way to the south east room to find another [CHEST] with a [RED RUPEE]. Small Key #1 & Compass ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back out then into the south room to 3F. Hit the nearby switch then jump down after pushing the statues to reach a [CHEST] with a [SMALL KEY]. Go south to the portal then west through the locked door. Loot the [CHEST] here to claim the [COMPASS]. Now extinguish the braziers to see a thin path that leads south. Here you'll find the [RED MAIL] inside the [CHEST]. Merge with the south wall and let go at the southeast corner to fall to a lone platform at 2F. Merge here then slide to the far west platform to enter another room. Check out the Fairy Fountain then drop off the edge to a [CHEST] from the previous ledge, claim the [MONSTER HORN]. Drop down to 1F and use the portal to reach 3F, entering the northwest room. Big Bomb Flower Room ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head around hitting the switches until you reach the left room with a wall in the middle. Stand on the retracted wall and chuck a bomb at the switch. Now do the same thing at the east end to reach a [CHEST] with a [RED RUPEE]. Hit the switch and drop a bomb here then race to the west side to ride up. Merge with the wall and go north around. Toss a bomb over the wall to hit the switch and go south to the Big Bomb Flower. Lead it north, tossing bombs over to hit the switch until you can claim the [SMALL KEY] from the [CHEST]. Use the key to enter the locked door where you'll fight Moldorm. Jump down if you want but tossing bombs from the ledge works too. Gigabari Lair ¯¯¯¯¯¯¯¯¯¯¯¯¯ Use the portal then enter the northeast room. Follow the path until blocks start emerging from the lava. Follow them to the northwest so you can get the [MONSTER TAIL] from the [CHEST]. Follow these around to the other platform and move the statue then rush south as the spike ball chases you so that it hits the other one. Merge along the wall now that your path is clear and exit south. Use the walls here to help guard against the flying tiles then exit up the steps. Head to the north end and let the spike ball roll south with you until you hit the pillar. Merge and keep south and the ball will jar the other one free. Head up the now open path to the [CHEST] with the [SMALL KEY]. Use this to enter the northwest room where the Gigabari is located. Defeat it then return to the portal. The Path of Shadows ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head up to 4F and into the northwest room. You'll have to navigate through the area by lighting the braziers as they move the walls to and fro, but you can't see the path unless it's dark. Let it be dark and memorize where you need to go then light the brazier. Repeat this pattern until you reach the [CHEST] at the northwest with the [SMALL KEY]. Head to the previous brazier then go north opening the locked door. Defeat the Ball and Chain Soldier then return using the portal. Wallmaster Maze ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Return to 4F and use the Hookshot on the lever then enter the room at the northeast. Go east, using the floor tiles and grates to defend against the Wallmaster. At the northeast is a [CHEST] with a [PURPLE RUPEE] and a lever that you need to pull. Use this moving platform to reach an area with two eye sockets. Jump on the raft and navigate through the tight quarters using the Hookshot, stopping under platforms to avoid the Wallmaster. At the end of the path you need to push the statue onto one button, dodge the Wallmaster so it lands on another button, then stand on the third button yourself. This opens the wall to the south. Trick the Wallmaster into knocking down the first eyeball for you. Toss this eyeball on the raft and head all the back then throw into the eye socket. The next one is easy, merge into the west wall and head south. Trick the Wallmaster to get the eyeball down then head back over. Use the Hookshot to snag the eyeball and place it in the socket. Open the [CHEST] for a [SMALL KEY] then unlock the door. Defeat Argghus then use the portal. Onward to Yuga ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now that all four mini-bosses have been slain, head out and save your game. Proceed through the large open doorway and pick up some fairies by merging through the fissure. Head out the east door to reach the Throne Room. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Final Boss: Yuga Gannon | |==============================================================================| | The first part of the fight focuses on Yuga Gannon thrusting at Link. Side | | step this attack and counter with a few slashes. As the battle moves on you | | will be confronted with a slash attack, guard against this. When Yuga Gannon | | charges up his spear get ready to dodge because you can't block this. After | | you get his health down to red, Yuga Gannon will start using a magical | | attack that requires you to constantly move in order to avoid it. He will | | also warp around and throw the spear, letting it whirl around. Dodge the | | slash attack then counter until Yuga Gannon falls. But this isn't the end, | | Yuga Gannon absorbs the Triforce of Wisdom and the battle continues! | | | | As this second round starts, Yuga will cast an energy ball at Link. Bat it | | back and forth quickly to have Yuga get hurt. Zelda gives Link the Bow of | | Light, a weapon to use while a painting! Merge into the wall and fire a shot | | at Yuga then hop out and behind him, fire again to force him out. You'll | | have to deflect energy attacks again and dodge the energy attacks from the | | walls. When Yuga is knocked back into the wall avoid the charge and shoot | | him in the back. This time Yuga will toss two energy balls at you, so swing | | with perfect timing. When you merge to shoot Yuga he deflects your attacks, | | so turn around and shoot the other way then deliver the final blow! | |______________________________________________________________________________| Free Zelda from the painting and enjoy the ending scenes. N O T E ¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | If you complete the game on Hero Mode the very last scene | | is different. | |_____________________________________________________________| ______ / / / / / / / / / / / / / / / / | /\ \___________________________________________________________ ___________| / \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ (||||||||||| < <> > Item Lists [0400] >> ¯¯¯¯¯¯¯¯¯¯¯| \ / __________________________________________________________// | \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ ¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | LOST MAIAMAI | |==============================================================================| | ## | Region | Description | |----|------------------|------------------------------------------------------| | 1 | Lake Hylia | Outside of Mother Maiamai's Cave | | 2 | Zora's Domain | Inside the Witch's House | | 3 | Zora's Domain | High wall above the pit to Zora's Domain | | 4 | Zora's Domain | Underwater outside Zora Queen's cave | | 5 | Zora's Domain | High wall above ladder in Zora River | | 6 | Zora's Domain | Underwater near bridge in Zora River | | 7 | Sanctuary | Southwest of Sanctuary | | 8 | Lost Woods | Underwater in pond north of Blacksmith | | 9 | Lost Woods | Cliff south of Rosso's place | | 10 | Lost Woods | Under small rock at Lost Woods' entry | | 11 | Lost Woods | In a bush in Lost Woods' entry | | 12 | Lost Woods | Dash into a tree at Lost Woods' entry | | 13 | Lost Woods | Under small rock behind pegs, south exit | | 14 | Kakariko Village | Bush on east side of Village | | 15 | Kakariko Village | Use a Cucco to reach the eastern roof, under a rock | | 16 | Lost Woods | Side of Fortune Tellers Tent | | 17 | Hyrule Castle | Dash into a tree behind the Blacksmith's | | 18 | Hyrule Castle | Under Tornado Tiles at the Blacksmith's | | 19 | Hyrule Castle | Under Tornado Tiles south of the main bridge | | 20 | Hyrule Castle | Dash into tree on west side of the castle | | 21 | Hyrule Castle | On the back of Link's House | | 22 | Hyrule Castle | In a tree west of Link's House | | 23 | Hyrule Castle | In a tree at the north end of Gulley's Woods | | 24 | Hyrule Castle | Dash into tree east of Cucco Ranch | | 25 | Lost Woods | Along the south wall of Rupee Rush field | | 26 | Southern Ruins | Underwater by Treasure Hunter cave | | 27 | Southern Ruins | Dash into pillar at the ruins | | 28 | Southern Ruins | Underwater in secret passage at the southeast | | 29 | Lake Hylia | Underwater near the House of Gales | | 30 | Lake Hylia | Under Tornado Tile behind the House of Gales | | 31 | Eastern Ruins | Underwater in river north of House of Gales | | 32 | Lake Hylia | Underwater in river east of House of Gales | | 33 | Eastern Ruins | Atop a tree at the south end of the ruins | | 34 | Eastern Ruins | On the high wall near the Eastern Palace | | 35 | Eastern Ruins | Dash into a tree south of the Great Fairy Fountain | | 36 | Eastern Ruins | Atop a rock in the Octorok area | | 37 | Death Mountain | Under a Rupee Rock near the weather vane | | 38 | Death Mountain | High wall outside the second exit of boulder cave | | 39 | Death Mountain | East of the Tower of Hera on a high wall | | 40 | Death Mountain | Near the Bouldering Guy at Rosso's Ore Mine | | 41 | Death Mountain | Under small rock at Rosso's Ore Mine | | 42 | Lorule Castle | Side of the Blacksmith's Lodge | | 43 | Thieves' Town | Dash into a tree at the southeast corner | | 44 | Thieves' Town | On a wall at the southwest corner | | 45 | Thieves' Town | Hidden with the Big Bomb Flower | | 46 | Thieves' Town | North wall of Rupee Rush | | 47 | Lorule Castle | Bush near Octoball Derby | | 48 | Lorule Castle | Wall south of Octoball Derby. Must use fissures | | 49 | Lorule Castle | Wall north of the Vacant House | | 50 | Lorule Castle | Tree northeast of the Vacant House | | 51 | Lorule Castle | Southeast corner of Lorule Castle | | 52 | Lorule Castle | Underwater in the pond at Southern Ruins | | 53 | Lorule Castle | Atop a pillar in the Southern Ruins | | 54 | Lorule Castle | Wall at the northeast corner of Southern Ruins | | 55 | Skull Woods | Side of the storage shed near Sahasrala's House | | 56 | Skull Woods | Wall north Sahasrala's House | | 57 | Skull Woods | On the wall in the Moblin Pit | | 58 | Skull Woods | In the brushes of the "V" south of Abandoned Shack | | 59 | Skull Woods | In a tree south of the Abandoned Shack | | 60 | Skull Woods | Under a skull in the northwest corner of the Woods | | 61 | Skull Woods | In the tall grass east of the fissure pillar | | 62 | Lorule Lake | Wall south the Item Shop | | 63 | Lorule Lake | Underwater in the Lake, east of Turtle Rock | | 64 | Lorule Lake | Southern wall of the east bank | | 65 | Lorule Lake | High north ledge of the east bank. Must use ladder | | 66 | Graveyard | Wall north of the Graveyard | | 67 | Graveyard | Tree east of the Graveyard | | 68 | Sanctuary | Bomb the fissure in Lorule and merge through | | 69 | Dark Ruins | Atop a rock in the Slarok-filled area | | 70 | Dark Ruins | Standalone tree in the southwest zone | | 71 | Dark Ruins | In a tree south of the Dark Ruins entrance | | 72 | Dark Ruins | Just inside the ruins on the wall | | 73 | Dark Ruins | In the southeast zone. Merge and go counterclockwise | | 74 | Dark Ruins | In the middle of the ruins near a Piece of Heart | | 75 | Dark Ruins | On a high ledge along the way to Zora's Domain | | 76 | Dark Ruins | Underwater near the giant waterfall to the north | | 77 | Dark Ruins | Underwater near the Hinox cave | | 78 | Dark Ruins | Underwater west of the Hinox cave. Must merge to get | | 79 | Death Mountain | Travel through fissure near Hyrule weather vane | | 80 | Death Mountain | Highwall near Lorule weather vane. Must merge to get | | 81 | Death Mountain | Under a skull past the frozen volcano | | 82 | Death Mountain | Wall near the Ice Ruins' entrance | | 83 | Kakariko Village | Hidden in the sand of the Cucco Ranch | | 84 | Misery Mire | Wall below the weather vane | | 85 | Desert | Under the sand northwest of the fissure pillars | | 86 | Misery Mire | Underwater at the southwest corner | | 87 | Desert | Under the sand south of the weather vane | | 88 | Graveyard | Under large rock near Philosopher's Cave | | 89 | Lost Woods | Side of the cliff above entrance to Death Mountain | | 90 | Hyrule Castle | Under big rock outside Treasure Hunter Cave #2 | | 91 | Desert | Under a large rock south of the entrance fissure | | 92 | Eastern Ruins | One area south of the Palace under a large rock | | 93 | Lake Hylia | Under a large rock south of the Racer Bro | | 94 | Skull Woods | Under a large rock on the way to the Skull Woods | | 95 | Death Mountain | Under a large rock west of Treacherous Tower | | 96 | Death Mountain | Under a large rock west of the weather vane | | 97 | Lorule Castle | Under a large rock west of the Vacant House | | 98 | Lorule Castle | Under a large rock east of the Fortune Teller | | 99 | Misery Mire | Under a large rock at the entry area | |100 | Lorule Lake | Under a large rock at the southwest corner | |____|__________________|______________________________________________________| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | PIECES OF HEART | |==============================================================================| | ## | Region | Description | |----|------------------|------------------------------------------------------| | 1 | Kakariko Village | Complete "Rooster" level of Cucco Ranch | | 2 | Hyrule Castle | Behind the Blacksmith's Forge | | 3 | Zora's Domain | Secret cave behind the waterfall south of Zora Lake | | 4 | Sanctuary | Graveyard's Secret Passage to Sanctuary | | 5 | Lost Woods | Merge between a thin gap in a log at the north end | | 6 | Kakariko Village | Inside the cave at the northwest part of Kakariko | | 7 | Hyrule Castle | East side of the castle surrounded by rocks | | 8 | Kakariko Village | Obtain 100+ Rupees in Rupee Rush | | 9 | Southern Ruins | Bomb open secret passage at the exit to Lake Hylia | | 10 | Lake Hylia | Clear Intermediate level of Hyrule Hotfoot | | 11 | Eastern Ruins | Bomb the cave south of the Eastern Palace | | 12 | Eastern Ruins | Hammer the pegs south of the Eastern Palace | | 13 | Death Mountain | Secret cave west of the Tower of Hera | | 14 | Death Mountain | Northernmost ledge inside the volcano | | 15 | Kakariko Village | Use the fissure in Thieves' Town. Given by Lady | | 16 | Thieves' Town | Win in Fortune's Choice | | 17 | Thieves' Town | Obtain 100+ Rupees in Rupee Rush | | 18 | Thieves' Town | Score 100+ in Octoball Derby | | 19 | Thieves' Town | Big Bomb Flower caver east of Southern Ruins | | 20 | Skull Woods | Use Sarashala's House fissure and merge | | 21 | Skull Woods | Porch of the abandoned shack. Use a Cucco to fly | | 22 | Sanctuary | Bomb fissure in Lorule north of the Graveyard | | 23 | Dark Ruins | Northeast beam inside the Dark Ruins | | 24 | Death Mountain | Clear Treacherous Tower Intermediate level | | 25 | Death Mountain | Use the fissure outside of Lorule's Ice Ruins | | 26 | Misery Mire | Bomb fissure in Desert Ruins north then go through | | 27 | Hyrule Castle | Cave near the Blacksmith, lift the giant rock | | 28 | Lorule Lake | Exit Turtle Rock via the northwest | |____|__________________|______________________________________________________| ______ / / / / / / / / / / / / / / / / | /\ \___________________________________________________________ ___________| / \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ (||||||||||| < <> > Outro [0500] >> ¯¯¯¯¯¯¯¯¯¯¯| \ / __________________________________________________________// | \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ ¯¯¯¯¯¯ Thanks ¯¯¯¯¯¯ - Xander: Dedication to perfection. - Greg just for being awesome... and funny haha. Legal ¯¯¯¯¯ This document is Copyright ©2013 Greg Boccia (noz3r0) and Alexander Kleinheider (vinheim) and is the intellectual property of the authors. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Guide releases are exclusive to: GameFAQs.com/Gamespot.com Supercheats.com Cheatmasters.com